How can I add TimeoutHandler to EvenmentMachine connection - ruby

Now I am coding for one non-blocking httpclient based on event-machine, and it seems the client will hang for 50 seconds if the destination is unreachable. My questions are
How can I short the timeout? I had tried conn.set_comm_inactivity_timeout(5), but it didn't work
How can I add TimeoutHandler to the connection?
Thanks!
/Jack

I don't know if it'S 100% what you are looking for, but ruby has a timeout class in its standard lib (--> http://www.ruby-doc.org/stdlib/libdoc/timeout/rdoc/index.html )
require 'timeout'
status = Timeout::timeout(5) {
# Something that should be interrupted if it takes too much time...
}

Related

SSL_write: bad write retry. Exception. Readin e-mails with IMAP IDLE. In Ruby

I woul like to get unseen mails "as soon as possible", using a Ruby (2.1) script to implement IMAP IDLE ("push notify") feature.
With the help of some guys (see also: Support for IMAP IDLE in ruby), I wrote the script here:
https://gist.github.com/solyaris/b993283667f15effa579
def idle_loop(imap, search_condition, folder)
# https://stackoverflow.com/questions/4611716/how-imap-idle-works
loop do
begin
imap.select folder
imap.idle do |resp|
#trap_shutdown
# You'll get all the things from the server.
#For new emails you're only interested in EXISTS ones
if resp.kind_of?(Net::IMAP::UntaggedResponse) and resp.name == "EXISTS"
# Got something. Send DONE. This breaks you out of the blocking call
imap.idle_done
end
end
# We're out, which means there are some emails ready for us.
# Go do a search for UNSEEN and fetch them.
retrieve_emails(imap, search_condition, folder) { |mail| process_email mail}
#rescue Net::IMAP::Error => imap_err
# Socket probably timed out
# puts "IMAP IDLE socket probably timed out.".red
rescue SignalException => e
# https://stackoverflow.com/questions/2089421/capturing-ctrl-c-in-ruby
puts "Signal received at #{time_now}: #{e.class} #{e.message}".red
shutdown imap
rescue Exception => e
puts "Something went wrong at #{time_now}: #{e.class} #{e.message}".red
imap.noop
end
end
end
Now, all run smootly at first glance, BUT I have the exception
Something went wrong: SSL_write: bad write retry
at this line in code:
https://gist.github.com/solyaris/b993283667f15effa579#file-idle-rb-L189
The error happen when I leave the script running for more than... say more than 30 minutes.
BTW, the server is imap.gmail.com (arghh...), and I presume is something related to IMAP IDLE reconnection socket (I din't read yet the ruby UMAP library code) but I do not understand the reason of the exception;
Any idea for the reason if the exception ? Just trap the exception to fix the issue ?
thanks
giorgio
UPDATE
I modified a bit the exception handling (see gist code: https://gist.github.com/solyaris/b993283667f15effa579)
Now I got a Net::IMAP::Error connection closed I just restart the IMAP connection and it seems working...
Sorry for confusing, anyway in general any comments on code I wrote, IDLE protocol correct management, are welcome.
The IMAP IDLE RFC says to stop IDLE after at most 29 minutes and reissue a new IDLE command. IMAP servers are permitted to assume that the client is dead and has gone away after 31 minutes of inactivity.
You may also find that some NAT middleboxes silently sabotage your connection long before the half-hour is up, I've seen timeouts as short as about two minutes. (Every time I see something like that I scream "vivat ipv6!") I don't think there's any good solution for those middleboxes, except maybe to infect them with a vile trojan, but the bad solutions include adjusting your idle timeout if you get the SSL exception before a half-hour is up.

What's the correct way to check if a host-alive and handle timeouts efficiently?

