Jeff mentioned the concept of 'Progressive Enhancement' when talking about using JQuery to write stackoverflow.
After a quick Google, I found a couple of high-level discussions about it.
Can anyone recommend a good place to start as a programmer.
Specifically, I have been writing web apps in PHP and would like to use YUI to improve the pages I am writing, but a lot of them seem very JavaScript based, with most of the donkey work being done using JavaScript. To me, that seems a bit overkill, since viewing the site without Javascript will probably break most of it.
Anyone have some good places to start using this idea, I don't really care about the language.
Ideally, I would like to see how you start creating the static HTML first, and then adding the YUI (or whatever Ajax framework) to it so that you get the benefits of a richer client?
As you've said
To me, that seems a bit overkill, since viewing the site without Javascript will probably break most of it.
This isn't progressive enhancement. Progressive enhancement is when the site works perfectly without JavaScript or CSS, and then adding (layering) these extra technologies/code to increase the usability and functionality of the website.
The best example I can give is the tag input box on this website. With JavaScript turned off, it would still work allowing you to enter tags separated with a space. With JavaScript turned on, you get a drop down with suggestions of previous entries.
This is progressive enhancement.
See also Unobtrusive JavaScript which is the bedrock progressive enhancement is built.
Going at it from the other direction is sometimes referred to as graceful degradation. This is usually needed when the site is built first with the enhanced functionality afforded by the various technologies then modified to degrade gracefully for browsers with those technologies are not available.
It is also graceful degradation when designing to work with older browsers (ancient in the Internets terminology) such as IE 5.5, Netscape, etc...
In my opinion it is much more work to gracefully degrade the application. Progressively enhancing it tends to be much more efficient; however, sometimes the need to take an existing app and make it accessible in these lacking environments arise.
Basically, if your site still works with JavaScript turned off, then anything you add with JavaScript can be considered progressive enhancement.
Some people may think that this is unnecessary, but plenty of people browse with addons like NoScript (or, with JavaScript simply turned off in their browser settings). In addition, many Mobile web browsers may or may not support JavaScript. So, it's always a good idea to test your site completely with and without JavaScript.
Progressive Enhancement is a development technique that stresses the primacy of the semantic HTML, then testing for browser-capability and conditionally "layering" on JavaScript and/or CSS enhancements for the browsers that can utilize those enhancements.
One of the keys is understanding that we're testing for what the browser can do, as opposed to browser-sniffing. Modernizr is a very popular browser-capability test suite.
Progressive-Enhancement is inherently (section 508) accessible; it provides for meeting the letter of the law and the spirit of the rule.
The Filament Group wrote the excellent "Designing With Progressive Enhancement" book on the subject. (I am not affiliated with Filament Group, though they are so freaking smart I wish I were.)
This is such an important concept and it saddens me that so few web developers understand it.
Basically, start by building a site/framework in Plain Old HTML -- structural elements, links and forms. Then add on some style and then shiny stuff (Ajax or what have you).
It's not very difficult. Like palehorse says, graceful degradation is more work.
Websites should work in any user agent, not look the same (not even look but sound if your vision impaired), just work.
Progressive Enhancement:
The plain HTML/CSS site is awesome (fully working and user-friendly).
Adding JavaScript defines a new level of awesome.
Related
Many big website (google.com, apple.com, microsoft.com) are never validated. When the big shots don't do it, is there a reason why others should?
w3.org provide a page dedicated to people asking just that question, it's here.
Of course places like Google and Microsoft are there to appeal and should all be consistent across browsers. The w3 does have some good points
Using standard, interoperable markup and stylesheets, on the other hand, offers a much greater chance of having one's page handled consistently across platforms and user-agents. Indeed, most developers creating rich Web applications know that reliable scripting needs the document to be parsed by User-Agents without any unexpected error, and will make sure that their markup and CSS is validated before creating a rich interactive layer.
When surveyed, a large majority of Web professionals will state that validation errors is the first thing they will check whenever they run into a Web styling or scripting bug.
Another very important point is maintenance. A strictly valid XHTML document as much easier to maintain than a bowl full of HTML tag soup. Trust me.
We must remember that the markup is there as a data format. The way a browser renders this markup is what's generally important to a user.
Do remember: household-name companies expect people to visit because of the name and in spite of dreadful websites. Can you afford that luxury?
They are probably validated, but need to support older browsers (like IE6), so comptability-code is added.
Just because someone else doesn't, doesn't mean it's not a good thing. When you validate, you not only find out if your pages are well-formed, but you also track down bugs in your code, make the web pages easier to maintain and your code is more likely to work cross browser as well with future browsers. In addition to this, it shows that you take your job serious and that you have a good habit of trying to generate quality code.
Staying strictly within a known range of syntax (or technologies, in general) is good for optimizing maintenance costs, because all technologies you depend on (browsers in this case) are very well tested for the standard-conforming cases (subset of HTML/CSS/JS) only and are only randomly tested beyond.
