Automatic tracking of build number in VS 2005? - visual-studio

In Visual Studio 2005, is there an easy way to automatically increment the assembly/file build numbers after a successful build?
Emphasis on easy. I would like to track my build version, without having to set up CruiseControl or some similar tool.

You can use this project and include it your .proj file
This url might be of use Updating Porj build number
This didn't fit my needs and I took to adding this as a build.proj which works a treat
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\MSBuildCommunityTasks\MSBuild.Community.Tasks.Targets"/> <PropertyGroup>
<Major>1</Major>
<Minor>0</Minor>
<Build>0</Build>
<Revision>0</Revision> </PropertyGroup> <PropertyGroup>
<BuildDir>C:\svn\Infrastructure</BuildDir> </PropertyGroup>
<ItemGroup>
<SolutionsToBuild Include="Infrastructure.sln"/> </ItemGroup>
<Target Name="Build" DependsOnTargets="ChangeDataAccessAssemblyInfo">
<RemoveDir Directories="$(BuildDir)\Builds" Condition="Exists('$(BuildDir)\Builds')" />
<MSBuild Projects="#(SolutionsToBuild)" Properties="Configuration=Debug" Targets="Rebuild" /> </Target>
<ItemGroup>
<TestAssemblies Include="Build\Logging\Logging.UnitTests.dll" /> </ItemGroup>
<Target Name="ChangeDataAccessAssemblyInfo" >
<Message Text="Writing ChangeDataAccessAssemblyInfo file for 1"/>
<Message Text="Will update $(BuildDir)\DataAccess\My Project\AssemblyInfo.vb" />
<AssemblyInfo CodeLanguage="VB"
OutputFile="$(BuildDir)\DataAccess\My Project\AssemblyInfo_new.vb"
AssemblyTitle="Data Access Layer"
AssemblyDescription="Message1"
AssemblyCompany="http://somewebiste"
AssemblyProduct="the project"
AssemblyCopyright="Copyright notice"
ComVisible="true"
CLSCompliant="true"
Guid="hjhjhkoi-9898989"
AssemblyVersion="$(Major).$(Minor).1.1"
AssemblyFileVersion="$(Major).$(Minor).5.7"
Condition="$(Revision) != '0' "
ContinueOnError="false" />
<Message Text="Updated Assembly File Info"
ContinueOnError="false"/> </Target> </Project>

The Publish options might be what you want... (def. available for C#, not sure abuut C++).
In studio, right click on the project file, and go to Properties, then select the "Publish" tab. There is an option there for auto-incrementing revision number.

What about writing a little macro, which increments the version?
Or what about this VS AddIn ?

Related

Visual Studio project with a custom build step only (no default build)

