How do I open a copied project in Visual Studio? - visual-studio

I have copied a whole project onto my PC, both into My Documents/Visual Studio and into inetpub/wwwroot, but when I try to open the project in Visual Studio, it tries to open just 1 file .vssproj and gives me error messages, like : "The project file cannot be loaded. The application for project ... is not installed.". What am I doing wrong?

If VS 2005 has not been upgraded to Service Pack 1 then a web application project (rather than a website) will give this error.

I had this same exact error when double-clicking on the file as opposed to going to VS and using its menu to open it. It seems a problem with file associations.

As others have said, without knowing a specific error it's hard to help. However, the sln and csproj files are just text files, you can always just open them up in notepad and do a search and replace on any obvious path problems. It's often quicker than creating a new project and adding all the files / references.

Without telling the specific error you're getting it's hard to help, but I'm guessing the file paths in the project file are incorrect. Try creating a new project and manually adding the files and see if you get the same errors.

Without the specific error messages, it's tough to be sure, but if you have an entire solution from your source machine rather than just a single project, you may want to try copying that over instead.

Related

visual studio keeps adding a _1 to a project name crashing the build

I created a project, lets say named AddonLib, which is part of a big solution. For some unknown reason, the folder where the source code was put was named AddonLib_1. I've been trying to get rid of that "_1" for too long now and is driving me crazy. Things I've tried:
removed the project, from TFS and the solution. Renamed the directory. When I try to add the project again, I get the message "The project file "blabla\AddonLib_1\AddonLib.vcxproj" has been moved, renamed or is not on your computer".
Edited the xml file of the solution. Check the project file just to be sure. Removed any trace of the project with and without _1. The project AddonLib is no longer part of the solution. Try to add it back again, same error as before.
Cleared the VS cache following the instructions here. Repeated previous step. Same error.
I cannot find any reference to AddonLib_1 on my code, xml files, anything. But everytime I try to load the project, I get the same error.
Looking for the string "AddonLib_1" using findstr gives no results...
This causes the build to break. Even if there are no references (that I can find) to AddonLib_1, when building in the server I get an error "project AddonLib_1/AddonLib.vcxproj could not be found blablabla"....
Besides the solution xml file, the project xml file, the xml files of the few projects that depend on this project, where else can the information that once the project was in the directory AddonLib_1 ?
More info:
I can remove the project. Remove it from TFS, from the solution, and delete the directory. Create a new project with the desired name. Add the source and header files. Now, I need to add some info to the project xml file. If I open the xml file and edit, when I try to load back the project (Which was loaded before!) I get the same error message. If I open the xml again, undo the minor change I did, I still get the error. Again, this is in a new project, starting from zero.
I was able to solve this issue by removing the .suo file as described in this apparently unrelated answer

