Regional Proximity UI - user-interface

I'm developing a UI (AJAX-enabled; LAMP server) which will allow a user to designate regions in which a company operates. A "region" in this case may be a state (if dealing with the US) a province (Canada), or entire country (everyone else).
As there are 195 countries in the world, I would like to avoid a multi-select box or list of checkboxes. In the workflow leading to this particular screen, the user will have already entered the full address of the company, so I have a starting region to work from.
Since the majority of companies only operate out of their own region, and those covering multiple regions tend not to branch out too far, I am considering displaying the list of regions gradually based on proximity. I realize at some point (I'm using 3 passes for now) the full list will need to be displayed; I'm just trying to delay the user from reaching that point as it's a definite edge case.
Here is a PNG mockup that explains this concept a bit more clearly. (196kb)
Questions:
What suggestions do you have for the actual form interaction? This has not been presented to representative end users yet, but I'm open to all suggestions during the prototyping stage.
Do you think 'rolling up' US states and/or Canadian provinces between transitions will negatively affect the user's spatial memory?
More clearly: after the 3rd pass, the company will operate in every US state - so convert those 50 inputs into one.
Are there any existing applications that have utilized this approach to use as a baseline or demo?
And, since I know my developer will want to know - what would be the easiest way to store each region's proximity? Lat/long of the center? Lat/long of each corner of a 'bounding box' (more accurate)? I'm assuming we will end up writing some proximity calculations based on the lat/long of the company's actual address.

Are you expecting users to read the map in order to know what list of checkboxes to go to? If your users have than level of geographic ability, then it’s less work for them to select the regions directly from the map, rather than have them make the map-to-Proximity-Level cognitive transfer, followed by a Proximity-Level-to-region transfer.
If some users do not have that level geographic expertise (you may be surprised how many Americans cannot find their own state on a US map), then I’d try, perhaps in addition to the map, no more than two lists, one proximal (the default) with regions close to the home address, and one exhaustive. I can’t see users with weak geographic abilities being be able to handle multiple arbitrary levels of proximity. People who can’t read maps well are not going to able to estimate the proximity level of one region to another. So the idea is to try a proximal list and if that doesn’t work, then forget about proximity and go exhaustive –don’t send your users wandering among proximity levels looking for Idaho (“I swear it’s near Indiana”).
By default, show the proximal list with regions likely to satisfy most of your users based on research of your likely clients. A “more” button displays the exhaustive list. Both lists should be sorted alphabetically, except first subdivide the exhaustive list into States of the US, Provinces & Territories of Canada, and Country (which includes the US (all) and Canada (all)).
You can provide some command buttons to select multiple regions (e.g., “All 48 contiguous US states, All of South America), allowing users to de-select some regions afterward. For this reason, I wouldn’t roll anything up until the user commits the input.
As an example of someone using a map plus list (all in HTML, no less), see http://justaddwater.dk/2007/12/21/map-with-positions-in-css/

I am not really clear what it is that you are trying to achieve from the current UI (are you looking for branch offices? other companies? etc?)
I am not a big fan of using pure geographical proximity to define regions. For example, if one company operates in NYC, it could have an office in NJ which could well be as far as the moon. On the other hand, for a company in anchorage, an office in Vancouver could still be within the region. Unfortunately, state boundaries are fairly meaningless too. For example, I live in western PA, and can tell you that while Pittsburgh and Philly are in the same state, they could be different countries for all that matters, and most companies have offices in each.
If your project is lamp based, why not just let a user click a point on the map, and based on that ask him what he means (e.g., nearest city, entire county, entire state, entire country?. If you then need to define the entire region, you can perhaps use some sort of a grab tool to click or delineate all the other regions that could be part of it?
Either way, present your offices as pushpins on the map, and then maybe have a list on the side the way that standard google maps handles searches.
It may be a lot of work, but if it's an important form, users may prefer that over manual text entry or selections from a list.

