Hello to the Community,
What I want is that can I somehow unpack the APK file and convert it so that I can make it work on Windows Phone.(And I am not talking about Project Astoria)
Microsoft no longer supports running android apps on windows phone. In the early betas for windows 10 mobile it had an android subsystem which allowed this but it was removed.
I just signed up for an Evernote API key and downloaded the Evernote SDK for Windows in Visual Studio 2015 (suing NuGet) only to be told "Evernote.SDK 1.25.0 is not compatible with uap10.0".... so it seems it only supports .Net v4.0 which is very disappointing. I had a great idea for a UWP app that I wanted to synch to Evernote but I guess now I can't do it.
In case you're not aware UWP (Universal Windows Platform) is now the standard for developing current and future Windows 10 apps that run across all W10 devices. Can anyone at Evernote tell me if the SDK will support this and if so when? More people already use Windows 10 than use iOS (on PC's and tablets at least) so I really hope this platform will be supported in the very near future.
From the 1.25 version number you mention, it sounds like you're trying to grab the older C# SDK. You can try the newer SDK for Windows and see if that works.
If that NuGet package also doesn't work in your UWP environment, you should be able to grab the source from Github and put that in your VS solution.
I have created an app package for Windows 8.1 for a Hello world app using XAMARIN to test whether it works for windows 10 Surface Pro or not. And it Doesn't.
I am using a Windows 8.1 OS with Visual studio 15 and one of my friend is using Windows 13. In both our cases, it doesn't work. We have the latest version of xamarin.
Since Windows apps have a forward compatibility, Why doesn't this package work for Windows 10.
Do I have to specifically have a Windows 10 OS to develop windows 10 app in xamarin?
I have had a look in the Xamarin docs but cannot find my answer. Please help with a brief explanation.
Yes.you need windows 10 to develop windows 10 app in xamarin.and you must add UWP project not Window8.1 . UWP app will support in window 10 as well as others universal platform like windows 10 tablet also.
I am new to Windows app development and going to develop the first Windows app. Our client wants an UWP app that supports both Windows 8 and 10. I am planning to use a Windows 8.1 machine with Visual studio 2015 for development.
When I create a project for that should I create it as a Windows 8 Universal app or a Windows Universal app? From what I have read if I create a Windows Universal app I think it'll work only on Windows 10 only. So I guess I should create it as a Windows 8 app. Will that work in Windows 10 without any changes? Will that be available for both Windows 8 and 10 appstores?
Please share your knowledge and experience about this. Thanks.
If you want a single project, you have to use a Windows 8.1 project template. See screenshot below. It's a little confusing as this template is also called "Universal Windows" but mind the version number 8.1. It's in the template subfolder Windows 8. It will run on Windows 8.1 and Windows 10 but not on Windows 8. You can make it available to both platforms via Windows appstore.
Is it possible to install WP7 SDK on Windows 8 Release Preview? I tried using standard installation package but keep getting following error:
Installation Requirements:
KB2669191 does not apply, or is blocked by another condition on your
computer. Please see http://go.microsoft.com/fwlink/?LinkId=225649
for more details.
I installed WP7 SDK 7.1 but had some compatibily errors durring the instaa. Right now I can start VS2010 for WP7 but cannot build the solution because of following error:
The target "GetCopyToOutputDirectoryContentProjectItems" does not
exist in the project.
The following link gives the exact steps you need to perform in order to install and run WP7 sdk on windows 8 : WP7 Sdk on Windows 8
For development of XNA/WP7 on Win8:
Install Windows 8, then Visual Studio 2012, then Windows Phone 8 SDK, ensure windows updates are installed (as Nov 2012 had some great App Store updates). Then, port your XNA code across and create a new project to get the DLL references you need. The DLLs will exist in the Silverlight 4 folders but not to worry, it all works once you have WP8 SDK !! The emulator runs great too! This is the process for XNA code into VS2012 that works.
You can get the SDK from here:
https://dev.windowsphone.com/en-us/downloadsdk
NOTE: The XNA games will ONLY work on WP7 devices. You need MonoGame or similar to port to Win8 devices.
You should install WPSDK 7.1 first, before installing 7.1.1 Update. Check the Instructions at the bottom of the page.
see Installing Windows Phone SDK.
Update:
I have used the SDK's 7.1 and 7.1.1 from the above link and they are working fine in Windows 8.
Uninstall Windows Phone 7.1 RC SDK, then install 7.1 RTW SDK, and then the 7.1.1 SDK.
And every thing will be alright
this link for 7.1 RTW
and this for 7.1.1
Good Luck :)
This article finally did the trick. Hopefully posting it here will save someone from the nigh terrors ive been experiencing lol. The work around involves installing the xbox live marketplace and then installing the wp7 sdk and XNA will install normally.
http://windowsteamblog.com/windows_phone/b/wpdev/archive/2012/03/05/windows-8-and-the-windows-phone-sdk.aspx
this will get the warning error to go away. To fix the emulator problem you mus download the windows phone sdk 7.1.1 which is an update to the 7.1 sdk you were having problems installing
The error 'GetCopyToOutputDirectoryContentProjectItems' has been known to come from Silverlight, therefore I recommend you try to reinstall the Silverlight SDK on your machine.
Source: GetCopyToOutputDirectoryContentProjectItems
Please go ahead and install windows 8 RTM now, after you install RTM ,Install Visual Studio 2012 and then WIndows Phone 8 SDK.now with this SDK , YOU CAN WORK ON WP7
as well as WP8
you can install sdk update 7.1.1 if you didn't.. It solved the problem for me
Download Windows Phone SDK 7.1.1 Update
This article solve my problem:
http://blogs.msdn.com/b/astebner/archive/2012/02/29/10274694.aspx
Basically was necessary install: Games for Windows – LIVE Redistributable from http://www.xbox.com/en-US/LIVE/PC/DownloadClient, after everthing works :)