I have a DLL project in VS 2008 Pro which uses OpenMP. I use /MT as 'code generation' option, because I want all my dependencies statically linked into my DLL, since I do not want to distribute many libraries to my clients - everything shall be included in this one DLL file. The problem is that my resulting DLL still depends on VCOMP90.DLL.
How can I get rid of this dependency?
Some information:
/openmp is set in compiler options
I statically link against vcomp.lib
include is set
using multithreaded library (/MT)
Thanks a lot for your help!
I don't think you'll be able to get rid of the DLL dependency - vcomp.lib is an import library for the VCOMP90.DLL - it's not a static library:
http://msdn.microsoft.com/en-us/library/0h7x01y0.aspx
It doesn't look like a static lib is provided.
Related
I got a project that uses Cmake and has a configuration to create a shared library. This project has some external dependencies (like zlib, etc). Generating shared library and linking against it would require not only providing dll generated by the project, but also dlls for all dependancies (since the library itself is linked against other libraries).
I'm wondering if it's possible to create a single dll of that project, that would have statically linked all dependencies into it. I tried creating an OBJECT library and using it to create a SHARED library with Cmake, but had no luck with this approach. Is this can be achieved?
Unfortunately static linking of the whole library is not an option due to licensing issues and I'd like to avoid attaching 10 dlls to the application package. I need that only for Windows.
I'm using the latest github version from https://github.com/bulletphysics/bullet3
To generate the visual studio solution, I've used the 'vs2010.bat' located in bullet3/build3. This sets it up as static libraries however. If I change the configuration type to dynamic, the .dlls are generated properly, but no .lib-files.
I've also tried using CMake with "BUILD_SHARED_LIBS" enabled, but again, no .lib-files are generated.
What's the proper way of building bullet as shared libraries?
At the moment it is not possible using Visual Studio on Windows to generate import libs (.lib) when using shared libraries for Bullet. The reasons is that no symbols are explicitly exported. Shared libraries work fine using gcc or clang on Linux and Mac OSX. It would require quite a bit of work to instrument the code to fix this issue.
See also https://cmake.org/Wiki/BuildingWinDLL
I'm trying to build a GUI using Qt 5.3.1 and having that link to a static lib (built with VisualStudio 2010 using /MD and /MDd). When linking in QtCreator IDE, I get 2 unresolved external linker errors generated from these two function calls from within the static lib.
Both of these (unresolved) functions are declared in WinBase.h.
::InitializeSecurityDescriptor
::SetSecurityDescriptorDacl
What is the easiest solution to get QtCreator to compile this lib? Ideally if possible, I'd like to also link whatever dependency in the static lib itself.
As the documentation of both functions specifies, you have to link against advapi32.lib. In general, all functions of the Windows SDK specify in a box at the end of the documentation the header where they are declared, the header that you should actually include and their import library.
As for the other dependencies, AFAIK there's no way to know - static libraries are just collections of object modules, that specify their dependencies only in terms of imported functions.
When I need to build some third party library to be used in several of my projects under different version of MSVC, I usually build it for every MSVC version and for both Debug and Release configurations. That's what boost does, and that's what we have been done for our whole life in my team.
However, I still don't get, why couldn't I just build this library with like... whatever. All I need is function prototype and object code, right? Since I'm linking CRT statically, I have no external dependencies. But when I'm trying to link library built in Release under MSVC8 with my project in Debug under MSVC10 I have this annoying "already defined" linker errors which we all hate so much.
But why? Can I just "encapsulate" all this functions inside lib and do not export them so that my project will take only what it needs from the lib? Why can I have precompiled version of libpng and zlib which I can link in every project? Yes, they are not build using MSVC, I guess, but the still uses the same functions of CRT. So can anyone please explain in depth or share a link to some enlightened explanation of this issue?
Since I'm linking CRT statically, I have no external dependencies
Well, that's not true, you do have a dependency. On the static version of the CRT. Debug or Release, depending on your build settings. And it is an external dependency, the linker glues the CRT later, when the library gets linked. The code that uses the library also has a dependency on the CRT. And if the compile settings don't match then the linker barfs.
You isolate that dependency by building a DLL instead of a static link library. You must further ensure that the exported functions don't cause a CRT dependency. You can't return a C++ object from the standard C++ library and can't return a pointer to an object that needs to be released by the client code. Even passing structures is tricky since their packing is an implementation detail, but you usually get away with it. A good practical example is COM automation, it forces you into using a subset of types that are universal. Windows is rife with them and all these servers work with any version of the compiler or CRT. Even any language. This however comes at a cost, writing such a library isn't as simple or convenient as just throwing a bunch of code in a static lib.
Which headers should I not use if I don't want my program to be linked with any of msvc*.dll ?
At the moment my application uses:
kernel32
user32
shell32
msvcp90
msvcr90
I want to get rid of the bottom two files. I don't mind if I will have to rewrite certain aspects of the program.
Because I know if you code in C and then link it won't link any msvc's
I believe you have to change the way the CRT is linked into your program. I think for that you have to change the C++->Code Generation->Runtime-Library to the static version. This is for Visual Studio 2005, don't know about newer versions.
Those libraries contain the C++ runtime - heap management and other stuff hard to get rid from.
You could link the C++ statically instead - use "C++ -> Code Generation -> Runtime Library" setting. Then you will not need those .dll files. However this is not the recommended way - if a vulnerability is found in the C++ runtime you'll have to recompile and reship your program.
Static link is the right answer. A related bit of advice is to use depends.exe to see what functions your exe is actually hitting in the dependent dlls. Those dependencies might be due to explicit use on your part or due to CRT implementation that you don't explicitly invoke.