Amortized time per operation using disjoint sets - big-o

I happened to read on Wikipedia that the amortized time per operation on a disjoint set (union two elements, find parent of a specific element) is O(a(n)), where a(n) is the inverse Ackermann function, which grows very fast.
Can anyone explain why this is true?

Well, the Wikipedia page has a citation. If you're that interested, check it out. If you're at college that should be easy, if not, just find a nearby college and use their library (they don't care if you're not a student).

Well, that would be rather hard to explain, because it isn't true. It's the non-inverse Ackermann function that grows like a rocket on steroids, the inverse Ackermann grows very slowly.
This gives you the theoretical background.

There is a proof of the fact in Introduction to Algorithms. It's a fairly popular read it seems, and your city or school library might have a copy. I've also seen copies floating about on the Internet but the legality of those is probably questionable.
EDIT: a chunk of the proof appears to be readable on Google Books.

Related

When should one implement a simple or advanced sorting algorithm?

Apart from the obvious "It's faster when there are many elements". When is it more appropriate to use a simple sorting algorithm (0(N^2)) compared to an advanced one (O(N log N))?
I've read quite a bit about for example insertion sort being preferred when you've got a small array that's nearly sorted because you get the best case N. Why is it not good to use quicksort for example, when you've got say 20 elements. Not just insertion or quick but rather when and why is a more simple algorithm useful compared to an advanced?
EDIT: If we're working with for example an array, does it matter which data input we have? Such as objects or primitive types (Integer).
The big-oh notation captures the runtime cost of the algorithm for large values of N. It is less effective at measuring the runtime of the algorithm for small values.
The actual transition from one algorithm to another is not a trivial thing. For large N, the effects of N really dominate. For small numbers, more complex effects become very important. For example, some algorithms have better cache coherency. Others are best when you know something about the data (like your example of insertion sort when the data is nearly sorted).
The balance also changes over time. In the past, CPU speeds and memory speeds were closer together. Cache coherency issues were less of an issue. In modern times, CPU speeds have generally left memory busses behind, so cache coherency is more important.
So there's no one clear cut and dry answer to when you should use one algorithm over another. The only reliable answer is to profile your code and see.
For amusement: I was looking at the dynamic disjoint forest problem a few years back. I came across a state-of-the-art paper that permitted some operations to be done in something silly like O(log log N / log^4N). They did some truly brilliant math to get there, but there was a catch. The operations were so expensive that, for my graphs of 50-100 nodes, it was far slower than the O(n log n) solution that I eventually used. The paper's solution was far more important for people operating on graphs of 500,000+ nodes.
When programming sorting algorithms, you have to take into account how much work would be put into implementing the actual algorithm vs the actual speed of it. For big O, the time to implement advanced algorithms would be outweighed by the decreased time taken to sort. For small O, such as 20-100 items, the difference is minimal, so taking a simpler route is much better.
First of all O-Notation gives you the sense of the worst case scenario. So in case the array is nearly sorted the execution time could be near to linear time so it would be better than quick sort for example.
In case the n is small enough, we do take into consideration other aspects. Algorithms such as Quick-sort can be slower because of all the recursions called. At that point it depends on how the OS handles the recursions which can end up being slower than the simple arithmetic operations required in the insertion-sort. And not to mention the additional memory space required for recursive algorithms.
Better than 99% of the time, you should not be implementing a sorting algorithm at all.
Instead use a standard sorting algorithm from your language's standard library. In one line of code you get to use a tested and optimized implementation which is O(n log(n)). It likely implements tricks you wouldn't have thought of.
For external sorts, I've used the Unix sort utility from time to time. Aside from the non-intuitive LC_ALL=C environment variable that I need to get it to behave, it is very useful.
Any other cases where you actually need to implement your own sorting algorithm, what you implement will be driven by your precise needs. I've had to deal with this exactly once for production code in two decades of programming. (That was because for a complex series of reasons, I needed to be sorting compressed data on a machine which literally did not have enough disk space to store said data uncompressed. I used a merge sort.)

