Where is a good place to start programming GUIs for windows? [closed] - winapi

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I have experience writing console and network client/server applications in C and C++, but I know next to nothing about using the win32 visual API, MFC, Qt, wxWidgets, etc. Where is a good place to start, and what method should I specialize in, so as to be future ready and robust?

This is a rather broad question, as programming GUI applications in Windows can be done in so many ways.
There are two main parts to developing any GUI app: the language and the API/framework. Considering you're interested in learning to build Windows GUI apps, the language isn't really a point of focus for you. Hence, you should pick a language you already know and work with a framework or API that can be harnessed by your chosen language.
If you want to use C you're pretty much restricted to dealing with the Win32 API yourself, in which case reading Petzold or Richter would be great places to start. The Win32 API can be quite daunting, but it's well worth the effort to learn (imho). There are plenty of tutorials on Win32 on the web, and there's always MSDN, with a complete reference/guide to the Win32 API. Make sure you cover not just the API, but other areas such as resources/dialogs as they are building blocks for your Win32 application.
If you want to use C++ you have all of the options that you have when using C plus a few others. I'd recommend going with the Win32 API directly, and then moving on to a known framework such as MFC, Qt, wxWindows or GTK so that you can spend less time working with boilerplate code and instead focus on writing your application logic. The last 3 options I just listed have the added benefit of being cross-platform, so you don't have to worry too much about platform-specific issues. Given that you said you want to work with Windows, I'll assume you're keen to focus on that rather than cross-platform -- so go with MFC, but spend some time with the Win32 API first to get familiar with some of the concepts.
When dealing with MFC and the Win32 API, it's a good idea to try and get a solid understanding of the terminology prior to writing code. For example, you need to understand what the message pump is, and how it works. You need to know about concepts such as "owner-drawn controls", and subclassing. When you understand these things (and more), you'll find it easier to work with MFC because it uses similar terminology in its class interfaces (eg. you need to know what "translate messages" means before you can understand how and when to use PreTranslateMessage).
You could also use Managed C++ to write .NET GUI applications, but I've read in a few places that Managed C++ wasn't really intended to be used in this manner. Instead it should be used as a gateway between native/unmanaged code and managed code. If you're using .NET it's best to use a .NET language such as VB.NET or C# to build your GUIs.
So if you are going to use .NET, you currently have the choice of the WinForms library, or WPF. I personally feel that you'd be wasting time learning to build WinForms applications given that WPF is designed to replace it. Over time WPF will become more prevelant and Winforms will most likely die off. WPF has a much richer API set, and doesn't suffer from many of the limitations that Winforms does. If you do choose this route, however, you'll no doubt have to learn XAML, which is a markup language that drives WPF applications. This technology is coming of age, and there are many great places to learn about it. First, there are sites such as LearnWPF, and DrWPF which have some really great articles. Secondly, there are plenty of quality books on the topic.
So, to sum up, once you've picked your language and tech, the path is actually quite easy. Just pick up a book or two, read some blogs, get into some code samples.. and most importantly ... write code. Keep writing, keep making mistakes, and keep learning from them.
As a final note...
In other words, Silverlight. If you don't want to go the MS route you might give Adobe's Flash/Flex a look see. Both Silverlight and Flash/Flex build RIA's. Which I think is where we are headed. They days of Office like apps are numbered
I don't agree at all. Silverlight is not the same as WPF. Silverlight is web-specific, and only has a subset of WPF's features. Given that the question asks for Windows GUI apps, Flash/Flex Rich Internet Apps are not really a fitting suggestion. I also don't agree that the days of Rich Client Applications (such as office) are numbered at all.
I hope that helps. Good luck :)

I don't know if I'd call it a good place to start, but if you want to be future ready, take a look at the windows presentation foundation which is built entirely for the purpose of programming GUI's for windows

My first experience writing simple GUI applications for Windows was with C# and Visual Studio. The GUI-building interface is a simple drag and drop deal that generates skeleton methods based on potential user actions. I only did fairly basic programming with this, but I imagine it would be an excellent place to start to learn the basics and extend into the more advanced capabilities as you go.

There are plenty of online Win32 tutorials:
http://www.zeusedit.com/forum/viewtopic.php?t=1218
There are plenty of compilers to choose from:
http://www.zeusedit.com/forum/viewtopic.php?t=238
I would also recommend getting the Borland Win32 SDK documentation in WinHelp file format:
http://www.zeusedit.com/forum/viewtopic.php?t=7
It only covers the bare basics of the Win32, but when starting, this can be helpful as it is less daunting and less bloated than the MSDN.

I'd never go down the Silverlight, Flash/Flex or any similar route. It does look nice, but the main problem is that the code of the engine that runs it is completely closed-box and controlled by a single company. Take, for example 64bit versions of both of those. If some new platform emerges, you won't be able to migrate your existing code to it.

For business apps, Windows Forms is very mature. It provides a gentle path from auto-generating a lot for you into allowing fine-grained control and rolling your own. There are tons of high-quality third party controls and a large body of examples, docs, etc out there. It's hard to run into a problem that someone else hasn't solved. I highly recommend acquiring some background Win32 knowledge (e.g. Petzold) as the WinForms framework lives on top of it.
I have no WPF experience, but from the sample apps I've seen it looks like a good choice for apps whose interfaces would benefit from more graphical metaphors. So if you're doing a banking app, probably not worth the extra design overhead. But if you're doing, say, a warehouse management app it could be improved by dropping pretty boxes into pretty bins.
#StephenCox: wrong answer to the wrong question. OP is asking about desktop client apps, and moreover, WPF != Silverlight.

