Is WM_CHAR message possible with a DialogBox() modal dialog? - winapi

I've been searching for the answer for hours, and a common solution is to respond to a WM_GETDLGCODE message, but I never get that message to respond to.
My example code is:
#include <windows.h>
#include "resource.h"
static LRESULT CALLBACK DlgProc(HWND hDlg, UINT uMsg,
WPARAM wParam, LPARAM lParam)
{
switch(uMsg) {
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
switch (wParam) {
case IDOK:
case IDCANCEL:
EndDialog(hDlg, 0);
return TRUE;
}
break;
case WM_GETDLGCODE:
MessageBox(hDlg, "Got WM_GETDLGCODE", "DlgProc", MB_OK);
return DLGC_WANTCHARS;
case WM_CHAR:
MessageBox(hDlg, "Got WM_CHAR", "DlgProc", MB_OK);
break;
}
return FALSE;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szcmdline, int iCmdShow)
{
DialogBox(hInstance, MAKEINTRESOURCE(IDD_DIALOG1),
NULL, DlgProc);
return 0;
}
The dialog is a single edit box (1st tab stop) with the Ok and Cancel buttons. The problem is, I get neither the WM_GETDLGCODE nor the WM_CHAR message. Before I continue down this path, I just want to know if this should work or not. Hooks is my next choice, but if WM_CHAR is available, it seemed like a less complicated solution if I want to keep the dialog modal.

Related

WM_KEYDOWN not working

I'm writing a notepad program and would like the user to be able to press ctrl+n, ctrl+s, ctrl+o, etc, But I'm not even getting a response for the WM_KEYDOWN case. This is how my function is setup:
LRESULT CALLBACK WndProc( HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch( msg )
{
case WM_CREATE:
// CREATE STUFF HERE
break;
case WM_SIZE:
// RESIZE STUFF HERE
break;
case WM_COMMAND:
// COMMAND ACTIONS HERE
break;
case WM_NOTIFY:
// NOTIFICATIONS HERE
break;
case WM_KEYDOWN:
MessageBox( hwnd, "OK", "OK", MB_OK );
break;
case WM_CLOSE:
// CLOSE WINDOW HERE
break;
case WM_DESTROY:
// DESTROY WINDOW
break;
default:
return DefWindowProc( hwnd, msg, wParam, lParam );
}
return 0;
}
Anybody know what I'm doing wrong? Am I supposed to put the WM_KEYDOWN case somewhere else?

