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OpenGL is fine, but much of its operation is on the GPU, where debuggers like gdb have no access. So if something unexpected happens with my OpenGL calls, it's difficult to chase down the bug.
I can see two possible ways around this:
Maybe there's a debugger with access to the GPU.
Maybe someone has written code to simulate GPU activity on the CPU, which would much easier to debug.
Does anyone have knowledge which can help out here?
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I need to write a SNMP agent and I would like to implement it in Go in order to keep it with a small footprint.
However, I haven't found any Go library that supports SNMP agents. Is there any library or alternative available, such as calling a library in C?
As https://github.com/posteo/go-agentx is not under active development and has some bugs, I forked it into a new project to fix the bugs and accept contributions: https://github.com/martinclaro/go-agentx
Feel free to use it, report bugs, and contribute for a better solution.
I got the following Googling "golang snmp agent".
https://github.com/posteo/go-agentx
and
https://github.com/k-sone/snmpgo
Even if these aren't what you are looking for, they should be a good start in the right direction.
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Can any one suggest me a that monitors websites(.net,php),mobile apps(ios,android).I googled but i'm not able to find best solution.
Use http://newrelic.com/
Analyze your software. Awesome-ize your business.
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Please find the demo for your references.
http://newrelic.com/request-demo?did=platform
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I want to design animations, short animated video clips but even after Googling a little I got no clue about it.
I want ways that include programming rather than mouse clicks.
It depends on what software you are going to use, in Adobe Flash it's called ActionScript, Autodesk 3Ds Max has something called MaxScript and Unity 3D's language is called UnityScript.
http://www.adobe.com/devnet/actionscript.html
http://docs.autodesk.com/3DSMAX/14/ENU/MAXScript%20Help%202012/
http://docs.unity3d.com/ScriptReference/
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I know that there is a tool named Spine, but it seems a bit expensive for me, are there any alternative tools for animating sprites in LibGDX? I've tried looking on the internet, but everything just points to Spine.
I know two free analogues
DragonBones free and easy tool, but use flash, so requared Flash Professional CS 5.5 or later;
Spriter non pro version is free, but isn't so easy.
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I have some forks in my Rakefile and I want to dive into what each process does and I was wondering if there are any good tutorials out there on debugging a ruby program that has threads with a debugger. I'm looking for something that shows you how to attach to a newly created thread and so forth.
The RubyMine IDE has good process debugging and it's pretty intuitive. I'm going to use that.
Here's a quickstart guide they give you
http://www.jetbrains.com/ruby/quickstart/