Sources of good, free icons/images for applications & web apps with permissive license? [closed] - image

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I'm interested in finding good icons/images that can be used in both 'free' and proprietary programs.
Please include a description of any license restrictions associated with the source of the icons you suggest.

I use two search engines:
IconFinder and IconLook.
If you can't find what you want, this blog post has a list of great resources.

I've used Silk Icons (http://www.famfamfam.com/lab/icons/silk/) on a few projects. It's covered under the creative commons license so you will have to include a link back to the site somewhere in your app.

http://www.iconarchive.com has a nice selection

I used Fontawesome to find icons.

I've had the best luck with Icon Buffet and StockIcons

A good starting point, and a nice stock icon site. Some require payment, but there are lots of free sources out there. However, one of your highest priorities for a commercial application is that it looks good enough to buy - $30 for a good set is cheap compared to the time it takes you to research and find a set, nevermind the time it'd take for you to make them yourself.
-Adam

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How do websites achieve the 'Web 2.0' look and feel? [closed]

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I'm not sure that I'm using the correct language here so I will give some examples of web sites which I believe have 'Web 2.0'look and feel
https://www.yammer.com/
http://www.heroku.com/
https://foursquare.com/
http://24sevenoffice.com/
http://www.formassembly.com
They all have big text, big buttons, plus very slick and tasteful AJAX/CSS. My question is how is this look and feel assembled? Some possible ideas I have had:
. Underlying library such as jQuery/GWT
. Handled by web framework such as Rails/Django
. Coded completely from scratch
To me all the sites have sufficient similarity that there does seem to be some type of underlying common mechanism. The reason I'm asking is that as a developer I'm wondering if I can assemble a Web 2.0 looking site using some type of tool kit.
There are common frameworks and tools to help with the development, sure. You mention two of them. However, a tool alone isn't going to do it. Not unless you just entirely conform to some kind of brown-and-serve framework. (I don't know of any off-hand.)
Good look and feel comes from good UI/UX design. I'll bet that each of those example sites you gave has a talented graphic designer behind it (either on staff or contracted for making the site) who is proud of their creative work, and simply used some tools to help facilitate that work.
I have just discovered Bootstrap and this is exactly what I was looking for

How to develop Firefox Addon? [closed]

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Please provide me some good references or web pages which you recommend for development of Firefox Addons.
https://developer.mozilla.org/en-US/Add-ons/Overlay_Extensions/XUL_School : Very detailed. Is tried to be always up do date.
http://lifehacker.com/264490/how-to-build-a-firefox-extension
http://www.softwaredeveloper.com/features/firefox-extension-resource-072307/ : Basically a link list.
I use the Netbeans Plugin Foxbeans which streamlines the whole development process.
Komodo Edit has some functionality that is useful. It has auto completion for XUL tags and also can generate a skeleton structure for you.
You can use Add-on SDK or Add-on BUilder (see: http://mzl.la/addonsdk) that simplify a lot the process of creating addon, especially for beginner, and for simple addon doesn't require specific platform knowledge (e.g. XUL)
Also, to set up the best possible development environment, check the instructions
and/or use a quick help
The best way to start with the development is to go through the examples so that you can understand. Follow this link for some good examples
https://developer.mozilla.org/en-US/Add-ons/WebExtensions/Examples

Any books on design website UI without referring to images? [closed]

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I'm weak enough in art,so this kind of books will really help me lot,if there is.
Typically you don't want developers to design graphics and you don't want designers to write code. Assume you have someone else creating graphics for you (or use one of the many services on the web that do this sort of thing cheaply). Just use placeholder images while you are learning; i.e. load up mspaint (or gimp or whatever floats your boat) and just make something that you can recognize.
But it is unrealistic to try to do modern webdesign using zero images. Even with some of the advanced awesomeness of CSS.
You can start by reading this book: Don't Make Me Think: A Common Sense Approach to Web Usability
No offence, but you can't do website design without images, or even without having a strong creative/artistic streak. Now web development you can do without any creative talent, and minimal knowledge of CSS. Often the two roles blur, but you're going to have to either work with someone who does the design side, or learn how to do web design - images and all.

What's the best resource for learning about Evidence-based Scheduling? [closed]

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Spolsky goes on and on about evidence-based scheduling (EBS) on the StackOverflow podcast, and it's to the point where I feel like he's trying to tell me something, so I want to try it out. I'm looking for a resource that will not only tell me how to do EBS, but also give me some anecdotal info on how it works with different kinds of teams, particularly those working in a corporate/enterprise environment.
Try this link for starters:
http://www.fogcreek.com/FogBUGZ/docs/70/topics/schedules/Evidence-BasedScheduling.html
It includes some examples of why it works so well.
Also, See Joel's original post about it:
http://www.joelonsoftware.com/items/2007/10/26.html
From the link above:
FogBugz uses a sophisticated statistical algorithm called Evidence-Based Scheduling (EBS) to produce ship date probability distributions. EBS was developed at Fog Creek Software, and is exclusive to FogBugz.
Well, there's his own post for starters. And there's a whitepaper on EBS linking from the FogBugz site.
Largely, it seems that most of the content available is in some roundabout way attributable back to Joel.
The approach itself is apparently a derivation of the Monte Carlo method for estimating, which you might also want to look at.
http://www.joelonsoftware.com/items/2007/10/26.html
There is nothing else I have seen on this method.

I am looking for a webbased text editor that supports collaboration [closed]

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I am looking for a web based text editor that supports collaboration with 2 or more people.
I am hoping to work on a fairly 'small' project with a couple other people from afar and would really like for us to be able to work on the same file at the same time and see the changes each other make in 'real time'.
Language built on is not much of an issue, would prefer to have syntax highlighting, but not really required.
EtherPad is ideal for realtime collaborative editing, much better than google docs if you're ok with strictly plain text.
Try it out here: http://etherpad.org/
I just tried out CollabEdit for comparison and it seems it really can't handle two people typing at the same time.
See also these similar questions:
How do you collaborate with other coders in real time?
https://stackoverflow.com/questions/148538/what-is-a-great-tool-for-remote-pair
What Features Should Tomorrow's Wiki Include?
google docs would be a save bet. it allows for simultanous editing.
Try out Bespin the new one from Mozilla! It is supposed to have collaboration tools built in, Though I'm not sure if all the features are available yet.
CollabEdit
I saw this linked in another question and it seems to fit the bill 100%, web-based and syntax highlighting.
Have you looked at Google Apps? Myself and two others were using the spreadsheet for planning on a project. You can see the other people moving around their curors and entering text. It's very very cool.
Look at DocSynch
I saw demo of the plugin for eclipse, i dont' remember it's name... maybe this one
Also this wiki page has a list of the collaborative editors.
I hear Mozilla's new "cloud" text editor, Bespin, looks interesting.

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