Windows kernel ReadProcessMemory() / WriteProcessMemory()? - windows

It's simple and straightforward in user mode because of those APIs.
How do you read/write specified process's userspace memory from a windows kernel module?
driver target platform is windows xp/2003

Use NtWriteVirtualMemory / NtReadVirtualMemory to write to other processes - you will need to open a handle to the process first.
Note that if you're already in the process, you can just write directly - for example if you're responding to a DeviceIoControl request from a process you can write directly to user-mode addresses and they will be in the address space of the process that called you.

I'm also starting in the world of windows drivers and from what I've read XxxProcessMemory calls NtXxxVirtualMemory in ntdll (R3-UserMode).
The NtXxxVirtualMemory calls the ZwXxxVirtualMemory (R0-KernelMode) also in the ntdll.
I believe you should use the ZwXxxVirtualMemory.

In the krnel, ZwXxx routines are just wrappers around NtXxx ones, telling the kernel that the caller is a kernel mode component, rather than an user application. When a call comes from usermode, the kernel performs additional security checks.
So, use ZwXxx when in the kernel.
An alternative approach for reading/writing memory from/to another process is:
obtain address of its process object (PsLookupProcessByProcessId),
switch the current thread to its address space (KeStackAttachProcess),
perform the operation (read/write...),
switch the address space back (KeUnstackDetachProcess),
decrement reference count incremented by (1) (ObDereferenceObject).

Related

Can we safely access user-mode buffer passed as argument in syscalls, or do we need to use copy_from_user? (Linux)

Let's assume I'm hooking a syscall such as openat in Linux using an LKM. Now coming from a Windows driver development world, i have two questions:
Considering that the file path is passed as an argument in openat, Can we safely directly access that buffer (read or write), which is a user-mode address, without using copy_from_user? Because in Windows, certain callbacks are guaranteed to be called at the context of the calling process, thus we can safely assume that the buffer address is correct and not for another context, and even if they are not in the same context, we can attach to the calling process.
In Windows, there is a concept of paged out memory and IRQL, which means that on callbacks that have IRQL of DISPATCH or above, we cannot access memory that is paged out. Is there a similar concept in Linux? For example what happens if the user-mode address is paged out and i try to access it? Can i catch the exception? In Windows we can catch the exception for accessing invalid user-mode addresses, but invalid kernel-mode address access cannot be caught and it causes a BSOD.
I'm asking this because i need to hook opennat to monitor some file opens, but the problem is that if i try to allocate a kernel buffer and then use copy_from_user to get the file path, this will take a lot of time, but if i can somehow safely access the user-mode buffer directly without any copy and read or write to it, this will save up a lot of time. In Windows, even if the context is invalid, we can still attach to that process, lock the user-mode buffer with the help of MDL, and read/write to it, but I'm not sure if this is possible in Linux or not.

How to hook any API call on windows x64, x86?

I'm working on a way to hook any API call to perform some verification on the function. (I'm creating a SandBox)
The first way that I think about, is with register key, and implement our own dll into MicrosoftNT to be able to redirect any defined syscall. https://www.apriorit.com/dev-blog/160-apihooks .
Problem? only work on 32 bit, and if the binarie is loading User32.dll, so it's abig issue.
The second way is to inject a dll into a process? Simple but impossible, most program is defended from those injection, so it's not possible.
The last way that I think was to modify the SSDT to change the function address by mine and redirect to the original by creating a driver. Or by InlineHook and just modify the first byte of each address that I want.
The Problem, only working on 32 bit, because windows add a PatchGuard on the Kernel, so we can't do that.
We can delete de PatchGuard but, anticheat will notice the technique.
For the Sandbox I think it won't be a problem to delete a PatchGuard.
The main problem is for real time analysis, I have no more idea how I can do to hook every API call that I want, on any windows OS. I mean on 32 and 62 bit.
I'm a beginner in this domain I started this week so I'm open to any suggestion.
You say you want to hook every API call for a sandbox but then reference the SSDT? Those are two very different things. Do you want to hook VirtualQuery(Ex) or do you want to hook NtQueryVirtualMemory? From kernel or user mode? Or maybe you're referring to all loaded module exports as well as kernel system services?
WinApi
Iterate all loaded modules as well as installing an event to hook all future modules loaded. For each one you will iterate all exports and apply a hook of your preference which all jump to some handler. This handler should be raw assembly that preserves the CPU state, calls some method that does the logging and filtering, restores CPU state, before finally jumping to the original.
Syscalls
Disable Patchguard and apply hooks to every method in the service table similar to the WinApi method described above. This is definitely not suitable for production for obvious reasons.
Use an instrumentation callback which uses ZwSetInformationProcess to redirect most syscalls to an arbitrary assembly block. You can extract the syscall id here as well as parameters. Universal support is an issue though as it wasn't introduced until W7 iirc and you have a lot of limitations prior to W10.
Map a wrapper module that has a hook for every syscall into each newly loaded process from kernel. These hooks will apply to ntdll and simply invoke an NtDeviceIoControlFile call with the syscall id and arguments, forwarding it to your kernel driver for processing. This is commonly employed by antivirus software to monitor user mode system calls without disrupting Patchguard.
The most approved method would probably be callbacks. You can register process and thread callbacks in kernel, stripping handle access at your leisure. This will give you full control over process and thread access from external processes, and you can add a file minfilter to similarly restrict access to the file system.