Related

Teller transactions archive - print barcode on papers

I am looking into options of auto indexing of daily documents generated by tellers in bank operations. The documents does not have any reference number and its handwritten by customer.
So to auto index these documents and store in EDMS, we have to put the core bank transaction reference number on each. So what options do i have? Print barcode label contains this trans number and attach to paper? or have a machine that i can feed the paper and it can print barcode on it?
Anyone know what is the right HW or SW for this?
Thanks
Depends on how complex you want to be. Perhaps these documents could be multiple (stapled?) pages. would you want to index each page - and would the documents then form an associated sequence (eg. doc. 00001-01 to -20)
Next caper is to consider the form of the number. It's best to formulate a check-digiting system so that a printed number can be manually entered and the check-digit verifies that the number hasn't been miskeyed.
Now - if these documents may be different sizes for instance, or potentially a wad of paperwork, how would you feed them through a printer?
So I'd suggest that a good choice would be to produce your numbers on a specialist barcode-printer with human-readable line on the same label. Some idiot will want to insist on using cheap thermally-sensitive labels, but these almost inevitably deteriorate with time. I'd choose thermal-transfer labels which are a little more complex - your tellers would need to be able to load label-rolls and also the transfer-ribbon (a little like a typewriter-ribbon, if you remember those) but basically any monkey could do it.
Even then, there are three grades of ribbon - wax, resin and a combination. Problem with wax is that it can become worn - same thing as you get with laser-printing where the pages get stuck together if they are left to their own devices for a while. Another reason you don't use laser printers in this role - apart from the fact that you'd need to produce sheets of labels to attach rather than ones and twos on-demand is that the laser processing will cook the glue on the sheets. Fine for an address label with a lifetime of a few days, but disastrous when you may be storing documents for years. Document goes one way, label another...
Resin is the best but most expensive choice. It has better wearing characteristics.
My choice would be a Zebra TLP2824plus using thermal-transfer paper and resin ribbon. Software is easy - just means you need to go back 20 years in time and forget all about drivers - just send a sring to the printer as if it was a generic text printer. The formatting of the label - well, the manual will show you that...
Other technologies and approaches would probably be more complex than simply producing and attaching barcode labels. For instance, if you were to have an inkjet printer like those that are used to mark (milk/juice) cartons - well, it would have to deal with different sizes of paper, and different weights from near-cardboard to airmail paper. It would also have a substantial footprint since the paper would need to be physically presented to the printer. Then there's all the problems of disassembling and reassembling a stapled wad. And who can control precisely where the printing would occur? What may suit one document may not suit another - it may have inconveniently-placed logos or other artwork in the "standard" position for that-sized paper.
Another issue is colour. There's no restriction on background colour with a label (yellow or fluoro pink for example) - it would be easy to locate when necessary. Contrast that with the-ink's-running-low washed-out ink printing on a grey background. White labels wouldn't stand out all that well on the majority of (white) documents.
BUT a strong alternative technology would be to have reels of labels pre-printed by a commercial printing establishment rather than producing them with a special printer on-demand. Reels are better than sheets - they are easier to use especially for people with short fingernails.

