How to compile open-source project in windows?
I want to use Fldigi project. I am not getting how to edit the source code of fldigi and compile it in windows 10? Please help.
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I have a build that builds a native app on linux. That build links in the pthread library and one or two others.
I am porting the build to be cross compilation build on Windows.
How do I include such libraries in this build? Is there an URL where I can download the library and then add it to my build? Or should I locate it on linux platform and copy it across?
Thanks
I am able to use OpenSSL static libraries (libcrypto.a and libssl.a) in my iOS app thanks to this help. Now i can also use OpenSSL dynamic libraries (libcrypto.so and libssl.so) in my Android app version thanks to this info. I downloaded the files for Android in the OpenSSL_1.0.2g_Android.zip file from here. I just guessed and used the ARM files (armeabi-v7a folder) instead of the Intel files (x86 folder) and it worked on my Android test phone.
My question: How do I make an Android build that uses the correct library files on ARM devices AND also on Intel? I don't know how to deploy both sets of files for this. Below is snip of project window showing where i test added the second libcrytpo.so library file for x86.
But, this second libcrypto.so does not show up in the deployment window, only the first version i added (the ARM version) remains.
I was hoping i could somehow use compiler directives but maybe i just need 2 independent projects altogether? One built for Android ARM and other for Android x86? Further, all i'm needing in my code is an IdHTTP1->Get() so maybe their is a way i can use the built in BoringSSL fork? If so, how?
russ
C++Builder 10.3 Version 26.0.33219.4899
RAD Studio does not support producing Android apps for Intel, only for ARM, so don't even worry about trying to use the x86 libs on Android.
Also, Indy does not support BoringSSL at this time.
How to generate an ios or android executable after compiling with free pacal on windows using command line?
I usually do this to compile files :
C:/fpc/path/to/compiler.exe C:/path/to/file.pas
But that command will just create a windows executable.
Here you have a good Android tutorial on how to set-up Android SDK and how to compile an example app using Lazarus IDE: Free Pascal - Android Tutorial
Also you have it for iPhone: Free Pascal - iOs Tutorial
hi! Help me please to build pcl 1.7 on windows 7 x64, vs10. As i know there are not 3rd party dependencies. such as boost, vtk etc. so first of all i want to build and install boost 1.55. there are also no cmake config files and cmakelists in boost. It needs for me to run pcl 3D recognition example.
Since your question is quite general, you get a general answer...
PCL has a good tutorial on how to build PCL on Windows.
There are dependencies on other software. There is also a tutorial on how to build them from source.
Have you done those tutorials and still have problems? If yes, be more precise.
I have developed a test plugin using FireBreath on Visual Studio 2010. I could make it work on windows by registering the output dll...
Now I would like to check whether this plugin works on Mac. I have no idea about this..
Do I need to create plugin for Mac using XCode or I can use the same dll?
Any of your help is much appreciated.. This question may seem to be silly to some of you. But I am new to C++ and plugin...
a DLL is windows-only. To build a plugin on Mac, you need xcode installed on your mac, the firebreath codebase, and the project directory (not the build/ directory) for your plugin.
Then follow the instructions on Building on Mac OS on the firebreath website.