Is it possible to allow a particular user-level application to run in kernel-mode?

This is a hypothetical question. Suppose there is an application (which typically executes in user mode) that wants to access kernel data structures, read register values, and perform some kernel-level functions.
Is there a way for kernel and/or CPU to allow this application to perform its functions while maintaining the normal user-level/kernel-level isolation for other applications except this one?
In order to either put your app in kernel space (kernel memory) or to run it in ring 0 CPU mode, you will need to do that from kernel code. In normal state of operation you can't run app from the kernel with mentioned privileges (at least there is no existing API to do that). It's probably possible to implement some kernel code which is able of this. But it will be tricky and will mess up the whole concept of kernel-space/user-space separation, and if any advanced user-space API was used -- it won't work anyway.
If you are thinking about just giving your app ring 0 privileges -- it won't work either, because kernel has its own stack and because of kernel-space/user-space memory separation, so you won't be able to run internal kernel API.
Basically, you can achieve the same thing by writing kernel module instead. And for running some kernel code on behalf of user-space app -- you can use system calls interface.
So, answering your question: no, it's not possible to run user-space app in kernel mode so it can use internal kernel API.

Windows processes in kernel vs system

I have a few questions related to Windows processes in kernel and usermode.
If I have a hello world application, and a hello world driver that exposes a new system call, foo(), I am curious about what I can and can't do once I am in kernel mode.
For starters, when I write my new hello world app, I am given a new process, which means I have my own user mode VM space (lets keep it simple, 32 bit windows). So I have 2GB of space that I "own", I can poke and peek until my hearts content. However, I am bound by my process. I can't (lets not bring shared memory into this yet) touch anyone elses memory.
If, I write this hello world driver, and call it from my user app, I (the driver code) is now in kernel mode.
First clarification/questions:
I am STILL in the same process as the user mode app, correct? Still have the same PID?
Memory Questions:
Memory is presented to my process as VM, that is even if I have 1GB of RAM, I can still access 4GB of memory (2GB user / 2GB of kernel - not minding details of switches on servers, or specifics, just a general assumption here).
As a user process, I cannot peek at any kernel mode memory address, but I can do whatever I want to the user space, correct?
If I call into my hello world driver, from the driver code, do I still have the same view of the usermode memory? But now I also have access to any memory in kernel mode?
Is this kernel mode memory SHARED (unlike User mode, which is my own processes copy)? That is, writing a driver is more like writing a threaded application for a single process that is the OS (scheduling aside?)
Next question. As a driver, could I change the process that I am running. Say, I knew another app (say, a usermode webserver), and load the VM for that process, change it's instruction pointer, stack, or even load different code into the process, and then switch back to my own app? (I am not trying to do anything nefarious here, I am just curious what it really means to be in kernel mode)?
Also, once in kernel mode, can I prevent the OS from preempting me? I think (in Windows) you can set your IRQL level to do this, but I don't fully understand this, even after reading Solomons book (Inside Windows...). I will ask another question, directly related to IRQL/DPCs but, for now, I would love to know if a kernel driver has the power to set an IRQL to High and take over the system.
More to come, but answers to these questions would help.
Each process has a "context" that, among other things, contains the VM mappings specific to that process (<2 GB normally in 32bit mode). When thread executing in user mode enteres kernel mode (e.g. from a system call or IO request), the same thread is still executing, in the process, with the same context. PsGetCurrentProcessId will return the same thing at this point as GetCurrentProcessID would have just before in user mode (same with thread IDs).
The user memory mappings that came with the context are still in place upon entering kernel mode: you can access user memory from kernel mode directly. There are special things that need to be done for this to be safe though: Using Neither Buffered Nor Direct I/O. In particular, an invalid address access attempt in the user space range will raise a SEH exception that needs to be caught, and the contents of user memory can change at any time due to the action of another thread in that process. Accessing an invalid address in the kernel address range causes a bugcheck. A thread executing in user mode cannot access any kernel memory.