Format for representing GIS data

Is there open data format for representing such GIS data as roads, localities, sublocalities, countries, buildings, etc.
I expect that format would define address structure and names for components of address.
What I need is a data format to return in response to reverse geocoding requests.
I looked for it on the Internet, but it seems that every geocoding provider defines its own format.
Should I design my own format?
Does my question make any sense at all? (I'm a newbie to GIS).
In case I have not made myself clear I don't look for such data formats as GeoJSON, GML or WKT, since they define geometry and don't define any address structure.
UPD. I'm experimenting with different geocoding services and trying to isolate them into separate module. I need to provide one common interface for all of them and I don't want to make up one more data format (because on the one hand I don't fully understand domain and on the other hand the field itself seems to be well studied). The module's responsibility is to take partial address (or coordinates) like "96, Dubininskaya, Moscow" and to return data structure containing house number (96), street name (Dubininskaya), sublocality (Danilovsky rn), city (Moscow), administrative area (Moskovskaya oblast), country (Russia). The problem is that in different countries there might be more/less division (more/less address components) and I need to unify these components across countries.
Nope there is not unfortunately.
Why you may ask
Beacuse different nations and countries have vastly different formats and requirements for storing addresses.
Here in the UK for example, defining a postcode has quite a complex set of rules, where as ZIP codes in the US, are 4 digit numerical prefixed with a simple 2 letter state code.
Then you have to consider the question what exactly constitutes an address? again this differences not just from country to country, but some times drastically within the same territory.
for example: (Here in the UK)
Smith and Sons Butchers
10 High street
Some town
Mr smith
10 High street
Some town
The Occupier
10 High Street
Some Town
Smith and Sons Butchers
High Street
Some Town
Are all valid addresses in the UK, and in all cases the post would arrive at the correct destination, a GPS however may have trouble.
A GPS database might be set up so that each building is a square bit of geometry, with the ID being the house number.
That, would give us the ability to say exactly where number 10 is, which means immediately the last look up is going to fail.
Plots may be indexed by name of business, again that s fine until you start using person names, or generic titles.
There's so much variation, that it's simply not possible to create one unified format that can encompass every possible rule required to allow any application on the planet to format any geo-coded address correctly.
So how do we solve the problem?
Simple, by narrowing your scope.
Deal ONLY with a specific set of defined entities that you need to work with.
Hold only the information you need to describe what you need to describe (Always remember YAGNI* here)
Use standard data transmission formats such as JSON, XML and CSV this will increase your chances of having to do less work on code you don't control to allow it to read your data output
(* YAGNI = You ain't gonna need it)
Now, to dig in deeper however:
When it comes to actual GIS data, there's a lot of standard format files, the 3 most common are:
Esri Shape Files (*.shp)
Keyhole mark up Language (*.kml)
Comma separated values (*.csv)
All of the main stay GIS packages free and paid for can work with any of these 3 file types, and many more.
Shape files are by far the most common ones your going to come across, just about every bit of Geospatial data Iv'e come across in my years in I.T has been in a shape file, I would however NOT recommend storing your data in them for processing, they are quite a complex format, often slow and sequential to access.
If your geometry files to be consumed in other systems however, you can't go wrong with them.
They also have the added bonus that you can attach attributes to each item of data too, such as address details, names etc.
The problem is, there is no standard as to what you would call the attribute columns, or what you would include, and probably more drastically, the column names are restricted to UPPERCASE and limited to 32 chars in length.
Kml files are another that's quite universally recognized, and because there XML based and used by Google, you can include a lot of extra data in them, that technically is self describing to the machine reading it.
Unfortunately, file sizes can be incredibly bulky even just for a handful of simple geometries, this trade off does mean though that they are pretty easy to handle in just about any programming language on the planet.
and that brings us to the humble CSV.
The main stay of data transfer (Not just geo-spatial) ever since time began.
If you can put your data in a database table or a spreadsheet, then you can put it in a CSV file.
Again, there is no standards, other than how columns may or may not be quoted and what the separation points are, but readers have to know ahead of time what each column represents.
Also there's no "Pre-Made" geographic storage element (In fact there's no data types at all) so your reading application, also will need to know ahead of time what the column data types are meant to be so it can parse them appropriately.
On the plus side however, EVERYTHING can read them, whether they can make sense of them is a different story.

