What design pattern? I need two modes in my app, edit and view - model-view-controller

If I need two modes in my application what design pattern would I use so I can prevent ugly conditional code? App is currently MVC, but I don't want conditional code in my controllers and don't want two controllers for each view unless I have to.
Any suggestions?

A different subclass for each implementation, with shared functionality either in a common superclass or using the Template Method pattern.

Perhaps the State Pattern?

Abstract Factory, or Proxy. Your controller would contain some kind of Factory or Proxy instance that is used to retrieve a "mode" and act on it accordingly.

It is difficult to say for sure without more information, but I would suggest the strategy pattern. You could use the same controller and just swap out the strategy object to produce the desired change in behavior.
Here is an article you may find useful:
http://www.javaworld.com/javaworld/jw-04-2002/jw-0426-designpatterns.html

take a look at JSR-168, java portlet and its reference implementation, it should be similar to what you are trying to achieve.

The appropriate place for such a decision is the controller of MVC. I would recommend you write it there first. If it really is repetitive, it may be straightforward to figure out how to clean it up: you can move the conditional logic into a base class, or depending on the language, may be able to handle it with some sort of filter. You may also be able to create some "factory" for the views, which understands the "mode" of your application. Architecturally, though, all this is in the controller.
You are right to not want it in the view. This would be pretty messy. You probably want two versions of the views, one for "view" and one for "edit".
In the end, this is what controllers are for. Good luck!

In CafeTownsend demo made with PureMVC there is a similar situation where there are two different views and two separate Mediators. You absolute don't need conditional code for that. I don't know what technology and programming language you are using, but in Flex it will be a ViewStack with the ListView and EditView as children:
Corresponding mediator is registered by demand when the view is created. You can check other implementations using previous link.

Related

View and ViewModel best practice

I have doubts whether every view should have its own ViewModel or should I pass the plain model where there is no need for ViewModel? (What concerns me is that if I start to mix these two concepts, then I will end up with jungle later on)
I tried to google it but no one talks about that, every post I run into just explains the purpose of ViewModel and I know that the main purpose of ViewModel is so you can pass multiple models to view.
It depends.
In many use cases the main purpose is not to expose fields to being bound on form submission that the user shouldn't be able to update. I wouldn't slavishly create them when not needed but it depends on the developers and their level of understanding on when and why you use viewmodels vs domain/ef models. Also application code base size makes a difference.
Maybe you need select lists, maybe you want to convert some properties to different types. Lots of reasons to use them. However it is more code and mapping code even if you use a tool like AutoMapper. So they cost time to implement but maybe they fix problems and save other time? Maybe they fix a security problem? Maybe doing them all the as view models helps juniors understand? Maybe you would rather do the setup of a viewmodel at start than convert code later when it is really needed?
Consistency can help but doing a bunch of extra work may not be worthwhile. Best practice for me isn't best practice for you.
Consider the costs and benefits for your project and team . E.g. maybe your project is internal and no one is going to try to hack via adding data to submission
There are couple of reason to choose ViewModel over DomainModel.
1) First thing first is the security. Imagin you have a view for changing the password. If you pass the domain model to the view. probably you are exposing a lot of properties which is not necessary and it may cause a security problem. There is no reason to expose properties like LastLoginDate, IsActive, IsEnabled, NumberOfFailedLogin and so on for just changing the password.
2) The second reason is reducing logic from the view. If you pass a Domain class to the view, Possibly you need to add some extra logic for hiding extra properties or shape it as you like or adding logic based on the route and etc.
3) Because of the architecture. Exposing domain model to the view cause tightly coupling between your presentation layer and domain model which is not good at all.

How do Gang of Four Design Patterns fit into the MVC paradigm?

