Jmeter Stuck after adding the asynchronous timer - jmeter

When I add the asynchronous timer, it gets stuck. How can I fix this?

It's not connected with the "asynchronous timer" (whatever it means), it's classic OutOfMemoryError exception
The reason is that JVM asks the underlying operating system to create a new native thread and the process fails somewhere somehow, the reasons could be in:
Java process doesn't have sufficient address space
The underlying OS lacks virtual memory
There is a limitation on the underlying OS level which doesn't allow that many native threads, i.e. /proc/sys/kernel/threads-max
So you either need to amend your JVM/OS configuration or will have to allocate another machine and switch to Distributed Testing
More information: java.lang.OutOfMemoryError: Unable to create new native thread

Related

What are methods used to identify the system call and pass function tasks to the operating system?

Is this based on context switching that schedules processes on the cpu? Im a bit lost with understand how this works
system call is not context switch based. context switch is exchange of process running on cpu. which call is going to be used is decided on the system call number which is used as index in system call table. only process context is changed from user to kernel. I always suggest for reading understanding linux kernel an excellent book

Avoid Application[process] switching for shared resource in linux

Shared resource is used in two application process A and in process B. To avoid race condition, decided that when executing portion of code dealing with shared resource disable context switching and again enable process switching after exiting shared portion of process.
But don't know how to avoid process switching to another process, when executing shared resource part and again enable process switching after exiting shared portion of process.
Or is there any better method to avoid race condition?
Regards,
Learner
But don't know how to avoid process switching to another process, when executing shared resource part and again enable process switching after exiting shared portion of process.
You can't do this directly. You can do what you want with kernel help. For example, waiting on a Mutex, or one of the other ways to do IPC (interprocess communication).
If that's not "good enough", you could even make your own kernel driver that has the semantics you want. The kernel can move processes between "sleeping" and "running". But you should have good reasons why existing methods don't work before thinking about writing your own kernel driver.
Or is there any better method to avoid race condition?
Avoiding race conditions is all about trade-offs. The kernel has many different IPC methods, each with different characteristics. Get a good book on IPC, and look into how things like Postgres scale to many processors.
For all user space application, and vast majority of kernel code, it is valid that you can't disable context switching. The reason for this is that context switching is not responsibility of application, but operations system.
In scenario that you mentioned, you should use a mutex. All processes must follow convention that before accessing shared resource, they acquire mutex, and after they are done with accessing shared resource, they release the mutex.
Lets say an application accessing the shared resource acquired mutex, and is doing some processing of shared resource, and that operating system performed context switch, thus stopping the application from processing shared resource. OS can schedule other processes wanting to access shared resource, but they will be in waiting state, waiting for mutex to be released, and none of such processes will not do anything with shared resource. After certain number of context switches, OS will again schedule original application, that will continue processing of shared resource. this will continue until original application finally releases the mutex. And then, some other process will start accessing shared resource in orderly fashion, as designed.
If you want more authoritative and detailed explanations of whats and whys of similar scenarios, you can watch this MIT lesson, for example.
Hope this helps.
I would suggest looking into named semaphores. sem_overview (7). This will allow you to ensure mutual exclusion in your critcal sections.

READ/WRITE and RELEASE handling in Linux device driver against multithreaded application

While writing a driver, I came across a issue mentioned below.
Given a multithreaded application accessing the same device file through same FD. Consider that between the calls to OPEN and RELEASE, there are some resources (say mutex) held mutually by the thread-group. These resources are used during the READ/WRITE calls, and then eventually given up or destroyed during RELEASE.
If there is one thread accessing the resource during READ/WRITE and another thread simultaneously invokes the RELEASE by calling close, how is it assured by the VFS that the RELEASE is not called until there is at least one thread in the READ, WRITE, or like. What mechanism is handling this protection?
The kernel layer above the device drivers keeps track of how many references to an open file exist and does not call the release function until all of those references have been closed. This is somewhat documented in LDD3: http://tjworld.net/books/ldd3/#TheReleaseMethod

Windows kernel ReadProcessMemory() / WriteProcessMemory()?

It's simple and straightforward in user mode because of those APIs.
How do you read/write specified process's userspace memory from a windows kernel module?
driver target platform is windows xp/2003
Use NtWriteVirtualMemory / NtReadVirtualMemory to write to other processes - you will need to open a handle to the process first.
Note that if you're already in the process, you can just write directly - for example if you're responding to a DeviceIoControl request from a process you can write directly to user-mode addresses and they will be in the address space of the process that called you.
I'm also starting in the world of windows drivers and from what I've read XxxProcessMemory calls NtXxxVirtualMemory in ntdll (R3-UserMode).
The NtXxxVirtualMemory calls the ZwXxxVirtualMemory (R0-KernelMode) also in the ntdll.
I believe you should use the ZwXxxVirtualMemory.
In the krnel, ZwXxx routines are just wrappers around NtXxx ones, telling the kernel that the caller is a kernel mode component, rather than an user application. When a call comes from usermode, the kernel performs additional security checks.
So, use ZwXxx when in the kernel.
An alternative approach for reading/writing memory from/to another process is:
obtain address of its process object (PsLookupProcessByProcessId),
switch the current thread to its address space (KeStackAttachProcess),
perform the operation (read/write...),
switch the address space back (KeUnstackDetachProcess),
decrement reference count incremented by (1) (ObDereferenceObject).

