Fortran's performance - performance

Fortran's performances on Computer Language Benchmark Game are surprisingly bad. Today's result puts Fortran 14th and 11th on the two quad-core tests, 7th and 10th on the single cores.
Now, I know benchmarks are never perfect, but still, Fortran was (is?) often considered THE language for high performance computing and it seems like the type of problems used in this benchmark should be to Fortran's advantage. In an recent article on computational physics, Landau (2008) wrote:
However, [Java] is not as efficient or
as well supported for HPC and parallel
processing as are FORTRAN and C, the
latter two having highly developed
compilers and many more scientific
subroutine libraries available.
FORTRAN, in turn, is still the
dominant language for HPC, with
FORTRAN 90/95 being a surprisingly
nice, modern, and effective language;
but alas, it is hardly taught by any
CS departments, and compilers can be
expensive.
Is it only because of the compiler used by the language shootout (Intel's free compiler for Linux) ?

No, this isn't just because of the compiler.
What benchmarks like this -- where the program differs from benchmark to benchmark -- is largely the amount of effort (and quality of effort) that the programmer put into writing any given program. I suspect that Fortran is at a significant disadvantage in that particular metric -- unlike C and C++, the pool of programmers who'd want to try their hand at making the benchmark program better is pretty small, and unlike most anything else, they likely don't feel like they have something to prove either. So, there's no motivation for someone to spend a few days poring over generated assembly code and profiling the program to make it go faster.
This is fairly clear from the results that were obtained. In general, with sufficient programming effort and a decent compiler, neither C, C++, nor Fortran will be significantly slower than assembly code -- certainly not more than 5-10%, at worst, except for pathological cases. The fact that the actual results obtained here are more variant than that indicates to me that "sufficient programming effort" has not been expended.
There are exceptions when you allow the assembly to use vector instructions, but don't allow the C/C++/Fortran to use corresponding compiler intrinsics -- automatic vectorization is not even a close approximation of perfect and probably never will be. I don't know how much those are likely to apply here.
Similarly, an exception is in things like string handling, where you depend heavily on the runtime library (which may be of varying quality; Fortran is rarely a case where a fast string library will make money for the compiler vendor!), and on the basic definition of a "string" and how that's represented in memory.

Some random thoughts:
Fortran used to do very well because it was easier to identify loop invariants which made some optimizations easier for the compiler. Since then
Compilers have gotten much more sophisticated. Enormous effort has been put into c and c++ compilers in particular. Have the fortran compilers kept up? I suppose the gfortran uses the same back end of gcc and g++, but what of the intel compiler? It used to be good, but is it still?
Some languages have gotten a lot specialized keywords and syntax to help the compiler (restricted and const int const *p in c, and inline in c++). Not knowing fortran 90 or 95 I can't say if these have kept pace.

I've looked at these tests. It's not like the compiler is wrong or something. In most tests Fortran is comparable to C++ except some where it gets beaten by a factor of 10. These tests just reflect what one should know from the beggining - that Fortran is simply NOT an all-around interoperable programming language - it is suited for efficient computation, has good list operations & stuff but for example IO sucks unless you are doing it with specific Fortran-like methods - like e.g. 'unformatted' IO.
Let me give you an example - the 'reverse-complement' program that is supposed to read a large (of order of 10^8 B) file from stdin line-by-line, does something with it & prints the resulting large file to stdout. The pretty straighforward Fortran program is about 10 times slower on a single core (~10s) than a HEAVILY optimized C++ (~1s). When you try to play with the program, you'll see that only simple formatted read & write take more than 8 seconds. In a Fortran way, if you care for efficiency, you'd just write an unformatted structure to a file & read it back in no time (which is totally non-portable & stuff but who cares anyway - an efficient code is supposed to be fast & optimized for a specific machine, not able to run everywhere).
So the short answer is - don't worry, just do your job - and if you want to write a super-efficient operating system, than sorry - Fortran is just not the way for that kind of performance.