Visual Studio 2010 always thinks project is out of date, but nothing has changed

I have a very similar problem as described here.
I also upgraded a mixed solution of C++/CLI and C# projects from Visual Studio 2008 to Visual Studio 2010. And now in Visual Studio 2010 one C++/CLI project always runs out of date.
Even if it has been compiled and linked just before and F5 is hit, the messagebox "The project is out of date. Would you like to build it?" appears. This is very annoying because the DLL file is very low-tiered and forces almost all projects of the solution to rebuild.
My pdb settings are set to the default value (suggested solution of this problem).
Is it possible the get the reason why Visual Studio 2010 forces a rebuild or thinks a project is up to date?
Any other ideas why Visual Studio 2010 behaves like that?
For Visual Studio/Express 2010 only. See other (easier) answers for VS2012, VS2013, etc
To find the missing file(s), use info from the article Enable C++ project system logging to enable debug logging in Visual Studio and let it just tell you what's causing the rebuild:
Open the devenv.exe.config file (found in %ProgramFiles%\Microsoft Visual Studio 10.0\Common7\IDE\ or in %ProgramFiles(x86)%\Microsoft Visual Studio 10.0\Common7\IDE\). For Express versions the config file is named V*Express.exe.config.
Add the following after the </configSections> line:
<system.diagnostics>
<switches>
<add name="CPS" value="4" />
</switches>
</system.diagnostics>
Restart Visual Studio
Open up DbgView and make sure it's capturing debug output
Try to debug (hit F5 in Visual Studio)
Search the debug log for any lines of the form:
devenv.exe Information: 0 : Project 'Bla\Bla\Dummy.vcxproj' not up to date because build input 'Bla\Bla\SomeFile.h' is missing.
(I just hit Ctrl+F and searched for not up to date) These will be the references causing the project to be perpetually "out of date".
To correct this, either remove any references to the missing files from your project, or update the references to indicate their actual locations.
Note: If using 2012 or later then the snippet should be:
<system.diagnostics>
<switches>
<add name="CPS" value="Verbose" />
</switches>
</system.diagnostics>
In Visual Studio 2012 I was able to achieve the same result easier than in the accepted solution.
I changed the option in menu Tools → Options → Projects and Solutions → Build and Run → *MSBuild project build output verbosity" from Minimal to Diagnostic.
Then in the build output I found the same lines by searching for "not up to date":
Project 'blabla' is not up to date. Project item 'c:\foo\bar.xml' has 'Copy to Output Directory' attribute set to 'Copy always'.
This happened to me today. I was able to track down the cause: The project included a header file which no longer existed on disk.
Removing the file from the project solved the problem.
We also ran into this issue and found out how to resolve it.
The issue was as stated above "The file no longer exists on the disk."
This is not quite correct. The file does exist on the disk, but the .VCPROJ file is referencing the file somewhere else.
You can 'discover' this by going to the "include file view" and clicking on each include file in turn until you find the one that Visual Studio can not find. You then ADD that file (as an existing item) and delete the reference that can not be found and everything is OK.
A valid question is: How can Visual Studio even build if it does not know where the include files are?
We think the .vcproj file has some relative path to the offending file somewhere that it does not show in the Visual Studio GUI, and this accounts for why the project will actually build even though the tree-view of the includes is incorrect.
The accepted answer helped me on the right path to figuring out how to solve this problem for the screwed up project I had to start working with. However, I had to deal with a very large number of bad include headers. With the verbose debug output, removing one caused the IDE to freeze for 30 seconds while outputting debug spew, which made the process go very slowly.
I got impatient and wrote a quick-and-dirty Python script to check the (Visual Studio 2010) project files for me and output all the missing files at once, along with the filters they're located in. You can find it as a Gist here: https://gist.github.com/antiuniverse/3825678 (or this fork that supports relative paths)
Example:
D:\...> check_inc.py sdk/src/game/client/swarm_sdk_client.vcxproj
[Header Files]:
fx_cs_blood.h (cstrike\fx_cs_blood.h)
hud_radar.h (cstrike\hud_radar.h)
[Game Shared Header Files]:
basecsgrenade_projectile.h (..\shared\cstrike\basecsgrenade_projectile.h)
fx_cs_shared.h (..\shared\cstrike\fx_cs_shared.h)
weapon_flashbang.h (..\shared\cstrike\weapon_flashbang.h)
weapon_hegrenade.h (..\shared\cstrike\weapon_hegrenade.h)
weapon_ifmsteadycam.h (..\shared\weapon_ifmsteadycam.h)
[Source Files\Swarm\GameUI - Embedded\Base GameUI\Headers]:
basepaenl.h (swarm\gameui\basepaenl.h)
...
Source code:
#!/c/Python32/python.exe
import sys
import os
import os.path
import xml.etree.ElementTree as ET
ns = '{http://schemas.microsoft.com/developer/msbuild/2003}'
#Works with relative path also
projectFileName = sys.argv[1]
if not os.path.isabs(projectFileName):
projectFileName = os.path.join(os.getcwd(), projectFileName)
filterTree = ET.parse(projectFileName+".filters")
filterRoot = filterTree.getroot()
filterDict = dict()
missingDict = dict()
