Is it better to use NOT or <> when comparing values? - vbscript

Is it better to use NOT or to use <> when comparing values in VBScript?
is this:
If NOT value1 = value2 Then
or this:
If value1 <> value2 Then
better?
EDIT:
Here is my counterargument.
When looking to logically negate a Boolean value you would use the NOT operator, so this is correct:
If NOT boolValue1 Then
and when a comparison is made in the case of the first example a Boolean value is returned. either the values are equal True, or they are not False. So using the NOT operator would be appropriate, because you are logically negating a Boolean value.
For readability placing the comparison in parenthesis would probably help.

The latter (<>), because the meaning of the former isn't clear unless you have a perfect understanding of the order of operations as it applies to the Not and = operators: a subtlety which is easy to miss.

Because "not ... =" is two operations and "<>" is only one, it is faster to use "<>".Here is a quick experiment to prove it:
StartTime = Timer
For x = 1 to 100000000
If 4 <> 3 Then
End if
Next
WScript.echo Timer-StartTime
StartTime = Timer
For x = 1 to 100000000
If Not (4 = 3) Then
End if
Next
WScript.echo Timer-StartTime
The results I get on my machine:
4.783203
5.552734

Agreed, code readability is very important for others, but more importantly yourself. Imagine how difficult it would be to understand the first example in comparison to the second.
If code takes more than a few seconds to read (understand), perhaps there is a better way to write it. In this case, the second way.

The second example would be the one to go with, not just for readability, but because of the fact that in the first example, If NOT value1 would return a boolean value to be compared against value2. IOW, you need to rewrite that example as
If NOT (value1 = value2)
which just makes the use of the NOT keyword pointless.

Related

Vb6 Case a to b in Select Case(Switch) Enum

I saw this kind of code in vb6.
Private Enum enmMain
STEP_INIT = 1
STEP_RUN = 2
STEP_SLEEP = 3
STEP_SUSPEND = 4
STEP_ERROR = 5
End Enum
Private mStep As enmMain
Select Case mStep
Case Is <= enmMain.STEP_RUN
'Do something
Case enmMain.STEP_RUN To enmMain.STEP_ERROR
'Do something
I don't understand this:
Case enmMain.STEP_RUN To enmMain.STEP_ERROR
If it goes into that case when it meets this condition:
the latest value is STEP_RUN
current value is STEP_ERROR
How does it work?
I am posting on mobile can't write clean.
It means that the case statement will be satisfied by all values of mStep that are between 2 and 5, inclusive.
So there is an imprecision in code. Because the value STEP_RUN appears in an inclusive test twice (see the <= operator). Which behaviour is intended for STEP_RUN, the first or the second? You need to figure it out by understanding the program's logic.
Well, let's read the manual:
If testexpression matches any Case expressionlist expression, the statements following that Case clause are executed up to the next Case clause, or, for the last clause, up to End Select. Control then passes to the statement following End Select. If testexpression matches an expressionlist expression in more than one Case clause, only the statements following the first match are executed.
Select Case will run the first block that matches, and the criteria you can use to match are much more flexible than those allowed in many other languages. Case Is <= enmMain.STEP_RUN Will run for any value of mStep that is less than or equal to 2, and Case enmMain.STEP_RUN To enmMain.STEP_ERROR would run for any value between 2 and 5 inclusive.
Now it seems like somebody didn't quite understand what that meant, though, or at least wrote it in a confusing way, because for a value of 2 only the first Case would run, since as the section I quoted says only the first match is executed.
So the end result is that first 'Do something will run on values of 2 or less, and the second 'Do something will run on values of 3, 4, or 5.

Refactoring conditional variable assignment

I'm working on a project. Currently I have a fairly large conditional statement, that assigns a value to a variable based on some input parameters. So, I have something like this.
if some condition
x = some value
elsif another condition
x = a different value
...
What's the best way to refactor this? I'm hoping that I might end up with something like
x = some value if some condition || another value if another condition
Is there a pattern for this sort of thing?
Just put the assignment outside the if.
x = if some condition
some value
elsif another condition
a different value
Or you could use a Hash.
x = dict[some condition]
It's not a pattern, but an operator. The one you're referring to is the ternary operator:
If Condition is true ? Then value X : Otherwise value Y
Here is an example:
speed = 90
speed > 55 ? puts("I can't drive 55!") : puts("I'm a careful driver")
Using the ternary statement is short, sweet, and does the job.
x = some condition ? some value :
another condition ? a different value : ...
A conditional statement is also an expression, so one of the first things you can do, if the variable is the same in each condition, is:
x = if cond1
expr1
elsif cond2
expr2
....
end
If the conditions are all states of a single expression, you can make this even neater, using a case statement.
However, the next most obvious re-factoring exercise is to get the big conditional isolated into a method, which should be fed the bare minimum data required to evaluate all the conditions and expressions.
E.g.
# Where conditional is currently, and x assigned, assuming the conditionals
# need a couple of variables . . .
x = foo param1, param2
# Elsewhere
private
def foo p1, p2
if cond1
expr1
elsif cond2
expr2
....
end
end
If you want to refactor for code clarity and flexibility, consider the replacing conditional with polymorphism refactor.
There's not enough detail in your question to go much further with recommendations, but this refactor will make your code base much more resistant to change. If you receive a new requirement, it's bad form to break open the conditional and modify it (more prone to introducing bugs, more difficult to do); it's preferable to create a new object that you can plug into the existing codebase. This flexibility what the Open/Closed Principle (the "O" in the SOLID acronym) describes.

