I'm teaching (or trying to teach) computer programming to a grad-student. Her previous experience amounts to little more than writing spreadsheet formulae. Which IDE or text editor should I recommend?
Please bear in mind that:
I only meet my student about once a week.
She uses Windows and I use Linux.
She doesn't have a community of users on hand.
She doesn't have much money to spend.
Edit: The languages she's learning at the moment are Perl and R. (Sorry ... for forgetting to mention them earlier.)
Edit: Thanks for all your answers!
The most highly recommended editors are jEdit and Notepad++.
If I can find a way to give my student adequate support for Notepad++ (e.g. by running it under Wine) or if I think that she can manage without support from me, then I'll recommend that. If not, I'll go for jEdit.
Apologies, once again, to those who saw the question before I got around to listing the languages that I'm teaching.
The Visual Studio Express products are all free. Unless the fact that you're using Linux changes things :)
Start off simple. Do not not scare her with an IDE! They are overwhelming at first and are not core to developing software. I learnt rudimentary Java with Crimson Editor.
If I started again I'd probably go for Notepad++.
Eclipse might be a good option (if a little overwhelming at first).
You obviously need to look at a cross-platform IDE. Eclipse is one of the best in this regard, as well as having support for many languages. It also comes with a good set of tutorials.
Since you didn't mention what programming language (guess it doesn't matter) you were teaching, I'll stick to something that supports multiple programming languages and multiple platforms. Given your situation, I would use jEdit (http://www.jedit.org).
jEdit is a programmer's text editor with hundreds of plugins, auto indent, and syntax highlighting for more than 130 languages and since it's written in Java, it runs beautifully on Linux, Windows or MAC. Hope this helps.
The best, most documented, IDE that is free in my opinion is Visual Studio Express. There are tons of blogs, howtos, videos, training, etc. You can find more information about them here:
http://www.microsoft.com/Express/
Also, if you are a student, Microsoft provides an entire stack of software free to students just for this purpose. This is through a program called DreamSpark. Included is an operating system, the professional version of the IDE, SQL Server, XNA Game studio and Expression. Any student can get this. More information is here:
https://downloads.channel8.msdn.com/
Hope that helps.
I have used Notepad++]1 a lot for various editing tasks, and I find it quite useful and competent.
Depends on the programming language. FoR C/C++ and anything .net Visual Studio is the way to go. The Express edition is free.
Eclipse or Jedit, if Eclipse is too complicated. jEdit is cross platform, free and supports a number of different languages.
Crimson Editor is also very nice; it's similar to Edit Plus. Syntax highlighting, tabs, etc.
Notepad++ for editing is awesome to me: it's Windows only, but maybe you can use it with Wine under Linux. But if you want someting more like an IDE, then Eclipse, or NetBean (both use java) can be very useful, although they are very resource expensive on old PC.
My suggestion is Textpad. You can teach her javascript, all the basic, and some advanced concepts are there. It's fun for the student see the output in a browser, and you can even teach a little HTML if the mood strikes.
Komodo Edit from active vision is free, open source, and available for Windows and Linux. Very nice features.
Otherwise, Emacs as it is available on both platforms and can be configured for CUA controls.
The Cream version of VIM is also a good option.
It really depends on the language you are teaching her.
EditPlus is a good simple editor. Free trial version and pretty cheap license.
Dev-C++ as a non-MS alternative.
Quote: "Bloodshed Dev-C++ is a full-featured Integrated Development Environment (IDE) for the C/C++ programming language. It uses Mingw port of GCC (GNU Compiler Collection) as it's compiler. Dev-C++ can also be used in combination with Cygwin or any other GCC based compiler."
Code::Blocks is also another good one, free and cross platform. Unless you need something for using VB / C# or other .NET languages as it is mostly C/C++. For the .NET languages on linux I would recommed MonoDevelop
Aptana is very handy for web-oriented programming.
http://www.aptana.com
That depends at least in part on the programming language you intend to teach her. That said, you might want to take a look at Eclipse. Though it started primarily as a Java IDE, it's been extended via plugins to support many others (including C/C++, Flex, Haskell, and ColdFusion, to name a few), and can fairly easily be adapted to a new language if support isn't already out there.
Add to that the fact that the IDE is cross-platform so you can both use the same tool on your platforms of choice, and it looks like this might be a good fit.
I'd recommend SciTE, as it's both available for *nix and Windows and free (as in beer). It supports pretty much anything you'd expect from a decent editor and, if she goes on to use it, quite customizable. It also isn't too complex, so it should be easy for her to get going with it.