Suppose I'm writing a 2d tile based MMORPG.
Furthermore suppose I hate flash.
Lastly, suppose I only need my code to run in the latest safari, latest firefox, and latest chrome.
What are the limits to what I can and can't do? (Are there examples of good game engines that only require a recent web browser)?
Look into HTML5 Canvas http://en.wikipedia.org/wiki/Canvas_element
The latest versions of the browsers you mention already support it.
Check out the Unity3D engine: http://www.unity3d.com
Cross-browser, cross-platform, although your users would have to download the unity browser plugin...
There's also the Raphaƫl javascript library...it does a very nice job of abstracting a lot of the heavy lifting you'd have to do otherwise! The memory footprint seems decently light as well (from my small-scale playing around with it anyway).
For something that works for the user, OOBE (without add-ins etc); Javascript is probably the only unified functionality that exists between all browsers.
The browser is surprisingly quite capable (at least Chrome is), this is something that Google Chrome is attempting to promote (see http://www.chromeexperiments.com/). Notice some however, that experiments are often laggy or unworkable in other web browsers.
As for a list of things that are and aren't capable; that would take a fair while to compile.
In regards specifically to a 2D tile based game, I wouldn't say it isn't possible, but it may be quite difficult to create. As mentioned before, most browsers (apart from the stand-out; Google Chrome), suffer from limited resources. Therefore resources wise, it may be difficult to implement and would defiantly require a lot of requirement fore planning.
Java applets are also possible...
You could also move to 3D. While it does require a plug-in (although is being integrated into Chrome), the results are undeniable.
"O3D is an open-source web API for creating rich, interactive 3D applications in the browser." http://code.google.com/apis/o3d/. The video is quite amazing actually -- especially the live map editing (e.g. removing sprites).
I am looking for someway to do Flash type movies but with AJAX instead? Flash requires plugins, SEO is difficult and my experience is people tend to stay away from Flash websites unless they are really really good.
Can any provide some insight?
Maybe something like this:
http://activeden.net/item/handdrawn-deeplinking-urban-website/full_screen_preview/40657
You could try and play with the HTML5 canvas tag...
http://flash.digitalmedianet.com/articles/viewarticle.jsp?id=876219
You could use dynamic refreshing of SVG using Javascript, but you will have your work cut out for you.
Javascript, and lots of it, is one option.
Also, sliverlight 3's new navigation model supports deeplinking for SEO, and is really quite powerful for animations
try some of these
http://sixrevisions.com/javascript/10-impressive-javascript-animation-frameworks/
http://hacks.mozilla.org/2009/06/rendering-svg-canvas-burst/
http://raphaeljs.com/
I've been thinking of the same thing, going with javascript rather than flash on some stuff. This works great for small components inside a html website. But to do a whole js site, I'd strongly recommend AGAINST that.
From my experience, the same animation in flash vs javascript... JS is more processor intensive. I don't want to comment on as to which magnitude, but it's noticeable.
Bats also have a funny way of dealing with javascript and ajax content, so don't expect the same result in terms of SEO just because you're not using flash. But because people have used javascript to do content injection/replacement crawlers might be better at searching through the info. There are other ways of dealing with Flash SEO issues. (Gaia framework is not a bad starting point)
Another advantage of not using Flash or Silverlight is that most mobile devices ignore this stuff. However if you're planing on creating a site that acts like flash, the usability across these devices will likely not be consistent.
If you do decide to go this route, it's going to be much like going into a jungle and hacking your way through. Whereas with flash you're likely to be going through a well marked and paved landscape. You can get to the end result either way, but consider how much effort it will take. Flash has internal and community libraries that do all kinds of stuff, with js you'll be writing a lot of your own code and will have beta libraries that might not work well across all browsers.
But on the upside, you'll be a pioneer :)
When designing and building the UI for an application that uses AJAX, when do you consider graceful degradation (for users who have JavaScript disabled, or are using a screen reader)?
At the end, once the AJAX version of the site is completely finished
At every stage of development
I don't
Something else...
These days, progressive enhancement is generally preferred over graceful degradation - i.e. the exact opposite approach.
The method I'm employing so far is to write it so it works without JavaScript and then add the JavaScript on top.
It's really the reverse of graceful degradation. It's an emphasis on enhancing the page as your browser and settings allow.
Relevant article
Graceful degradation can describe two things:
It is a behaviour (normally a website or web application) that allows the site to continue functioning when certain features are disabled (e.g., JavaScript; CSS).
It is an approach that builds the application to work with bells and whistles turned on, and then afterwards fixes are bolted on to make it work without said noisemakers.
I assume you are asking whether or not to use the latter to achieve the former. I'd definitely suggest achieving 1), as anyone who browses with JavaScript off (i.e., lots of people with a computing clue; those using text-based browsers; those using disability aids) will otherwise not be able to use your site.