for inc in filterRoot.iter(ns+'ClInclude'):
incFileRel = inc.get('Include')
incFilter = inc.find(ns+'Filter')
if incFileRel != None and incFilter != None:
filterDict[incFileRel] = incFilter.text
if incFilter.text not in missingDict:
missingDict[incFilter.text] = []
projTree = ET.parse(projectFileName)
projRoot = projTree.getroot()
for inc in projRoot.iter(ns+'ClInclude'):
incFileRel = inc.get('Include')
if incFileRel != None:
incFile = os.path.abspath(os.path.join(os.path.dirname(projectFileName), incFileRel))
if not os.path.exists(incFile):
missingDict[filterDict[incFileRel]].append(incFileRel)
for (missingGroup, missingList) in missingDict.items():
if len(missingList) > 0:
print("["+missingGroup+"]:")
for missing in missingList:
print(" " + os.path.basename(missing) + " (" + missing + ")")
I've deleted a cpp and some header files from the solution (and from the disk) but still had the problem.
Thing is, every file the compiler uses goes in a *.tlog file in your temp directory.
When you remove a file, this *.tlog file is not updated. That's the file used by incremental builds to check if your project is up to date.
Either edit this .tlog file manually or clean your project and rebuild.
I had a similar problem, but in my case there were no files missing, there was an error in how the pdb output file was defined: I forgot the suffix .pdb (I found out with the debug logging trick).
To solve the problem I changed, in the vxproj file, the following line:
<ProgramDataBaseFileName>MyName</ProgramDataBaseFileName>
to
<ProgramDataBaseFileName>MyName.pdb</ProgramDataBaseFileName>
I had this problem in VS2013 (Update 5) and there can be two reasons for that, both of which you can find by enabling "Detailed" build output under "Tools"->"Projects and Solutions"->"Build and Run".
"Forcing recompile of all source files due to missing PDB "..."
This happens when you disable debug information output in your compiler options (Under Project settings: „C/C++“->“Debug Information Format“ to „None“ and „Linker“->“Generate Debug Info“ to „No“: ). If you have left „C/C++“->“Program Database File Name“ at the default (which is „$(IntDir)vc$(PlatformToolsetVersion).pdb“), VS will not find the file due to a bug (https://connect.microsoft.com/VisualStudio/feedback/details/833494/project-with-debug-information-disabled-always-rebuilds).
To fix it, simply clear the file name to "" (empty field).
"Forcing rebuild of all source files due to a change in the command line since the last build."
This seems to be a known VS bug too (https://connect.microsoft.com/VisualStudio/feedback/details/833943/forcing-rebuild-of-all-source-files-due-to-a-change-in-the-command-line-since-the-last-build) and seems to be fixed in newer versions (but not VS2013). I known of no workaround, but if you do, by all means, post it here.
I don't know if anyone else has this same problem, but my project's properties had "Configuration Properties" -> C/C++ -> "Debug Information Format" set to "None", and when I switched it back to the default "Program Database (/Zi)", that stopped the project from recompiling every time.
Another simple solution referenced by Visual Studio Forum.
Changing configuration: menu Tools → Options → Projects and Solutions → VC++ Project Settings → Solution Explorer Mode to Show all files.
Then you can see all files in Solution Explorer.
Find the files marked by the yellow icon and remove them from the project.
It's OK.
Visual Studio 2013 -- "Forcing recompile of all source files due to missing PDB". I turned on detailed build output to locate the issue: I enabled "Detailed" build output under "Tools" → "Projects and Solutions" → "Build and Run".
I had several projects, all C++, I set the option for under project settings: (C/C++ → Debug Information Format) to Program Database (/Zi) for the problem project. However, this did not stop the problem for that project. The problem came from one of the other C++ projects in the solution.
I set all C++ projects to "Program Database (/Zi)". This fixed the problem.
Again, the project reporting the problem was not the problem project. Try setting all projects to "Program Database (/Zi)" to fix the problem.
I met this problem today, however it was a bit different. I had a CUDA DLL project in my solution. Compiling in a clean solution was OK, but otherwise it failed and the compiler always treated the CUDA DLL project as not up to date.
I tried the solution from this post.
But there is no missing header file in my solution. Then I found out the reason in my case.
I have changed the project's Intermediate Directory before, although it didn't cause trouble. And now when I changed the CUDA DLL Project's Intermediate Directory back to $(Configuration)\, everything works right again.
I guess there is some minor problem between CUDA Build Customization and non-default Intermediate Directory.
I had similar problem and followed the above instructions (the accepted answer) to locate the missing files, but not without scratching my head. Here is my summary of what I did. To be accurate these are not missing files since they are not required by the project to build (at least in my case), but they are references to files that don't exist on disk which are not really required.
Here is my story:
Under Windows 7 the file is located at %ProgramFiles(x86)%\Microsoft Visual Studio 10.0\Common7\IDE\%. There are two similar files devenv.exe.config.config and devenv.exe.config. You want to change later one.