+1 to the Notepad++ suggestion - Anything I do that's not .Net-related I do in that.
For Java, BlueJ is an excellent teaching IDE. It doesn't confuse the new student with a lot of advanced functionality (stuff they won't use for years to come). Eclipse is a great IDE, but there is a LOT of stuff there they could drown in. The same is true for Visual Studio, but I don't know of a simpler IDE for .NET languages.
You may also consider Ruby with Scite as a teaching option. The IDE isn't that fancy, but along with the ease-of-startup of learning Ruby this could work very well. Ruby certainly has some advantages over Java/C#/C++ for the beginning student (mostly in that you don't have to create a full class with a main method just to get a program running).
For the easy to teach Component Pascal language (a successor to Niklaus Wirth's Pascal and Oberon) try the free, open source BlackBox IDE and the book Computing Fundamentals by Stan Warford.
Regards,
tamberg
If you are writing software targeted at a Windows platform then Visual Studio is more or less the standard IDE. Since you are teaching a graduate student I would recommend getting the academic license for the professional edition if they are going to be writing a lot of software, otherwise the express editions should be enough for leaning purposes.
In terms of text editors, the one that I currently use the most is Notepad++ which is free, open source, and support a wide variety of features that are useful to software development. There are also also a number of useful plug-ins available for it as well.
I can't believe nobody has mentioned vi. I'll argue that the less your tool does for you in the beginning the better coder you'll be in the end. For a newbie, give them syntax highlighting and some helpers for dealing with blocks and lines. Something like vi is great, emacs is also fine, or if you absolutely must be on Windows, something like notepad++ or jedit will be decent. The main point is to learn to program before you learn to let your IDE insert code that you don't understand for you.
MultiEdit
Extremely powerfull (and extensible on emacs level) text editor with many IDE features (integration with compilers/debuggers etc). Beats all other suggested editors on every aspect.
Much easier to learn and use than editors with UNIX/terminal roots like vi or Emacs.
Not free (not too expensive though), and requires some learning to use effectively.
Another full blown IDE is SharpDevelop. It's OpenSource.
http://www.icsharpcode.net/OpenSource/SD/
Zeus - http://www.zeusedit.com
I have to mention PSPad.
It is very good, feature rich free editor. I have used UtraEdit and finally found free alternative in PSPad
Related
I wonder if anyone knows any free alternative to VB6.
I need (or want), some easy gui building and ability to program.
I have no problem with learning any program language, I just want the gui building to be as easy as possible.
Thnx in advance
Sorry, I wasn't really clear before, I was trying to stay way from Microsoft... open source would be great, but freeware is also OK.
Why not try anything different? Do you know Delphi? Nice, clean and easy with a lot of adapters an wrappers. The free version is Lazarus.
http://www.lazarus.freepascal.org/
Visual Basic Express or C# Express perhaps?
A newer option we have is B4J, which is not open source but it is free.
The programming language is somewhere between VB and VB.Net, perhaps closest to the abandoned Jabaco language. It targets Java and JavaFX so the resulting programs are cross-platform, but the development tools require Windows today.
Could someone please advise a free GUI editor (GUI designer)?
This question was asked before but it concerned an editor that could create programming code.
I don't need to create any programming code. I need to write a specification for the customer with some images representing the interface of the future program.
Thanks in advance!
If you're using Eclipse wireframesketcher (a paying program iirc) could be useful (wireframesketcher.com) for creating mockups of User Interfaces.
GUI editor for Java in NetBeans, QT Creator, Glade for Gnome, Delphi - there are lots of 'em. I believe the choice mostly depends on your needs in programming area.
Netbeans is an excellent IDE. You can easily design your interfaces using Matisse, look at the interfaces, show the results and do no use the code if you don't need it. It is free and runs on many platforms (Linux, Win, Mac). You can use it for Java, C++, PHP, you name it...
Xcode, an excellent IDE includes a GUI designer called Interface Builder.
Glade is also a good one if you meant 'Free' as in 'Freedom' instead of 'Free of charge.'
Visual Basic
Visual C#
Visual C++
DreamWeaver
Visual Basic for Applications
Pen and paper
Mono
Sharp
I'm in my second computer science course right now. I've enjoyed programming so far, but really have just scraped my way by. I've not done much programming outside of required class work. For similar reasons, I never really invested in downloading/learning software to help me program (IDE's, editors, compilers, etc).