I'm trying to check if a given host is up, running, and listening to a specific port, and to handle any errors correctly.
I found a a number of references of Ruby socket programming but none of them seems to able to handle "socket time-out" efficiently. I tried IO.select, which takes four parameters, of which, the last one is the timeout value:
IO.select([TCPSocket.new('example.com', 22)], [nil], [nil], 4)
The problem is, it gets stuck, especially if the port number is wrong or the server is not listening on to it. So, finally I ended up with this, which I didn't like that much but doing the job:
require 'socket'
require 'timeout'
dns = "example.com"
begin
Timeout::timeout(3) { TCPSocket.new(dns, 22) }
puts "Responded!!"
# do some stuff here...
rescue SocketError
puts "No connection!!"
# do some more stuff here...
rescue Timeout::Error
puts "No connection, timed out!!"
# do some other stuff here...
end
Is there a better way doing this?
The best test for availability of any resource is to try to use it. Adding extra code to try to predict ahead of time whether the use will work is bound to fail:
You test the wrong thing and get a different answer.
You test the right thing but at the wrong time, and the answer changes between the test and the use, and your application performs double the work for nothing, and you write redundant code.
The code you have to write to handle the test failure is identical to the code you should write to handle the use-failure. Why write that twice?
We make extensive use of Net::SSH in one of our systems, and ran into timeout issues.
Probably the biggest fix was to implement use of the select method, to set a low-level timeout, and not try to use the Timeout class, which is thread based.
"How do I set the socket timeout in Ruby?" and "Set socket timeout in Ruby via SO_RCVTIMEO socket option" have code to investigate for that. Also, one of those links to "Socket Timeouts in Ruby" which has useful code, however be aware that it was written for Ruby 1.8.6.
The version of Ruby can make a difference too. Pre-1.9 the threading wasn't capable of stopping a blocking IP session so the code would hang until the socket timed out, then the Timeout would fire. Both the above questions go over that.

How can I properly handle persistent TCP socket connections (to simulate an HTTP server)?

So, I'm trying to simulate some basic HTTP persistent connections using sockets and Ruby - for a college class.
The point is to build a server - able to handle multiple clients - that receives a file path and gives back the file content - just like an HTTP GET.
The current server implementation loops listening for clients, fires a new thread when there's an incoming connection and reads the file paths from this socket. It's very dumb, but it works fine when working with non-presistent connections - one request per connection.
But they should be persistent.
Which means the client shouldn't worry about closing the connection. In the non-persistent version the servers echoes the response and close the connection - goodbye client, farewell.
But being persistent means the server thread should loop and wait for more incoming requests until... well until there's no more requests. How does the server knows that? It doesn't! Some sort of timeout is needed. I tried to do that with Ruby's Timeout, but it didn't work.
Googling for some solutions - besides being thoroughly advised to avoid using Timeout module - I've seen a lot of posts about the IO.select method, that should handle this socket waiting issue way better than using threads and stuff (which really sounds cool, considering how Ruby threads (don't) work). I'm trying to understand here how IO.select works, but still wasn't able to make it work in the current scenario.
So I aske basically two things:
how can I efficiently work this timeout issue on the server-side, either using some thread based solution, low-level socket options or some IO.select magic?
how can the client side know that the server has closed its side of the connection?
Here's the current code for the server:
require 'date'
module Sockettp
class Server
def initialize(dir, port = Sockettp::DEFAULT_PORT)
#dir = dir
#port = port
end
def start
puts "Starting Sockettp server..."
puts "Serving #{#dir.yellow} on port #{#port.to_s.green}"
Socket.tcp_server_loop(#port) do |socket, client_addrinfo|
handle socket, client_addrinfo
end
end
private
def handle(socket, addrinfo)
Thread.new(socket) do |client|
log "New client connected"
begin
loop do
if client.eof?
puts "#{'-' * 100} end connection"
break
end
input = client.gets.chomp
body = content_for(input)
response = {}
if body
response.merge!({
status: 200,
body: body
})
else
response.merge!({
status: 404,
body: Sockettp::STATUSES[404]
})
end
log "#{addrinfo.ip_address} #{input} -- #{response[:status]} #{Sockettp::STATUSES[response[:status]]}".send(response[:status] == 200 ? :green : :red)
client.puts(response.to_json)
end
ensure
socket.close
end
end
end
def content_for(path)
path = File.join(#dir, path)
return File.read(path) if File.file?(path)
return Dir["#{path}/*"] if File.directory?(path)
end
def log(msg)
puts "#{Thread.current} -- #{DateTime.now.to_s} -- #{msg}"
end
end
end
Update
I was able to simulate the timeout behaviour using the IO.select method, but the implementation doesn't feel good when combining with a couple of threads for accepting new connections and another couple for handling requests. The concurrency makes the situation mad and unstable, and I'm probably not sticking with it unless I can figure out a better way of using this solution.
Update 2
Seems like Timeout is still the best way to handle this. I'm sticking with it till find a better option.
I still don't know how to deal with zombie client connections.
Solution
I endend up using IO.select (got inspired when looking at the webrick code). You cha check the final version here (lib/http/server/client_handler.rb)
You should implement something like heartbeat packets.Client side should send special packets to after few secs/mins to ensure that server doesn't time out the connection on the client end.You just avoid doing anything in this call.