For a simple starting point to get your head around the "event-driven" nature basically all frameworks are created around look at FLTK.
Here are some quick starting videos Link
For professional use I'd recommend Qt, expensive but often worth it in commercial situations.

Since you are already familiar with C and C++ I would recommend learning how to write a simple Windows GUI app using Charles Petzold's book. It will give you the fundamental understanding of how Windows works. It's good to understand that most everything that you see is a window (a button is a window for example) and that these windows respond to messages. I wouldnt' spend a lot of time on this though and you don't necessarily need to do this first if you are going to chose WPF. I just think it's good to have a basic understanding of this.
There was a good podcast recently on .Net Rocks called "Kate Gregory Develops in C++ for Vista!" on there she recommends that someone starting out now should not use/learn MFC (even though it has been recently updated).
As far as getting ready for the future you need to learn WPF, but it isn't complete yet, so depending on the kinds of client side apps you want to create, you will probably need to learn WinForms. The majority of people aren't using WPF yet, so it's a good time to start learning. I think you will find it easier using C# to learn it instead of doing managed code with C++.

Get your basics right first. Best tutorial I've found is: http://winprog.org/tutorial/start.html
After that, although the homepage is hatefully distasteful, the tutorial pages are good in content and aesthetics: http://www.tenouk.com/cplusmfcdotnet.html
Then of course there's MSDN.

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How to start programming in Windows? [closed]

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I've made simple programs in C and C++ with simple compilers (learned it in university; I'm Statistics student). Also I'm amateur PHP programer.
Now I want to start programming for Windows.
apps with user interface
apps without user interface
My aim is just to see how it is done. And I might make a basic app that interacts with a database which is in a web server.
Where should I start? Windows Visual Studio? .NET? What should I know?
If you actually want to learn the underlying API then you should start off without one of the frameworks.
Learn it the way we did it all those years ago with Charles Petzold's book, Programming Windows. A really good foundation of knowledge of how windows and messages work will serve you well.
In the longer term, a good framework, e.g. WinForms, Qt, VCL etc. will increase productivity. But if you start with one of them, then you are in danger of not knowing the difference between sent and queued messages, not knowing the difference between an HWND, an HDC and a HANDLE, and so on.
A good framework, is great, but you'll get more out of it if you understand what's underneath it.
See this question:
C# GUI programming for beginners: Where to start?
Especially this answer there.
I think you should start with Windows Form, WPF is the new thing for Windows Dev and its getting all the lime light, but I would really not recommend starting off with it.
Get Visual Studio 2010 Express
See this MSDN page on Windows Forms
Programming Windows Forms by Charles Petzold is nice book (Charles is very cool) , windows forms hasn't changed all too much since Visual 2005, you should learn C# 4, the latest language.
Visual C# 2010 Step by Step is a good book to get a gist of the .NET world and all your options (including WPF)
See these SO questions:
Beginners book for .NET and C#?
https://stackoverflow.com/questions/4807574/best-c-programing-books-for-absolute-beginner-or-someone-just-starting-with-net
https://stackoverflow.com/questions/52926/beginning-c
Hope that helps.
Update
Incase you were thinking of going with C or C++ for windows development, is it not easy. I've done some Win32 API and believe me you'll be writing seriously long/complicated programs for even simple things
You have two MS options, you can just use the C or C++ language and call the Win32 API functions.
This book is the Bible for that.
The other MS option is using MFC, people have some rather strong (bad) views about MFC. I haven't done much of it myself so can't say too much.
See : https://stackoverflow.com/questions/557114/stick-with-mfc-or-go-to-net
There are of course tons of non-MS options, which again I wouldn't recommend.
See : Native Windows Application Development Options
Bottom line, in my opinion, C# is a very well done language, you will get TONs of support here, Visual Studio is one of the best tools around, and you will have fun learning C#/.NET, and the biggest advantage is you can use your C# knowledge to write even Web Apps, Cloud and Mobile apps and lots more.
I'm not sure why people don't use cross-platform GUI toolkits more often. I tend to write my GUI in Java, and transfer control over to C++ for the actual program logic. If you know about the MVC architectural pattern, you can use Java to implement the view and controller, and C++ to implement the view. If the program is simple and performance isn't critical, then I often code everything directly in Java. I've listed a few pros of cons of using Java for coding UI instead to other languages below.
Pros
Java already has a large library full of useful utilities, and is a good starting point from which one may learn other languages. There's many well-tested Swing components that are ready to use, and tutorials online that give you good starting points for many common use cases.
Check out the JogAmp website, and try out their demos. I prefer using C/C++ to do the rendering and Java only for the user-interface, but if performance is not critical, the JogAmp APIs a lot of flexibility in terms of controlling which subset of OpenGL you would like to use.
Java has extensive support for databases and servlets - check out the JDBC API.
Java is open-source, and does not restrict you to using a particular IDE (or operating system!).
Java comes with a builtin documentation generator called Javadoc, and it works really well. In fact, documentation for the JDK is generated using it.
Cons
Java is an interpreted language, so performance will typically be worse than that of other compiled languages.
Java forces you to frame your entire program logic using objected-oriented principles, even when they aren't a good fit for your particular use case (e.g. simple, one-off experiments). Sometimes your code can end up being much more verbose than it needs to be in order to accomplish a particular task.
Edit: There are plenty of resources for beginners, such as this one.
I'm going to go out on a limb and recommend C# using Visual Studio 2010 C# Express. It keeps you familiar with the C/C++ style your probably familiar with.
There are various sample codes available for download. I found them very helpful when I was starting to learn to program for windows phone.
Visual Studio works great for C#. You should probably consider creating an account with microsoft whether via outlook.com if you plan on publishing what you develop.
If you want to develop for windows 8, I would advise that you install windows 8 and develop using that.
I think you can start with C#.net and then ASP.net

