How do I merge two different Visual Studio solutions? - visual-studio

I have two Visual Studio 2005 solutions, one of which builds a binary and all of its dependencies, and one of which builds a web app and some utilities and an installer for them. Up until now, we've had the aforementioned binary just included in the installer as a static file; I want to take all of the projects from that binary's solution and have them be part of the installer solution, for a single once-through build of everything.
As far as I can tell, I can't add the existing projects from the binary's solution without losing the dependency information. This will work, but since there are 20 some projects involved, I want to preserve dependency information when moving the projects in. It's looking like I may just have to do this in a text editor with the solution XML... is there a better way?
Note that this is NOT the same as the related questions about merging two versions of the same solution file.

There's a way to do this built in to Visual Studio. Right click the solution, and select Add -> Existing Project. Select the other solution from there.

If you want to automate the process you can try playing around with this tool
http://code.google.com/p/merge-solutions/

You might want to consider using references instead of the dependencies. Those are stored in project's file and consequently are preserved across solutions. There might be something which can be done with Dependencies and not with References, however I am not aware of any such situation and for simple uses references are more than enough.

Try selecting all of the project nodes in the tree then drag & drop them into the other solution.

Related

Possible issues with multiple solution files for the same set of projects

Is there a list of all (or nearly all) possible issues that could stem from maintaining multiple solution files for the same set of projects? The only reason for doing so is different versions of Visual Studio.
I'm aware of the glaring issue where new projects are added in one solution file, that haven't been synced to the other. What are some others?
disclaimer: my current company is still entrenched using VS10, for mainly political reasons. so please, save the preaching about the need for having a single solution and how this is not the optimal "solution".
I've seen this done all the time, for the most part it is perfectly fine other than what you mentioned, any files added would have to be added to all of the projects. However, I would recommend you go with a make file of sorts, CMake is a very robust version but there are plenty of others. The way they work is basically, you write one script that defines how the project is to be made, then the end-user runs CMake.exe on it. It will take that script and generate the proper solution and project files for your entire project in the version of VS you want, it also supports generation of types like XCode and Eclipse solutions etc so it is very multi-platform.