Under Windows 7, you don't have permission to edit this file being in program files. Just copy it somewhere else (desktop) change it and than copy it back to the program files location.
I was trying to figure out how to connect DebugView to the IDE to see the missing files. Well, you don't have to do anything. Just run it, and it will capture all the messages. Make sure Capture Events menu option is selected in Capture menu which by default should be selected.
DebugView will NOT display all the missing files at once (at least it didn't for me)! You would have DebugView running and than run the project in Visual Studio 2010. It will prompt the project out of date message, select Yes to build and DebugView will show the first file that is missing or causing the rebuild. Open the project file (not solution file) in Notepad and search for that file and delete it. You are better off closing your project and reopening it again while doing this delete. Repeat this process until DebugView no longer shows any files missing.
It's kind of helpful to set the message filter to not up to date from the DebugView toolbar button or Edit → Filter/Highlight option. That way the only messages it displays are the one that has `not up to date' string in it.
I had lots of files that were unnecessary references and removing them all fixed the issue following the above steps.
Second way to find all the missing files at once
There is a second way to find these files all at once, but it involves (a) source control and (b) integration of it with Visual Studio 2010. Using Visual Studio 2010, add your project to a desired location or dummy location in source control. It will try to add all the files, including those that don't exist on disk as well but referenced in the project file. Go to your source control software like Perforce, and it should mark these files which don't exist on disk in a different color scheme. Perforce shows them with a black lock on them. These are your missing references. Now you have a list of them all, and you can delete all of them from your project file using Notepad and your project would not complain about being out of date.
For me it was the presence of a non-existing header file on "Header Files" inside the project. After removing this entry (right-click > Exclude from Project) first time recompiled, then directly
========== Build: 0 succeeded, 0 failed, 5 up-to-date, 0 skipped ==========
and no attempt of rebuilding without modification was done. I think is a check-before-build implemented by VS2010 (not sure if documented, could be) which triggers the "AlwaysCreate" flag.
If you are using the command-line MSBuild command (not the Visual Studio IDE), for example if you are targetting AppVeyor or you just prefer the command line, you can add this option to your MSBuild command line:
/fileLoggerParameters:LogFile=MyLog.log;Append;Verbosity=diagnostic;Encoding=UTF-8
As documented here (warning: usual MSDN verbosity). When the build finishes, search for the string will be compiled in the log file created during the build, MyLog.log.
I'm using Visual Studio 2013 Professional with Update 4 but didn't find resolution with any of the other suggestions, however, I did manage to resolve the issue for my Team project.
Here's what I did to cause the problem -
Created a new class object (Project -> Add Class)
Renamed the file via Solution Explorer and clicked yes when asked if I wanted to automatically rename all references to match
Here's what I did to solve the problem -
Go to Team Explorer Home
Click Source Control Explorer
Drill into the folder where all of the class/project files are
Found the ORIGINAL filename in the list and deleted it via right-click
Build
If this is the case for you then just be extra sure that you're deleting the phantom file rather than the actual one you want to keep in the project.
I had this problem and found this:
http://curlybrace.blogspot.com/2005/11/visual-c-project-continually-out-of.html
Visual C++ Project continually out-of-date (winwlm.h macwin32.h rpcerr.h macname1.h missing)
Problem:
In Visual C++ .Net 2003, one of my projects always claimed to be out of date, even though nothing had changed and no errors had been reported in the last build.
Opening the BuildLog.htm file for the corresponding project showed a list of PRJ0041 errors for these files, none of which appear on my system anywhere:
winwlm.h macwin32.h rpcerr.h macname1.h
Each error looks something like this:
MyApplication : warning PRJ0041 : Cannot find missing dependency 'macwin32.h' for file 'MyApplication.rc'.
Your project may still build, but may continue to appear out of date until this file is found.
Solution:
Include afxres.h instead of resource.h inside the project's .rc file.
The project's .rc file contained "#include resource.h". Since the resource compiler does not honor preprocessor #ifdef blocks, it will tear through and try to find include files it should be ignoring. Windows.h contains many such blocks. Including afxres.h instead fixed the PRJ0041 warnings and eliminated the "Project is out-of-date" error dialog.
In my case one of the projects contains multiple IDL files. The MIDL compiler generates a DLL data file called 'dlldata.c' for each of them, regardless of the IDL file name. This caused Visual Studio to compile the IDL files on every build, even without changes to any of the IDL files.
The workaround is to configure a unique output file for each IDL file (the MIDL compiler always generates such a file, even if the /dlldata switch is omitted):