This benchmark is stupid at all.
For example, they measure CPU-time for the whole program to run. As mcmint stated (and it might be actually true) Fortran I/O sucks*. But who cares? In real-world tasks one read input for some seconds than do calculations for hours/days/months and finally write output for the seconds. Thats why in most benchmarks I/O operations are excluded from time measurements (if you of course do not benchmark I/O by itself).
Norber Wiener in his book God & Golem, Inc. wrote
Render unto man the things which are man’s and unto the computer the things which are the computer’s.
In my opinion the usage of this principle while implementing algorithm in any programming language means:
Write as readable and simple code as you can and let compiler do the optimizations.
Especially it is important in real-world (huge) applications. Dirty tricks (so heavily used in many benchmarks) even if they might improve the efficiency to some extent (5%, maybe 10%) are not for the real-world projects.
/* C/C++ uses stream I/O, but Fortran traditionally uses record-based I/O. Further reading. Anyway I/O in that benchmarks are so surprising. The usage of stdin/stdout redirection might also be the source of problem. Why not simply use the ability of reading/writing files provided by the language or standard library? Once again this woud be more real-world situation.

I would like to say that even if the benchmark do not bring up the best results for FORTRAN, this language will still be used and for a long time. Reasons of use are not just performance but also some kind of thing called easyness of programmability. Lots of people that learnt to use it in the 60's and 70's are now too old for getting into new stuff and they know how to use FORTRAN pretty well. I mean, there are a lot of human factors for a language to be used. The programmer also matters.

Considering they did not publish the exact compiler options they used for the Intel Fortran Compiler, I have little faith in their benchmark.
I would also remark that both Intel's math library, MKL, and AMD's math library, ACML, use the Intel Fortran Compiler.
Edit:
I did find the compilation options when you click on the benchmark's name. The result is surprising since the optimization level seems reasonable. It may come down to the efficiency of the algorithm.

Related

Performance of Google's Go?

So has anyone used Google's Go? I was wondering how the mathematical performance (e.g. flops) is compared to other languages with a garbage collector... like Java or .NET?
Has anyone investigated this?
Theoretical performance: The theoretical performance of pure Go programs is somewhere between C/C++ and Java. This assumes an advanced optimizing compiler and it also assumes the programmer takes advantage of all features of the language (be it C, C++, Java or Go) and refactors the code to fit the programming language.
Practical performance (as of July 2011): The standard Go compiler (5g/6g/8g) is currently unable to generate efficient instruction streams for high-performance numerical codes, so the performance will be lower than C/C++ or Java. There are multiple reasons for this: each function call has an overhead of a couple of additional instructions (compared to C/C++ or Java), no function inlining, average-quality register allocation, average-quality garbage collector, limited ability to erase bound checks, no access to vector instructions from Go, compiler has no support for SSE2 on 32-bit x86 CPUs, etc.
Bottom line: As a rule of thumb, expect the performance of numerical codes implemented in pure Go, compiled by 5g/6g/8g, to be 2 times lower than C/C++ or Java. Expect the performance to get better in the future.
Practical performance (September 2013): Compared to older Go from July 2011, Go 1.1.2 is capable of generating more efficient numerical codes but they remain to run slightly slower than C/C++ and Java. The compiler utilizes SSE2 instructions even on 32-bit x86 CPUs which causes 32-bit numerical codes to run much faster, most likely thanks to better register allocation. The compiler now implements function inlining and escape analysis. The garbage collector has also been improved but it remains to be less advanced than Java's garbage collector. There is still no support for accessing vector instructions from Go.
Bottom line: The performance gap seems sufficiently small for Go to be an alternative to C/C++ and Java in numerical computing, unless the competing implementation is using vector instructions.
The Go math package is largely written in assembler for performance.
Benchmarks are often unreliable and are subject to interpretation. For example, Robert Hundt's paper Loop Recognition in C++/Java/Go/Scala looks flawed. The Go blog post on Profiling Go Programs dissects Hundt's claims.
You're actually asking several different questions. First of all, Go's math performance is going to be about as fast as anything else. Any language that compiles down to native code (which arguably includes even JIT languages like .NET) is going to perform extremely well at raw math -- as fast as the machine can go. Simple math operations are very easy to compile into a zero-overhead form. This is the area where compiled (including JIT) languages have a advantage over interpreted ones.
The other question you asked was about garbage collection. This is, to a certain extent, a bit of a side issue if you're talking about heavy math. That's not to say that GC doesn't impact performance -- actually it impacts quite a bit. But the common solution for tight loops is to avoid or minimize GC sweeps. This is often quite simple if you're doing a tight loop -- you just re-use your old variables instead of constantly allocating and discarding them. This can speed your code by several orders of magnitude.
As for the GC implementations themselves -- Go and .NET both use mark-and-sweep garbage collection. Microsoft has put a lot of focus and engineering into their GC engine, and I'm obliged to think that it's quite good all things considered. Go's GC engine is a work in progress, and while it doesn't feel any slower than .NET's architecture, the Golang folks insist that it needs some work. The fact that Go's specification disallows destructors goes a long way in speeding things up, which may be why it doesn't seem that slow.
Finally, in my own anecdotal experience, I've found Go to be extremely fast. I've written very simple and easy programs that have stood up in my own benchmarks against highly-optimized C code from some long-standing and well-respected open source projects that pride themselves on performance.
The catch is that not all Go code is going to be efficient, just like not all C code is efficient. You've got to build it correctly, which often means doing things differently than what you're used to from other languages. The profiling blog post mentioned here several times is a good example of that.
Google did a study comparing Go to some other popular languages (C++, Java, Scala). They concluded it was not as strong performance-wise:
https://days2011.scala-lang.org/sites/days2011/files/ws3-1-Hundt.pdf
Quote from the Conclusion, about Go:
Go offers interesting language features, which also allow for a concise and standardized notation. The compilers for this language are still immature, which reflects in both performance and binary sizes.

