Get return address of a function using kretprobe or bpf - linux-kernel

Is it possible to identify where the kernel function returned using kretprobe or BPF code? For example;
void func()
{
.........some line......
.........some line......
if (condition1)
return;
.........some line......
.........some line......
if(condition2)
return;
.........some line......
if(condition3)
return;
.........some line......
.........some line......
.........some line......
return;
}
If I have a kernel function like this, how would I know which return was hit?

I guess you can create a kprobe on each return line.
If you are the author of the function you try to trace, I'd just set a global variable to certain value for each branch taken.

Related

egui::TextEdit::singleline with macroquad - not able to edit text

Trying to experiment with egui and macroquad, but can't get elements enabled for edit.
From the standard example:
use macroquad::prelude::*;
#[macroquad::main("")]
async fn main() {
loop {
clear_background(BLACK);
egui_macroquad::ui(|egui_ctx| {
egui_macroquad::egui::Window::new("egui ❤ macroquad").show(egui_ctx, |ui| {
ui.colored_label(egui_macroquad::egui::Color32::WHITE, "Test");
ui.add(egui_macroquad::egui::TextEdit::singleline(&mut "ku").text_color(egui_macroquad::egui::Color32::RED));
});
});
egui_macroquad::draw();
next_frame().await
}
}
In Cargo.toml:
[dependencies]
macroquad = "0.3.25"
egui-macroquad = "0.12.0"
As result:
I see the TextEdit::singleline widget, but can't edit it.
Should I enable it somehow or something else?
Found the solution. Mutable "String" variable must be defined and used for TextEdit::singleline:
use macroquad::prelude::*;
#[macroquad::main("")]
async fn main() {
let mut kuku: String = "ku".to_string();
loop {
clear_background(BLACK);
egui_macroquad::ui(|egui_ctx| {
egui_macroquad::egui::Window::new("egui ❤ macroquad").show(egui_ctx, |ui| {
ui.colored_label(egui_macroquad::egui::Color32::WHITE, "Test");
ui.add(egui_macroquad::egui::TextEdit::singleline(&mut kuku).text_color(egui_macroquad::egui::Color32::RED));
});
});
egui_macroquad::draw();
next_frame().await
}
}
Now it works, because it takes the values from the widget and assign them to the variable "kuku".

What's the best pattern for exception handling when using coroutines in kotlinjs?

I have a kotlinjs app. I handle a particular event (dropping of data onto a component) like this:
onEvent {
drop = { event ->
GlobalScope.async {
//...
dropTask(y, data)
}
}
}
// ...
// this function has to be a suspend function because model's is
private suspend fun dropTask(y: Int, taskId: TaskId) {
// ... prepare data
model.insertBefore(taskId!!, insertBefore?.id)
}
// ... Model's function is defined like this:
suspend fun insertBefore(taskToInsert: TaskId, taskBefore: TaskId?) {
val (src, _) = memory.find(taskToInsert)
// ... and finally, the find function is:
fun find(taskId: TaskId): Pair<Task?, Int> {
// ...
return if (task != null) {
// ...
} else {
throw Exception("Couldn't find task with id $taskId!!")
}
}
The issue is that the Exception gets thrown, but isn't reported anywhere.
I have tried:
a) Installing a CoroutineExceptionHandler into the GlobalScope.async (i.e.:
val handler = CoroutineExceptionHandler { _, e ->
console.log("Caught exception: $e")
}
GlobalScope.async(handler) {
...but this never gets called. This would be relatively clean if I could make it work. It would be even nicer if this was default behavior for kotlinjs, so that exceptions weren't accidentally unreported.
b) Calling await:
drop = { event ->
GlobalScope.launch {
GlobalScope.async() {
// ...
dropTask(y, data)
}.await()
}
}
This does result in the exception being logged to the console, but it's so ugly. It's not possible to call .await() outside of a suspend function or coroutine, so for this particular event handler I have to wrap the async call in a launch. I must be doing something wrong. Anybody have a better pattern that I should be using?

Return BehaviourSubject in RXSwift

I get a HTML page from my NodeJS instance with the signature:
public func requestHTMLPage(_ page: String) -> Observable<String?>
but I've got some cached HTML pages so want to return them.
I'd like to return my cached page
if let cachedPage = cachedPage {
return BehaviorSubject<String?>(value: data)
}
but unfortunately it does not tell my subscribers that the data is returned.
I've used the following awful solution:
if let cachedPage = cachedPage {
observer.onNext(data)
return BehaviorSubject<String?>(value: data)
}
as I want to tell my observer we have the data, but also I want to return as we are at the end of this path of execution.
How can I return and give the type Observable after I have made my observer.onNext, or how can I return with just observer.onNext?
I'm not sure why you try to use a Subject here, you probably simple need to use Observable.create:
public func requestHTMLPage(_ page: String) -> Observable<String?> {
return Observable.create { observer in
if cachedPage = self.cache[page] {
observer.onNext(cachedPage)
observer.onCompleted()
return Disposables.create()
} else {
/* whatever you use to fetch the data in a reactive way */
return self.service.rx.request(page).subscribe(observer)
}
}
}
Depending on where this code is, pay attention to retain cycles.

How to populate Enum from the values retrieved from Database

Looking at the example here at Message Controller for Pizza Example, if I want to populate Size or Kind based on some user input and make a call to the database, how would I do that?
So far as I know, there is not an easy way to populate the Enum at runtime.
It looks like this hasn't been implemented yet. I took a look inside https://github.com/Microsoft/BotBuilder/blob/master/CSharp/Library/FormFlow/FormBuilder.cs and found this:
internal static void TypePaths(Type type, string path, List<string> paths)
{
if (type.IsClass)
{
if (type == typeof(string))
{
paths.Add(path);
}
else if (type.IsIEnumerable())
{
var elt = type.GetGenericElementType();
if (elt.IsEnum)
{
paths.Add(path);
}
else
{
// TODO: What to do about enumerations of things other than enums?
}
}
else
{
FieldPaths(type, path, paths);
}
}
else if (type.IsEnum)
{
paths.Add(path);
}
else if (type == typeof(bool))
{
paths.Add(path);
}
else if (type.IsIntegral())
{
paths.Add(path);
}
else if (type.IsDouble())
{
paths.Add(path);
}
else if (type.IsNullable() && type.IsValueType)
{
paths.Add(path);
}
else if (type == typeof(DateTime))
{
paths.Add(path);
}
}
Notice the TODO about enumerations other than enums.
Outside of the FormBuilder we can use PromptDialog.Choice which takes an IEnumerable<> of your options.
It is possible to chain dialogs together, so you may have to split your FormDialog into two with the PromptDialog in-between.
Alternatively take a fork of BotBuilder and implement the TODO!

Golang if/else not compiling

I cannot figure out why this will not compile.
It says functions ends without a return statement, but when I add a return after the else, it still won't compile.
func (d Foo) primaryOptions() []string{
if(d.Line == 1){
return []string{"me", "my"}
}
else{
return []string{"mee", "myy"}
}
}
Go forces else to be on the same line as the if brace.. because of its "auto-semicolon-insertion" rules.
So it must be this:
if(d.Line == 1) {
return []string{"me", "my"}
} else { // <---------------------- this must be up here
return []string{"mee", "myy"}
}
Otherwise, the compiler inserts a semicolon for you:
if(d.Line == 1) {
return []string{"me", "my"}
}; // <---------------------------the compiler does this automatically if you put it below
else {
return []string{"mee", "myy"}
}
..hence your error. I will link to the relevant documentation shortly.
EDIT: Effective Go has information regarding this.

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