Right-click the IDL file
Select Properties - MIDL - Output
Enter a unique file name for the DllData File property
I spent many hours spent tearing out my hair over this. The build output wasn't consistent; different projects would be "not up to date" for different reasons from one build to the next consecutive build.
I eventually found that the culprit was DropBox (3.0.4). I junction my source folder from ...\DropBox into my projects folder (not sure if this is the reason), but DropBox somehow "touches" files during a build. Paused syncing and everything is consistently up-to-date.
There are quite a few potential reasons and - as noted - you need to first diagnose them by setting MSBuild verbosity to 'Diagnostic'. Most of the time the stated reason would be self explanatory and you'd be able to act on it immediatelly, BUT occasionally MSBuild would erroneously claim that some files are modified and need to be copied.
If that is the case, you'd need to either disable NTFS tunneling or duplicate your output folder to a new location. Here it is in more words.
This happened to me multiple times and then went away, before I could figure out why. In my case it was:
Wrong system time in the dual boot setup!
Turns out, my dual boot with Ubuntu was the root cause!! I've been too lazy to fix up Ubuntu to stop messing with my hardware clock. When I log into Ubuntu, the time jumps 5 hours forward.
Out of bad luck, I built the project once, with the wrong system time, then corrected the time. As a result, all the build files had wrong timestamps, and VS would think they are all out of date and would rebuild the project.
Most build systems use data time stamps to determine when rebuilds should happen - the date/time stamp of any output files is checked against the last modified time of the dependencies - if any of the dependencies are fresher, then the target is rebuilt.
This can cause problems if any of the dependencies somehow get an invalid data time stamp as it's difficult for the time stamp of any build output to ever exceed the timestamp of a file supposedly created in the future :P
For me, the problem arose in a WPF project where some files had their 'Build Action' property set to 'Resource' and their 'Copy to Output Directory' set to 'Copy if newer'. The solution seemed to be to change the 'Copy to Output Directory' property to 'Do not copy'.
msbuild knows not to copy 'Resource' files to the output - but still triggers a build if they're not there. Maybe that could be considered a bug?
It's hugely helpful with the answers here hinting how to get msbuild to spill the beans on why it keeps building everything!
If you change the Debugging Command arguments for the project, this will also trigger the project needs to be rebuilt message. Even though the target itself is not affected by the Debugging arguments, the project properties have changed. If you do rebuild though, the message should disappear.
I had a similar issue with Visual Studio 2005, and my solution consisted of five projects in the following dependency (first built at top):
Video_Codec depends on nothing
Generic_Graphics depends on Video_Codec
SpecificAPI_Graphics depends on Generic_Graphics
Engine depends on Specific_Graphics
Application depends on Engine.
I was finding that the Video_Codec project wanted a full build even after a full clean then rebuild of the solution.
I fixed this by ensuring the pdb output file of both the C/C++ and linker matched the location used by the other working projects. I also switched RTTI on.
Another one on Visual Studio 2015 SP3, but I have encountered a similar issue on Visual Studio 2013 a few years back.
My issue was that somehow a wrong cpp file was used for precompiled headers (so I had two cpp files that created the precompiled headers). Now why did Visual Studio change the flags on the wrong cpp to 'create precompiled headers' without my request I have no clue, but it did happen... maybe some plugin or something???
Anyway, the wrong cpp file includes the version.h file which is changed on every build. So Visual Studio rebuilds all headers and because of that the whole project.
Well, now it's back to normal behavior.
I had a VC++ project that was always compiling all files and had been previously upgraded from VS2005 to VS2010 (by other people). I found that all cpp files in the project except StdAfx.cpp were set to Create (/Yc) the precompiled header. I changed this so that only StdAfx.cpp was set to create the precompiled header and the rest were set to Use (/Yu) the precompiled header and this fixed the problem for me.
I'm on Visual Studio 2013 and just updated to the Windows 10 May 2019 update and compiling suddenly had to be redone every time, regardless of changes. Tried renaming the pch to ProjectName instead of TargetName, looked for missing files with the detailed log and that Python script, but in the end it was my time was not synced with MS's servers (by like milliseconds).
What resolved this for me was
"Adjust date and time" in the control panel
"Sync Now"
Now my projects don't need to be recompiled for no reason.
I think that you placed some newline or other whitespace. Remove it and press F5 again.
The .NET projects are always recompiled regardless. Part of this is to keep the IDE up to date (such as IntelliSense). I remember asking this question on an Microsoft forum years ago, and this was the answer I was given.