Is it possible to design a dynamic language without significant performance loss?

Is it possible to design something like Ruby or Clojure without the significant performance loss in many situations compared with C/Java? Does hardware design play a role?
Edit: With significant I mean in an order of magnitudes, not just ten procent
Edit: I suspect that delnan is correct with me meaning dynamic languages so I changed the title
Performance depends on many things. Of course the semantics of the language have to be preserved even if we are compiling it - you can't remove dynamic dispatch from Ruby, it would speed things up drmatically but it would totally break 95% of the all Ruby code in the world. But still, much of the performance depends on how smart the implementation is.
I assume, by "high-level", you mean "dynamic"? Haskell and OCaml are extremely high-level, yet are is compiled natively and can outperform C# or Java, even C and C++ in some corner cases - especially if parallelism comes into play. And they certainly weren't designed with performance as #1 goal. But compiler writers, especially those focused onfunctional languages, are a very clever folk. If you or I started a high-level language, even if we used e.g. LLVM as backend for native compilation, we wouldn't get anywhere near this performance.
Making dynamic languages run fast is harder - they delay many decisions (types, members of a class/an object, ...) to runtime instead of compiletime, and while static code analysis can sometimes prove it's not possible in lines n and m, you still have to carry an advanced runtime around and do quite a few things a static language's compiler can do at compiletime. Even dynamic dispatch can be optimized with a smarter VM (Inline Cache anyone?), but it's a lot of work. More than a small new-fangeled language could do, that is.
Also see Steve Yegge's Dynamic Languages Strike Back.
And of course, what is a significant peformance loss? 100 times slower than C reads like a lot, but as we all know, 80% of execution time is spent in 20% of the code = 80% of the code won't have notable impact on the percieved performance of the whole program. For the remaining 20%, you can always rewrite it in C or C++ and call it from the dynamic language. For many applications, this suffices (for some, you don't even need to optimize). For the rest... well, if performance is that critical, you should propably write it in a language designed for performance.
Don't confuse the language design with the platform that it runs on.
For instance, Java is a high-level language. It runs on the JVM (as does Clojure - identified above, and JRuby - a Java version of Ruby). The JVM will perform byte-code analysis and optimise how the code runs (making use of escape analysis, just-in-time compilation etc.). So the platform has an effect on the performance that is largely independent of the language itself (see here for more info on Java performance and comparisons to C/C++)
Loss compared to what? If you need a garbage collector or closures then you need them, and you're going to pay the price regardless. If a language makes them easy for you to get at, that doesn't mean you have to use them when you don't need them.
If a language is interpreted instead of compiled, that's going to introduce an order of magnitude slowdown. But such a language may have compensating advantages, like ease of use, platform independence, and not having to compile. And, the programs you write in them may not run long enough for speed to be an issue.
There may be language implementations that introduce slowness for no good reason, but those don't have to be used.
You might want to look at what the DARPA HPCS initiative has come up with. There were 3 programming languages proposed: Sun's Fortress, IBM's X10 and Cray's Chapel. The latter two are still under development. Whether any of these meet your definition of high-level I don't know.
And yes, hardware design certainly does play a part. All 3 of these languages are targeted at supercomputers with very many processors and exhibit features appropriate to that domain.
It's certainly possible. For example, Objective-C is a dynamically-typed language that has performance comparable to C++ (although a wee bit slower, generally speaking, but still roughly equivalent).

every language eventually compiled into low-level computer language?