How does one calculate the runtime of an algorithm?

I've read about algorithm run-time in some algorithm books, where it's expressed as, O(n). For eg., the given code would run in O(n) time for the best case & O(n3) for the worst case. What does it mean & how does one calculate it for their own code? Is it like linear time , and is it like each predefined library function has their own run-time which should be kept in mind before calling it? Thanks...
A Beginner's Guide to Big O Notation might be a good place to start:
http://rob-bell.net/2009/06/a-beginners-guide-to-big-o-notation/
also take a look at Wikipedia
http://en.wikipedia.org/wiki/Big_O_notation
there are several related questions and good answers on stackoverflow
What is a plain English explanation of "Big O" notation?
and
Big-O for Eight Year Olds?
Should't this be in math?
If you are trying to sort with bubble sort array, that is already sorted, then
you can check, if this move along array checked anything. If not, all okey -- we done.
Than, for best case you will have O(n) compraisons(n-1, to be exact), for worst case(array is reversed) you will have O(n^2) compraisons(n(n-1)/2, to be exact).
More complicated example. Let's find maximum element of array.
Obvilously, you will always do n-1 compraisons, but how many assignments on average?
Complicated math answers: H(n) -1.
Usually, It is easy to Your Answerget best and worst scenarios, but average require a lot of math.
I would suggest you read Knuth, Volume 1. But who would not?
And, formal definition:
f(n)∈O(g(n)) means exist n∈N: for all m>n f(m)
In fact, you must read O-notation about on wiki.
The big-O notation is one kind of asymptotic notation. Asymptotic notation is an idea from mathematics, which describes the behavior of functions "in the limit" - as you approach infinity.
The problem with defining how long an algorithm takes to run is that you usually can't give an answer in milliseconds because it depends on the machine, and you can't give an answer in clock cycles or as an operation count because that would be too specific to particular data to be useful.
The simple way of looking at asymptotic notation is that it discards all the constant factors in a function. Basically, a n2 will always be bigger that b n if n is sufficiently large (assuming everything is positive). Changing the constant factors a and b doesn't change that - it changes the specific value of n where a n2 is bigger, but doesn't change that it happens. So we say that O(n2) is bigger than O(n), and forget about those constants that we probably can't know anyway.
That's useful because the problems with bigger n are usually the ones where things slow down enough that we really care. If n is small enough, the time taken is small, and the gains available from choosing different algorithms are small. When n gets big, choosing a different algorithm can make a huge difference. Also, the problems happen in the real world are often much bigger than the ones we can easily test against - and often, they keep growing over time (e.g. as databases accumulate more data).
It's a useful mathematical model that abstracts away enough awkward-to-handle detail that useful results can be found, but it's not a perfect system. We don't deal with infinite problems in the real world, and there are plenty of times when problems are small enough that those constants are relevant for real-world performance, and sometimes you just have to time things with a clock.
The MIT OCW Introduction to Algorithms course is very good for this kind of thing. The videos and other materials are available for free, and the course book (not free) is among the best books available for algorithms.