Easier than Visual Basic 6?

Some years ago I used to program in VB6, I really liked it because it was very simply and fast, when VB.net came out, I abandoned it because they changed a lot of things.
I wonder if after all this years there's a new language or IDE that helps programming in an easier and faster way than VB6.
I'm not very interested in academic/personal issues like, very high performance, great movility through OSs, open source, etc. I would like to know if there's is something to program small and medium desktop apps. in an very easy and fast way.
Excuse me if my english isn't very clear.
Edit answering Nicholas:
Well, I must admit that I didn't try VB.Net too much, I was a little disappointed because I would had to learn a lot of new things and I've had learned VB6 not so long before (in that moment).
VB.Net is the natural progression of VB6, and has a lot of free tools and resources online to get started. Microsoft even provides a free development environment as well as a free database for development/bundling in your applications.
Check out this website for information and download links on all the free Microsoft software.
Also, you said you tried VB.Net and didn't like it-- I'd be curious to know why? Yes, there's a little learning curve, but the abundance of getting started information on the internet surely can help that. I was a bit overwhelmed by .NET at first (particularly ASP.Net) not seeing the value in switching/learning a new language.
I always felt Microsoft Access was far and away the best for this kind of requirement.
edit - I realize this isn't a politically correct answer. But the total package of a built in DB, a great GUI development package, a great report generator (far superior to crystal reports, for example), the easy development of tables and queries, all put in one friendly package, make it nearly trivial to develop with. For rapid development, it's the best I've used.
FWIW, I do Java, C++, C, VB4/6, ASP, JSP, Perl, PHP, CSS/ DHTML, JavaScript, Pascal, Fortran, Kenemy and Kurtz Basic, BAL, unix shell scripting, Oracle, mySql, RPG III, COBOL, some proprietary stuff, various macros, various distributed technology, Job control language, CPL, etc. etc. I got out of developing in Access because of scalability limitations.
Powerbasic may be to your liking -
http://www.powerbasic.com/
One of the easiest languages to learn and use is Python.
FLEX / AS3 / MXML / AIR (tnx le dorfier) comes very close to that VB6 feel from many years ago. But understands stuff like CSS and produces output that works in browsers on any platform (or desktop with AIR). You write code and run it, the coding cycle is very fast. And AS3 is at least as powerful as VB6 ever was, plus there are myriad add-ons and libraries to support all sorts of applications, all the major web-services, database interface, animation, video, 3D, auto-generation of PHP code, etc.etc.etc...
And Flex Builder 3 is free for students and educators.
alt text http://www.infoworld.com/infoworld/img/17TC-adobe-flex-builder.jpg
Python or Ruby.
Dynamic languages has a number of advantages (and disadvantages) but for what you propose they seem perfect.
I would recommend python or ruby bindings of a high level toolkit as a perfect environment. For instance Qt library gives most functionality you would need and dynamic languages let you easy experimentation
Microsoft has a new dialect of BASIC called Small Basic. From the website:
Small Basic is ... a small and easy to learn
programming language in a friendly and
inviting development environment,
Small Basic makes programming a
breeze. ...
Small Basic derives its inspiration
from the original BASIC programming
language, and is based on the
Microsoft .NET platform. It is really
small with just 15 keywords ...
The Small Basic development
environment ...provides
powerful modern environment features
like Intellisenseā„¢ ...
The first two versions of VB.NET had serious shortcomings compared to Visual Basic 6. However most of these issues has been fixed since Visual Studio 2005. Today, for new projects, I feel that everything that made VB6 so easy to use is available with VB.NET plus you get new language constructs, and the .NET framework. There also refactoring, and the VB Power Pak which brings back the older simple to use print engine.
Of course there is a learning curve involved. But no more than the leap from QuickBASIC/PDS to VB 1. If you have to maintain or transfer an older project then the differences between VB6 and VB.NET are much more serious.
Finally there is the Mono Project which support the VB compiler. This provides a degree of relative immunity from Microsoft deciding to break backwards again.
You could try FreeBASIC.
It's syntax is very similar to that of VB and it is an actively worked on open-source project, it is also portable across different platforms.
You can grab a download here and there are several exemplary works that can be found here.
If it already wasn't done I'd recommend python. It's one of the easiest languages to learn.
My first language was Pascal and I think it's also one of the easiest languages and with Delphi getting popular again I think it's a very good alternative to VB6.
I've always found Delphi to be easier than VB despite popular belief.
take a look at Lua
very small core language, the whole documentation is a single (very readable) webpage. you can easily learn the basics in a weekend.
very good (small) books with good tips.
very helpful community.
very fast, both with the standard bytecode VM, and the JIT.
used a lot in games, both because it's fast and easy to embed in the application, and because it's easy to explain to players interested in extending the game.
readable sources.
MIT license, use for whatever you like, no strings attached.
Perhaps Clarion is what you're looking for? Personally, I don't have much experience with it, but you can build some nice apps with virtually no coding skills.
I think C# is a very good language to program GUI apps quick and easy.
While this might not be a complete answer to your question, I would recommend spending some time learning a more complex language (Objective-C, Java, C#, etc). With the experience you learn with OOP design patters etc, in the future you won't have to shop around for the "easiest" language to program with.
visual basic.NET is much more easier and have complete features than VB6 as I've experienced.
I recently messed around with Microsoft Lightswitch and found it extremely VB like. Very fast for binding to a database and generating forms, grids, etc.
More than 10 years after this question was asked, the best answer is...
...to continue using the VB6 programming language.
VB6 still works on Windows 10 and Windows Server 2019. Just as it has since Windows 98.
Microsoft's support policy for VB6 is here VB6 support policy