Set socket timeout in Ruby via SO_RCVTIMEO socket option

I'm trying to make sockets timeout in Ruby via the SO_RCVTIMEO socket option however it seems to have no effect on any recent *nix operating system.
Using Ruby's Timeout module is not an option as it requires spawning and joining threads for each timeout which can become expensive. In applications that require low socket timeouts and which have a high number of threads it essentially kills performance. This has been noted in many places including Stack Overflow.
I've read Mike Perham's excellent post on the subject here and in an effort to reduce the problem to one file of runnable code created a simple example of a TCP server that will receive a request, wait the amount of time sent in the request and then close the connection.
The client creates a socket, sets the receive timeout to be 1 second, and then connects to the server. The client tells the server to close the session after 5 seconds then waits for data.
The client should timeout after one second but instead successfully closes the connection after 5.
#!/usr/bin/env ruby
require 'socket'
def timeout
sock = Socket.new(Socket::AF_INET, Socket::SOCK_STREAM, 0)
# Timeout set to 1 second
timeval = [1, 0].pack("l_2")
sock.setsockopt Socket::SOL_SOCKET, Socket::SO_RCVTIMEO, timeval
# Connect and tell the server to wait 5 seconds
sock.connect(Socket.pack_sockaddr_in(1234, '127.0.0.1'))
sock.write("5\n")
# Wait for data to be sent back
begin
result = sock.recvfrom(1024)
puts "session closed"
rescue Errno::EAGAIN
puts "timed out!"
end
end
Thread.new do
server = TCPServer.new(nil, 1234)
while (session = server.accept)
request = session.gets
sleep request.to_i
session.close
end
end
timeout
I've tried doing the same thing with a TCPSocket as well (which connects automatically) and have seen similar code in redis and other projects.
Additionally, I can verify that the option has been set by calling getsockopt like this:
sock.getsockopt(Socket::SOL_SOCKET, Socket::SO_RCVTIMEO).inspect
Does setting this socket option actually work for anyone?
You can do this efficiently using select from Ruby's IO class.
IO::select takes 4 parameters. The first three are arrays of sockets to monitor and the last one is a timeout (specified in seconds).
The way select works is that it makes lists of IO objects ready for a given operation by blocking until at least one of them is ready to either be read from, written to, or wants to raise an error.
The first three arguments therefore, correspond to the different types of states to monitor.
Ready for reading
Ready for writing
Has pending exception
The fourth is the timeout you want to set (if any). We are going to take advantage of this parameter.
Select returns an array that contains arrays of IO objects (sockets in this case) which are deemed ready by the operating system for the particular action being monitored.
So the return value of select will look like this:
[
[sockets ready for reading],
[sockets ready for writing],
[sockets raising errors]
]
However, select returns nil if the optional timeout value is given and no IO object is ready within timeout seconds.
Therefore, if you want to do performant IO timeouts in Ruby and avoid having to use the Timeout module, you can do the following:
Let's build an example where we wait timeout seconds for a read on socket:
ready = IO.select([socket], nil, nil, timeout)
if ready
# do the read
else
# raise something that indicates a timeout
end
This has the benefit of not spinning up a new thread for each timeout (as in the Timeout module) and will make multi-threaded applications with many timeouts much faster in Ruby.
I think you're basically out of luck. When I run your example with strace (only using an external server to keep the output clean), it's easy to check that setsockopt is indeed getting called:
$ strace -f ruby foo.rb 2>&1 | grep setsockopt
[pid 5833] setsockopt(5, SOL_SOCKET, SO_RCVTIMEO, "\1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", 16) = 0
strace also shows what's blocking the program. This is the line I see on the screen before the server times out:
[pid 5958] ppoll([{fd=5, events=POLLIN}], 1, NULL, NULL, 8
That means that the program is blocking on this call to ppoll, not on a call to recvfrom. The man page that lists socket options (socket(7)) states that:
Timeouts have no effect for select(2), poll(2), epoll_wait(2), etc.
So the timeout is being set but has no effect. I hope I'm wrong here, but it seems there's no way to change this behavior in Ruby. I took a quick look at the implementation and didn't find an obvious way out. Again, I hope I'm wrong -- this seems to be something basic, how come it's not there?
One (very ugly) workaround is by using dl to call read or recvfrom directly. Those calls are affected by the timeout you set. For example:
require 'socket'
require 'dl'
require 'dl/import'
module LibC
extend DL::Importer
dlload 'libc.so.6'
extern 'long read(int, void *, long)'
end
sock = Socket.new(Socket::AF_INET, Socket::SOCK_STREAM, 0)
timeval = [3, 0].pack("l_l_")
sock.setsockopt Socket::SOL_SOCKET, Socket::SO_RCVTIMEO, timeval
sock.connect( Socket.pack_sockaddr_in(1234, '127.0.0.1'))
buf = "\0" * 1024
count = LibC.read(sock.fileno, buf, 1024)
if count == -1
puts 'Timeout'
end
This code works here. Of course: it's an ugly solution, which won't work on many platforms, etc. It may be a way out though.
Also please notice that this is the first time I do something similar in Ruby, so I'm not aware of all the pitfalls I may be overlooking -- in particular, I'm suspect of the types I specified in 'long read(int, void *, long)' and of the way I'm passing a buffer to read.
Based on my testing, and Jesse Storimer's excellent ebook on "Working with TCP Sockets" (in Ruby), the timeout socket options do not work in Ruby 1.9 (and, I presume 2.0 and 2.1). Jesse says:
Your operating system also offers native socket timeouts that can be set via the
SNDTIMEO and RCVTIMEO socket options. But, as of Ruby 1.9, this feature is no longer
functional."
Wow. I think the moral of the story is to forget about these options and use IO.select or Tony Arcieri's NIO library.