Filtering out noise and generalizing GPS data from mobile

I have a server that receives GPS data from a mobile device (iphone) and then finds the distinct cities from which the data comes for each distinct day. The app syncs every three hours. Since the granularity I need is not that small -I'm not interested in anything "smaller" than cities- I'd like to be able to say "this person was in this or that city during this or that date". The problem is, GPS warm-up, bad accuracy and the sheer amount of data received (the device collects data every ten minutes and syncs with the server every 3 hours) sometimes yield false positives or bad data -I have a user that lives near the border of nyc/nj and I keep getting alternate locations from one or the other place, even though he spends most of his actual day far from the border, so those times when he's home shouldn't matter).
My question is: what algorithms should I consider, what papers should I read, or, even, what terms should I google to find an approach that will help me get rid of the noise and false positives for data that's being synced every n hours and that needn't be more granular than a certain level (city, in this case) and which is significant for a certain period of time? (think about it as the fact that I'm counting the visits to distinct cities, states or countries for distinct dates). I was thinking of something like "clustering" or "dissolving" the data, but I don't know anything about geo algorithms, yet ;)
I use android instead of iphone so I'll answer hoping iphone has similar information available in its stream of fixes.
First, you should only use locations found from GPS and not from wifi or cell tower locations for this effort. In android, the source of the location fix is "GPS" "Network" or "cell", the GPS are the most accurate. Using cell towers, especially near a river or on a hill, you often pick up towers pretty distant from you as you move around, and it sounds like that's what's happening with your ny/nj problem.
2nd, if a guy is in a certain city he should be there for lengths of time without moving too far. You could write something that only declares a location if it receives a bunch of locations in a row that are within that location, that essentially filters out bad results by noting that it is not realistic to bounce back and forth quickly between two locations that are more than a 500 m apart or something like that.

What should I do with an over-bloated select-box/drop-down

All web developers run into this problem when the amount of data in their project grows, and I have yet to see a definitive, intuitive best practice for solving it. When you start a project, you often create forms with tags to help pick related objects for one-to-many relationships.
For instance, I might have a system with Neighbors and each Neighbor belongs to a Neighborhood. In version 1 of the application I create an edit user form that has a drop down for selecting users, that simply lists the 5 possible neighborhoods in my geographically limited application.
In the beginning, this works great. So long as I have maybe 100 records or less, my select box will load quickly, and be fairly easy to use. However, lets say my application takes off and goes national. Instead of 5 neighborhoods I have 10,000. Suddenly my little drop-down takes forever to load, and once it loads, its hard to find your neighborhood in the massive alphabetically sorted list.
Now, in this particular situation, having hierarchical data, and letting users drill down using several dynamically generated drop downs would probably work okay. However, what is the best solution when the objects/records being selected are not hierarchical in nature? In the past, of done this with a popup with a search box, and a list, but this seems clunky and dated. In today's web 2.0 world, what is a good way to find one object amongst many for ones forms?
I've considered using an Ajaxifed search box, but this seems to work best for free text, and falls apart a little when the data to be saved is just a reference to another object or record.
Feel free to cite specific libraries with generic solutions to this problem, or simply share what you have done in your projects in a more general way
I think an auto-completing text box is a good approach in this case. Here on SO, they also use an auto-completing box for tags where the entry already needs to exist, i.e. not free-text but a selection. (remember that creating new tags requires reputation!)
I personally prefer this anyways, because I can type faster than select something with the mouse, but that is programmer's disease I guess :)
Auto-complete is usually the best solution in my experience for searches, but only where the user is able to provide text tokens easily, either as part of the object name or taxonomy that contains the object (such as a product category, or postcode).
However this doesn't always work, particularly where 'browse' behavior would be more suitable - to give a real example, I once wrote a page for a community site that allowed a user to send a message to their friends. We used auto-complete there, allowing multiple entries separated by commas.
It works great when you know the names of the people you want to send the message to, but we found during user acceptance that most people didn't really know who was on their friend list and couldn't use the page very well - so we added a list popup with friend icons, and that was more successful.
(this was quite some time ago - everyone just copies Facebook now...)
Different methods of organizing large amounts of data:
Hierarchies
Spatial (geography/geometry)
Tags or facets
Different methods of searching large amounts of data:
Filtering (including autocomplete)
Sorting/paging (alphabetically-sorted data can also be paged by first letter)
Drill-down (assuming the data is organized as above)
Free-text search
Hierarchies are easy to understand and (usually) easy to implement. However, they can be difficult to navigate and lead to ambiguities. Spatial visualization is by far the best option if your data is actually spatial or can be represented that way; unfortunately this applies to less than 1% of the data we normally deal with day-to-day. Tags are great, but - as we see here on SO - can often be misused, misunderstood, or otherwise rendered less effective than expected.
If it's possible for you to reorganize your data in some relatively natural way, then that should always be the first step. Whatever best communicates the natural ordering is usually the best answer.
No matter how you organize the data, you'll eventually need to start providing search capabilities, and unlike organization of data, search methods tend to be orthogonal - you can implement more than one. Filtering and sorting/paging are the easiest, and if an autocomplete textbox or paged list (grid) can achieve the desired result, go for that. If you need to provide the ability to search truly massive amounts of data with no coherent organization, then you'll need to provide a full textual search.
If I could point you to some list of "best practices", I would, but HID is rarely so clear-cut. Use the aforementioned options as a starting point and see where that takes you.