OR between two function call

What is the meaning of a || between two function call
like
{
//some code
return Find(n.left,req)||Find(n.right,req);
}
http://www.careercup.com/question?id=7560692
can some one help me to understand . Many thanks in advance.
It means that it returns true if one of the two functions is true (or both of them).
Depends on the programming language, the method calls Find(n.left,req) -> if it's true - returns true. if it's false, it calls Find(n.right,req) and returns its Boolean value.
In Java (and C and C#) || means "lazy or". The single stroke | also means "or", but operates slightly differently.
To calculate a||b, the computer calculates the truth value (true or false) of a, and if a is true it returns the value true without bothering to calculate b, hence the word "lazy". Only if a is false, will it checks b to see if it is true (and so if a or b is true).
To calculate a|b, the computer works out the value of a and b first, then "ors" the answers together.
The "lazy or" || is more efficient, because it sometimes does not need to calculate b at all. The only reason you might want to use a|b is if b is actually a function (method) call, and because of some side-effect of the method you want to be sure it executes exactly once. I personally consider this poor programming technique, and on the very few occasions that I want b to always be explicitly calculated I do this explicitly and then use a lazy or.
Eg consider a function or method foo() which returns a boolean. Instead of
boolean x = a|foo(something);
I would write
boolean c=foo(something);
boolean x = a||c;
Which explicitly calls foo() exactly once, so you know what is going on.
Much better programming practice, IMHO. Indeed the best practice would be to eliminate the side effect in foo() entirely, but sometimes that's hard to do.
If you are using lazy or || think about the order you evaluate it in. If a is easy to calculate and usually true, a||b will be more efficient than b||a, as most of the time a simple calculation for a is all that is needed. Conversely if b is usually false and is difficult to calculate, b||a will not be much more efficient than a|b. If one of a or b is a constant and the other a method call, you should have the constant as the first term a||foo() rather than foo()||a as a method call will always be slower than using a simple local variable.
Hope this helps.
Peter Webb
return Find(n.left,req)||Find(n.right,req);
means execute first find {Find(n.left,req)} and return true if it returns true or
execute second find return the value true if it return true, otherwise false.

Should I test if equal to 1 or not equal to 0?