Visual Studio Project vs. Solution

Being new to VS, how may I think of these two concepts, what is the difference?
I find some missing information in the other answers (at least for people who come from other IDEs like, say, Eclipse) . To say that a solution is a container for projects is only part of the thing. The conceptual feature of a VS project (what determines its 'granularity') is that one project produces one output: typically an executable or a library (dll). So, if you are going to code three executables that uses related code, you'll create one solution and at least three projects - probably more.
A solution is a container for projects, and tracks dependencies between projects.
Just to come up with a metaphor..
A solution is like a house, a project like a room. Each room provides a piece of functionality whereas the house, a container of rooms, provides the means to link the rooms together and organize them appropriately.
Kind of corny but I made it up on the fly, so bear with me :)
It doesn't help that Visual Studio seems to make things more confusing. "New Project" actually creates a new SOLUTION containing a project. "Open Project" actually opens a solution containing one (or many) project. (The file menu says "Open Project/Solution" but it really is opening solutions. There is no "Close Project" only "Close Solution" which is accurate.
So, in VS you are always working within a solution. Many solutions contain only one project and newer developers are likely to think of them as the same thing. However you can add other projects into a solution.
In case anyone decides to scroll down this far... I thought the MS docs did a pretty good job at describing the differences. I've copy pasted (and rephrased) the relevant bits here:
When you create an app, application, website, Web App, script, plug-in, etc in Visual Studio, you start with a project. In a logical sense, a project contains of all the source code files, icons, images, data files and anything else that will be compiled into an executable program or web site, or else is needed in order to perform the compilation. A project also contains all the compiler settings and other configuration files that might be needed by various services or components that your program will communicate with.
You don't have to use solutions or projects if you don't want to. You can simply open the files in Visual Studio and start editing your code.
In a literal sense, a project is an XML file (.vbproj, .csproj, .vcxproj) that defines a virtual folder hierarchy along with paths to all the items it "contains" and all the build settings.
In Visual Studio, the project file is used by Solution Explorer to display the project contents and settings. When you compile your project, the MSBuild engine consumes the project file to create the executable. You can also customize projects to product other kinds of output.
A project is contained, in a logical sense and in the file system, within a solution, which may contain one or more projects, along with build information, Visual Studio window settings, and any miscellaneous files that aren't associated with any project. In a literal sense, the solution is a text file with its own unique format; it is generally not intended to be edited by hand.
A solution has an associated .suo file that stores settings, preferences and configuration information for each user that has worked on the project.
A Solution can have many Projects.
The Solution can also handle managing the dependencies between its different Projects...making sure that each Project gets Built in the appropriate order for the final Solution to work.
A project contains executable and library files that make up an application or component of an application.
A solution is a placeholder for logically related projects that make up an application. For example, you could have separate projects for your application's GUI, database access layer, and so on. The projects would be specific divisions for your program's functionality, and the solution would be the umbrella unifying all of them under one application.
A solution is a readable text file whose extension is .sln and having a structured content that describes the projects that it contains. A project is a readable XML formatted text file whose extension is .vcxproj and having a structured content according to its XML schema, and whose primary purpose is to contain the listing of source codes filenames and their dependencies or references to other project's source codes as well.
Solutions are containers for projects - you can also use them to organize items that are used across different related project (shared dll's and such).
Solutions are containers used by Visual Studio to organize one or more related projects. When you open a solution in Visual Studio, it will automatically load all the projects it contains.
When you create a new project in Visual Studio, it automatically creates a solution to house the project if there's not a solution already open.
You can set dependencies of projects on other projects in the solution. The dependent project is build after the project it is depending on is built.
For more details refer - https://learn.microsoft.com/en-us/visualstudio/ide/quickstart-projects-solutions
If you are from an Eclipse background you would probably go to build path of a project and add a dependency on other project or add an external jar. In VS you can do that in a single container called solution where all related projects are grouped together.
Eg. Let's say you are build and android and iOS app in xamrin, there would be some common code and resources that could go in a separate project and then your android and iOS projects can depend on this common code project. Also you could have projects to test these projects etc.

Should a .sln be committed to source control?