I've mulled over Design Patterns for some time now and I am just starting to see how I might actually begin incorporating some of these more deliberately in my development work. However, I am still confused about their treatment of MVC in the beginning of the book and how it relates to the rest of the book.
Most of the frameworks I have worked with - Spring, Yii, ASP.NET, and even Objective-C Cocoa (UIKit) - cater to the MVC paradigm. I get MVC because to me it is a useful way of classifying objects and how they should message or interact with each other. Plus, these frameworks kind of force it upon you even if you are not setting out to think in the MVC way.
I also feel that I understand the premise of Design Patterns: they really don't like subclassing, they love abstract interfaces, and they strive for loose coupling. I can't say I fully understand all of the patterns yet or how they are useful, but I am getting a feel for it.
My question is this: what is the interplay between MVC and design patterns? What were they getting at in the first chapter of the book with the MVC application example? Are certain design patterns just not relevant in the MVC paradigm? I wonder, for example, how the Command pattern is supposed to fit into MVC. It seems incredibly useful, but do we create a CommandModel and CommandController to send to other controllers? Do we just create a Command object as prescribed in the book? Basically, I am wondering if the ideas of MVC and Design Patterns are wholly disjoint and I just don't understand, or if there are some patterns that do not fit into the mold.
My personnal opinion is that MVC is a simplified version of the Observer Pattern which is a simplified version of the Mediator Pattern.
MVC: One Model, One view, the Controler manages the communication between them.
Observer Pattern: One Model, Multiples views ( observers/subscribers ), and the publisher manages the communication
Mediator Pattern: Several different Models, Several views, and the mediator manages the communications between them.
The MVC in the GoF book is for the desktop, it uses the observer pattern to update views. The command example in the GoF book is for an editor.
There are other flavors of MVC where the use of other design patterns may not be obvious:
What is the difference between MVC and MVVM?
Presentation abstraction control
The GoF book says:
...
Taken at face value, this example reflects a design that decouples views from models. But the design is applicable to a more general problem: decoupling objects so that changes to one can affect any number of others without requiring the changed object to know details of the others. This more general design is described by the Observer (page 293) design pattern.
Another feature of MVC is that views can be nested. For example, a control panel of buttons might be implemented as a complex view containing nested button views. The user interface for an object inspector can consist of nested views that may be reused in a debugger. MVC supports nested views with the CompositeView class, a subclass of View. CompositeView objects act just like View objects; a composite view can be used wherever a view can be used, but it also contains and manages nested views.
Again, we could think of this as a design that lets us treat a composite view just like we treat one of its components. But the design is applicable to a more general problem, which occurs whenever we want to group objects and treat the group like an individual object. This more general design is described by the Composite (163) design pattern. It lets you create a class hierarchy in which some subclasses define primitive objects (e.g., Button) and other classes define composite objects (CompositeView) that assemble the primitives into more complex objects.
MVC also lets you change the way a view responds to user input without changing its visual presentation. You might want to change the way it responds to the keyboard, for example, or have it use a pop-up menu instead of command keys. MVC encapsulates the response mechanism in a Controller object. There is a class hierarchy of controllers, making it easy to create a new controller as a variation on an existing one.
A view uses an instance of a Controller subclass to implement a particular response strategy; to implement a different strategy, simply replace the instance with a different kind of controller. It's even possible to change a view's controller at run-time to let the view change the way it responds to user input. For example, a view can be disabled so that it doesn't accept input simply by giving it a controller that ignores input events.
The View-Controller relationship is an example of the Strategy (315) design pattern. A Strategy is an object that represents an algorithm. It's useful when you want to replace the algorithm either statically or dynamically, when you have a lot of variants of the algorithm, or when the algorithm has complex data structures that you want to encapsulate.
MVC uses other design patterns, such as Factory Method (107) to specify the default controller class for a view and Decorator (175) to add scrolling to a view. But the main relationships in MVC are given by the Observer, Composite, and Strategy design patterns.
...
MVC is a pattern. But it only covers a small aspect of a web application. Another common pattern that gets used with MVC is the Repository. These are more architectural patterns.... their scope has a bigger impact on the overall project.
the GOF patterns will introduce themselves in little ways all over the place. They can help build MVC infrastructure depending on design choices. eg, Strategy gets used a lot so you can plug in different ways of doing things like "authentication" etc.
You don't have to use the patterns as they are, they don't even have to be the exact same code structure. Its more the design principle / goal of the pattern that you employ in the design.
MVC is an architectural pattern. It perfectly fits with other design patterns like Command Pattern. But you do not apply patterns just because they exist and they are written in an authoritative book. You apply patterns when you have a programming/design problem and there is a way to solve that problem that was discovered by someone else and was written down. The way to solve a problem is a pattern. For example, you have an application that saves data to the database. Data to be saved is quite complex: some records must be inserted, some records updated and some deleted. The sequence of steps is important because the records to be inserted into one table depend on records to be inserted into another table. So, a database transaction must be used. One of possible ways to implement the transaction is to use Command Pattern. The way to do it is very well explained in Larman's "Applying UML and Patterns" book (chapter "Designing a Persistence Framework wth Patterns", section "Designing a Transaction with the Command Pattern" - scroll down to the page 556). PersistentObject is an abstract Model class there. All other Model classes extend it. In that example MVC is implemented in the UI, Application and Domain layers but Command is implemented in the Persistence layer. These patterns help to solve different problems and they are mutually supportive in that example.