iBatis.NET SqlMap.config file not found

I am using iBatis.NET in a very simple test project (VS 2008). When I run the suite and the Mapper is instantiated a FileNotFoundException pops up on opening SqlMap.config. The path where iBatis.NET looks for this file is "the current TestResults folder \ Out". Naturally, the file isn't copied there so the Mapper constructor fails.
I must completely misunderstand what is going on because I have been unable to find any information on SO or the web at large to indicate how I could remedy the problem. I did run across a couple of situations unrelated to iBatis.NET where the solution suggested to the user was to set "Enable Deployment" to "off" in the .testrunconfig file to force VS to run the tests from bin\Debug.
However, before I go down that avenue I am curious to know what others have done when using iBatis.NET in a test project. I have the unpleasant feeling that the resolution is trivial.
By default iBATIS.NET will look in the current directory for the map config file. As you say, the file is not there. The quickest way to solve your particular problem is to instruct Visual Studio to copy the SqlMap.config file to the output folder as part of building the project.
To do this, in the Solution Explorer, right-click on the SqlMap.config file and select Properties. In the property palette, look for Copy to Output Folder and select Copy If Newer.
Unless I misunderstand your situation, I believe this will work.

Is it OK to edit the project paths in a Visual Studio solution (.sln) file without updating the GUIDs?

I have a solution that links to several library projects located elsewhere on my hard drive (outside my solution folder).
I would like to change things so that these project folders are now inside my solution folder.
So far, I have copied the project folders into my solution folder. Taking a look at the .sln file for my project, I noticed that there are a bunch of entries that looks like this:
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FooBar", "..\..\..\Libraries\FooBar\FooBar.csproj", "{89FABBC5-4019-4887-AFE3-B005B0471486}"
I was thinking, Wouldn't it be nice and easy if I could just get rid of ..\..\..\Libraries\ from all the relative paths?
However, these GUIDs are scaring me off. If I leave the GUIDs the same, will this cause problems?
Oh, and if you know a better way to do this, please let me know :)
Yeah sure - the GUID's are unique identifiers for the individual projects, but they are not linked to the project's path in any way, shape or form. Just an identifier that is used later on in the .sln file.
To be absolutely on the safe side :-), make a backup copy of your *.sln, then edit, and open the newly edited .sln in your Visual Studio.
For the most part, this seems to work, but I ran into problems with my Setup Project/Installer. When I re-opened my solution after editing the .sln file, my solution wouldn't build. I got the following error:
An error occurred while validating. HRESULT='80004005'
I tried completely deleting and rebuilding my Setup Project from scratch, but the error remained. The only thing that worked was to remove and re-add each project using the Solution Explorer in Visual Studio.
So the lesson is: Edit the .sln project file at your own risk. If you have a Setup Project, it very well might break.
Update
Here's a link further explaining the "HRRESULT" error:
https://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=434666

Regenerate missing AssemblyInfo.cs in VS 2005

I'm trying to build a small VS 2005 solution I've just checked out of source control, and I'm getting this easy to understand error:
...\AssemblyInfo.cs' could not be
opened ('The system cannot find the
file specified. ') (The file is fairly
obviously missing)
Because this file's automatically generated, I've never paid it much heed before, and in VS 2003 (which I still work with day to day - pity me) it never seems to matter if it's missing.
So 2 questions:
1. How can I get VS 2005 to regenerate the file.
2. Could anyone explain to me in a couple of sentences what the assembly info file is all about, why it's generated, why it's a good idea to have an automatically generated file critical to my solution building etc etc.
Thanks - Andrew.
Edit: OK, I've googling some more, and it's probably significant that this is in an Nunit Test Project.
Update: Deleting the reference in solution explorer an Alex suggested did the trick, and the project now builds, but I'm not entirely happy with that as a solution. If the file is so unimportant, why is it generated in the first place? And if the file does perform a vital task, what am I missing out on by just deleting it?
Also, is it even possible to get it back? Either by getting VS to regenerate it, or by manually hacking one up (possibly using another as a template)?
This file contains assembly-wide settings like assembly version, name, etc. It is automatically generated when you change those settings using properties pages of the project. You should have this file in the project with sort of transparent icon (I think it is in resource folder or something like this by default). Locate it in the project tree and delete it. Visual studio will stop looking for it during build.
PS: assuming the path starts with .. and not ... then this file should be located one folder up from the project in the source control. So you can try looking there.

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