Is Learning the win32 API Worthwhile? [closed]

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I was certain that somebody would have specifically asked this question, but from what I can see no-one has (there's been a question about learning win32 but that doesn't cover whether it's worthwhile doing so).
I am very interested in gaining a deeper understanding of all the systems I use (I mostly program in C#, at least professionally), so I wondered, very simply - is learning win32 worthwhile, or is it overkill? Am I wasting my time? Is the knowledge I'd gain worth the effort?
Similar / related questions on StackOverflow:
Does it still make sense to learn low level WinAPI programming?
How relevant is Win32 programming to modern professionals?
Having a working knowledge of how Win32 works at the lowest level will certainly be invaluable if you are planning on doing Windows development in the future. It gives you a level of insight into things like Windows, Messaging and GDI that are hidden by the time you get to the level of .NET.
I wouldn't recommend you try and use Win32 for writing all your applications, but I feel that any Windows developer would benefit from writing a simple Win32 application using C/C++.
This is less true for things like WPF where there is less dependency on Win32, but just knowing how Win32 works will help you understand or appreciate some of the design decisions in WPF.
I advocate learning the concepts behind low level windows programming if all of the following are true.
You are going to do any windows programming.
You want to be the "go to" guy when the unexplainable happens.
You love to learn.
Abstraction layers like .NET work create and allow developers to do incredible things without having to know a lot. However, when .NET is used in a way unanticipated by its authors which reveals one of its subtle bugs, then that is the time where some win32 API knowledge goes a long way.
Will you ever have to write a message pump? I doubt it. Can it help diagnose problems? You betcha!
The question is much like, "Is learning assembly worthwhile"; and the answer is the same:
"Yes, because you will understand the fundamentals, and be able to perceive deeper than those who only work at the top level of abstraction".
However, by the same token, you probably won't be writing Win32 API directly 99.5% of the time.
When they invented C to replace assembly language, people where probably asking: "is it worthwhile to learn assembly language?" The value in knowing both was being able to drop to assembly to do the things which were impossible to accomplish in C (eg. trigger an interrupt).
The same can be said for Win32. There are some things which are impossible to do in C#. If you didn't know the win32 api, then you would dismiss some things as being impossible. However, once you know what you are missing, in those rare situations, you would be able to "drop to win32" and do them.
Another way of looking at it is this: programming is all about being able to think in multiple levels of abstraction at the same time. For example, if you know your language uses immutable strings, you don't write an algorithm that adds a single character to one 10000 times, because it will be slow. If you know the win32 api, you will be able to think about how each line you write in C# is actually implemented and that will help you write better code.
At least for me, learning an API (I'm assuming that "in-depth" is implied) that I don't use is a waste of time. I'd rather spend my limited amount of time and brain power learning new concepts or exploring new tools than becoming intimately familiar with an existing tool that I don't need to use now. When I need a particular tool that I don't have or have to use a tool that I'm not familiar with, that's the time to learn it in some depth. Before that I might do enough investigation to know whether it is going to be useful to me or not, but not much more.
Yes, the principles of the Win32 API are useful to learn - these principles are the foundation on which everything else is built.
The .NET APIs for GUI development, both Windows.Forms and WPF, do what they do within the constraints of what is possible on top of the Win32 API. Key architectural decisions of these frameworks were constrained and informed by the Win32 API.
On the other hand, you are less likely to get a lot of value from diving deep into the API, as there is a lot to learn, and given that you spend most of your time working in C#, you'll have less opportunity to use the knowledge directly.
BTW, the same applies to other technologies as well - like networking, cryptography and hardware design. Learning the fundamentals will help you become a better developer.
Yes, you should learn the basics of how Windows (a lot of this stuff predates Win32) operates. Why? For the same reason as I understand how a mortise and tenon joint operates, even though I don't make my own furniture, or why I understand how an internal combustion engine works even though I don't do my own car maintenance.
You work at a higher level of abstraction, which is nice, but when that abstraction leaks - that's not an "if", that's a "when" - if you don't understand the basics of Windows, you'll be lost. If you don't know at least some of the API, you won't have a clue where to look if you need to P/Invoke functionality not available in .Net.
Quite apart from that, isn't curiousity reason enough?
If you are trying to write a VB6 application then the Win32 API allows you to do a lot of things that are not natively supported by VB6.