POS UI design & development: what should be included & avoided? [closed]

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I'm having to design & develop UI for a Point of Sale (POS) system.
There are obvious features that need to be included, like product selection & quantity, payment method, tender amount, user login (as many users will use one terminal), etc.
My question is related more towards the UI design aspect of developing this system.
How should UI features/controls be positioned, sized?
Is there a preferred layout?
Are their colours I should be avoiding?
If you know of any resources to guide me, that would also help.
The reason this is critical to me as I am aware of the pressurized environment in which POS systems are used & I want to make the process as (i) quick, (ii) simple to use and (iii) result driven as possible for the user to service customers.
All answers, info & suggestions welcome.
Thanks.
P.s. If you could mention the "playoff" between controls that would also be appreciated (i.e. if touch screen a keypad control is provided, but if also supporting keyboard & mouse input how do you manage the keypad & UI space effectively?)
A couple of thoughts from a couple of projects I've worked with:
For the touch screen ensure that each button can be pressed by someone with "fat fingers" as easily as smaller ones (some layouts encourage the use of thumbs at particular locations). Also highlight each button when it is pressed (with a slow-ish fade if you have spare CPU cycles).
Bigger grids are better than smaller ones. The numeric pad should always be in the same place (often the bottom right). The Enter/Tender/etc. "transaction" keys should be bigger than the individual numeric keys - (1) make it more obvious where it is, (2) it will be pressed more often than other screen areas and will wear out (a bigger area will last longer on average; this was more important with older style touch screens; newer technology is more resilient).
Allow functions/SKUs to be reassigned to different grid positions; the layout that works well for one store will likely be wrong for a slightly different one.
Group related functions by colour, but use excellent contrasts. Make sure that the fore/back combination looks good at all angles (some LCDs "bleed" colours left-to-right and/or top-to-bottom angles).
Positive touch screen feedback with sounds needs to have configurable volume and sound sets. Muted tones might be better in an quieter upmarket store, but "perky" sounds are better in a clothing store with louder background music/noise, etc.
Allow the grid size to be specified in percentages or "grid-block units" instead of pixels and draw everything with vectors, etc. since some hardware combinations may have LCDs with better resolution. (One system I worked on was originally specified as 640x480 but shipped at 1280x1024, so my design pre-planning saved a lot of rework later.)
And of course look at the ready-made solutions first (especially if you can get demo software/hardware for evaluation). Although they can be expensive they've often implemented a lot of things that'll you'll have to work through later, and may be cheaper in the long run, even after creating custom add-ons for your system.
Also:
Our UI supported a normal keyboard/mouse combo too (the touchable buttons were just standard button controls sized appropriately). If you pressed a number key it would trigger the same event as clicking the screen-pad button; other hotkeys were mapped to often used button commands (Enter, etc).
If run on a non-POS desktop (e.g. backoffice) the window could be resized too (the "POS desktop" maintained the same aspect ratio, adding dead space at the sides if needed). A standard top menu was available for additional administrative tasks, reporting, etc.
The design allowed everyone to build and test the UI before the associated hardware was finalized. And standard UI testing tools would work too.
Even More:
Our barcode scanners were serial/USB rather than keyboard-like, so each packet from the device raised a comms event. The selected "scanner type" driver class used the most secure formatting that the device could give us - some can supply prefix, suffix and/or checksum characters if programmed correctly - and then stripped this before handing the code up to the application.
The system made a "bzzzt" noise when the barcode couldn't be used (e.g. while cash drawer is open).
This design also avoided the need to set the keyboard focus to a specific entry area.
A tip: if the user is manually entering a barcode via the keypad, and hasn't completed it by pressing Enter, and then attempts to scan another barcode, it should beep instead, so the user can accept or cancel the pending item first.
Aggregated POS Design Guidelines