As for how to do it, A List Apart have a great article on progressive enhancement which is worth looking at, where you build the site to work basically first, and then you add the AJAX, etc. afterwards. I prefer this approach because it gives the app a solid foundation to work on, with decent security and functionality from the word go. Future enhancements to it can be made at the basic level and then added into the AJAX layer; without the former, it's harder to add in gracefully degrading components to the application in the future.
Anyway, enjoy the article and if you want to know more about this stuff generally, A List Apart is a great site!
Jeremy Keith sums up the argument for progressive enhancement with his Hijax article.
Typically, I use the following code to dynamically apply a class of "js" to the HTML element to target JavaScript-enabled browsers
<script type="text/javascript">if(h=document.documentElement)h.className+=" js"</script>
We provide a web application with a frontend completely developed in Adobe Flash. When we chose Flash 6 years ago, we did so for its large number of features for user interaction, like dragging stuff, opening and closing menus, tree navigation elements, popup dialogs etc.
Today it's obvious that AJAX/JS offers roughly the same possibilities and because of the number of frameworks that are readily available, it's very feasible to implement them.
Is there a technical reason one should choose either technology over the other? By "technical", I mean performance, security, portability/compatibility and the like. I don't mean aspects such as the very non-programmer way development is done in Flash or whether it makes sense to switch an app from one to the other.
As I just explained in another question, it seems to me that JS is way ahead in terms of market share and I'm wondering whether we are missing some important point if we stick to Flash.
In addition to what others have said, Flash is constrained in the "rectangle" and cannot be added to a normal html page in an un-obtrusive manner.
#Gulzar I think when more browsers will support the video tag like mozilla 3.1 does we'll see even more adoption of ajax/js over flash.
Adobe Actionscript is a statically typed language, Javascript is dynamically typed. Depending on your point of view, this may be a good thing or a bad thing.
With Javascript/HTML/CSS you're going to be heading into cross-browser compatibility hell, especially if you want to support older browsers. This can be mitigated by the libraries that are available, but it's still a big headache. With Flash, you write the code once and it just works in all browsers.
Even with the libraries available, Flash user controls are simply more advanced than anything you can find in the world of Javascript/HTML. In Javascript, you are not going to find anything that comes close to the simplicity and power of a databound user control that Flash provides.
I don't see how Javascript has more of a "market share" than Flash. Pretty much anyone with a web browser has a Flash plugin installed. I'd be curious to know how many people disable Javascript but have a Flash plugin.
Also keep in mind that you're going to be in for a huge learning curve and lots of development time if you decide to switch your technology base so you'd really better have a good business reason to do it.
This decision also has a lot to do with what your application does and who your install base is.
Edit: I see people have mentioned that the iPhone doesn't have Flash support. I would expect this to change with the install base of the iPhone - Adobe would be crazy not to support it.
Correctly designed AJAX apps are more googleable than Flash
Correctly designed AJAX apps are more easily deep linkable than Flash
AJAX doesn't require a plugin (Flash is pretty ubiquitous, so it's not really a big deal)*
AJAX isn't controlled by a single company the way Flash is
Edited to add:
* Except for the iPhone, as Abdu points out.
JS and Flash both have great presence on the web with overlapping capabilities. One area JS is still lacking is in rendering video.
Flash, used well, allows easy localization and internationalization.
Furthermore, it is much easier to use Flash in an accessible manner; you can feed screen readers the right text, instead of having them iterate over all of the possible form elements.
I think Flash should be limited to online games, videos and animation. Otherwise use html and Ajax. It's a web standard and supported by almost all devices.
AFAIK, the iPhone doesn't support Flash. That's a fast growing segment you're blocking out already. Keep it simple and efficient.
Although flash is pretty ubiquitous on desktop browsers, mobile support is very limited (flash lite? yeah, right). I get really frustrated looking up a restaurant on my phone only to find the entire site is flash based and I can't even get a phone number or address!
One benefit of Flash is that it has a few facilities to help do cross domain type operations safely, which can be helpful. Flash also has (limited) support for some hardware, which is not possible with Javascript.
Personally, I'd try to use as much Ajax as possible before turning to something like Flash. From the UI perspective, it is better in that the controls and basic authoring is a little more developed. The Sound Manager project is a good example of effectively using a small amount of Flash while keeping the remainder in Javascript.
I suspect one of the reasons javascript is becoming more popular is that it's more easy to retrofit into an existing application.
As I can't accept two answers, I'm going to merge Christ Upchurch's and 17 of 26's answers in my own post. I think, these two together pretty much sum up what I wanted to know. Thanks guys!
If you're dealing a lot with polygons, then Flash is still easier to program and debug. With AJAX there are a lot of libraries to handle polygons, but the more libraries your app uses, the slower it gets.