Plexe compatability issues for omnet++ version 6.0pre14 - omnet++

For our project, for platoon formation we need plexe and for network structure we need simu5G, Simu5G minimum requirement is omnet++ version 6 however plexe is not compatible with omnet++ version 6.0.
plexe 3.0 compatible with veins 5.1, however omnet++ version 6.0 supports veins 5.2.
How can i use plexe functions and modules along with simu5G?

Related

How to install an older version of OpenCL?

When installing drivers for the NVIDIA GeForce RTX 3060 Ti graphics card on Windows 11, OpenCL version 3.0 is installed.
How can I install OpenCL version 2.0?
Tried installing older versions of NVIDIA drivers but they don't install on Windows 11.
As far as I know, an older driver is the only way. But you will always get only OpenCL 1.2 with Nvidia. Officially it's 3.0, but 3.0 is just a renaming of 1.2, and the supported OpenCL C language standard is still 1.2. OpenCL 2.0/2.1/2.2 would have extra functionality (more than 1.2/3.0), but that was never supported by Nvidia.
However, Nvidia recently (somewhere between drivers 511 and 525) upgraded the OpenCL compiler from LLVM 3.4 to NVVM 7. The new NVVM 7 has a couple really bad bugs - I have already reported these and they are working on a fix.

Choose Laravel LTS or latest version?

I want to start a new Laravel project, this project is a platform which may be we should develop and maintain for several years.
Now, I'm wondered to choose the correct Laravel version.
In the Laravel Support Policy page, Laravel said the 5.5 version will support until Aug 2020, but the 5.7 version will support until Sep 2019!
Which version I should choose for the new project?
Should I choose the latest version or long-term support version?
I would go with the latest version.
Laravel is a robust framework, but its LTS is kind of a joke.
Just as an example, if you go with any laravel version below 5.7, you can't have a working version of Socialite out of the box, due to the latest Google changes.
This is just an example as Socialite is not Laravel and only Laravel is LTS, it's still part of the ecosystem though.
So choose wisely as the migration process is not always very easy when you have the project in production.

DJI Mobile UXSDK 4.8.1 issue with Mapbox SDK

The Gradle of my android application has the following versions of libraries
DJI Mobile UXSDK version: 4.7
Mapbox Version :4.2.1
App works fine with the above version of libraries.
When I try to upgrade the DJI UXSDK to 4.8.1 , its making me to force upgrade Mapbox SDK to latest versions (where many attributes and functions have been changed). Why is it necessary to upgrade the Mapbox SDK ?
Any help would be appreciated!
I think DJI MSDK have upgraded Mapbox UXSDK to 5.5.1, that's why it is asking me to force upgrade Mapbox SDK.

Version number in Nuget manager differs from one from properties window in VS 2017

I don't understand why the version number for .NET Standard shown in Nuget Package Manager differs from
one shown in Properties Window.
In addition, the drop down list does not provide us with the version number shown in Properties Window. The list cannot be selected as well.
Question
What is wrong with this issue?
There is nothing wrong here.
The .NET Standard 1.4 is the framework your project is targeting.
The .NET Standard Library NuGet 1.6.1 package is used by the .NET Core SDK you have installed. It defines the APIs that are available to your project based on the project's target framework. The 1.6.1 library supports all .NET Standard project's from 1.0 through to 1.6.
The version of the .NET Standard Library NuGet package is not expected to match the target framework of your .NET Standard library project. As of today there are only 3 versions of this NuGet package:
1.6.0
1.6.1
2.0.0
If you look inside the .NET Standard Library 1.6.1 NuGet package you will see different dependencies based on what your project's target framework is. There are different dependencies for:
.NET Standard 1.0
.NET Standard 1.1
.NET Standard 1.3

Migrating from Kinect SDK 1.8 to 2.0 unable to find windosPreview.Kinect.dll

Im working on Kinect building a project of a virtual Mouse using the Kinect sensor with gestures.
But im facing problems while migrating to the new SDK 2.0 from SDK 1.8. As above mentioned im unable to find windowsPreview.Kinect.dll which contains most of functions for gesture controll in the v1.8 but its not there in v2.0
Kinect SDK 1.8 and 2.0 are two completely different SDKs.
They use different ideas and API for gesture recognition capabilities, so if you are planning to reuse a library made for SDK 1.8, your only option is to rewrite the library yourself or find a newer version for the SDK 2.0.

Resources