Based on the above and other literature, here is my list of guidelines for POS design.
[it would be nice if we grew this list further]
User Performance Priorities (in order):
efficiency (least time to transaction conclusion)
effectiveness (accurate info & output)
user satisfaction (based on first 2 in work context)
learning time (reduce time to learn system by making it simple)
GUIDELINES
Flexible Transaction Building - don't force a sequence to transaction wher possible. Place product orders in any order & allow them to be changed to a point.
Optimise Transaction Rate - allow a user to complete a transaction as quickly as possible (least clicks are not really the issue as more clicks could mean larger value of transaction, which makes business sense)
Support Handedness / Dexterity - most users have a dominant hand and a weaker hand in terms of dexterity. Allow the UI to be customised (on a single click) for handedness. my example: a L->R / R->L toggle button which moves easy features like "OK", "Cancel" in nearer proximity to weaker hand.
Constant Feedback - provide snapshot feedback which describes current state of the transaction and calculated result of transaction (NB: accounts) before & after committing a transaction.
Control "Volume" - control volume refers to the colour saturation/contrast, prominence of positioning and size of a control. Design more frequently used controls to have larger "volumes" relative to less frequently used controls. e.g. "Pay" button larger than "cancel" button. E.g. High contrast & greater colour saturation increase volume.
Target Findability - finding & selecting targets (item, numeric key) is key to efficiency. Group related controls (close proximity), place controls on screen edges (screen edge traps pointer), emphasise control amplitude (this dimension emphasises users normal plain of motion) and colour coding make finding & selecting targets more efficient.
Avoid Clutter - too many options limits control volume and reduces findability.
Use Plain Text - avoid abbreviations as much as possible (only use standard abbreviations e.g. size: S, M, L, etc.). This is especially true for product lookup.
Product Lookup - support shortcuts for regular orders (i.e. burger meal), categorised browsing & item name search (least ordered items). Consider include a special item: this is any item where the user types what is wanted (i.e. specific whiskey order) - this requires pricing though.
Avoid User Burden - the user should be able to read answers to customer questions from the UI. So provide regularly requested/prioritised feedback for transaction (i.e. customer asks: "what will be the the outstanding balance on my account if I buy this item?" It should appear in UI already)
Conversational Ordering - customer drives the ordering not the system. So allows item selection to be non-sequential.
Objective Focused - the purpose of POS is to conclude the transaction from a business perspective. Always make transaction conclusion possible immediately with "Pay" button. If clicked, any incomplete items will be un-done: user then read order back before requesting cash/credit card)
Personas - there are different categories (personas) of users of POS systems like (i) Clerk/Cashier and (ii) Manager. The UI should present the relevant options to that logged-in persona according to these guidelines i.e. Cashier: large volume on transaction building controls; Manager: large volume on transaction/user management controls.
Touch Screens - (i) allow for touch input with generally larger controls to supported a large finger tip as pointer. (ii) Provide proprioceptive feedback - this is feedback that indicate the control pushed (it should have a short delay on it fade: user finger will be in the way initially). (iii) Auditory Feedback (optional) - this helps with feedback especially with regards errors in pressurised environment.
User Training - users must be trained to understand business protocol & how the POS supports that protocol. They are the one's driving the system. Also, speak to POS users to design & enhance your system - again they are experienced users of the POS system
Context Analysis - a thorough analysis of the context of use for your POS system should be performed to best implement the POS heuristics mentioned above effectively. Understanding the user (human factors), the tasks (frequency, duration, stress factors, etc.) and environment (lighting, hardware, space layout, etc.) should be comprehensively conducted during design and should not be assumed. Get your hands dirty & get into the users work space!! That way you can develop something your specific users can use effectively, efficiently and satisfactorily
I hope this helps everyone.
To all respondents, I really appreciate your feedback! Please give me more wrt to this answer. Thanks