Isn't every language compiled into low-level computer language?
If so, shouldn't all languages have the same performance?
Just wondering...
As pointed out by others, not every language is translated into machine language; some are translated into some form (bytecode, reverse Polish, AST) that is interpreted.
But even among languages that are translated to machine code,
Some translators are better than others
Some language features are easier to translate to high-performance code than others
An example of a translator that is better than some others is the GCC C compiler. It has had many years' work invested in producing good code, and its translations outperform those of the simpler compilers lcc and tcc, for example.
An example of a feature that is hard to translate to high-performance code is C's ability to do pointer arithmetic and to dereference pointers: when a program stores through a pointer, it is very difficult for the compiler to know what memory locations are affected. Similarly, when an unknown function is called, the compiler must make very pessimistic assumptions about what might happen to the contents of objects allocated on the heap. In a language like Java, the compiler can do a better job translating because the type system enforces greater separation between pointers of different types. In a language like ML or Haskell, the compiler can do better still, because in these languages, most data allocated in memory cannot be changed by a function call. But of course object-oriented languages and functional languages present their own translation challenges.
Finally, translation of a Turing-complete language is itself a hard problem: in general, finding the best translation of a program is an NP-hard problem, which means that the only solutions known potentially take time exponential in the size of the program. This would be unacceptable in a compiler (can't wait forever to compile a mere few thousand lines), and so compilers use heuristics. There is always room for improvement in these heuristics.
It is easier and more efficient to map some languages into machine language than others. There is no easy analogy that I can think of for this. The closest I can come to is translating Italian to Spanish vs. translating a Khoisan language into Hawaiian.
Another analogy is saying "Well, the laws of physics are what govern how every animal moves, so why do some animals move so much faster than others? Shouldn't they all just move at the same speed?".
No, some languages are simply interpreted. They never actually get turned into machine code. So those languages will generally run slower than low-level languages like C.
Even for the languages which are compiled into machine code, sometimes what comes out of the compiler is not the most efficient possible way to write that given program. So it's often possible to write programs in, say, assembly language that run faster than their C equivalents, and C programs that run faster than their JIT-compiled Java equivalents, etc. (Modern compilers are pretty good, though, so that's not so much of an issue these days)
Yes, all programs get eventually translated into machine code. BUT:
Some programs get translated during compilation, while others are translated on-the-fly by an interpreter (e.g. Perl) or a virtual machine (e.g. original Java)
Obviously, the latter is MUCH slower as you spend time on translation during running.
Different languages can be translated into DIFFERENT machine code. Even when the same programming task is done. So that machine code might be faster or slower depending on the language.
You should understand the difference between compiling (which is translating) and interpreting (which is simulating). You should also understand the concept of a universal basis for computation.
A language or instruction set is universal if it can be used to write an interpreter (or simulator) for any other language or instruction set. Most computers are electronic, but they can be made in many other ways, such as by fluidics, or mechanical parts, or even by people following directions. A good teaching exercise is to write a small program in BASIC and then have a classroom of students "execute" the program by following its steps. Since BASIC is universal (to a first approximation) you can use it to write a program that simulates the instruction set for any other computer.
So you could take a program in your favorite language, compile (translate) it into machine language for your favorite machine, have an interpreter for that machine written in BASIC, and then (in principle) have a class full of students "execute" it. In this way, it is first being reduced to an instruction set for a "fast" machine, and then being executed by a very very very slow "computer". It will still get the same answer, only about a trillion times slower.
Point being, the concept of universality makes all computers equivalent to each other, even though some are very fast and others are very slow.
No, some languages are run by a 'software interpreter' as byte code.
Also, it depends on what the language does in the background as well, so 2 identically functioning programs in different languages may have different mechanics behind the scenes and hence be actually running different instructions resulting in differing performance.