Kernel address space is not part of a process's context, so is mapped the same between all of them. However, any number of threads may be active in kernel mode at any one time, so it is not like a single threaded application. In general, threads service their own system calls upon entering kernel mode (as opposed to having dedicated kernel worker threads to handle all requests).
The underlying structures that save thread and process state is all available in kernel mode. Mapping the VM of another process is best done ahead of time from the other process by creating an MDL from that process and mapping it into system address space. If you just want to alter the context of another thread, this can be done entirely from user mode. Note that a thread must be suspended to change its context without having a race condition. Loading a module into a process from kernel mode is ill advised; all of the loader APIs are designed for use from user mode only.
Each CPU has a current IRQL that it is running at. It determines what things can interrupt what the CPU is currently doing. Only an event from a higher IRQL can preempt the CPU's current activity.
PASSIVE_LEVEL is where all user code and most kernel code executes. Many kernel APIs require the IRQL to be PASSIVE_LEVEL
APC_LEVEL is used for kernel APCs
DISPATCH_LEVEL is for scheduler events (known as the dispatcher in NT terminology). Running at this level will prevent you from being preempted by the scheduler. Note that it is not safe to have any kind of page fault at this level; there would be a deadlock possibility with the memory manager trying to retrieve pages. The kernel will bugcheck immediately if it has a page fault at DISPATCH_LEVEL or higher. This means that you can't safely access paged pool, paged code segments or any user memory that hasn't been locked (i.e. by an MDL).
Above this are levels connected to hardware device interrupt levels, known as DIRQL.
The highest level is HIGH_LEVEL. Nothing can preempt this level. It's used by the kernel during a bugcheck to halt the system.
I recommend reading Scheduling, Thread Context, and IRQL
A good primer for this topic would be found at: http://www.codinghorror.com/blog/archives/001029.html
As Jeff points out for the user mode memory space:
"In User mode, the executing code has no ability to directly access hardware or reference memory. Code running in user mode must delegate to system APIs to access hardware or memory. Due to the protection afforded by this sort of isolation, crashes in user mode are always recoverable. Most of the code running on your computer will execute in user mode."
So your app will have no access to the Kernel Mode memory, infact your communication with the driver is probably through IOCTLs (i.e. IRPs).
The kernel however has access to everything, including to mappings for your user mode processes. This is a one way street, user mode cannot map into kernel mode for security and stability reasons. Even through kernel mode drivers can map into user mode memory I would advise against it.
At least that's the way it was back before WDF. I am not sure of the capabilities of memory mapping with user mode drivers.
See also: http://www.google.com/url?sa=t&source=web&ct=res&cd=1&url=http%3A%2F%2Fdownload.microsoft.com%2Fdownload%2Fe%2Fb%2Fa%2Feba1050f-a31d-436b-9281-92cdfeae4b45%2FKM-UMGuide.doc&ei=eAygSvfuAt7gnQe01P3gDQ&rct=j&q=user+mode+mapping+into+kernel+mode&usg=AFQjCNG1QYQMcIpcokMoQSWJlGSEodaBHQ

How does Cheat O'Matic work?

How does this program access other processes memory? How can it write into the address space of another process? Wasn't it supposed to segfault or something?
A program with a system privilege level is capable of mapping physical addresses to its own virtual address.
Cheat O'Matic (and poke) maps the physical address of whatever program it is trying to scan into its own virtual space.
Once this is done, it scans all the bytes for the target value you enter. It isolates the correct memory address by asking the user to altering the address to known values and basically does a diff between the old and new memory to find the changes.
One way to do it is to inject a DLL (Google for 'Dll injection') into the address process that you want to spy on: that DLL is then inside the process and can do things with the process' memory. The spy process can use an Interprocess Communication method (pipes, sockets, anything) to talk with the DLL which it injected into the other process.
Injecting a DLL takes administrator priviledge (e.g. to set a relevent entry in the system registry).

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