I want to create a Visual Studio project that would allow me to see a bunch of JavaScript and other files and edit them as normal, but would also have a build step that can run any custom commands I want (currently some npm commands, possibly more later). Basically I want 3 features combined:
Be able to browse and edit files just like for any VS project (C#, C++, etc.)
Be able to run a custom build step by selecting "Build" in Visual Studio (including building the whole solution).
Be able to run that same custom build step from the command line (MSBuild).
Using a "shared project" (.shproj) allows me to easily see and edit the files, but there is no Build item in the context menu, even if I manually add a Build target:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>...</ProjectGuid>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
<Import Project="MyItems.projitems" Label="Shared" />
<PropertyGroup>
<Configuration>Debug</Configuration>
<Platform>Any CPU</Platform>
</PropertyGroup>
<Target Name="Build">
<Exec Command="ECHO My custom build!" />
</Target>
</Project>
I've also tried using a stripped-down VC++ project (since I don't actually want to run the C++ compiler) and this allows a build to be run from VS, but opening the project logs warnings like error MSB4057: The target "GetProjectDirectories" does not exist in the project. and trying to add files to fails with that error or similar ones.
There must be an easier way to do this!
From your current description, I think you want to create a js project in VS IDE.
However, VS IDE has the node js project template by default. And you should install the workload Node.js development under VS_Installer so that you can use it.
After that, you can create such project.
1) Adding js files or other files by right-click on the project-->Add-->Existing Item so that you can modify the files on VS IDE.
2) If you want to execute a custom build step that does not break the whole build, you should make the custom target depends on the default build.
You can use this:
<Target Name="CustomStep" AfterTargets="Build">
<Exec Command="ECHO My custom build!" />
</Target>
or
<Target Name="CustomStep" BeforeTargets="Build">
<Exec Command="ECHO My custom build!" />
</Target>
Note: If you use
<Target Name="Build">
<Exec Command="ECHO My custom build!" />
</Target>
It will overwrite the system build process and instead, run the command, which breaks the whole default build.
3) If you want to execute the custom build on msbuild command, you should specify the name of the custom target:
msbuild xxx\xxx.proj -t: CustomStep(the name of the custom target)
===============================================
Besides, if you still want to use C++ project template, you could create a empty c++ project which does not contain any clcompile files and then do the same steps.
If you do not want to use C++ compiler, you should only remove any xml node on the vcxproj file like these:
<ClCompile Include="xxx.cpp" />
<ClInclude Include="xxx.h" />
When you use the empty C++ project, you do not have to worry about that.
=========================================
Update 1
If you want to build this project on a build sever without VS IDE, I suggest you could install Build Tool for VS2019 which is an independent, lightweight build command line(It is equivalent to dotnet cli).
Build Tool for VS2019
Under All Downloads-->Tools for Visual Studio 2019--> Build Tools for Visual Studio 2019
Then, you have to install the related build workload such as Node.js Build tools and then we can use the command line to build node.js project on build sever.
The entire installation process is fast.
Inspired by Perry Qian-MSFT's answer, I managed to strip down a Node.js project to the bare minimum that I needed to get Visual Studio to load and build it, but without referencing any external files.
The main trick was VS needs a target named "CoreCompile" to be defined to show the Build menu item! (It also needs a "Build" target, but that one is more obvious.)
My project now looks like this:
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>(some guid)</ProjectGuid>
<ProjectHome>.</ProjectHome>
<ProjectTypeGuids>{3AF33F2E-1136-4D97-BBB7-1795711AC8B8};{9092AA53-FB77-4645-B42D-1CCCA6BD08BD}</ProjectTypeGuids>
</PropertyGroup>
<!-- These property groups can be empty, but need to be defined for VS -->
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
</PropertyGroup>
<Import Project="My.Build.targets" />
<!-- Define empty standard MSBuild targets, since this project doesn't have them. Doing it this way allows My.Build.targets to also be used in a project that does define them. -->
<Target Name="Build" />
<Target Name="ReBuild" />
<Target Name="Clean" />
<!-- NOTE: a target named "CoreCompile" is needed for VS to display the Build menu item. -->
<Target Name="CoreCompile" />
<!-- Files shown in Visual Studio - adding and removing these in the UI works as expected -->
<ItemGroup>
<Content Include="myfile..." />
</ItemGroup>
</Project>
And My.Build.targets looks like this:
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="MyBuild" AfterTargets="Build">(build steps)</Target>
<Target Name="MyReBuild" AfterTargets="ReBuild">(re-build steps)</Target>
<Target Name="MyClean" AfterTargets="Clean">(clean steps)</Target>
<!-- This target is needed just to suppress "warning NU1503: Skipping restore for project '...'. The project file may be invalid or missing targets
required for restore." -->
<Target Name="_IsProjectRestoreSupported" Returns="#(_ValidProjectsForRestore)">
<ItemGroup>
<_ValidProjectsForRestore Include="$(MSBuildProjectFullPath)" />
</ItemGroup>
</Target>
</Project>

Minimal Visual Studio project with custom target only: Disable IntelliSense and allow single file processing?