If you're writing a C# WinForms app then I would recommend learning the vast reaches of the .NET Framework first.
Edit
If you really want to know what's going on under the hood in Windows then you might want to check out a copy of Programming Windows 3.1 by Charles Petzold.
I personally think it's still worthwhile learning the Win32 API.
As far as I recall when I started learning Win32 (after doing some VB(A), Pascal, etc.) I learned a lot about Windows and understood how thing works in Windows. Everything was so clearer. :)
So, as per your question - you will learn a lot about Windows through learning Win32.
As you said - you're a C# programmer and I'm not sure if you'll use it often, because almost everything you need is already there, in .NET.
I won't repeat over and over what the others said many times already.
Here's a link to a Win32 tutorial with which I am currently learning along the basics of Win32's. I find it pretty interesting and easy to follow.
This tutorial helps me get what I didn't understand first, back when I've begun to program in my secondary school years.
If I were to start today, I wouldn't learn the entire API. However, I do think that the basic concepts are important to understand, with an understanding of how message loops work as the top priority.
You'll never be able to just "learn" the entire win32 API, it's too much to take in, and it will be a moving target. If you develop in C#, there's no real point.
That said, try creating Notepad using plain C and just API calls. That will teach you enough for a C# developer to at least appreciate it.
A lot of the "No" answers here seem to focus on learning the actual methods, structs, and what not available in the API. I'd say yes, but focus not on the individual components of the API, but the overall design and the way it functions. It's much easier to troubleshoot even .NET code when you understand what's happening at the core level of the operating system.
This question looks a bit dated, but I'll answer anyway.
Answer: Complicated: yes. Simple: probably not necessary.
It really depends on what you need to do. If you need to use a feature not current supported by .NET, have-at-er. But be careful, most of the coddling the Framework provides Win32 does not, and if you do something incredibly stupid, your machine WILL bluescreen.
I know when .NET first came out, I had have no interest to learn Win32, .NET was here and it was such an improvement. But the sad fact about Windows is this: all new features in Windows are implemented in native code first, period. If you want to use any part of Windows before .NET wraps it, you're either using Win32 from C++ or Win32 from C# or from VB.NET. .NET is a wrapper, for all the stuff in Win32. So if you can't wait, yes, you can Interop into the lower bowels of the OS if you'd like.
Knowing Win32 and probably one day Win64 (whatever they happen to call it) will always be a useful skill. Any whizzbang technology requires underpinnings somewhere.
.NET is implemented using win32 api, anyone wishing to possess deeper understanding of .NET would greatly benefit from having at least marginal knowlege of win32api.
In your career it will be unlikely that you will only be creating greenfield applications where you will have the freedom to choose the technology and programming languages used.
Sooner or later you will have to integrate with old code written in Win32 and C/C++. In that case, knowledge of Win32 will help, especially if you are integrating using PInvoke or C++/CLI.
Misuse the .NET framework and Win32 and your machine will blue screen? Somehow I doubt that.
The biggest value to knowing Win32 (or assembly language) is that when something doesn't work as expected and you have to debug it. The more you know about the underlying system, the easier time you will have debugging the problem.
I like to further add to this. I never formally studied Win32 API/MFC. I started using Visual C++ 4 when I first got interested in GUI programming. Anyway, I wish I kept that foundation then, as I never caught on quick enough (I was rather young then, actually), so I studied Visual Basic instead.
For some reason, Delphi never interested me even though I knew Pascal well enough, but I digress. These days, I work in IT and develop installer scripts in NSIS - and every so often I need additional functionality that NSIS doesn't provide, so I make my own plugin and to keep it quick and dependency free, I opt for Win32 API opposed to MFC or even full blown C++.
The main reason for this comment, is that my own curiosity got me hooked. I like to know more, so where is the best resource for learning the API. A book? Website?
Would MFC still be worth tackling as well? I did see a website about a fellow that develops Win32 GUI apps, in assembly! I think that is overkill, honestly, but it is compact, fast code, interesting, the concept, but I never was able to get the hang of 80x86 assembly (hell, even RISC assembly in college I never was able to do!)
I think it's always interesting to know how a system works if your work relies on it. I don't mean you should learn every bit of it, but still get a good understanding, at least to be able to search more by yourself the day you will have to.
Software is not magic - well... ok... for 99% of the cases :-)
Here is a link to an excellent article about "magical thinking" and "GUID goblins" from Eric Lippert's about that subject: It's not Magic

Where do I start learning about GUI programming? [closed]