Is it a best practice to commit a .sln file to source control? When is it appropriate or inappropriate to do so?
Update
There were several good points made in the answers. Thanks for the responses!
I think it's clear from the other answers that solution files are useful and should be committed, even if they're not used for official builds. They're handy to have for anyone using Visual Studio features like Go To Definition/Declaration.
By default, they don't contain absolute paths or any other machine-specific artifacts. (Unfortunately, some add-in tools don't properly maintain this property, for instance, AMD CodeAnalyst.) If you're careful to use relative paths in your project files (both C++ and C#), they'll be machine-independent too.
Probably the more useful question is: what files should you exclude? Here's the content of my .gitignore file for my VS 2008 projects:
*.suo
*.user
*.ncb
Debug/
Release/
CodeAnalyst/
(The last entry is just for the AMD CodeAnalyst profiler.)
For VS 2010, you should also exclude the following:
ipch/
*.sdf
*.opensdf
Yes -- I think it's always appropriate. User specific settings are in other files.
Yes you should do this. A solution file contains only information about the overall structure of your solution. The information is global to the solution and is likely common to all developers in your project.
It doesn't contain any user specific settings.
You should definitely have it. Beside the reasons other people mentioned, it's needed to make one step build of the whole projects possible.
I generally agree that solution files should be checked in, however, at the company I work for we have done something different. We have a fairly large repository and developers work on different parts of the system from time to time. To support the way we work we would either have one big solution file or several smaller. Both of these have a few shortcomings and require manual work on the developers part. To avoid this, we have made a plug-in that handles all that.
The plug-in let each developer check out a subset of the source tree to work on simply by selecting the relevant projects from the repository. The plugin then generates a solution file and modifies project files on the fly for the given solution. It also handles references. In other words, all the developer has to do is to select the appropriate projects and then the necessary files are generated/modified. This also allows us to customize various other settings to ensure company standards.
Additionally we use the plug-in to support various check-in policies, which generally prevents users from submitting faulty/non-compliant code to the repository.
Yes, things you should commit are:
solution (*.sln),
project files,
all source files,
app config files
build scripts
Things you should not commit are:
solution user options (.suo) files,
build generated files (e.g. using a build script) [Edit:] - only if all necessary build scripts and tools are available under version control (to ensure builds are authentic in cvs history)
Regarding other automatically generated files, there is a separate thread.
Yes, it should be part of the source control.
When ever you add/remove projects from your application, .sln would get updated and it would be good to have it under source control. It would allow you to pull out your application code 2 versions back and directly do a build (if at all required).
Yes, you always want to include the .sln file, it includes the links to all the projects that are in the solution.
Under most circumstances, it's a good idea to commit .sln files to source control.
If your .sln files are generated by another tool (such as CMake) then it's probably inappropriate to put them into source control.
We do because it keeps everything in sync. All the necessary projects are located together, and no one has to worry about missing one. Our build server (Ant Hill Pro) also uses the sln to figure which projects to build for a release.
We usually put all of our solutions files in a solutions directory. This way we separate the solution from the code a little bit, and it's easier to pick out the project I need to work on.
The only case where you would even considder not storing it in source control would be if you had a large solution with many projects which was in source control, and you wanted to create a small solution with some of the projects from the main solution for some private transient requirement.
Yes - Everything used to generate your product should be in source control.
We keep or solution files in TFS Version Control. But since or main solution is really large, most developers have a personal solution containing only what they need. The main solution file is mostly used by the build server.
.slns are the only thing we haven't had problems with in tfs!

how to generate multi part assembly ( per folder) in visual studio for custom library project , C#?

Is there a pre build action or some compiler switch that we can add?
I have just too many projects in our solution at the moment. I want to add new modules and compile them into separate assemblies.I am looking for options where I can avoid adding new projects for each assembly.
I am using Visual Studio 2005.
Also, It will be worthwhile to know if 2008 has better features over this space.
edit #1: There are two development teams working on this project and we want to cut the modules broadly into two verticals and keep the assemblies separate so that the ongoing patches ( post release ) do not overlap with the functionality in two verticals and also the testing footprint is minimized.
Currently the solution has about 8 projects and we need to setup the structure for the second team to start development.
I do not want to end up adding 5 or 6
new projects in the solution but
rather create folders in the existing
projects so separate code for the new
team or some easy way.
No, Visual Studio is still "one project per assembly". Do you really need to have that many different assemblies?
You may be able to write your own build rules which create multiple assemblies from a single project, but I suspect it's going to lead to a world of pain where Visual Studio gets very confused.
If you could give us more details about why you want lots of assemblies, we may be able to help you come up with a different solution.
EDIT: Having read your updated question, it sounds like you would possibly be better off just working off two branches in source control, and merging into the trunk (and updating from the trunk) appropriately. Alternatively, if the two teams really are working on independent parts of the code, maybe separate projects really is the best solution.
One of the problems (IMO) with Visual Studio is that the files in the projects are listed explicitly - which means that the project files become big merge bottlenecks. I prefer the Eclipse model where any source file under a source path is implicitly included in the build (unless you explicitly exclude it).
Neither Visual Studio 2005 nor 2008 lets you create multi-file assemblies. However, you can run the C# compiler at the command line with the '/addmodule:ModuleName' switch and it'll do what you want. For general details on command line usage of csc see this article. For description of the /addmodule switch see this one.
That said, however, you're most-likely taking a non-optimal approach here. In normal situations you should not have to want to create multi-file assemblies just because you have too many projects. Give more details of your general problem so that people can offer suggestions regarding that.
I'd heed the advice you've been given thus far--if you find yourself asking such questions, there's probably a deeper design issue that's being overlooked--but if you really must do what you're suggesting be done, you have several options. You can hack the project file to allow you to compile files into separate assemblies: the project file is an msbuild file, so there's a lot you can do with it. Also, you can simply use an msbuild file for building your projects and solutions. Or you can use a different build system entirely--NAnt is one example.
The likely problem with these suggestions is that they won't be feasible for your work environment. It's no good to start hacking away at project files that other people on your team use, or to just decide that this or that solution is going to be built using your custom msbuild file. There are many good reasons to use something like a single custom msbuild file, or NAnt, to build your projects, but it's always the wrong decision if it's not made with input from everyone the decision affects.