For our Visual Studio Solution, I want to create one project that just generates some files with custom scripts. I have a somewhat-working solution, further reduced to provide as an example here:
This is my minimal.vcxproj:
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Universal|Win32">
<Configuration>Universal</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<None Include="common.fooconf" />
</ItemGroup>
<ItemGroup>
<Foo Include="file1.foo" />
<Foo Include="file2.foo" />
</ItemGroup>
<Target Name="Build" Inputs="common.fooconf;#(Foo)" Outputs="Output\%(Foo.Filename).bar">
<MakeDir Directories="Output" />
<Exec Command='TYPE "common.fooconf" "%(Foo.FullPath)" > "Output\%(Foo.Filename).bar"' />
</Target>
<Target Name="Clean">
<RemoveDir Directories="Output" />
</Target>
<Target Name="Rebuild" DependsOnTargets="Clean;Build" />
</Project>
And I need this minimal.vcxproj.filters to make the three contained files show up in VS's solution explorer:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<None Include="common.fooconf"/>
</ItemGroup>
<ItemGroup>
<Foo Include="file1.foo"/>
<Foo Include="file2.foo"/>
</ItemGroup>
</Project>
Now there are still two problems:
When loading the project, I get error : Designtime build failed for project '[...]\minimal.vcxproj' configuration 'Universal|Win32'. IntelliSense might be unavailable. Check *.designtime.log files in your %TEMP% directory. If I look up in the log, the error is error MSB4057: The target "GetClCommandLines" does not exist in the project. Of course IntelliSense doesn't make sense here (TYPE is just a placeholder for a custom script), but there must be a way of getting rid of this warning.
Build (e.g. via F7) works like a charm (even incremental), but it would be really important for us to trigger processing single files (e.g. CtrlF7). But I can't find out how to make this work.
Using Visual Studio 2019, I needed to add the following targets to have the project load without warnings. This was done by checking the designtime logs and incrementally adding targets, until there were no more warnings.
<Target Name="GetProjectDirectories" />
<Target Name="GetClCommandLines" />
<Target Name="GetGeneratedFiles" />
<Target Name="GetAssemblyReferences" />
<Target Name="GetWinMDReferences" />
<Target Name="GetComReferences" />
<Target Name="GetSDKReferences" />
<Target Name="GetProjectReferences" />
<Target Name="GetForeignReferences" />
<Target Name="GetResolvedReferences" />
<Target Name="GetResolvedSDKReferences" />
<Target Name="GetProjectReferencesInfo" />
<Target Name="GetResolvedLinkLibs" />

Get static content to copy to TFS Build Drop location

I'm using TFS 2013 / VS 2013.
For various reasons, I need some static content copied to a TFS build drop location. I've created a custom project type that simply copies a directory structure/files to an output path.
I would expect that TFS would then take everything in the output path and copy it to the drop location, but it's not. No files from my project show up in the drop location.
Here is my proj file:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<OutputPath>db\</OutputPath>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Target Name="Build">
<Copy SourceFiles="#(Content)" DestinationFiles="#(Content->'$(OutputPath)%(RelativeDir)%(Filename)%(Extension)')" />
</Target>
<Target Name="Clean">
<Exec Command="rd /s /q $(OutputPath)" Condition="Exists($(OutputPath))" />
</Target>
<Target Name="Rebuild" DependsOnTargets="Clean;Build" />
<ItemGroup>
<Content Include="**\*.*" Exclude="db\**\*.*;*.csproj;*.rgdbproj;*.vspscc" />
</ItemGroup>
</Project>
When I build this in Visual Studio, I get the desired directory structure to appear in the /db folder.
In TFS 2013 you can specify a pre-build and post-build script. You can run PowerShell scripts to copy the files. See below question on how to do it. You will have to use TfvcTemplate.12.xaml for that.
Where can we open the `Post-build script` box of a build process template?
I was able to resolve this issue by changing all my references from OutputPath to OutDir. Apparently, OutputPath is deprecated and OutDir is what TFS Build pays attention to. Here is my final build script:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<OutputPath>db\</OutputPath>
<OutDir>db\</OutDir>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Target Name="Build">
<Copy SourceFiles="#(Content)" DestinationFiles="#(Content->'$(OutDir)%(RelativeDir)%(Filename)%(Extension)')" />
</Target>
<Target Name="Clean">
<Exec Command="rd /s /q $(OutDir)" Condition="Exists($(OutDir))" />
</Target>
<Target Name="Rebuild" DependsOnTargets="Clean;Build" />
<ItemGroup>
<Content Include="**\*.*" Exclude="db\**\*.*;*.csproj;*.rgdbproj;*.vspscc" />
</ItemGroup>
</Project>
In your build file, you can define a target for copying files:
<Target Name="CopySomeFiles">
<ItemGroup>
<SomeFiles Include="$(SourceFolder)\*.*"></SomeFiles>
</ItemGroup>
<Copy SourceFiles="#(SomeFiles)" DestinationFolder="$(DestFolder)" SkipUnchangedFiles="false"/>
</Target>
You can then add this target where you want, e.g. after compile:
<Target Name="AfterCompile"
DependsOnTargets="CopySomeFiles">
</Target>