I know it sounds tedious, but my current setup is: notepad++ for coding; Filezilla to transfer .cpp & .h files to school's aludra/unix and compiling; unix tells me where my bugs are and I go back to notepad++ to debug; repeat until done.
This isn't fun - and I know it could be easier. But I put it off knowing that I was soon going to switch to a Mac. And, tomorrow, I'm switching.
So...
How should I set up my Macbook for the best programming experience?
What IDEs and editors and debuggers and so on should I download?
How will Mac programming differ from PC?
I'm open to all ideas and comments, even the most basic.
(Background - I'm learning/programming in C++ right now. Next semester, my classes switch to Java. I'm also going to take a class in web development, with HTML/CSS/Javascript/PHP. My new laptop will be a late 2009 Macbook Pro with Leopard, or maybe Snow Leopard. Free would be preferrable for all programs.)
Thank you all.
How exciting for you, I'm sure your new lappy will be able to make your life as a novice programmer much, much simpler.
Here's what I would do.
Download and install eclipse. It's free, and it's a very good IDE to have if you're going to program java. There are versions available for c/c++ and php as well, and there is a silly amount of great plugins for just about anything you'll ever need. Get it here.
Get the subversive plugin to your eclipse. It will make your life so easy when it comes to managing your code through svn. You can download the plugin through eclipse.
Download Ruby. Ruby is (imho) a great language for beginners, and the irb environment is very handy for trying little things out. Get it here.
Get emacs. Emacs is a great editor, and it's free. Use it for editing your system files, or for coding if you find it suits you. Get it here. (I can also recommend Textmate, it's a really good editor, but unfortunatly not free. If you want to spoil yourself a bit, though, I'd really recommend it.)
If you're doing modelling, you should definitly treat yourself to a licence of omnigraffle. It will definitly make your life easier, and it will let you draw models like nothing else. Get it here.
I would advise you not to bother with macports. Generally I find it will install everything, everyone and their dog on your lappy evertyime you use it, and that gets tedious pretty quickly.
If you're doing any php-stuff, get MAMP. MAMP puts you three clicks away from a running apache, mysql and php-setup without you so much as thinking. Very good piece of software, I think. Get it here.
For the rest of it, just download stuff when the need arises. Most of the things you'll need to install comes in handly little installer packages, and you won't need to know much in order to get them installed and working on your computer.
All the best of luck to you!
You definitely need Developer Tools from Apple. They include:
XCode, a very good IDE and editor
InterfaceBuilder
gcc, g++ and clang to compile code, in various versions
gdb as debugger
Instruments for performance analysis
as well as a lot of other utilities to program in C, C++, Java, Objective-C and Objective-C++.
Python, Ruby and PHP interpreters and libraries come preinstalled with every Mac so don't bother installing it by hand. (the Apache web server is also included, so you only need MySQL to have a full MAMP stack)
The Developer Tools package comes with every MacOSX DVD but I recommend you to download the latest version directly from Apple (it requires a free Developer account).
Once you installed it put XCode in the Dock and that's it! No other stuff needed.
NB: This is the simplest and only supported way of getting compilers and debuggers for C-based languages, even if you won't use XCode as an editor.
Speaking of editors, I recommend you to stick to XCode for a while because it is simple enough, yet very powerful, and it's free.
If you don't like it try TextWrangler (free) or TextMate (paid).
Vim and Emacs are two other good editors, but I don't recommend you to try them right now because they use obscure and non-standard key combinations, so you will spend a lot of time learning how to use them instead of programming.
Anyway the best thing you can do is to learn one editor very well, the effort in learning it will surely pay off every day.
Eclipse is the best editor for java. It's available on a mac for free, just as it is on windows.
There's a good text editor made by barebones software called text wrangler. It's free, and is good about syntax coloring for basic editing.
The best of the best for web development on mac is a tie between text mate and coda. If you're going to be doing a lot of web development, they're worth the investment.
To run a test environment in mysql/php, download MAMP (the mac counterpart to WAMP). Google search it - it's free, and really easy.
Mac programming doesn't differ at all from windows programming if you're writing java, php, etc., because it all goes the same place. Java just boils your code down differently depending on your machine, but it does the same stuff. PHP will probably be held on some sort of linux distro, so it's the same on both. C++ is the same given the appropriate compilers.
Enjoy your mac!
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
We don’t allow questions seeking recommendations for books, tools, software libraries, and more. You can edit the question so it can be answered with facts and citations.
Closed 6 years ago.
Improve this question
I'm trying to find a programming language I feel really comfortable learning and using for desktop/GUI application development. I realize it's unlikely that any language meets ALL of these criteria, but I'd like to find one that meets as many as possible. I've listed the following features ROUGHLY in order from most desirable/important to least.