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I have a pretty good knowledge of programming languages like C/C++, Java, Python. But they were all mostly learnt in a college / high school class room setting where the best user interface was a numbered menu. You know, the standard data structures, implementation of various algorithms, file handling and the like.
What I want to do now is to get into GUI programming. I am not sure if I am asking the right way, but I am looking at using the WIMP paradigm (windows icons menus pointers). I want to place buttons and forms. Event driven programming, I believe is the right word, where my application waits till the user clicks something, types something etc.
Given my background, where would be a good place to start? I am looking at the following requirements -
1> Preferably cross platform.
2> Lots of documentations, tutorials, and if possible sample code that I can learn off of
3> A good GUI builder tool, where I can drag / drop stuff the way I want them to be displayed.
Any ideas or suggestions to get me started?
I'l try the book About face: Essential of User Interface Design, its centered on design practices for UI as well as designing taking into account the user goals, that is, what the user wants to acomplish trying to get you away for the "developer GUI design".
It also reviews some history about GUI design from Microsoft, Apple and other companys. Things like defaults for MacOsX (where the accept and cancel buttons are usually located, etc) as well and the whys beneath that.
I'll also look up the Office 2007 UI Design Guidelines for Microsoft as it's probably "gonna be a thing".
Shoes for Ruby is cross platform, very easy, and is a brief introduction to building a window and handling events that happen in it. fun too :)
You're looking for Qt. It's a cross-platform C++ GUI framework, and it includes everything you asked for and more.
It's free for open-source projects to use, provided you're using the GPL.
There is a great deal of language and UI framework specific resources available for people interested in building application UIs. However, before delving into specific technologies, there is much to be learned about Human-Computer Interaction and how it applies to user interface design. Some references to look at:
http://www.useit.com/
The Design of Everyday Things (book)
http://worrydream.com/MagicInk (takes awhile to load but very worthwhile)
After researching what makes a good UI, it is time to explore how:
Mozilla XULRunner
If you decide to use Java Swing, I strongly recommend the relative layout manager
Of course there are many options out there, including QT, Fltk and SWT
I was thinking exactly the same thing recently. Qt seems like a good cross platform GUI framework, and Python seems like a good language to work in.
So PyQt is my (uneducated) suggestion. It does include a drag and drop GUI design tool.
Take a look at Glade and Gtk. Both are really easy to use. Glade is the GUI builder, and Gtk the toolkit. It's both cross platform and cross language. You can load the Glade files in almost any language. Here is a Glade/Gtk tutorial
I would look into C# .NET development and its WinForms API. It's much easier to program GUI desktop apps for Windows with that than with the Win32 API. You can always ease into Win32 API stuff later, if it's still relevant.
For cross-platform solutions, look into Gtk+, perhaps PyGtk. Another good one is WxWidgets.
If you want to get really funky, check out Shoes for Ruby.
Many years ago, I made the quickest progress in this area using Visual Basic. I assume it's still dead easy to pick up and the code/run/debug cycle is insanely productive and you'll learn a lotta useful stuff fast. Tons of documentation, and all the other goodies you want...
Seeing as you already have knowledge of Java you should check out the Swing API here, it provides a pretty powerful set of packages that can be used to create complex GUI's. Moreover, its cross platform, there's tons of documentation and it can be used with the Netbeans IDE.
Java's Swing API is cross platform and relatively simple, and NetBeans is a good GUI builder.
Netbeans is cross platform, and while it is centered towards Java developers, you can easily install addons to work with C/C++, Ruby, etc. I use it for developing Swing GUI programs because it has a very simple interface for simple drag and drop GUI creation. There is a lot of good documentation on developing with Java Swing, and I'm sure there is plenty of documentation on using Netbeans also.

Does it still make sense to learn low level WinAPI programming? [closed]