MSBuild attach to Visual Studio Project Build

I am using YUICompressor.Net for minification. The .proj file executes from MSBuild and works fine.
The question is how do I attach the MSBuild action to the build of the main Project?
I know there are some "After Build" events, bud how do I point them to execute my additional MSBuild.
In case it's relevant this is how my MSBuild file looks like:
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/MsBuild/2003">
<UsingTask TaskName="CssCompressorTask" AssemblyFile="..\bin\Yahoo.Yui.Compressor.Build.MsBuild.dll" />
<UsingTask TaskName="JavaScriptCompressorTask" AssemblyFile="..\bin\Yahoo.Yui.Compressor.Build.MsBuild.dll" />
<Target Name="Minify">
<ItemGroup>
<CssFile_Common Include="../Styles/common.css"/>
<CssFile_Plugins_All Include="../Styles/plugins.all.css"/>
</ItemGroup>
<CssCompressorTask
SourceFiles="#(CssFile_Common)"
DeleteSourceFiles="false"
OutputFile="../Styles/common.min.css"
CompressionType="Standard"
LoggingType="Info"
PreserveComments="false"
LineBreakPosition="-1"
/>
<CssCompressorTask
SourceFiles="#(CssFile_Plugins_All)"
DeleteSourceFiles="false"
OutputFile="../Styles/plugins.all.min.css"
CompressionType="Standard"
LoggingType="Info"
PreserveComments="false"
LineBreakPosition="-1"
/>
</Target>
</Project>
Assuming your sample file is named Minify.proj you would simply need to put something like this at the bottom of your main project file:
<Import Project="Minify.proj" />
<Target Name="BeforeBuild" DependsOnTargets="Minify">
</Target>

MSBuild pre clean customization

I am working with Visual Studio 2010. I have directed project output to a specific folder which will contain all the DLLs and EXEs when built. However when I clean the solution, the folder is not getting cleaned, and the DLLs are still present in it.
Can anyone tell me how to handle the clean solution command to clear out the folders I want to clean? I tried working with MSBuild and handling the BeforeClean and AfterClean targets, but it did not provide the desired result.
The answer from Sergio should work but I think it could be cleaner to override the BeforeClean/AfterClean targets. These are hooks into the build/clean process provided by microsoft. When you do a clean, VS do call the targets : BeforeClean;Clean;AfterClean and by default the first and the last do nothing.
In one of your existing .csproj file you can add the following :
<Target Name="BeforeClean">
<!-- DO YOUR STUFF HERE -->
</Target>
You can add to your VS .sln file special target named let's say BuildCustomAction.csproj:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
</PropertyGroup>
<ItemGroup>
<CleanOutCatalogFiles Include="..\..\bin\$(Configuration)\**\*.dll">
<Visible>false</Visible>
</CleanOutCatalogFiles>
<CleanOutCatalogFiles Include="..\..\bin\$(Configuration)\**\*.exe">
<Visible>false</Visible>
</CleanOutCatalogFiles>
</ItemGroup>
<Target Name="Build">
</Target>
<Target Name="Rebuild"
DependsOnTargets="Clean;Build">
</Target>
<Target Name="Clean"
Condition="'#(CleanOutCatalogFiles)'!=''">
<Message Text="Cleaning Output Dlls and EXEs" Importance="high" />
<Delete Files="#(CleanOutCatalogFiles)" />
</Target>
</Project>
Place it everywhere you want and specify relative path to the output catalog for your binaries. Add in VS this project as existing. That's all. With this you can do own custom actions for three common actions in VS: Build, Rebuild, Clean.
There exists more complex way to customize build process using CustomBeforeMicrosoftCommonTargets and CustomAfterMicrosoftCommonTargets but it requires to be very good in MSBuild.
Hope this helps.

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