I have developed an app for wear os, I tested on my GW5 and all worked pretty well.
I release the app on Playstore. At the time I did the procedure as I always did with regular phone apps. But turns out that it as a bit different. my app is "released", but it shows "Your device isn't compatible with this version", doesn't matter if I try to access it from playstore app or the browser.
So my "questions" are:
How to release a wear os app on playstore?
What should I set on Google Play Console, what data, what fields?
Is there anything extra I should do on my project on android studio, besides the settings that already come with the project when I create one?
I have already read a lot of Google docs, but they are confusing and I don't find any guide or similar online for wear os.
Related
I have published Phone app and wear OS app both together. But I forgot to set Opt-in to Wear OS settings. Now I want to release one more wear OS build with Opt-in to Wear OS settings turned on. Is it okay to release just wearOS apk with updated version number?.
No, you should publish both apps together. It may cause your mobile app to no show up in search if you publish without it.
I have a Xamarin.Forms Android app on the Google Play store. An overwhelming amount of users are leaving 1 star app reviews of my app saying that the app is "Freezing." They say that nothing happens when they click on a button in the apps UI. I have made doubly sure that no processes are running on the UI Thread that might hold up the UI. I have not been able to recreate this "Freezing" behavior personally. There are also no crash or ANR reports in the Google Play Console (at least not enough to make up for the amount of negative reviews I'm receiving). Has anyone else faced this problem?
Useful Info:
Xamarin.Forms Version: 4.8.0.1560
There is no discrimination between the Freezing behavior and users' Android API Version
The issue is not happening (or is not being reported) on the iOS app.
Do you have a physical Android device to deploy to? Take the apk and side load it, or download from the store, don't use VS to deploy the app on your device.
I had a similar issue and it was the code shrinker in VS. The released version with the code shrinker enabled, caused the app to freeze immediately after the splash screen.
You can disable it by selecting 'nothing' in the code shrinker box in VS.
I am developing a Xamarin forms application.User can save images from the app to iCloud.Is it possible to delete a document by it's name in the iCloud drive from an app.
Yes it should be possible according to Apples Documentation on iCloud API on iOS only.
See Xamarin's introduction to developing with iCloud on iOS. Note that this will only work with iOS since the API is designed around the Mac and iOS APIs. Since you said this is a Forms application, you will have to figure something else out for the other platforms. There are many options and that is up to you to decide (OneDrive, Google Drive, DropBox etc.).
Disclaimer: I work for Xamarin/Microsoft
The KW88 smartwatch is equipped with Android 5.1
Does this mean that this is compatible with android Wear ?
Or do you have to have Android Wear operating system on the smartwatch ?
If it doesn't say Android Wear, it isn't Android Wear. Lots of low-end watches are running some build of Android, but Wear is being pretty tightly controlled by Google (they don't even pretend that it's open-source), so you really only find it on major-brand smartwatches.
I have one of this, and i agree. It's an Android 5.1 "adapted". It's possible do anything like a cell phone, BUT, few apps doesn't support the screen configuration and many things simply you can't see or touch... But you can download apps to solve this problems. For example, in Playstore you can navigate, download but you can't go back. Solution? install one app to get a back button on the screen...
I just published my app for wear devices, its the Watch Face, don't have any UI for phone app. I uploaded to the Google Play.
But it says This app is incompatible with your device. To all users or Devices.
Anyone have idea?
Since Android Wear application are only in sync with a handheld device, it needs to have a corresponding application in the handheld device.
Let me make it little more clear:
To install anything on Android Wear, you need to have corresponding application for mobile, which will sync up its corresponding wear part and install the same on wear.
So go ahead develop a dummy kind of an application for handheld.
According to the official documentation, in order to publish a wearable app without a phone app component, you need to raise your minimum target SDK version to 2.0.
Source: https://developer.android.com/training/wearables/apps/standalone-apps.html