Complexity of algorithms of different programming paradigms

I know that most programming languages are Turing complete, but I wonder whether a problem can be resolved with an algorithm of the same complexity with any programming language (and in particular with any programming paradigm).
To make my answer more explicit with an example: is there any problem which can be resolved with an imperative algorithm of complexity x (say O(n)), but cannot be resolved by a functional algorithm with the same complexity (or vice versa)?
Edit: The algorithm itself can be different. The question is about the complexity of solving the problem -- using any approach available in the language.
In general, no, not all algorithms can be implemented with the same order of complexity in all languages. This can be trivially proven, for instance, with a hypothetical language that disallows O(1) access to an array. However, there aren't any algorithms (to my knowledge) that cannot be implemented with the optimal order of complexity in a functional language. The complexity analysis of an algorithm's pseudocode makes certain assumptions about what operations are legal, and what operations are O(1). If you break one of those assumptions, you can alter the complexity of the algorithm's implementation even though the language is Turing complete. Turing-completeness makes no guarantees regarding the complexity of any operation.
An algorithm has a measured runtime such as O(n) like you said, implementations of an algorithm must adhere to that same runtime or they do not implement the algorithm. The language or implementation does not by definition change the algorithm and thus does not change the asymptotic runtime.
That said certain languages and technologies might make expressing the algorithm easier and offer constant speedups (or slowdowns) due to how the language gets compiled or executed.
I think your first paragraph is wrong. And I think your edit doesn't change that.
Assuming you are requiring that the observed behaviour of an implementation conforms to the time complexity of the algorithm, then...
When calculating the complexity of an algorithm assumptions are made about what operations are constant time. These assumptions are where you're going to find your clues.
Some of the more common assumptions are things like constant time array access, function calls, and arithmetic operations.
If you cannot provide those operations in a language in constant time you cannot reproduce the algorithm in a way that preserves the time complexity.
Reasonable languages can break those assumptions, and sometimes have to if they want to deal with, say, immutable data structures with shared state, concurrency, etc.
For example, Clojure uses trees to represent Vectors. This means that access is not constant time (I think it's log32 of the size of the array, but that's not constant even though it might as well be).
You can easily imagine a language having to do complicated stuff at runtime when calling a function. For example, deciding which one was meant.
Once upon a time floating point and multi-word integer multiplication and division were sadly not constant time (they were implemented in software). There was a period during which languages transitioned to using hardware when very reasonable language implementations behaved very differently.
I'm also pretty sure you can come up with algorithms that fare very poorly in the world of immutable data structures. I've seen some optimisation algorithms that would be horribly difficult, maybe impossible or effectively so, to implement while dealing immutability without breaking the time complexity.
For what it's worth, there are algorithms out there that assume set union and intersection are constant time... good luck implementing those algorithms in constant time. There are also algorithms that use an 'oracle' that can answer questions in constant time... good luck with those too.
I think that a language can have different basilar operations that cost O(1), for example mathematical operations (+, -, *, /), or variable/array access (a[i]), function call and everything you can think.
If a language do not have one of this O(1) operations (as brain bending that do not have O(1) array access) it can not do everything C can do with same complexity, but if a language have more O(1) operations (for example a language with O(1) array search) it can do more than C.
I think that all "serious" language have the same basilar O(1) operations, so they can resolve problem with same complexity.
If you consider Brainfuck or the Turing machine itself, there is one fundamental operation, that takes O(n) time there, although in most other languages it can be done in O(1) – indexing an array.
I'm not completely sure about this, but I think you can't have true array in functional programming either (having O(1) “get element at position” and O(1) “set element at position”). Because of immutability, you can either have a structure that can change quickly, but accessing it takes time or you will have to copy large parts of the structure on every change to get fast access. But I guess you could cheat around that using monads.
Looking at things like functional versus imperative, I doubt you'll find any real differences.
Looking at individual languages and implementations is a different story though. Ignoring, for the moment, the examples from Brainfuck and such, there are still some pretty decent examples to find.
I still remember one example from many years ago, writing APL (on a mainframe). The task was to find (and eliminate) duplicates in a sorted array of numbers. At the time, most of the programming I'd done was in Fortran, with a few bits and pieces in Pascal (still the latest and greatest thing at the time) or BASIC. I did what seemed obvious: wrote a loop that stepped through the array, comparing array[i] to array[i+1], and keeping track of a couple of indexes, copying each unique element back the appropriate number of places, depending on how many elements had already been eliminated.
While this would have worked quite well in the languages to which I was accustomed, it was barely short of a disaster in APL. The solution that worked a lot better was based more on what was easy in APL than computational complexity. Specifically, what you did was compare the first element of the array with the first element of the array after it had been "rotated" by one element. Then, you either kept the array as it was, or eliminated the last element. Repeat that until you'd gone through the whole array (as I recall, detected when the first element was smaller than the first element in the rotated array).
The difference was fairly simple: like most APL implementations (at least at the time), this one was a pure interpreter. A single operation (even one that was pretty complex) was generally pretty fast, but interpreting the input file took quite a bit of time. The improved version was much shorter and faster to interpret (e.g., APL provides the "rotate the array" thing as a single, primitive operation so that was only a character or two to interpret instead of a loop).