Windows processes in kernel vs system

I have a few questions related to Windows processes in kernel and usermode.
If I have a hello world application, and a hello world driver that exposes a new system call, foo(), I am curious about what I can and can't do once I am in kernel mode.
For starters, when I write my new hello world app, I am given a new process, which means I have my own user mode VM space (lets keep it simple, 32 bit windows). So I have 2GB of space that I "own", I can poke and peek until my hearts content. However, I am bound by my process. I can't (lets not bring shared memory into this yet) touch anyone elses memory.
If, I write this hello world driver, and call it from my user app, I (the driver code) is now in kernel mode.
First clarification/questions:
I am STILL in the same process as the user mode app, correct? Still have the same PID?
Memory Questions:
Memory is presented to my process as VM, that is even if I have 1GB of RAM, I can still access 4GB of memory (2GB user / 2GB of kernel - not minding details of switches on servers, or specifics, just a general assumption here).
As a user process, I cannot peek at any kernel mode memory address, but I can do whatever I want to the user space, correct?
If I call into my hello world driver, from the driver code, do I still have the same view of the usermode memory? But now I also have access to any memory in kernel mode?
Is this kernel mode memory SHARED (unlike User mode, which is my own processes copy)? That is, writing a driver is more like writing a threaded application for a single process that is the OS (scheduling aside?)
Next question. As a driver, could I change the process that I am running. Say, I knew another app (say, a usermode webserver), and load the VM for that process, change it's instruction pointer, stack, or even load different code into the process, and then switch back to my own app? (I am not trying to do anything nefarious here, I am just curious what it really means to be in kernel mode)?
Also, once in kernel mode, can I prevent the OS from preempting me? I think (in Windows) you can set your IRQL level to do this, but I don't fully understand this, even after reading Solomons book (Inside Windows...). I will ask another question, directly related to IRQL/DPCs but, for now, I would love to know if a kernel driver has the power to set an IRQL to High and take over the system.
More to come, but answers to these questions would help.
Each process has a "context" that, among other things, contains the VM mappings specific to that process (<2 GB normally in 32bit mode). When thread executing in user mode enteres kernel mode (e.g. from a system call or IO request), the same thread is still executing, in the process, with the same context. PsGetCurrentProcessId will return the same thing at this point as GetCurrentProcessID would have just before in user mode (same with thread IDs).
The user memory mappings that came with the context are still in place upon entering kernel mode: you can access user memory from kernel mode directly. There are special things that need to be done for this to be safe though: Using Neither Buffered Nor Direct I/O. In particular, an invalid address access attempt in the user space range will raise a SEH exception that needs to be caught, and the contents of user memory can change at any time due to the action of another thread in that process. Accessing an invalid address in the kernel address range causes a bugcheck. A thread executing in user mode cannot access any kernel memory.
Kernel address space is not part of a process's context, so is mapped the same between all of them. However, any number of threads may be active in kernel mode at any one time, so it is not like a single threaded application. In general, threads service their own system calls upon entering kernel mode (as opposed to having dedicated kernel worker threads to handle all requests).
The underlying structures that save thread and process state is all available in kernel mode. Mapping the VM of another process is best done ahead of time from the other process by creating an MDL from that process and mapping it into system address space. If you just want to alter the context of another thread, this can be done entirely from user mode. Note that a thread must be suspended to change its context without having a race condition. Loading a module into a process from kernel mode is ill advised; all of the loader APIs are designed for use from user mode only.
Each CPU has a current IRQL that it is running at. It determines what things can interrupt what the CPU is currently doing. Only an event from a higher IRQL can preempt the CPU's current activity.
PASSIVE_LEVEL is where all user code and most kernel code executes. Many kernel APIs require the IRQL to be PASSIVE_LEVEL
APC_LEVEL is used for kernel APCs
DISPATCH_LEVEL is for scheduler events (known as the dispatcher in NT terminology). Running at this level will prevent you from being preempted by the scheduler. Note that it is not safe to have any kind of page fault at this level; there would be a deadlock possibility with the memory manager trying to retrieve pages. The kernel will bugcheck immediately if it has a page fault at DISPATCH_LEVEL or higher. This means that you can't safely access paged pool, paged code segments or any user memory that hasn't been locked (i.e. by an MDL).
Above this are levels connected to hardware device interrupt levels, known as DIRQL.
The highest level is HIGH_LEVEL. Nothing can preempt this level. It's used by the kernel during a bugcheck to halt the system.
I recommend reading Scheduling, Thread Context, and IRQL
A good primer for this topic would be found at: http://www.codinghorror.com/blog/archives/001029.html
As Jeff points out for the user mode memory space:
"In User mode, the executing code has no ability to directly access hardware or reference memory. Code running in user mode must delegate to system APIs to access hardware or memory. Due to the protection afforded by this sort of isolation, crashes in user mode are always recoverable. Most of the code running on your computer will execute in user mode."
So your app will have no access to the Kernel Mode memory, infact your communication with the driver is probably through IOCTLs (i.e. IRPs).
The kernel however has access to everything, including to mappings for your user mode processes. This is a one way street, user mode cannot map into kernel mode for security and stability reasons. Even through kernel mode drivers can map into user mode memory I would advise against it.
At least that's the way it was back before WDF. I am not sure of the capabilities of memory mapping with user mode drivers.
See also: http://www.google.com/url?sa=t&source=web&ct=res&cd=1&url=http%3A%2F%2Fdownload.microsoft.com%2Fdownload%2Fe%2Fb%2Fa%2Feba1050f-a31d-436b-9281-92cdfeae4b45%2FKM-UMGuide.doc&ei=eAygSvfuAt7gnQe01P3gDQ&rct=j&q=user+mode+mapping+into+kernel+mode&usg=AFQjCNG1QYQMcIpcokMoQSWJlGSEodaBHQ

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