Assembly language and compiled languages

How is assembly faster than compiled languages if both are translated to machine code?
I'm talking about truly compiled languages which are translated to machine code. Not C# or Java which are compiled to an intermediate language first and then compiled to native code by a software interpreter, etc.
On Wikipedia, I found something which I'm not sure if it's in any way related to this. Is it because that translation from a higher level language generates extra machine code? Or is my understanding wrong?
A utility program called an assembler is used to translate assembly language statements into the target computer's machine code. The assembler performs a more or less isomorphic translation (a one-to-one mapping) from mnemonic statements into machine instructions and data. This is in contrast with high-level languages, in which a single statement generally results in many machine instructions.
Well, it relates a bit to your question, indeed. The point is that compilers produce inefficient machine code at times for various reasons, such as not being able to completely analyze your code, inserting automatic range checks, automatic checks for objects being null, etc.
On the other hand if you write assembler code by hand and know what you're doing, then you can probably write some things much more efficient than the compiler, although the compiler's behavior may be tweaked and you can usually tell it not to do range checking, for example.
Most people, however, will not write better assembler code than a compiler, simply because compilers are written by people who know a good deal of really weird but really cool optimizations. Also things like loop unrolling are usually a pain to write yourself and make the resulting code faster in many cases.
While it's generally true that everything that a computer executes is machine code, the code that runs differs greatly depending on how many abstraction levels you put between the machine and the programmer. For Assembler that's one level, for Java there are a few more ...
Also many people mistakenly believe that certain optimizations at a higher abstraction layer pay off at a lower one. This is not necessarily the case and the compiler may just have trouble understanding what you are trying to do and fail to properly optimize it.
Assembly may sometimes be faster than a compiled language if an assembly programmer writes better assembly than that generated by the compiler.
A compiled language is often faster than assembly because programmers who write compilers usually know the CPU architecture better than programmers who are utilizing assembly in a one-off, limited-case, situation.
An assembly expert may be able to write assembly code that is more effective (fewer instructions, more efficient instructions, SIMD, ...) than what a compiler generates automatically.
However, most of the time, you're better off trusting the optimizer of your compiler.
Learn what your compiler does. Then let the compiler do it.
My standard answer when questions about assembly vs. high-level come up is to take a look at Michael Abrash's Graphics Programming Black Book.
The first couple of chapters give a good idea of what you can optimise effectively using assembly, and what you can't.
You can download it from GameDev - Jeff's links seem to be broken now unfortunately.
All good answers. My only additional point is that programmers tend to write a certain number of lines of code per day, regardless of language. Since the advantage of a high-level language is that it lets you get more done with less code, it takes incredible programmer discipline to actually write less code.
This is especially an issue for performance because it matters almost nowhere except in a tiny part of the code. It only matters in your hotspots - code that you write (1) consuming a significant fraction of execution time (2) without calling functions (3).
First of all, compilers generate very good (fast) assembly code.
It's true that compilers can add extra code since high order languages have mechanisms, like virtual methods and exceptions in C++. Thus the compiler will have to produce more code. There are cases where raw assembly could speed up the code but that's rare nowdays.
First - assembler should be used only in small code pieces, which eat most of the CPU time in a program - some kind of calculations for example - in the "bottle neck" of algorithm.
Secondly - it depends on experience in ASM of those who implements the same code in Assembler. If the assembler implementation of "bottle neck" code will be faster. If experience is low - it will be slower. And it will contain a lot of bugs. If experience is high enough - ASM will give significant profit.
How is assembly faster than compiled languages if both are translated to machine code?
The implicit assumption is hand-written assembly code. Of course, most compilers (e.g. GCC for C, C++, Fortran, Go, D etc...) are generating some assembler code; for example you might compile your foo.cc C++ source code with g++ -fverbose-asm -Wall -S -O2 -march=native foo.cc and look into the generated foo.s assembler code.
However, efficient assembler code is so difficult to write that, today, compilers can optimize better than human do. See this.
So practically speaking, it is not worth coding in assembler (also, take into account that development efforts cost very often much more than the hardware running the compiled code). Even when performance matters a lot and is worth spending a lot of money, it is better to hand-code only very few routines in assembler, or even to embed some assembler code in some of your C routines.
Look into the CppCon 2017 talk: Matt Godbolt “What Has My Compiler Done for Me Lately? Unbolting the Compiler's Lid”

Why are Interpreted Languages Slow?