Ideal Language Features:
Code Style: C/Java-like
GUI Development: Easy, elegant, and platform-Native styling
Community: Widely documented, active development, friendly & helpful, unity of focus
Object-oriented
Garbage Collection, no worrying about pointers, etc
Native compilation, NO 3rd-party runtimes like GTK or .NET
Multi-platform (can be compiled on *nix, Windows, Mac)
Reasonably fast
Mixed typing (soft-typed, OR both soft- and strict-typed -- i.e. Pike)
Background:
Most importantly, I need something that is straight foward and reasonably familiar, and something that isn't going to require a deep understanding of platform-specific APIs. I can't afford to spend a lot of time learning to develop Win32 apps in C++ for example. I've used wxWidgets, and liked the basic usage, but I'm really wanting to use a language with garbage collection, dynamic typing, and so on.
My frustration with Java, C#, and others is the need for a 3rd party runtime. I don't want end users to have to worry about installing and maintaining a separate platform.
Now then. Ideas??
Haha, due to the constraints you imposed you are now left with HTML and javascript. Good luck :)
The answer to your question is simply: None.
You excluded all desirable languages and platforms in your question.
I'd suggest you throw away your aversion against .NET and go with Delphi Prism. It's not C#, it is cross-platform compatible (everything is officially supported on Mono) and you can create applications that bring the runtime with them (Mono as part of your application).
I'd suggest Groovy and Griffon. Groovy is a dynamic language (like Ruby / Python) that runs on the JVM and integrates with millions of Java libraries out there easily. Griffon is a high-productivity RAILS-like framework for developing GUIs. Groovy has been around for 5 years and has a robust community and is supported by SpringSource (now division of VMWare). Griffon is a bit younger, but also has a fairly robust community.
These seem to fit your criteria.
I know I switched from Java to Grails (web framework written in Groovy that's similar to Rails), and haven't looked back.
Have you looked at QT? It's a really great GUI library and there are bindings for just about every language in common usage. There is a ton of documentation and a wide community. You mention that you want to do something in a language with garbage collection and dynamic typing, but rule out Python and Ruby, which are the 2 most popular languages that fit this criteria (also, they both have great QT bindings, I use pyQT4 and it is just awesome). They really aren't that far from what you do in Java/C, you just end up writing a lot less.
Wow you really limit your choices. I'm going to jump on the QT bandwagon and recommend C++.
Most of the objects in QT inherit from another object that sort of does it's own garbage collection.
There is incredible documentation out there for it.
QT is extremely powerful and has most of the elements you would like, and is extensible if you want to modify elements yourself.
If you do a static build for your release build the people you give the application to won't need distribute any other libraries as they will all be built into the .exe file.
The next iteration of Delphi is said to be cross-platform (Windows, Mac, Linux). I think it meets all your requirements except garbage collection.
No language meets all of those restrictions. Technically, it sounds like you're asking for something almost identical to Java but then explicitly disallow Java for unstated reasons. Conceptually, it sounds like you're looking for Python or Ruby but disallow them for using slightly different syntax.
Given the order of priorities, I think the closest you'll find in existing languages might be C with the Boehm GC and GTK+ for the GUI (and GLib for the object system). You do say "No GTK" under "No third-party runtime required", but I'm not sure what "runtime" you refer to here, since IIRC it's just a bunch of C libraries.
Given the specificity of the requirements, I think your best bet is to write your own language. Compilers really aren't that hard to write anymore. There are off-the-shelf tools to help with parsing and code generation and math and text processing and GC and so on. Once you get started you'll probably find people willing to help port it. Many existing cross-platform GUI libraries (like wxWidgets) use C/C++ so if you have a decent FFI you can use that, too. You want "support" and "documented" but if you're the primary author you'll understand it better than anybody. The hardest part about a language is design, and it sounds like you have a picture in your head of exactly what the language should be already.
There are a few if you can accept either WxWindows or GTK or QT as a toolkit.
In the order of my personal preference would be:
Eiffel Studio
D with the D-GTK binding
F#
javascript?
might be not the fastest one and doesn't fully address all your needs, but hey... its everywhere and easy to learn
didn't read after the list, but with prism You can probably achieve most your goals.
or You can try Qt and c++ autopointers
Silverlight could actually give you enough cross-platform availability to use C#/.NET, but I am not sure it fits all your requirements.