Structuring projects & dependencies of large winforms applications in C#

UPDATE:
This is one of my most-visited questions, and yet I still haven't really found a satisfactory solution for my project. One idea I read in an answer to another question is to create a tool which can build solutions 'on the fly' for projects that you pick from a list. I have yet to try that though.
How do you structure a very large application?
Multiple smallish projects/assemblies in one big solution?
A few big projects?
One solution per project?
And how do you manage dependencies in the case where you don't have one solution.
Note: I'm looking for advice based on experience, not answers you found on Google (I can do that myself).
I'm currently working on an application which has upward of 80 dlls, each in its own solution. Managing the dependencies is almost a full time job. There is a custom in-house 'source control' with added functionality for copying dependency dlls all over the place. Seems like a sub-optimum solution to me, but is there a better way? Working on a solution with 80 projects would be pretty rough in practice, I fear.
(Context: winforms, not web)
EDIT: (If you think this is a different question, leave me a comment)
It seems to me that there are interdependencies between:
Project/Solution structure for an application
Folder/File structure
Branch structure for source control (if you use branching)
But I have great difficulty separating these out to consider them individually, if that is even possible.
I have asked another related question here.
Source Control
We have 20 or 30 projects being built into 4 or 5 discrete solutions. We are using Subversion for SCM.
1) We have one tree in SVN containing all the projects organised logically by namespace and project name. There is a .sln at the root that will build them all, but that is not a requirement.
2) For each actual solution we have a new trunks folder in SVN with SVN:External references to all the required projects so that they get updated from their locations under the main tree.
3) In each solution is the .sln file plus a few other required files, plus any code that is unique to that solution and not shared across solutions.
Having many smaller projects is a bit of a pain at times (for example the TortoiseSVN update messages get messy with all those external links) but does have the huge advantage that dependancies are not allowed to be circular, so our UI projects depend on the BO projects but the BO projects cannot reference the UI (and nor should they!).
Architecture
We have completely switched over to using MS SCSF and CAB enterprise pattern to manage the way our various projects combine and interact in a Win Forms interface. I am unsure if you have the same problems (multiple modules need to share space in a common forms environment) but if you do then this may well bring some sanity and convention to how you architect and assemble your solutions.
I mention that because SCSF tends to merge BO and UI type functions into the same module, whereas previously we maintained a strict 3 level policy:
FW - Framework code. Code whose function relates to software concerns.
BO - Business Objects. Code whose function relates to problem domain concerns.
UI - Code which relates to the UI.
In that scenario dependancies are strictly UI -> BO -> FW
We have found that we can maintain that structure even while using SCSF generated modules so all is good in the world :-)
To manage dependencies, whatever the number of assemblies/namespaces/projects you have, you can have a glance at the tool NDepend.
Personnaly, I foster few large projects, within one or several solutions if needed. I wrote about my motivations to do so here: Benefit from the C# and VB.NET compilers perf
I think it's quite important that you have a solution that contains all your 80 projects, even if most developers use other solutions most of the time. In my experience, I tend to work with one large solution, but to avoid the pain of rebuilding all the projects each time I hit F5, I go to Solution Explorer, right-click on the projects I'm not interested in right now, and do "Unload Project". That way, the project stays in the solution but it doesn't cost me anything.
Having said that, 80 is a large number. Depending on how well those 80 break down into dicrete subsystems, I might also create other solution files that each contain a meaningful subset. That would save me the effort of lots of right-click/Unload operations. Nevertheless, the fact that you'd have one big solution means there's always a definitive view of their inter-dependencies.
In all the source control systems that I've worked with, their VS integration chooses to put the .sln file in source control, and many don't work properly unless that .sln file is in source control. I find that intriguing, since the .sln file used to be considered a personal thing, rather than a project-wide thing. I think the only kind of .sln file that definitely merits source control is the "one-big-solution" that contains all projects. You can use it for automated builds, for example. As I said, individuals might create their own solutions for convenience, and I'm not against those going into source control, but they're more meaningful to individuals than to the project.