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Does it make sense, having all of the C#-managed-bliss, to go back to Petzold's Programming Windows and try to produce code w/ pure WinAPI?
What can be learn from it? Isn't it just too outdated to be useful?
This question is bordering on religious :) But I'll give my thoughts anyway.
I do see value in learing the Win32 API. Most, if not all, GUI libraries (managed or unmanaged) result in calls to the Win32 API. Even the most thorough libraries don't cover 100% of the API, and hence there are always gaps which need to be plugged by direct API calls or P/invoking. Some of the names of the wrappers around the API calls have similar names to the underlying API calls, but those names aren't exactly self-documenting. So understanding the underlying API, and the terminology used therein, will aid in understanding the wrapper APIs and what they actually do.
Plus, if you understand the nature of the underlying APIs that are used by frameworks, then you will make better choices with regards to which library functionality you should use in a given scenario.
Cheers!
I kept to standard C/C++ for years before learning Win32 API, and to be quite blunt, the "learning Win32 API" part is not the best technical experience of my life.
In one hand Win32 API is quite cool. It's like an extension of the C standard API (who needs fopen when you can have CreateFile. But I guess UNIX/Linux/WhateverOS have the same gizmo functions. Anyway, in Unix/Linux, they have the "Everything is a file". In Windows, they have the "Everything is a... Window" (no kidding! See CreateWindow!).
In the other hand, this is a legacy API. You will be dealing with raw C, and raw C madness.
Like telling one's structure its own size to pass through a void * pointer to some Win32 function.
Messaging can be quite confusing, too: Mixing C++ objects with Win32 windows lead to very interesting examples of Chicken or Egg problem (funny moments when you write a kind of delete this ; in a class method).
Having to subclass a WinProc when you're more familiar with object inheritance is head-splitting and less than optimal.
And of course, there is the joy of "Why in this fracking world they did this thing this way ??" moments when you strike your keyboard with your head once too many and get back home with keys engraved in your forehead, just because someone thought it more logical to write an API to enable the changing of the color of a "Window", not by changing one of its properties, but by asking it to its parent window.
etc.
In the last hand (three hands ???), consider that some people working with legacy APIs are themselves using legacy code styling. The moment you hear "const is for dummies" or "I don't use namespaces because they decrease the runtime speed", or the even better "Hey, who needs C++? I code in my own brand of object-oriented C!!!" (No kidding... In a professional environment, and the result was quite a sight...), you'll feel the kind of dread only condemned feel in front of the guillotine.
So... All in all, it's an interesting experience.
Edit
After re-reading this post, I see it could be seen as overly negative. It is not.
It is sometimes interesting (as well as frustrating) to know how the things work under the hood. You'll understand that, despite enormous (impossible?) constraints, the Win32 API team did wonderful work to be sure everything, from you "olde Win16 program" to your "last Win64 over-the-top application", can work together, in the past, now, and in the future.
The question is: Do you really want to?
Because spending weeks to do things that could be done (and done better) in other more high-level and/or object-oriented API can be quite de-motivational (real life experience: 3 weeks for Win API, against 4 hours in three other languages and/or libraries).
Anyway, you'll find Raymond Chen's Blog very interesting because of his insider's view on both Win API and its evolution through the years:
https://blogs.msdn.microsoft.com/oldnewthing/
Absolutely. When nobody knows the low level, who will update and write the high level languages? Also, when you understand the low level stuff, you can write more efficient code in a higher level language, and also debug more efficiently.
The native APIs are the "real" operating system APIs. The .NET library is (with few exceptions) nothing more than a fancy wrapper around them. So yes, I'd say that anybody who can understand .NET with all its complexity, can understand relatively mundane things like talking to the API without the benefit of a middle-man.
Just try to do DLL Injection from managed code. It can't be done. You will be forced to write native code for this, for windowing tweaks, for real subclassing, and a dozen other things.
So yes: you should (must) know both.
Edit: even if you plan to use P/Invoke.
On the assumption that you're building apps targeted at Windows:
it can sure be informative to understand lower levels of the system - how they work, how your code interacts with them (even if only indirectly), and where you have additional options that aren't available in the higher-level abstractions
there are times when your code might not be as efficient, high-performance or precise enough for your requirements
However, in more and more cases, folks like us (who never learned "unmanaged coding") will be able to pull off the programming we're trying to do without "learning" Win32.
Further, there's plenty of sites that provide working samples, code fragments and even fully-functional source code that you can "leverage" (borrow, plagiarize - but check that you're complying with any re-use license or copyright!) to fill in any gaps that aren't handled by the .NET framework class libraries (or the libraries that you can download or license).
If you can pull off the feats you need without messing around in Win32, and you're doing a good job of developing well-formed, readable managed code, then I'd say mastering .NET would be a better choice than spreading yourself thin over two very different environments.
If you frequently need to leverage those features of Windows that haven't received good Framework class library coverage, then by all means, learn the skills you need.
I've personally spent far too much time worrying about the "other areas" of coding that I'm supposed to understand to produce "good programs", but there's plenty of masochists out there that think everyone's needs and desires are like their own. Misery loves company. :)
On the assumption that you're building apps for the "Web 2.0" world, or that would be just as useful/beneficial to *NIX & MacOS users:
Stick with languages and compilers that target as many cross-platform environments as possible.
pure .NET in Visual Studio is better than Win32 obviously, but developing against the MONO libraries, perhaps using the Sharp Develop IDE, is probably an even better approach.
you could also spend your time learning Java, and those skills would transfer very well to C# programming (plus the Java code would theoretically run on any platform with the matching JRE). I've heard it said that Java is more like "write once, debug everywhere", but that's probably as true as (or even moreso than) C#.
Analogy: If you build cars for a living (programming), then its very pertinent to know how the engine works (Win32).
Simple answer, YES.
This is the answer to any question that is like.. "does it make sense to learn a low level language/api X even when a higher level language/api Y is there"
YES
You are able to boot up your Windows PC (or any other OS) and ask this question in SO because a couple of guys in Microsoft wrote 16-bit assembly code that loads your OS.
Your browser works because someone wrote an OS kernel in C that serves all your browser's requests.
It goes all the way up to scripting languages.
