How to know if the local Area Connection is available - windows

I'm using Windows XP and I want to know if the local area is available or not?
And if I'm using another OS would that affect on my code?

Use the following code
using System.Net.NetworkInformation; //(Add reference of System.Net.dll)
public partial class Form1: Form
{
public Form1()
{
InitializeComponent();
NetworkChange.NetworkAvailabilityChanged += NetworkChange_NetworkAvailabilityChanged;
}
private void NetworkChange_NetworkAvailabilityChanged(object sender, NetworkAvailabilityEventArgs e)
{
if(e.IsAvailable)
{
//connected
}
else
{
//disconnected
}
}
}

Here's how to do it in Delphi.

The source code for ToggleNic shows you how to enable, disable or check for available network connections on windows. This is in C#.

Related

Requesting Android permissions in a class (Xamarin)

I'm trying to request a permission at runtime for my app. I use a service provider to talk between the portable class and Android.
I start by calling this code on button press in the PCL:
using (new Busy(this))
{
var locationHelper = scope.Resolve<ILocationHelper>();
locationHelper.GetLocation(this);
}
This calls my Android level service:
public class AndroidLocationHelper : ILocationHelper, ILocationListener
{
readonly string[] PermissionsLocation =
{
Manifest.Permission.AccessCoarseLocation
};
const int RequestLocationId = 0;
public void GetLocation(SearchViewModel viewModel)
{
try
{
const string permission = Manifest.Permission.AccessCoarseLocation;
if (((int)Build.VERSION.SdkInt < 23) || (CheckSelfPermission(permission) == Permission.Granted))
{
}
else
RequestPermissions(PermissionsLocation, RequestLocationId);
}
catch (Exception ex)
{
Debug.WriteLine("Error while getting Location service");
Debug.WriteLine(ex.Message);
Messaging.AlertUser("There was an error with determining your location");
}
}
However, I get two errors on CheckSelfPermission and RequestPermissions. These two methods are only available to activities. The code works fine in MainActivity; however, I want to ask for permissions when the user hits a button, not in OnCreate or OnResume, etc.
Thanks for any help.
In your Android project, You can use this and use the Dependency Service to call it in Xamarin.Forms PCL project later:
var thisActivity = Forms.Context as Activity;
ActivityCompat.RequestPermissions(thisActivity, new string[] {
Manifest.Permission.AccessFineLocation }, 1);
ActivityCompat.RequestPermissions(thisActivity,
new String[] { Manifest.Permission.AccessFineLocation },
1);
You can try with ContextCompat.CheckSelfPermission, passing the application context, like this:
ContextCompat.CheckSelfPermission(Android.App.Application.Context, permission)
Update
In case of ActivityCompat.RequestPermissions, which requires an activity reference, you can keep track of the current activity. There is a very handy lib for that, called "CurrentActivityPlugin". You can find at https://github.com/jamesmontemagno/CurrentActivityPlugin
Rafael came up with a solution but I found another option that is a lot less effort just using MessagingCenter. In the MainActivity's OnCreate add a receiver that runs all the location code, that way you have access to all of the activities methods (and there are a bunch of tutorials on doing location services in MainActivity). Then add the Send inside of your service (the class).
To expound Rafael Steil's answer, I tried the suggested CurrentActivityPlugin and it worked on me. In my case I am trying to execute a voice call which needs CALL_PHONE permission. Here is the code snippet in your case: I used the ContextCompat & ActivityCompat so that I don't need to check the VERSION.SdkInt
using Plugin.CurrentActivity;
public void GetLocation(SearchViewModel viewModel){
var context = CrossCurrentActivity.Current.AppContext;
var activity = CrossCurrentActivity.Current.Activity;
int YOUR_ASSIGNED_REQUEST_CODE = 9;
if (ContextCompat.CheckSelfPermission(context, Manifest.Permission.AccessCoarseLocation) == (int)Android.Content.PM.Permission.Granted)
{
//Permission is granted, execute stuff
}
else
{
ActivityCompat.RequestPermissions(activity, new string[] { Manifest.Permission.AccessCoarseLocation }, YOUR_ASSIGNED_REQUEST_CODE);
}
}
It's dead simple
public bool CheckPermission()
{
const string permission = Manifest.Permission.ReceiveSms;
return ContextCompat.CheckSelfPermission(Forms.Context, permission) == (int) Permission.Granted;
}