I think the best solution is to break it in to smaller solutions. At the company I currently work for, we have the same problem; 80 projects++ in on solution. What we have done, is to split into several smaller solutions with projects belonging together. Dependent dll's from other projects are built and linked in to the project and checked in to the source control system together with the project. It uses more disk space, but disk is cheap. Doing it this way, we can stay with version 1 of a project until upgrading to version 1.5 is absolutely necessary. You still have the job with adding dll's when deciding to upgrade to a other version of the dll though. There is a project on google code called TreeFrog that shows how to structure the solution and development tree. It doesn't contain mush documentation yet, but I guess you can get a idea of how to do it by looking at the structure.
A method that i've seen work well is having one big solution which contains all the projects, for allowing a project wide build to be tested (No one really used this to build on though as it was too big.), and then having smaller projects for developers to use which had various related projects grouped together.
These did have depencies on other projects but, unless the interfaces changed, or they needed to update the version of the dll they were using, they could continue to use the smaller projects without worrying about everything else.
Thus they could check-in projects while they were working on them, and then pin them (after changing the version number), when other users should start using them.
Finally once or twice a week or even more frequently the entire solution was rebuild using pinned code only, thus checking if the integration was working correctly, and giving testers a good build to test against.
We often found that huge sections of code didn't change frequently, so it was pointless loading it all the time. (When you're working on the smaller projects.)
Another advantage of using this approach is in certain cases we had pieces of functionality which took months to complete, by using the above approach meant this could continue without interrupting other streams of work.
I guess one key criteria for this is not having lots of cross dependencies all over your solutions, if you do, this approach might not be appropriate, if however the dependencies are more limited, then this might be the way to go.
For a couple of systems I've worked on we had different solutions for different components. Each solution had a common Output folder (with Debug and Release sub-folders)
We used project references within a solution and file references between them. Each project used Reference Paths to locate the assemblies from other solutions. We had to manually edit the .csproj.user files to add a $(Configuration) msbuild variable to the reference paths as VS insists on validating the path.
For builds outside of VS I've written msbuild scripts that recursively identify project dependencies, fetch them from subversion and build them.
I gave up on project references (although your macros sound wonderful) for the following reasons:
It wasn't easy to switch between different solutions where sometimes dependency projects existed and sometimes didn't.
Needed to be able to open the project by itself and build it, and deploy it independently from other projects. If built with project references, this sometimes caused issues with deployment, because a project reference caused it to look for a specific version or higher, or something like that. It limited the mix and match ability to swap in and out different versions of dependencies.
Also, I had projects pointing to different .NET Framework versions, and so a true project reference wasn't always happening anyways.
(FYI, everything I have done is for VB.NET, so not sure if any subtle difference in behavior for C#)
So, I:
I build against any project that is open in the solution, and those that aren't, from a global folder, like C:\GlobalAssemblies
My continuous integration server keeps this up to date on a network share, and I have a batch file to sync anything new to my local folder.
I have another local folder like C:\GlobalAssembliesDebug where each project has a post build step that copies its bin folder's contents to this debug folder, only when in DEBUG mode.
Each project has these two global folders added to their reference paths. (First the C:\GlobalAssembliesDebug, and then C:\GlobalAssemblies). I have to manually add this reference paths to the .vbproj files, because Visual Studio's UI addes them to the .vbprojuser file instead.
I have a pre-build step that, if in RELEASE mode, deletes the contents from C:\GlobalAssembliesDebug.