Handling event-stream connections in a Sinatra app

There is a great example of a chat app using Server-Sent Events by Konstantin Haase. I am trying to run it and have a problem with callbacks (I use Sinatra 1.3.2 and browse with Chrome 16). They simply do not run (e.g. after page reload), and therefore the number of connections is growing.
Also, connection is closed in 30-60 sec unless one sets a periodic timer to send empty data, as suggested by Konstantin elsewhere.
Can you replicate it? If yes, is it possible to fix these issues somehow? WebSockets work seamlessly in this respect...
# ruby
get '/stream', provides: 'text/event-stream' do
stream :keep_open do |out|
EventMachine::PeriodicTimer.new(20) { out << "data: \n\n" } # added
settings.connections << out
puts settings.connections.count # added
out.callback { puts 'closed'; settings.connections.delete(out) } # modified
end
end
# javascript
var es = new EventSource('/stream');
es.onmessage = function(e) { if (e.data != '') $('#chat').append(e.data + "\n") }; // modified
This was a bug in Sinatra https://github.com/sinatra/sinatra/issues/446
Neat bit of code. But you're right, WebSockets would address these problems. I think there are two problems here:
1) Your browser, the Web server, or a proxy in-between may shut down your connection after a period of time, idle or not. Your suggestion of a periodic timer sending empty data will help, but is no guarantee.
2) As far as I know, there's no built-in way to tell if/when one of these connections is still working. To keep your list of connections from growing, you're going to have to keep track of when each connection was last "used" (maybe the client should ping occasionally, and you would store this datetime.) Then add a periodic timer to check for and kill "stale" connections.
An easier, though perhaps uglier option, is to store the creation time of each connection, and kill it off after n minutes. The client should be smart enough to reconnect.
I know that takes some of the simplicity out of the code. As neat as the example is, I think it's a better candidate for WebSockets.

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