MVC Patterns - controllers and views

When using the MVC pattern, should I implement a seperate controller for each view?
Create a new one if you need to. Don't if you don't.
Patterns are not about data structures, they're about organizational patterns among communicating components. If the same controller is appropriate for more than one view, great - especially if you can use it without modification.
If you have to change it, then you have a case for two separate controllers. If there is shared code between them, then consider moving it to another class - either a base class or (my personal preference) shared via aggregation.
The easiest way to think about MVC is a command-line program. The program is the Model. The Controller is STDIN. The View is STDOUT.
I believe there is no 'the' MVC pattern. There are almost as many MVC patterns as there are users of a MVC architecture. That being said, in my opinion, the answer to your question is 'no'.
I use to implement a controller for each module of my application, not for each view. A controller can call methods of other controller. I'm not sure if this is the better way to do it, but I think It's working well for me.
the idea is to separate/decoupling M, V and C, its not a problem if you want a single controller control multiple view, as long as the view and controller is decoupled

Using MVC, how should one handle communication between Views? Between Models?

Question number three in my quest to properly understand MVC before I implement it:
I have two cases in mind:
The primary application
window needs to launch the
preferences window. (One View
invoking another View.)
The primary Model for an application
needs to access a property
in the preferences Model. (One Model
accessing another Model.)
These questions are related in that they both involve communication across Model-View-Controller triplets, a topic that I haven't found much discussion of in my Googling.
The obvious way to fix this is to wrap everything in a top-level "application" object that handles transactions between Models and allows Controllers to invoke one another's methods. I have seen this implemented, but I'm not convinced its a good idea. I can also see possibilities involving Controllers observing more than one Model and responding to more than one View, but this seems like its going to become very cluttered and difficult to follow.
Suggestions on how best to implement this sort of cross-talk? I feel like its a very obvious question, but I've been unable to find a well-documented solution.
On a broader note, if anyone has a link that shows typical approaches to these sorts of MVC issues, I would love to see it. I haven't had much luck finding solid, non-trivial references. Examples in Python would be lovely, but I'll gladly read anything.
Edit 1:
I see some pretty interesting things being said below and in general no-one seems to have a problem with the approach I've described. It is already almost a lazy form of the FrontController design that Vincent is describing. I certainly don't foresee any problems in implementing that pattern, however, it doesn't seem that anyone has really addressed the question in regards to communication amongst Models. All the answers seem to be addressing communication among objects in a single Model. I'm more interested in maintaining separate Models for separate components of the application, so that I'm not stuffing fifty state properties into a single Model class. Should I be maintaining them as sub-Models instead?
With respect to (1), views don't invoke other views. They invoke controller actions that may result in other views being rendered. In your case, the primary application window contains a user interface element (button, link) that invokes a controller action to display the preferences window.
With respect to (3), model components certainly could be related to one another. This isn't unexpected nor to be avoided, necessarily. For instance your Customer model may have an associated set of Orders. It would be perfectly natural to access the customer's orders via a method in the Customer class.
You might want to take a look at the MVC page on wikipedia for an overview.
You may want to consider looking up the Front Controller design pattern.
The Front Controller pattern defines a single component that is responsible for processing application requests. A front controller centralizes functions such as view selection, security, and templating, and applies them consistently across all pages or views. Consequently, when the behavior of these functions need to change, only a small part of the application needs to be changed: the controller and its helper classes.
This way all requests from the view goes to the FrontController who then decides which specific action (controller) to invoke. Sometimes, it could forward straight to another view as in your first case.
There is no problem with multiple objects in the model talking to each other. In fact that will be very common. The way I see it, all the objects in the Model act like one component to represent the data and operations on the data.
This article might help. And this one.
Model does not mean a single model object. The model is the subset of the entirety of your domain model which is directly related to the controller actions and the views in question.