I ran across this question, and I thought I'd add my two cents since some of my work has been mentioned here.
I agree with most of what's been said, but it's important to remember that most everything mentioned represents heuristics. That means that while they're good principles to follow, there are likely times when (a) specific rules should be broken, and (b) there will be contradictions between rules. The trick is being able to weigh conflicting principles and apply them to the appropriate degrees (as you noted in a previous comment).
In the end, it's a matter of balancing the business requirements and user needs in a way that produces optimal results. And in the real world, I find that this can never be achieved through heuristics alone.
Here's an example: I recently finished POS designs for Subway, Wendy's, and Starbucks (see Case Studies at POSDesigns.com). All of these designs used solid heuristics, but all of them came out very, very different because of differences in the business goals and requirements, the users' needs and background, the environment in which they work, the technology being used, and a whole host of other differences.
You can never create a great design in a vacuum. For each of the clients mentioned above, I traveled around to a lot of different types of stores in multiple countries to get a feel for how the users' worked, how the systems would be used, how customers ordered, etc. All this information - along with sales and other data provided by the company - was invaluable in creating a highly usable solution.
Here's another example: Guideline #3 you provide previously ("Support Handedness / Dexterity") is fine as a heuristic (though I have to say that I question the conclusion of swapping simply OK/Cancel). But in visiting Subway stores, we discovered that in that context, the location of the register actually plays a greater role in the hand employees prefer.
In other words, registers that were squished against a wall on the right side tended to produce left-handed users, even when the users were right-handed for every other task. This had implications for the way we allowed the UI to be flip-flopped...and who had control of it. There are tons of examples like that, but we never could have achieved the gains that the user interfaces have produced - like 90% reduction in voids, near zero training, increased speed, accuracy, and check sizes, etc. - by following heuristics alone.
One more point (sorry...you've got me going now :-). Many times heuristics are incomplete without more data as to how to apply them. Consider your guideline #11, "Conversational Ordering". There's much more to this guideline than just providing flexibility in order entry. For instance, one of the many things you have to consider is that not all paths should be presented as equally probable.
We analyzed the way Starbucks' customers ordered in various locations across the United States and United Kingdom. Then, we optimized the system for the most commonly spoken patterns. If we had allowed all paths to have the same "volume", we would have sacrificed usability in other areas, since the design would have appeared more cluttered. The new POS system now supports almost all possible order patterns, but the most probable paths are presented at a higher "volume" than those that are less probable.
OK, it turned out to be more than two cents, but the bottom line is this: If you have a chance to visit the environments in which your POS will be used, analyze customer/employee interactions, etc. ...you should take it. Contextual observations and analysis are invaluable in correctly applying heuristics to your situation.
Good luck!
Dr. Kevin Scoresby
FYI - I'd enjoy talking further about this if you or anyone else in the group would like. My office phone number is on my "About Us" page at POSDesigns.com, or you can use the form to initiate an email conversation. Feel free to call anytime during business hours U.S., East Coast Time.
Devstuff already provides some great answers. In addition:
Create a prototype design (can be simply color-printed on paper) and test this in a scenario that is as realistic as possible, i.e. in a store, with a real future user. Enact a few common scenarios and ask the user to really 'use' your prototype as he / she would use the final product. Obtain feedback through interview and observation.
One way to evaluate your design is to check if you have applied the CRAP principles of design. This article discusses how this can relate to user interface design.
In addition to what has already been posted, here are some tips we picked up along the way.
We use two distinct UI's, one for touch-screen with large bold buttons and one for mouse/keyboard entry. the code behind them is the same just the layout is different.