How to Poll For Controller Input In UWP App

I'm unsure about the best practice for obtaining and updating input received from a controller monitored using the GamePad class in UWP.
I've seen a couple of examples of people using Dispatch Timers and async loops inside the GamePadAdded event. In Win32 applications, I would have handled input in the WinMain update/message loop, but in UWP apps I don't know of anything similar.
Is there a loop in UWP apps that input should be collected/handled like in Win32 apps? What is the recommended protocol for polling for input from a input device (nominally a Xbox One controller)?
I'm happy to read more about UWP app development but I'm unsure of any guides that reference something like this.
Edit: It would be productive if, instead of downvoting and moving on, you shared thoughts on why this question deserved a downvote.
I've seen a couple of examples of people using Dispatch Timers and async loops inside the GamePadAdded event
This is the right way in UWP app to read Gamepad data. A little suggestion is, move the loop reading part on UI thread if you need to update UI frequently. See the solution in this blog
Is there a loop in UWP apps that input should be collected/handled like in Win32 apps
You may make a wrapper with custom event, see the open source implementation: XBoxGamepad
public class XBoxGamepad
{
private List<Gamepad> _controllers = new List<Gamepad>();
private bool _running = true;
Task backgroundWorkTask;
public event EventHandler<GamepadButtons> OnXBoxGamepadButtonPressA;
//omitted......
public XBoxGamepad()
{
Gamepad.GamepadAdded += Gamepad_GamepadAdded;
Gamepad.GamepadRemoved += Gamepad_GamepadRemoved;
backgroundWorkTask = Task.Run(() => PollGamepad());
}
//omitted......
private void Start()
{
_running = true;
}
public void Stop()
{
_running = false;
}
public async Task PollGamepad()
{
while (true)
{
if (_running)
{
foreach (Gamepad controller in _controllers)
{
if (controller.GetCurrentReading().Buttons == GamepadButtons.A)
{
OnXBoxGamepadButtonPressA(controller, controller.GetCurrentReading().Buttons);
}
//omitted......
}
}
await Task.Delay(50);
}
}
private void Gamepad_GamepadRemoved(object sender, Gamepad e)
{
_controllers.Remove(e);
}
private void Gamepad_GamepadAdded(object sender, Gamepad e)
{
_controllers.Add(e);
}
}

Host Web Api in self hosted NServiceBus

I'm looking for how to use a self hosted NServiceBus, which starts and hosts Web Api. I can't seem to find any resources on it. Anyone care to point me to a direction or provide some examples?
Thanks
Here is a sample app that walks though the various things you should know when self hosting NServiceBus https://github.com/SimonCropp/NServiceBus.SelfHost
The main code is as follows
class SelfHostService : ServiceBase
{
IStartableBus bus;
static void Main()
{
using (var service = new SelfHostService())
{
// so we can run interactive from Visual Studio or as a service
if (Environment.UserInteractive)
{
service.OnStart(null);
Console.WriteLine("\r\nPress any key to stop program\r\n");
Console.Read();
service.OnStop();
}
else
{
Run(service);
}
}
}
protected override void OnStart(string[] args)
{
LoggingConfig.ConfigureLogging();
Configure.Serialization.Json();
bus = Configure.With()
.DefaultBuilder()
.UnicastBus()
.CreateBus();
bus.Start(() => Configure.Instance.ForInstallationOn<Windows>().Install());
}
protected override void OnStop()
{
if (bus != null)
{
bus.Shutdown();
}
}
}
It also walks you through the various sc.exe commands to install it as a service