Big or small, there is always a market and opportunity to write something in any level of abstraction. You just have to like it and fit in the right job.
No api/language at any level of abstraction is irrelevent unless there is a better one competing at the same level.
Another way of looking at it: A good example from one of Michael Abrash's book: A C programmer was given the task of writing a function to clear the screen. Since C was a better (higher level) abstraction over assembly and all, the programmer only knew C and knew it well. He did his best - he moved the cursor to each location on the screen and cleared the character there. He optimized the loop and made sure it ran as fast as it could. But still it was slow... until some guy came in and said there was some BIOS/VGA instruction or something that could clear the screen instantly.
It always helps to know what you are walking on.
Yes, for a few reasons:
1) .net wraps Win32 code. .net is usually a superior system to code against, but having some knowledge of the underlying Win32 layer (oops, WinAPI now that there is 64-bit code too) bolsters your knowledge of what is really happening.
2) in this economy, it is better to have some advantages over the other guy when you are looking for a job. Some WinAPI experience may provide this for you.
3) some system aspects are not available through the .net framework yet, and if you want to access those features you will need to use p/invoke (see http://www.pinvoke.net for some help there). Having at least a smattering of WinAPI experience will make your p/invoke development effort a lot more efficient.
4) (added) Now that Win8 has been around for awhile, it is still built on top of the WinAPI. iOS, Android, OS/X, and Linux are all out there, but the WinAPI will still be out there for many many years.
Learning a new programming language or technology is for one of three reasons:
1. Need: you're starting a project for building a web application and you don't know anything about ASP.NET
2. Enthusiasm: you're very excited about ASP.NET MVC. why not try that?
3. Free time: but who has that anyway.
The best reason to learn something new is Need. If you need to do something that the .NET framework can't do (like performance for example) then WinAPI is your solution. Until then we keep ourself busy with learning about .NET
For most needs on the desktop you wont need to know the Win32, however there is a LOT of Win32 not in .NET, but it is in the outlaying stuff that may end up being less than 1% of your application.
USB support, HID support, Windows Media Foundation just off the top of my head. There are many cool Vista API's only available from Win32.
You will do yourself a large favor by learning how to do interop with a Win32 API, if you do desktop programing, because when you do need to call Win32, and you will, you won't spend weeks scratching your head.
Personally I don't really like the Win32 API but there's value in learning it as the API will allow more control and efficiency using the GUI than a language like Visual Basic, and I believe that if you're going to make a living writing software you should know the API even if you don't use it directly. This is for reasons similar to the reasons it's good to learn C, like how a strcpy takes more time than copying an integer, or why you should use pointers to arrays as function parameters instead of arrays by value.
Learning C or a lower level language can definitely be useful. However, I don't see any obvious advantage in using the unmanaged WinAPI.
I've seen low level Windows API code... it ain't pretty... I wish I could unlearn it. I think it benefits to learn low level as in C, as you gain a better understanding of the hardware architecture and how all that stuff works. Learning old Windows API... I think that stuff can be left to the people at Microsoft who may need to learn it to build higher level languages and API... they built it, let them suffer with it ;-)
However, if you happen to find a situation where you feel you just can't do what you need to do in a higher level language (few and far between), then perhaps start the dangerous dive into that world.
yes. take a look at uTorrent, an amazing piece of software efficiency. Half of it's small size is due to the fact that much of it's core components were re-written to not use gargatuian libraries.
Much of this couldn't be done without understanding how these libraries interface with the lower level API's
It's important to know what is available with the Windows API. I don't think you need to crank out code with it, but you should know how it works. The .NET Framework contains a lot of functionality, but it doesn't provide managed code equivalents for the entire Windows API. Sometimes you have to get a bit closer to the metal, and knowing what's down there and how it behaves will give you a better understanding of how to use it.
This is really the same as the question, should I learn a low level language like C (or even assembler).
Coding in it is certainly slower (though of course the result is much faster), but its true advantage is you gain an insight into what is happening at close to the system level, rather than than just understanding someone else's metaphor for what is going on.
It can also be better when things won't work well, or fast enough or with the sort of granularity that you need. (And do at least some subclassing and superclassing.)
I'll put it this way. I don't like programming to the Win32 API. It can be a pain compared to managed code. BUT, I'm glad I know it because I can write programs that otherwise I wouldn't be able to. I can write programs that other people can't. Plus it gives you more insight into what your managed code is doing behind the scenes.
The amount of value you get out of learning the Win32 API, (aside from the sorts of general insights you get from learning about how the nuts and bolts of the machine fit together) depends on what you're trying to achieve. A lot of the Win32 API has been wrapped nicely in .NET library classes, but not all of it. If for instance you're looking to do some serious audio programming, that portion of the Win32 API would be an excellent subject of study because only the most basic of operations are available from .NET classes. Last I checked even the managed DirectX DirectSound library was awful.
At the risk of shameless self-promotion....
I just came across a situation where the Win32 API was my only option. I want to have different tooltips on each item in a listbox. I wrote up how I did it on this question.
Even in very very high level languages you still make use of the API. Why? Well not every aspect of the API has been replicated by the various libraries, frameworks, etc. You need to learn the API for as long as you will need the API to accomplish what you are trying to do. (And no longer.)
Apart from some very special cases when you need direct access to APIs, I would say NO.
There is considerable time and effort required to learn to implement the native API calls correctly and the returning value is just not worth it. I would rather spend the time learning some new hot technology or framework that will make your life easier and programming less painful. Not decades-old obsolete COM libraries that nobody really uses anymore (sorry to COM users).
Please don't stone me for this view. I know a lot of engineers here have really curious souls and there is nothing wrong with learning how things work. Curiousity is good and really helps understanding. But from a managerial point of view, I would rather spend a week learning how to develop Android apps than how to calls OLEs or COMs.
If you planning to develop a cross platform application, If you use win32, then your application could easily run on linux through WINE. This results in a highly maintainable application. This is one of the advantages of learning win32.

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