Fat models, skinny controllers and the MVC design pattern

I just read a blog post that explains MVC with a banking analogy. I have a few months of experience with web application development with an MVC framework (CakePHP), so I get the basics, but I began to see a theme that made me think I'm taking a flawed approach to where I put my logic:
Fat models, skinny controllers
Keep as much business logic in the models as possible
In my app, models are anorexic and controllers are obese. I have all business logic in the controllers and nothing besides associations and validation rules in the models.
Scanning through my controllers, I can now identify a lot of logic that should probably go in a model:
The app has lists, which contain items, and the items can be ranked. The sorting logic which puts the list in ranked order is in a controller.
Similarly, items (Item model) also have images (Image model). Each item may have a default image (designated by image_id in the items table). When an item is displayed with its images, the default image should appear first. I have the logic that does this in a controller.
When a list is displayed, related lists are displayed in the sidebar. The logic to determine which lists are related is in a controller.
Now to my questions:
With the examples I gave above, am I on the right track in thinking that those are instances of logic presently in a controller that belongs in a model?
What are some other areas of logic, common to web apps, that should go into models?
I'm sure identifying this problem and changing my design pattern is half the battle, but even if I decide to take those examples I gave above and try to move that logic to a model, I wouldn't know where to begin. Can anyone point me in the right direction by posting some code here, or linking to some good learning resources? CakePHP specific help would be great, but I'm sure anything MVC will suffice.
It's a bit tough to give you the "right" answers, since some of them deal with the specifics of the framework (regardless of the ones you are working with).
At least in terms of CakePHP:
Yes
Anything that deals with data or data manipulation should be in a model. In terms of CakePHP what about a simple find() method? ... If there is a chance that it will do something "special" (i.e. recall a specific set of 'condition'), which you might need elsewhere, that's a good excuse to wrap inside a model's method.
Unfortunately there is never an easy answer, and refactoring of the code is a natural process. Sometimes you just wake up an go: "holy macaroni... that should be in the model!" (well maybe you don't do that, but I have :))
I'm using at least these two 'tests' to check if my logic is in the right place:
1) If I write a unittest, is is easy to only create the one 'real' object to do the test on (= the object that you are using in production) and not include lots of others, except for maybe some value objects. Needing both an actual model object and an actual controller object to do a test could be a signal you need to move functionality.
2) Ask myself the question: what if I added another way to use these classes, would I need to duplicate functionality in a way that is nearly copy-paste? ... That's also probably a good reason to move that functionality.
also interesting: http://www.martinfowler.com/bliki/AnemicDomainModel.html

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