Getting "main" Assembly version number

I have a solution with libraries (DLLs) which are used in 2 identical projects (one for WP7, another for WP8). In one of the libraries I have the code which determines the version of the application.
private static Version mVersion;
public static Version Version {
get {
if (mVersion == default(Version)) {
var lcAssembly = Assembly.GetExecutingAssembly();
var parts = lcAssembly.FullName.Split(',');
var lcVersionStr = parts[1].Split('=')[1];
mVersion = new Version(lcVersionStr);
}
return mVersion;
}
}
The problem is that this code returns the version number of the library itself because of this Assembly.GetExecutingAssembly() code. How to get a MAIN Assembly version and not DLL's?
That's a great question on code-sharing between WP7 and WP8.
The simplest way for you to do that would be to read the AppManfiest.xml file at run-time, get the EntryType and use that to get at the entry point Assembly instance. Here's how a sample AppManfiest.xml looks like once MSBuild did its magic on it:
<Deployment xmlns="http://schemas.microsoft.com/client/2007/deployment" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" EntryPointAssembly="myAssembly" EntryPointType="myNamespace.App" RuntimeVersion="4.7.50308.0">
<Deployment.Parts>
<AssemblyPart x:Name="myAssembly" Source="myAssembly.dll" />
</Deployment.Parts>
</Deployment>
And here's how you would read the file, get the attributes, then get the entry point type and finally the entry point assembly:
private void MainPage_Loaded(object sender, RoutedEventArgs e)
{
var appManfiest = XElement.Load("AppManifest.xaml");
var entryAssemblyName = appManfiest.Attribute("EntryPointAssembly").Value;
var entryTypeName = appManfiest.Attribute("EntryPointType").Value;
Type entryType = Type.GetType(entryTypeName + "," + entryAssemblyName);
Assembly entryAssembly = entryType.Assembly;
}
That's a simple solution and it works. However, that isn't the cleanest architectural solution. The way I'd implement this solution is to have an interface declared in the shared library, both WP7 and WP8 implement that interface and register their implementation with an IoC container.
For example, let's say you need to "DoSomething" in the shared library that's platform version specific. First you'll create have an IDoSomething interface. Let's also assume you have an IoC standing by.
public interface IDoSomething
{
}
public static class IoC
{
public static void Register<T>(T t)
{
// use some IoC container
}
public static T Get<T>()
{
// use some IoC container
}
}
In your WP7 app you'll implement the shared Interface for WP7 and register it once the WP7 starts up.
public App()
{
MainPage.IoC.Register(new MainPage.DoSomethingWP7());
}
private class DoSomethingWP7 : IDoSomething
{
}
You'll also do the same for WP8 in the WP8 app. And in your shared library you can then ask for the relevant interface regardless of its platform version specific implementation:
IDoSomething sharedInterface = IoC.Get<IDoSomething>();
I have a simpler answer. I think you are close with what you are doing. I just used your code with one modification so I can use it with the Telerik controls. Here's what I did. I located your code in my project's App class (codebehind of App.Xaml). I made one change that I think will take care of your problem:
private static Version mVersion;
public static Version Version {
get {
if (mVersion == default(Version)) {
var lcAssembly = typeof(App);
var parts = lcAssembly.FullName.Split(',');
var lcVersionStr = parts[1].Split('=')[1];
mVersion = new Version(lcVersionStr);
}
return mVersion;
}
}
Now I can get the version number by calling "App.Version".
This worked for me:
var appAssembly = Application.Current.GetType().Assembly;
var appAssemblyVersion = appAssembly.GetName().Version;
I tested with WP7.1 and WP8.0.

lwuit change UI language

I use codenameone to develop my mobile application. In this application I implement some classes and codes manually for instance create all forms by hard coding not using codenameone designer for some reason.
By the way I wanted to navigate in forms like what codenameone use, so I use one variable from type of Form called it prevForm and when I want to open a form I set it to current form and then I show new form.
Ok, that is main scenario. In this application I wanna implement internationalization too, so I create my own hashtable (Farsi and English) for this application.
This is my problem:
How can I set or change language and apply it to forms that I opened?
Is my method for navigate between forms are good?
Here is my code:
public class BaseForm extends Form implements ActionListener {
public BaseForm(){
this.setLayout(new BoxLayout(BoxLayout.Y_AXIS));
}
Command exit, ok, back;
Form prevForm;
protected void initForm(){
}
protected void showForm(){
}
protected void showForm(final Form prevForm){
//String name = this.getName();
//if("Reminder".equals(name) || "3Transaction".equals(name))
{
this.prevForm = prevForm;
Form f = this;
back = new Command("Back");
//ok = new Command("Ok");
//delete = new Command("Delete");;
Button button = new Button("Button");
f.addCommand(back);
//f.addCommand(ok);
//f.addCommand(delete);
//f.addComponent(button);
f.addCommandListener(new ActionListener() {
public void actionPerformed(ActionEvent ae) {
if (ae.getCommand().equals(back)) {
//Do Exit command code
System.out.println("Back pressed");
prevForm.showBack();
} else if (ae.getCommand().equals(ok)) {
//Do Start command code
System.out.println("Ok pressed");
}
}
});
button.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent ae) {
//Do button code
System.out.println("Action performed");
}
});
}
showForm();
}}
for open nested form I use this code:
LanguageUI lang = new LanguageUI();
lang.showForm(this);
change language [form]:
protected boolean onBtnSave() {
if(isRbFarsiSelected()){
UIManager.getInstance().setResourceBundle(new CommonSettings().getFarsi());
}
else {
UIManager.getInstance().setResourceBundle(new CommonSettings().getEnglish());
}
return false;
}
I also hard code my UI on lwuit, and i have a variable parentForm on every class so i can easily show previous form. For language change i know there is Localization in the resource editor that you can make use of. Below is how you can access it. I guess the trick is how to set the content of the L10N in the res file in code? On the other hand you can create your own helper classes that mirror the methods below.
Resources theme = Resources.open("/theme.res");
theme.getL10N(id, locale);
theme.getL10NResourceNames();
theme.isL10N(name);
theme.listL10NLocales(id)

Resources