WM_LBUTTONDOWN & WM_LBUTTONUP not received

I created toplevel window, but for unknown reasons my WNDPROC does not receive WM_LBUTTONDOWN/WM_LBUTTONUP nor WM_MOUSEMOVE messages.
Any suggestions?
Relevant code:
WNDCLASSEX wc = {0};
Wc.cbSize = 48;
Wc.cbWndExtra = 80;
Wc.hCursor = LoadCursorW(g_hInstance, MAKEINTRESOURCEW(1002));
Wc.style = CS_GLOBALCLASS | CS_DBLCLKS;
Wc.lpszClassName = Ici[dItemIndex].sInit;
Wc.lpfnWndProc = Ici[dItemIndex].wInit;
RegisterClassExW(&Wc);
g_hRuler1 = CreateWindowExW(WS_EX_TOOLWINDOW,
RULER_CONTROL,
L"",
WS_POPUP|WS_VISIBLE|0x1,
100 ,100, 40, RECTHEIGHT(g_rScreen),
NULL, NULL, hInst, NULL);
LRESULT WINAPI Ruler_Window(HWND hWindow, UINT uWindow, WPARAM wParam, LPARAM lParam)
{
if (uWindow == WM_GETMINMAXINFO)
{
goto DODEFAULT;
}
if (uWindow == WM_NCCREATE)
{
g_pGRI = RULER_ALLOCATE();
RULER_SET_POINTER(hWindow, (LONG_PTR)g_pGRI);
return 1L;
}
g_pGRI = RULER_GET_POINTER(hWindow);
g_pGRI->hWindow = hWindow;
switch(uWindow)
{
case WM_CREATE:
{
return Ruler_OnCreate(wParam, lParam);
}
case WM_PAINT:
{
return Ruler_OnPaint(wParam, lParam);
}
case WM_MOUSEMOVE:
{
return Ruler_OnMouseMove(wParam, lParam);
}
case WM_DESTROY:
{
return Ruler_OnDestroy(wParam, lParam);
}
case WM_SETCURSOR:
{
return Ruler_OnSetCursor(wParam, lParam);
}
case WM_LBUTTONDOWN:
{
return Ruler_OnLeftButtonDown(wParam, lParam);
}
case WM_LBUTTONUP:
{
return Ruler_OnLeftButtonUp(wParam, lParam);
}
case GM_SETINDICATORS:
{
return Ruler_OnSetIndicators(wParam, lParam);
}
DODEFAULT:
return DefWindowProcW(hWindow, uWindow, wParam, lParam);
}
}
Spy++ messages of window after left button click.
I think that the problem here is that you are most likely not calling DefWindowProc from your custom wndProc method (Ruler_Window).
Your code structure in your wndProc is a little... interesting.
You handle the messages you are interested in in a switch statement (with the exception of WM_NCCREATE, which is fine), but your switch statement doesn't actually have a default: entry... instead you have created a label called DODEFAULT, which you only reference once - when the message is WM_GETMINMAXINFO you goto DODEFAULT. Ignoring the issue of using a goto here, you basically do not handle any messages other than those listed in your code, and more importantly, you don't pass other messages to the default handler.
A very quick, very simple rewrite of your Ruler_Window method:
LRESULT WINAPI Ruler_Window(HWND hWindow, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (uMsg == WM_NCCREATE)
{
g_pGRI = RULER_ALLOCATE();
RULER_SET_POINTER(hWindow, (LONG_PTR)g_pGRI);
return DefWindowProcW(hWindow, uMsg, wParam, lParam);
}
// not sure what g_pGRI is, guessing it's a global?
// should this actually be passed into the handlers below?
g_pGRI = RULER_GET_POINTER(hWindow);
g_pGRI->hWindow = hWindow;
switch(uMsg)
{
case WM_CREATE:
return Ruler_OnCreate(wParam, lParam);
case WM_PAINT:
return Ruler_OnPaint(wParam, lParam);
case WM_MOUSEMOVE:
return Ruler_OnMouseMove(wParam, lParam);
case WM_DESTROY:
return Ruler_OnDestroy(wParam, lParam);
case WM_SETCURSOR:
return Ruler_OnSetCursor(wParam, lParam);
case WM_LBUTTONDOWN:
return Ruler_OnLeftButtonDown(wParam, lParam);
case WM_LBUTTONUP:
return Ruler_OnLeftButtonUp(wParam, lParam);
case GM_SETINDICATORS:
return Ruler_OnSetIndicators(wParam, lParam);
default:
break;
}
return DefWindowProcW(hWindow, uMsg, wParam, lParam);
}
Note, I also changed the name of the message parameter to be uMsg, as it makes reading the code much easier, IMHO.
I suspect that the problem is that you are not calling DefWindowProc for WM_NCCREATE and WM_CREATE. This means that the window is never setting up its client areas, so the messages are coming in as WM_NC*.
You should always pass WM_NCCREATE and WM_CREATE on to DefWindowProc.

How to handle the message-only window to get the messages from the console window?

