How to derive class from CFindReplaceDialog? (MFC) - windows

Is it possible to derive custom-built dialog from CFindEditDialog? I want to build a dialog template in Viasual Studio Resource Builder (to draw it), then to hide the default Find dialog window and to use my instead.
MSDN says:
To customize the dialog box, derive a
class from CFindReplaceDialog, provide
a custom dialog template, and add a
message map to process the
notification messages from the
extended controls. Any unprocessed
messages should be passed to the base
class.
Customizing the hook function is not
required
Has anyone had any experience with this?

While I don't have direct experience with this (but close others), it is quite possible and should be easish. Most of the messages will be implemented virtually, so you mearly need to override the ones you're interested in with code you add.
Code project has an artical that talks about CFindEdit. It might be helpfull
http://www.codeproject.com/KB/cpp/Media_PlayerByyazan_nemer.aspx
If you take a look at the oninitialize event for an of your dialogs, you should see how events are worked into inherited classes.

Related

EventHandlerBehavior vs EventToCommandBehavior

In Xamarin Forms what is the difference between the EventHandlerBehavior and EventToCommandBehavior? I have been using the former successfully, but the latter was suggested to me to use instead. EventToCommandBehavior is less verbose which is a good thing.
About difference between EventHandlerBehavior and EventToCommandBehavior, I have some point, you can take a look:
For EventHandlerBehavior, you need to install Behaviors.Forms in your project firstly, behaviors let you add functionality to controls without having to subclass them. Instead, the functionality is implemented in a behavior class and attached to the control as if it was part of the control itself. Behaviors enable you to implement code that you would normally have to write as code-behind, because it directly interacts with the API of the control in such a way that it can be concisely attached to the control and packaged for reuse across more than one app.
For EventToCommandBehavior,the EventToCommandBehavior is a custom class, there are need you create EventToCommandBehavior class derives from the BehaviorBase class firstly, then implementing Bindable Properties, for detailed info, you can take a look:
https://learn.microsoft.com/en-us/xamarin/xamarin-forms/app-fundamentals/behaviors/reusable/event-to-command-behavior
So I suggest you can use EventHandlerBehavior, because you don't need to create many code behind.
2021 Edit
EventHandlerBehavior from community-toolkit is now equivalent to EventHandlerBehavior.
Documentation:
https://learn.microsoft.com/en-us/xamarin/community-toolkit/behaviors/eventtocommandbehavior
In Xamarin Forms what is the difference between the EventHandlerBehavior and EventToCommandBehavior?
Eventhandler like:
OnTextChanged, OnSelectedIndexChanged etc are defined behind the C# code file of XAML. These methods are completely tied to your controls you define behind your pages/controls.
However the Behaviors in Xamarin allows us to ATTACH them to any View. Your behavior will know which controls it is being attached to. Hence, for those Events like OnTextChanged/OnSelectedIndexChanged can be controlled from the Behaviors.
EventToCommandBehaivor: As we already know that Behavior get attached to any view; you have to define the behavior as such that It will expose the BINDABLE property for Commands. EventToCommandBehavior is just a normal behavior control which supports binding the Command and the Eventname. Which in runtime, whenever the Event for the control get fired, your behavior will execute the Command attached making it more ViewModel friendly.
Remember if you use Events; you are writing them behind the code base than ViewModel your logics are in two separate places. If you want to properly separate the logics from View and Model then then you have to use EventToCommandBehavior.
Let me know if you need more info.

What is imgMain control in visual Basic 6?

I'm using a VB6 application as a reference and have come across imgMain. I'm assuming its an image control, however, I cannot find the object on any of the forms. It's used to load the image. I'm just not sure what's going on with this. I'm assuming its an IMAGE CONTROL, but I cannot find this on any of the forms? it's mentioned a lot of times in teh application as it lets you view incoming faxes and stuff.
Without having a look on source code i assume It might be custom user control that was created for some reasons probably to extend basic picturebox control.
One thing i can advise you is to further inspect code and dig to code of this custom control. If code for this control is not available then see what methods and properties instances of that particular control uses and compare them with regular picturebox.

Is there a JPanel equivalent for MFC

Im my application I want to implement the feature of when a user click on a button show a Panel which will consist of some user controls. I know In Java I can easily use Jpanel and use setVisible() method to get this done easily. But this is an MFC application. I couldn't find any built or customized component that I can use for my purpose.
I also tried GroupBox. But it is not grouping the components logically.
What would be the best approach for this?
As user1793036 says, start by creating a dialog resource and CDialog derived class for the panel. In the dialog resource properties turn off the Title Bar style. In the code call Create for the dialog and then SetWindowPos to place it where you want it to appear.
MFC is nothing but a thin wrapper over Win32 API for windows and controls. The core Win32 API doesn't provide any feature to group controls in a group-box or panel. One way is to have a window and make that window parent of all required controls. Unfortunately, this isn't easy to do.
I suggest you, since you are learning, to drop the idea. Instead, learn what you can achieve with existing set of features provided by MFC/Win32. With MFC/Win32, you would, mostly need to derive/subclass a class/window to get something fancy (such as colored list-control).

How to make a custom file dialog control read-only?

I'm looking at custom dialog controls, which are added by using the IFileDialogCustomize interface, and I can see ways to do most of what I need, but there's one thing I don't see: How can I set a particular control to read-only status under certain circumstances? Is there any way to do this?

With regard to an IDE, what is a property editor?

Just a quick question: When talking in terms of an IDE, what is a property editor?
You're probably hearing about the Properties Window in Visual Studio that allows you to change the properties exposed by a control at Design Time.
It looks something like this (at least, if you're kickin it old school), but generally you'll find it implemented as a grid-based window in all IDEs:
Otherwise, you're probably talking about a custom class that inherits from UITypeEditor and allows you to add design-time support to a custom control that you've created. It works in conjunction with the Properties Window shown above to add additional functionality that is relevant to the specific needs of your custom control. This is discussed in detail in this CodeProject article.

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