I was coding here the other day, writing a couple of if statements with integers that are always either 0 or 1 (practically acting as bools). I asked myself:
When testing for positive result, which is better; testing for int == 1 or int != 0?
For example, given an int n, if I want to test if it's true, should I use n == 1 or n != 0?
Is there any difference at all in regards to speed, processing power, etc?
Please ignore the fact that the int may being more/less than 1/0, it is irrelevant and does not occur.
Human's brain better process statements that don't contain negations, which makes "int == 1" better way.
It really depends. If you're using a language that supports booleans, you should use the boolean, not an integer, ie:
if (value == false)
or
if (value == true)
That being said, with real boolean types, it's perfectly valid (and typically nicer) to just write:
if (!value)
or
if (value)
There is really very little reason in most modern languages to ever use an integer for a boolean operation.
That being said, if you're using a language which does not support booleans directly, the best option here really depends on how you're defining true and false. Often, false is 0, and true is anything other than 0. In that situation, using if (i == 0) (for false check) and if (i != 0) for true checking.
If you're guaranteed that 0 and 1 are the only two values, I'd probably use if (i == 1) since a negation is more complex, and more likely to lead to maintenance bugs.
If you're working with values that can only be 1 or 0, then I suggest you use boolean values to begin with and then just do if (bool) or if (!bool).
In language where int that are not 0 represents the boolean value 'true', and 0 'false', like C, I will tend to use if (int != 0) because it represents the same meaning as if (int) whereas int == 1 represents more the integer value being equal to 1 rather than the boolean true. It may be just me though. In languages that support the boolean type, always use it rather than ints.
A Daft question really. If you're testing for 1, test for 1, if you're testing for zero, test for zero.
The addition of an else statement can make the choice can seem arbitrary. I'd choose which makes the most sense, or has more contextual significance, default or 'natural' behaviour suggested by expected frequency of occurrence for example.
This choice between int == 0 and int != 1 may very well boil down to subjective evaluations which probably aren't worth worrying about.
Two points:
1) As noted above, being more explicit is a win. If you add something to an empty list you not only want its size to be not zero, but you also want it to be explicitly 1.
2) You may want to do
(1 == int)
That way if you forget an = you'll end up with a compile error rather than a debugging session.
To be honest if the value of int is just 1 or 0 you could even say:
if (int)
and that would be the same as saying
if (int != 0)
but you probably would want to use
if (int == 1)
because not zero would potentially let the answer be something other than 1 even though you said not to worry about it.
If only two values are possible, then I would use the first:
if(int == 1)
because it is more explicit. If there were no constraint on the values, I would think otherwise.
IF INT IS 1
NEXT SENTENCE
ELSE MOVE "INT IS NOT ONE" TO MESSAGE.
As others have said, using == is frequently easier to read than using !=.
That said, most processors have a specific compare-to-zero operation. It depends on the specific compiler, processor, et cetera, but there may be an almost immeasurably small speed benefit to using != 0 over == 1 as a result.
Most languages will let you use if (int) and if (!int), though, which is both more readable and get you that minuscule speed bonus.
I'm paranoid. If a value is either 0 or 1 then it might be 2. May be not today, may be not tomorrow, but some maintenance programmer is going to do something weird in a subclass. Sometimes I make mistakes myself [shh, don't tell my employer]. So, make the code say tell me that the value is either 0 or 1, otherwise it cries to mummy.
if (i == 0) {
... 0 stuff ...
} else if (i == 1) {
... 1 stuff ...
} else {
throw new Error();
}
(You might prefer switch - I find its syntax in curly brace language too heavy.)
When using integers as booleans, I prefer to interpret them as follows: false = 0, true = non-zero.
I would write the condition statements as int == 0 and int != 0.
I would say it depends on the semantics, if you condition means
while ( ! abort ) negation is ok.
if ( quit ) break; would be also ok.
if( is_numeric( $int ) ) { its a number }
elseif( !$int ) { $int is not set or false }
else { its set but its not a number }
end of discussion :P
I agree with what most people have said in this post. It's much more efficient to use boolean values if you have one of two distinct possibilities. It also makes the code a lot easier to read and interpret.
if(bool) { ... }
I was from the c world. At first I don't understand much about objective-c. After some while, I prefer something like:
if (int == YES)
or
if (int == NO)
in c, i.e.:
if (int == true)
if (int == false)
these days, I use varchar instead of integer as table keys too, e.g.
name marital_status
------ --------------
john single
joe married
is a lot better than:
name marital_status
------ --------------
john S
joe M
or
name marital_status
------ --------------
john 1
joe 2
(Assuming your ints can only be 1 or 0) The two statements are logically equivalent. I'd recommend using the == syntax though because I think it's clearer to most people when you don't introduce unnecessary negations.

VBScript: Finding the number of non-null elements in an array

What is the "best" way to determine the number of elements in an array in VBScript?
UBound() tells you how many slots have been allocated for the array, but not how many are filled--depending on the situation, those may or may not be the same numbers.
First off there is no predefined identifier called vbUndefined as the currently accepted answer appears to imply. That code only works when there is not an Option Explicit at the top of the script. If you are not yet using Option Explicit then start doing so, it will save you all manner of grief.
The value you could use in place of vbUndefined is Empty, e.g.,:-
If arr(x) = Empty Then ...
Empty is a predefined identify and is the default value of a variable or array element that has not yet had a value assigned to it.
However there is Gotcha to watch out for. The following statements all display true:-
MsgBox 0 = Empty
MsgBox "" = Empty
MsgBox CDate("30 Dec 1899") = True
Hence if you expect any of these values to be a valid defined value of an array element then comparing to Empty doesn't cut it.
If you really want to be sure that the element is truely "undefined" that is "empty" use the IsEmpty function:-
If IsEmpty(arr(x)) Then
IsEmpty will only return true if the parameter it actually properly Empty.
There is also another issue, Null is a possible value that can be held in an array or variable. However:-
MsgBox Null = Empty
Is a runtime error, "invalid use of null" and :-
MsgBox IsEmpty(Null)
is false. So you need to decide if Null means undefined or is a valid value. If Null also means undefined you need your If statement to look like:-
If IsEmpty(arr(x)) Or IsNull(arr(x)) Then ....
You might be able to waive this if you know a Null will never be assigned into the array.
I'm not aware of a non-iterative method to do this, so here's the iterative method:
Function countEmptySlots(arr)
Dim x, c
c = 0
For x = 0 To ubound(arr)
If arr(x) = vbUndefined Then c = c + 1
Next
countEmptySlots = c
End Function
As Spencer Ruport says, it's probably better to keep track yourself to begin with.
There's nothing built in to tell you what elements are filled. The best way is to keep track of this yourself using a count variable as you add/remove elements from the array.

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