I was reading about the pros and cons of interpreted languages, and one of the most common cons is the slowness, but why are programs in interpreted languages slow?
Native programs runs using instructions written for the processor they run on.
Interpreted languages are just that, "interpreted". Some other form of instruction is read, and interpreted, by a runtime, which in turn executes native machine instructions.
Think of it this way. If you can talk in your native language to someone, that would generally work faster than having an interpreter having to translate your language into some other language for the listener to understand.
Note that what I am describing above is for when a language is running in an interpreter. There are interpreters for many languages that there is also native linkers for that build native machine instructions. The speed reduction (however the size of that might be) only applies to the interpreted context.
So, it is slightly incorrect to say that the language is slow, rather it is the context in which it is running that is slow.
C# is not an interpreted language, even though it employs an intermediate language (IL), this is JITted to native instructions before being executed, so it has some of the same speed reduction, but not all of it, but I'd bet that if you built a fully fledged interpreter for C# or C++, it would run slower as well.
And just to be clear, when I say "slow", that is of course a relative term.
All answers seem to miss the real important point here. It's the detail how "interpreted" code is implemented.
Interpreted script languages are slower because their method, object and global variable space model is dynamic. In my opinion this is the real definition of of script language not the fact that it is interpreted. This requires many extra hash-table lookups on each access to a variable or method call. And its the main reason why they are all terrible at multithreading and using a GIL (Global Interpreter Lock). This lookups is where most of the time is spent. It is a painful random memory lookup, which really hurts when you get a L1/L2 cache-miss.
Google's Javascript Core8 is so fast and targeting almost C speed for a simple optimization: they take the object data model as fixed and create internal code to access it like the data structure of a native compiled program. When a new variable or method is added or removed then the whole compiled code is discarded and compiled again.
The technique is well explained in the Deutsch/Schiffman paper "Efficient Implementation of the Smalltalk-80 System".
The question why php, python and ruby aren't doing this is pretty simple to answer: the technique is extremely complicated to implement.
And only Google has the money to pay for JavaScript because a fast browser-based JavaScript interpreter is their fundamental need of their billion dollar business model.
Think of the interpeter as an emulator for a machine you don't happen to have
The short answer is that the compiled languages are executed by machine instructions whereas the interpreted ones are executed by a program (written in a compiled language) that reads either the source or a bytecode and then essentially emulates a hypothetical machine that would have run the program directly if the machine existed.
Think of the interpreted runtime as an emulator for a machine that you don't happen to actually have around at the moment.
This is obviously complicated by the JIT (Just In Time) compilers that Java, C#, and others have. In theory, they are just as good as "AOT" ("At One Time") compilers but in practice those languages run slower and are handicapped by needing to have the compiler around using up memory and time at the program's runtime. But if you say any of that here on SO be prepared to attract rabid JIT defenders who insist that there is no theoretical difference between JIT and AOT. If you ask them if Java and C# are as fast as C and C++, then they start making excuses and kind of calm down a little. :-)
So, C++ totally rules in games where the maximum amount of available computing can always be put to use.
On the desktop and web, information-oriented tasks are often done by languages with more abstraction or at least less compilation, because the computers are very fast and the problems are not computationally intensive, so we can spend some time on goals like time-to-market, programmer productivity, reliable memory-safe environments, dynamic modularity, and other powerful tools.
This is a good question, but should be formulated a little different in my opinion, for example: "Why are interpreted languages slower than compiled languages?"
I think it is a common misconception that interpreted languages are slow per se. Interpreted languages are not slow, but, depending on the use case, might be slower than the compiled version. In most cases interpreted languages are actually fast enough!
"Fast enough", plus the increase in productivity from using a language like Python over, for example, C should be justification enough to consider an interpreted language. Also, you can always replace certain parts of your interpreted program with a fast C implementation, if you really need speed. But then again, measure first and determine if speed is really the problem, then optimize.
In addition to the other answers there's optimization: when you're compiling a programme, you don't usually care how long it takes to compile - the compiler has lots of time to optimize your code. When you're interpreting code, it has to be done very quickly so some of the more clever optimizations might not be able to be made.
Loop a 100 times, the contents of the loop are interpreted 100 times into low level code.
Not cached, not reused, not optimised.