For touch screens
Try not to have pop-up messages that take focus away from the main form, as users may not be looking at the screen, for example if they are chatting with the customer. we found that if this happen users will continues scanning products unaware that they are not been entered into the sale.
If using a bar code scanner be aware that they sometimes send an enter key after the bar code, that will active focused controls (saying yes/no to pop-ups). To help prevent this we disable the enter key-press on buttons, so only a mouse/finger press will fire the click event. we also turn tab stop to false (may be called different in you language), to stop controls that are touch only from getting focus.
As far as colours go we try to stick to bold button and font colours that can easily be distinguished/read in poorly lit rooms and on screens with glare, as most times users are not in the position to move the screen should they have problem reading it.
Anything you can do to speed up/ help the user is a good thing, for example on our payment screen, as well as having 0..9 keys for payment entry, we also have £1,£2,£5,£10 etc so users don't have to add up the money they are given, they can just press the key for each coin/note they received from the customer.
The best tip I can give is to remember that you are designing for a completely different environment form a desktop application, that would be used in an office. and that users may of never used a computer before. since POS systems are usually locked down, try to make it as easy to use out of the box as possible.
another thing to consider is personas (as introduced in cooper's "the inmates are running the asylum").
essentially, you make up a few canonical "users". give them names, hobbies, skills, a picture, and use them as the people you are designing for.
ie:
billy the cashier: has some computer experience (playing on his ps2). he's in high school, may go to community college. he's a primary user of the system, and wants to be able to learn the new system quickly.
cyrus the manager: needs to manage the cashiers. needs a way, with only his authorization, void transactions and be able to review logs of the sales for making reports as well as managing "shrinkage" (theft). he has 2 kids, lives out in the suburbs so has a 45 minute commute; therefore he doesn't want to spend extra time wrangling the system.
you may need three or four personas; any more than that and it becomes hard to design for.
I highly recommend the book "inmates are running the asylum", plus cooper wrote another book: "about face"; which I have yet to read.
good luck!
I would recommend doing some sort of usability survey amongst your current user group. There is no need for this to be a complicated or highly scientific survey. Present them with simple questions to determine:
The users priority when using the system (accuracy of task, speed, aesthetics)
Preferred input devices
Work flow through such a system
Level of education and domain knowledge
I have found that a lot can be learnt from a simple survey like this and can be applied to your UI design to ensure that the users usability experience is satisfactory.
Great comments from everyone else. I'll just add that there's also an article by Dr. Kevin Scoresby titled "How to Design a (POS) System that Everybody Hates" that discusses usability of POS systems and adds a few points to what people have already mentioned, such as:
Don't punish the employee for customer choices
Avoid creating conflicts with the real world
Avoid color coding (1 out of 10 males has a form of color blindness)
I've also discovered lots of helpful POS design tips at POSDesigns.com. One thing I found interesting is that by focusing too much on the number of button presses, you can actually impact speed--which is often a primary goal. There's also a tip titled "Five Factors that Influence Speed" that I found helpful.
Good luck!
Kyle
There are already some really good systems out there i.e. Tabtill for Win 8 http://www.tabtill.com or Shopkeep for iOS http://www.shopkeep.com. The fewest number of clicks your user need to do the better. As I am also involved in coding for such solutions and having worked with clients using various POS systems, some can be really frustrating. Remember watching cashiers in a bar tapping 10 times just to take payment for a couple of items, their fingers are hopelessly hovering over the screen trying to find the right colourful button. Keep it simple! Allow sorting of your visible product range, categorize them or use barcode reader. Keep at least 5% gap between buttons and don't let silly animations slow down your UI. Either invent your own or just copy what is already out there with your own twist.

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