I'm trying to know when a console window has moved so I created a new message-only window to get the messages of the console but I don't know if it is working because the message is apparently never being received.
#define WINVER 0x0501
#include <windows.h>
#include <iostream>
WNDPROC glpfnConsoleWindow; // NEW
using namespace std;
LRESULT APIENTRY MainWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_SIZE:
cout<<"Window moved"<<endl;
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
// NEW
return CallWindowProc(glpfnConsoleWindow, hwnd, uMsg, wParam, lParam);
//return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
HWND hwnd;
MSG Msg;
const char lpcszClassName[] = "messageClass";
WNDCLASSEX WindowClassEx;
// == NEW
HWND consHwnd;
consHwnd = GetConsoleWindow();
glpfnConsoleWindow = (WNDPROC)SetWindowLong(consHwnd, GWL_WNDPROC, (LONG)MainWndProc);
// ==
ZeroMemory(&WindowClassEx, sizeof(WNDCLASSEX));
WindowClassEx.cbSize = sizeof(WNDCLASSEX);
WindowClassEx.lpfnWndProc = MainWndProc;
WindowClassEx.hInstance = hInstance;
WindowClassEx.lpszClassName = lpcszClassName;
if (RegisterClassEx(&WindowClassEx) != 0)
{
// Create a message-only window
hwnd = CreateWindowEx(0, lpcszClassName, NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, hInstance, NULL);
if (hwnd != NULL)
cout<<"Window created"<<endl;
else
UnregisterClass(lpcszClassName, hInstance);
}
ShowWindow(hwnd,nCmdShow);
while(GetMessage(&Msg, NULL, 0, 0) > 0)
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return (int)Msg.wParam;
}
Perhaps you should process WM_MOVE, which, according to the documentation, is sent after the window has been moved. WM_SIZE is sent when the size changes.
I think your problem is that the WM_MOVE and WM_SIZE messages are going to the console window rather than to your hidden window.
I suspect you'll have to call GetConsoleWindow to get the console window handle, and then call SetWindowLong to attach your window proc to the console window. Be sure to pass messages on to the original window proc.

C++ Getting data from a dialogbox

I have made a simple win32 application, that opens a dialog box with an edit control. After searching for hours I couldn't find a way to get the user input from this edit control and store it in a string. I think the code here does what I want (haven't tested it) but I don't understand any of it. So an explanation or other solution would be nice. (I'm using VC++ 2012)
Other solution I found that IS C++ :S
Ok, I made a seperate message loop, and inserted the code there. Which now looks like this:
INT_PTR CALLBACK IP(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
else if(LOWORD(wParam) == IDOK)
{
TCHAR szBuf[40];
GetDlgItemText(hDlg, IDC_EDIT1, szBuf, 39);
//Breakpoint here!
//szBuf="127.0.0.1" as intended :)
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
Try to use
UINT WINAPI GetDlgItemText(
_In_ HWND hDlg,
_In_ int nIDDlgItem,
_Out_ LPTSTR lpString,
_In_ int nMaxCount
);
like this:
TCHAR szBuf[BUFF_LEN];
GetDlgItemText(hWnd, TXT_MYEDIT_ID, szBuf, BUFF_LEN - 1);

Hooking in win32

I want any window to close as soon as the mouse hovers on the close button on its non client area. I tried to trap wm_ncmousemove using WH_GETMESSAGE in SetWindowsHookEx and then
using SendMessage to send a WM_DESTROY message to the specified window but window is not closing. Any help????
LRESULT CALLBACK CallWndProc(int code, WPARAM wParam, LPARAM lParam)
{
MSG* msg = (MSG*) lParam;
if(code == HC_ACTION)
{
if(msg->message == WM_NCMOUSEMOVE)
{
if(msg->wParam == HTCLOSE)
{
SendMessage(hwndTarget, WM_DESTROY, wParam, lParam);
}
}
}
return CallNextHookEx(g_hkMsg, code, wParam, lParam);
}
INT WINAPI InstallW(HWND hwnd, HINSTANCE hInstance, LPWSTR lpCmdLine, int nCmdShow)
{
DWORD dwTarget = 0;
POINT point;
GetCursorPos(&point);
hwndTarget = WindowFromPoint(point);
dwTarget = GetWindowThreadProcessId(hwndTarget, NULL);
g_hkMsg = SetWindowsHookEx(WH_GETMESSAGE, CallWndProc, g_hInstance, 0);
if(g_hkMsg)
{
MessageBox(NULL, L"Message hook installed, press OK to uninstall.", L"HLHookTest", MB_ICONEXCLAMATION);
UnhookWindowsHookEx(g_hkMsg);
}
else
MessageBox(NULL, L"Hook installation failed.", L"HLHookTest", MB_ICONERROR);
return 0;
}
Send either WM_CLOSE or WM_SYSCOMMAND with wParam=SC_CLOSE instead.
WM_CLOSE and WM_SYSCOMMAND / SC_CLOSE ask the window to close. WM_DESTROY informs the window that it has been closed. Saying "You have been closed" to a window won't make it close.

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