Sounds like Action Script 3 will make you happy. But it's more web oriented but you could try to make a projector or an Air application. I think it's a good solution because you can do anything with AS3 (image, video, text, sound video text keyboard and mouse input, pear to pear and 3d since flash 10, ...) and it's cross platform and you can use it on the web or your desktop :)
If you are a pure root coder (using vim and only command line for ex) you can make your whole app without using the flash ide, by just writing your as files and compiling them with mxmlc (that comes with the free flex sdk).
I suggest Python. Although it doesn't fit your first requirement of coding style, but it fits all your other requirements!
GUI Development: Easy, elegant, and platform-Native styling --> Yes
I'd suggest that you try wxPython (wxWidgets for Python). This is so "native" on Python that about 90% of all the wxWidgets code examples on the Internet are for Python! I've personally used TkInter, Gtk and wxPython. All of them are well supported on Python. My personal choice is wx.
Community: Widely documented, active development, friendly & helpful, unity of focus --> YES
Object-oriented --> Yes
Garbage Collection, no worrying about pointers, etc --> Yes
Native compilation, NO 3rd-party runtimes like GTK or .NET --> Yes. - You can eiter:
pack a single dll with your code - or
use py2exe which is able to create a single executable out of your project
Multi-platform (can be compiled on *nix, Windows, Mac) --> Yes.
Reasonably fast --> Yes. Well, it's not the fastest out there, but close enough that some serious projects are done in Python only.
Mixed typing (soft-typed, OR both soft- and strict-typed -- i.e. Pike) --> Yes.
Regarding your first requirement I'd say that you should give Python at least a try. It requires very little effort to get started. There is a 2-hour tutorial which gives you a serious introduction. There's a Basic to Advanced tutorial where I'd almost guarantee that you'll be writing your first application on the second day.
I also feel your pain Brian. Most time when I ask questions about desktop GUIs the only answer I get is: "Make it Web". You really nailed it, since your question is still open inspite some really non-constructive answers...
I've been watching closely JavaFX 2, it solves some of Swing problems and seems very promising. This may be the only thing Oracle did right since getting Java from Sun.
UPDATE:
.NET is finally becoming an open-source, cross-platform solution. .NET Core allows native compilation for multiple devices.
The new .NET experience is exactly what I was looking for when I asked this question several years ago.
Original:
Lots of good suggestions, despite being salted with negativity throughout.
I think I'm going to go with C# and Mono. I like C# well enough syntactically (I've been accused often of being shallow, but the syntax of a language is just as important to me as its features, because I spend a lot of time writing in that particular syntax). Although similar to Java, it has a few unique features that I appreciate, and I think the community seems more open-minded.
My biggest complaint about Java besides performance, frankly, is the community. It seems infected with an excess of arrogance, and it also seems to be very fragmented in terms of support for and development on various overlapping libraries, tools, and so on. The community surrounding Mono seems much more organized.
Actually, so does .NET itself, for that matter. Sun is a big enterprise company that seems every bit as confused about what it IS and what it DOES as Microsoft or IBM, yet they seem to be doing an even worse job of leading and organizing their platform than Microsoft, which is pretty tragic.
I never did to much GUI programming (besides a bit of QT and Delphi).
I need to write simple GUI app which would interactively visualize graphs.
Very similar tool to "GraphViz GUI for Mac".
What would you suggest?
Thanks.
I think it really depends on the platform that you're targeting. If you are writing native apps for the Mac, Objective-C is probably the best choice, as the APIs are built around that. If you're writing for Windows, you probably want C/C++ or C#, for the same reason. Cross-platform apps would make you choose a platform-neutral language, such as Java, or Python (as jldupont suggested).
I use quite a few and I'd say C# in Visual Studio on Windows (which is great, and free!), and something like C#+MonoDevelop (or equally a scripting language like Perl) and Glade/GTK on Linux/BSD/other UNIX's while on Mac OS then XCode and Interface Builder are the obvious choice.
I would say C# with Visual Studio Express is the easiest and XCode and Interface Builder have the steepest learning curve. I've not used QT though, so can't compare but imagine it's similar to GTK.
Thinking outside the box a little REALBasic is also excellent at getting the job done (if you can get past the fact that it's OO Basic). It's not free but they recently greatly reduced the price and it's really great to use for simple GUI app development.
Consider Python with PyGTK: cross-platform, documented, proven.
JRuby is a good choice - it's cross platform, and you get the double benefit of a large number of components available for java (for instance, someone probably has done an interactive graph visualisation panel already) and the ability to connect and use them from ruby (which is a great language to program in).