In simple terms, a compiler interprets once into low level code
Edit, after comments:
JIT is compiled code, not interpreted. It's just compiled later not up-front
I refer to the classical definition, not modern practical implementations
A simple question, without any real simple answer. The bottom line is that all computers really "understand" is binary instructions, which is what "fast" languages like C are compiled into.
Then there are virtual machines, which understand different binary instructions (like Java and .NET) but those have to be translated on the fly to machine instructions by a Just-In-Compiler (JIT). That is almost as fast (even faster in some specific cases because the JIT has more information than a static compiler on how the code is being used.)
Then there are interpreted languages, which usually also have their own intermediate binary instructions, but the interpreter functions much like a loop with a large switch statement in it with a case for every instruction, and how to execute it. This level of abstraction over the underlying machine code is slow. There are more instructions involved, long chains of function calls in the interpreter to do even simple things, and it can be argued that the memory and cache aren't used as effectively as a result.
But interpreted languages are often fast enough for the purposes for which they're used. Web applications are invariably bound by IO (usually database access) which is an order of magnitude slower than any interpreter.
From about.com:
An Interpreted language is processed
at runtime. Every line is read,
analysed, and executed. Having to
reprocess a line every time in a loop
is what makes interpreted languages so
slow. This overhead means that
interpreted code runs between 5 - 10
times slower than compiled code. The
interpreted languages like Basic or
JavaScript are the slowest. Their
advantage is not needing to be
recompiled after changes and that is
handy when you're learning to program.
The 5-10 times slower is not necessarily true for languages like Java and C#, however. They are interpreted, but the just-in-time compilers can generate machine language instructions for some operations, speeding things up dramatically (near the speed of a compiled language at times).
There is no such thing as an interpreted language. Any language can be implemented by an interpreter or a compiler. These days most languages have implementations using a compiler.
That said, interpreters are usually slower, because they need process the language or something rather close to it at runtime and translate it to machine instructions. A compiler does this translation to machine instructions only once, after that they are executed directly.
Yeah, interpreted languages are slow...
However, consider the following. I had a problem to solve. It took me 4 minutes to solve the problem in Python, and the program took 0.15 seconds to run. Then I tried to write it in C, and I got a runtime of 0.12 seconds, and it took me 1 hour to write it. All this because the practical way to solve problem in question was to use hashtables, and the hashtable dominated the runtime anyway.
Interpreted languages need to read and interpret your source code at execution time. With compiled code a lot of that interpretation is done ahead of time (at compilation time).
Very few contemporary scripting languages are "interpreted" these days; they're typically compiled on the fly, either into machine code or into some intermediate bytecode language, which is (more efficiently) executed in a virtual machine.
Having said that, they're slower because your cpu is executing many more instructions per "line of code", since many of the instructions are spent understanding the code rather than doing whatever the semantics of the line suggest!
Read this Pros And Cons Of Interpreted Languages
This is the relevant idea in that post to your problem.
An execution by an interpreter is
usually much less efficient then
regular program execution. It happens
because either every instruction
should pass an interpretation at
runtime or as in newer
implementations, the code has to be
compiled to an intermediate
representation before every execution.
For the same reason that it's slower to talk via translator than in native language. Or, reading with dictionary. It takes time to translate.
Update: no, I didn't see that my answer is the same as the accepted one, to a degree ;-)
Wikipedia says,
Interpreting code is slower than running the compiled code because the interpreter must analyze each statement in the program each time it is executed and then perform the desired action, whereas the compiled code just performs the action within a fixed context determined by the compilation. This run-time analysis is known as "interpretive overhead". Access to variables is also slower in an interpreter because the mapping of identifiers to storage locations must be done repeatedly at run-time rather than at compile time.
Refer this IBM doc,
Interpreted program must be translated each time it is executed, there is a higher overhead. Thus, an interpreted language is generally more suited to ad hoc requests than predefined requests.
In Java though it is considered as an interpreted language, It uses JIT (Just-in-Time) compilation which mitigate the above issue by using a caching technique to cache the compiled bytecode.
The JIT compiler reads the bytecodes in many sections (or in full, rarely) and compiles them dynamically into machine code so the program can run faster. This can be done per-file, per-function or even on any arbitrary code fragment; the code can be compiled when it is about to be executed (hence the name "just-in-time"), and then cached and reused later without needing to be recompiled.

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