In any project that is the host project, if there are non dlls that I need to copy (text files outputted to other project's bin folders that I need), then I put a prebuild step on that project to copy them into the host project.
I have to manually specify the project dependencies in the solution properties, to get them to build in the correct order.
So, what this does is:
Allows me to use projects in any solution without messing around with project references.
Visual Studio still lets me step into dependency projects that are open in the solution.
In DEBUG mode, it builds against open loaded projects. So, first it looks to the C:\GlobalAssembliesDebug, then if not there, to C:\GlobalAssemblies
In RELEASE mode, since it deletes everything from C:\GlobalAssembliesDebug, it only looks to C:\GlobalAssemblies. The reason I want this is so that released builds aren't built against anything that was temporarily changed in my solution.
It is easy to load and unload projects without much effort.
Of course, it isn't perfect. The debugging experience is not as nice as a project reference. (Can't do things like "go to definition" and have it work right), and some other little quirky things.
Anyways, that's where I am on my attempt to make things work for the best for us.
We have one gigantic solution on the source control, on the main branch.
But, every developer/team working on the smaller part of the project, has its own branch which contains one solution with only few projects which are needed. In that way, that solution is small enough to be easily maintenaced, and do not influence on the other projects/dlls in the larger solution.
However, there is one condition for this: there shouldn't be too much interconnected projects within solution.
OK, having digested this information, and also answers to this question about project references, I'm currently working with this configuration, which seems to 'work for me':
One big solution, containing the application project and all the dependency assembly projects
I've kept all project references, with some extra tweaking of manual dependencies (right click on project) for some dynamically instantiated assemblies.
I've got three Solution folders (_Working, Synchronised and Xternal) - given that my source control isn't integrated with VS (sob), this allows me to quickly drag and drop projects between _Working and Synchronised so I don't lose track of changes. The XTernal folder is for assemblies that 'belong' to colleagues.
I've created myself a 'WorkingSetOnly' configuration (last option in Debug/Release drop-down), which allows me to limit the projects which are rebuilt on F5/F6.
As far as disk is concerned, I have all my projects folders in just one of a few folders (so just one level of categorisation above projects)
All projects build (dll, pdb & xml) to the same output folder, and have the same folder as a reference path. (And all references are set to Don't copy) - this leaves me the choice of dropping a project from my solution and easily switching to file reference (I've got a macro for that).
At the same level as my 'Projects' folder, I have a 'Solutions' folder, where I maintain individual solutions for some assemblies - together with Test code (for example) and documentation/design etc specific to the assembly.
This configuration seems to be working ok for me at the moment, but the big test will be trying to sell it to my colleagues, and seeing if it will fly as a team setup.
Currently unresolved drawbacks:
I still have a problem with the individual assembly solutions, as I don't always want to include all the dependent projects. This creates a conflict with the 'master' solution. I've worked around this with (again) a macro which converts broken project references to file references, and restores file references to project references if the project is added back.
There's unfortunately no way (that I've found so far) of linking Build Configuration to Solution Folders - it would be useful to be able to say 'build everything in this folder' - as it stands, I have to update this by hand (painful, and easy to forget). (You can right click on a Solution Folder to build, but that doesn't handle the F5 scenario)
There is a (minor) bug in the Solution folder implementation which means that when you re-open a solution, the projects are shown in the order they were added, and not in alphabetical order. (I've opened a bug with MS, apparently now corrected, but I guess for VS2010)
I had to uninstall the CodeRushXPress add-in, because it was choking on all that code, but this was before having modified the build config, so I'm going to give it another try.
Summary - things I didn't know before asking this question which have proved useful:
Use of solution folders to organise solutions without messing with disk
Creation of build configurations to exclude some projects
Being able to manually define dependencies between projects, even if they are using file references
This is my most popular question, so I hope this answer helps readers. I'm still very interested in further feedback from other users.

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