Algorithms: explanation about complexity and optimization

I'm trying to find a source or two on the web that explain these in simple terms. Also, can this notion be used in a practical fashion to improve an algorithm? If so, how? Below is a brief explanation I got from a contact.
I dont know where you can find simple
explanation. But i try to explain you.
Algorithm complexity is a term, that
explain dependence between input
information and resourses that need to
process it. For example, if you need
to find max in array, you should
enumerate all elements and compare it
with your variable(e.g. max). Suppose
that there are N elements in array.
So, complexity of this algorithm is
O(N), because we enumerate all
elements for one time. If we enumerate
all elements for 2 times, complexity
will be O(N*N). Binary search has
complexity O(log2(N)), because its
decrease area of search by a half
during every step. Also, you can
figure out a space complexity of your
algorithm - dependence between space,
required by program, and amount of
input data.
It's not easy to say all things about complexity, but I think wiki has a good explanation on it and for startup is good, see:
Big O notation for introducing
this aspect (Also you can look at
teta and omega notations too).
Analysis of algorithm, to know
about complexity more.
And Computational Complexity,
which is a big theory in computer
science.
and about optimization you can look at web and wiki to find it, but with five line your friends give a good sample for introduction, but these are not one night effort for understanding their usage, calculation, and thousand of theory.
In all you can be familiar with them as needed, reading wiki, more advance reading books like Gary and Johnson or read Computation Complexity, a modern approach, but do not expect you know everything about them after that. Also you can see this lecture notes: http://www.cs.rutgers.edu/~allender/lecture.notes/.
As your friend hinted, this isn't a simple topic. But it is worth investing some time to learn. Check out this book, commonly used as a textbook in CS courses on algorithms.
The course reader used in Stanford's introductory programming classes has a great chapter on algorithmic analysis by legendary CS educator Eric Roberts. The whole text is online at this link, and Chapter 8 might be worth looking at.
You can watch Structure and Interpretation of computer programs. It's a nice MIT course.
Also, can this notion be used in a practical fashion to improve an algorithm? If so, how?
It's not so much used for improving an algorithm but evaluating the performance of algorithms and deciding on which algorithm you choose to use. For any given problem, you really want to avoid algorithms that has O(N!) or O(N^x) since they slow down dramatically when the size of N (your input) increases. What you want is O(N) or O(log(N)) or even better O(1).
O(1) is constant time which means the algorithm takes the same amount of time to execute for a million inputs as it does for one. O(N) is of course linear which means the time it takes to execute the algorithm increases in proportion to its input.
There are even some problems where any algorithm developed to solve them end up being O(N!). Basically no fast algorithm can be developed to solve the problem completely (this class of problems is known as NP-complete). Once you realize you're dealing with such a problem you can relax your requirements a bit and solve the problem imperfectly by "cheating". These cheats don't necessarily find the optimal solution but instead settle for good enough. My favorite cheats are genetic/evolutionary algorithms and rainbow tables.
Another example of how understanding algorithmic complexity changes how you think about programming is micro-optimizations. Or rather, not doing it. You often see newbies asking questions like is ++x faster than x++. Seasoned programmers mostly don't care and will usually reply the first rule of optimization is: don't.
The more useful answer should be that changing x++ to ++x does not in any way alter your algorithm complexity. The complexity of your algorithm has a much greater impact on the speed of your code than any form of micro-optimization. For example, it is much more productive for you to look at your code and reduce the number of deeply nested for loops than it is to worry about how your compiler turns your code to assembly.
Yet another example is how in games programming speeding up code counter-intuitively involve adding even more code instead of reducing code. The added code are in the form of filters (basically if..else statements) that decides which bit of data need further processing and which can be discarded. Form a micro-optimizer point of view adding code means more instructions for the CPU to execute. But in reality those filters reduce the problem space by discarding data and therefore run faster overall.
By all means, understand data structures, algorithms, and big-O.
Design code carefully and well, keeping it as simple as possible.
But that's not enough.
The key to optimizing is knowing how to find problems, after the code is written.
Here's an example.

Running time of computing mathematical functions

Where can I turn for information regarding computing times of mathematical functions? Has any (general) study with any amount of rigor been made?
For instance, the computing time of
constant + constant
generally takes O(1).
Suppose I want to start using math like integrals, and I'd like to get an asymptotic approximation to various integrals. Has there been a standard study of this, or must I take the information I have and figure out my own approximation. I'd be very interested in a standard approach to this, and I'd like to know if it already exists.
Here's my motivation:
I'm in the middle of writing a paper that points out the equivalence between NP hard problems and certain types of mathematical equations. It seems that there might be use for a study of math computing times that is generalized like a new science.
EDIT:
I guess I'm wondering if there is a standard computational complexity to any given math that cannot be avoided. I'm wondering if anyone has studied this question. I'd love to see what others have tried.
EDIT 2:
Wikipedia lists "Computational Complexity Theory" in their encyclopedia, which I think may fit the bill. I'm still wondering if someone who has studied this could affirm this.
"Standard" math has no notion of algorithmic complexity. That's reserved for computer algorithms.
There are ways to analyze the dynamic behavior of solutions of equations. Things like convergence matter a great deal to mathematicians.
You can ask what the algorithmic complexity of euler integration versus fifth-order Runge-Kutta for integration. They would compare based on number of function evaluations required and time step stability.
But what's the "running time" of the solution to Fermat's Last Theorem? What about the last of David Hilbert's challenge problems? Is the "running time" for those a century and counting? What's your running time for solving a partial differential equation using separation of variables?
When you think about it that way, do you have a better understanding of why people would be put off by your question?
Yes, for various mathematical functions, the computational complexity (running time) of computing the function has been studied. This can differ depending on the model of computation.
For example adding two n-bit numbers takes Θ(n) time, multiplying them takes Θ(n log n) time (using the FFT), finding their gcd takes Θ(n2) time with the usual Euclidean algorithm and Θ(n(log n)2 (log log n)) with better algorithms, etc. For more complicated stuff like integrals, obviously it depends on what algorithm you use to do it.
There isn't a collected body of work, but work on approximating functions comes close. For example, you'd like to know that approximating sin(x) to within an epsilon error can be done in time proportional to some polynomial in log(x) and 1/epsilon. There isn't a general theory here (you should look up information complexity though), and focusing on specific functions might help.
user389117,
I think that subconsciously you want to deduce the complexity of computing a mathematical type from the form of this mathematical type.
E.g. A math type which concerns the square of the variable (x^2) you think (at least subconsciously) that the complexity of the computation is anologous to x^2 so the complexity should be something like O(n^2) or there is a standard process to deduce the form of complexity from the form of the mathematical equation.
These both are different qualities and one cannot deduce the one quality from the other.
I will give you an example: In papers all algorithms are written in pseudo code and then the scientists deduce the complexity of the pseudo code.
The pseudo code must be inevitably written and then you compute the complexity.
There is no a magical way to have the complexity derived from the form of the thing you want to compute.
Even if you compute the complexity and you find that the form is analogous to the form of the equation computed then I think it would be hard, at least at first place, for you to convert that remark from pseudo-science to science.
Good Luck!

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