How can I determine why a build runs slowly in Visual Studio 2005? - visual-studio

I wanted to know if it is possible to know why a Visual Studio 2005 (MSBuild) build is taking a long time to build a project.
Suddenly we are getting 7-minute build times on some computers, while others take less, such as 4 minutes.
So I think I need to identify changes that were made to the project and are causing a longer build time.
Any ideas on how I can do that?

Take a look at MSBuild Profiler to analyze where the slow down is. Based on that information, dig into what each task is doing and factor in the things that Chris mentions in his answer.

Is it a C++ project? I had the same problem when I moved my project from Visual Studio 6.0. Turning off the Code Optimization did save a lot of time. It was almost impossible to work with activated Optimization.

It re-evaluates the references on every build. If any of your references are on network drives that could be slowing it up.

Some computers are naturally going to perform builds faster than others.. This is, in part, a function of processor, ram, and HD speeds.
Regarding why you see 7 minute build times there could be any number of reasons. Amount of code in project(s). Number of projects in solution. Amount of post / pre build steps. Speed of network in downloading anything from source control it needs. Number of other processes running on your computers. Amount of RAM and other resources available to perform the builds..
You get the idea.

Related

How to work with a Visual Studio 2017 Solution with 650+ projects?

I must work with a Visual Studio (2017) Solution that contains 654 projects, and counting. The projects are a mixture of C++ and C# projects - possibly 2/3 C++.
The problem is, VS2017 (we're already running 15.8) is highly unstable at this project count, but for some tasks I need to open the whole solution.
One can (and should) question the design, but please not here. Are there any viable tricks to make working with such a sln bearable?
The problems we have is:
After having fully loaded, it's sluggish as hell, even on our beefy dev machines. Hangs often.
It will crash many times a day. (We isolated a few cases that reliably crash it, like oping the C++ setting dialog, but it's still unstable).
Crashes are often observed when VS peaks at ~ 2.6GB RAM
Not Problems:
Solution load times: The solution is loaded in a decent amount of time. We don't need to optimize for this at the moment.
Compilation times: Devs don't do full-solution builds anyway. (But some tasks require having your corner in the full context of the whole solution.)
I already tried disabling VS Intellisense, but it didn't help. Disabling our VisualAssistX plugin also didn't really help.
Historically the VS team has always said that they're going to fix the problem of VS loading too much at some indefinite point in time. That's one reason why they
haven't made it 64-bit yet as well. Now that they've disabled the selective loading API, you're pretty much on their mercy.
For older VS versions, there's Funnel.
It allows you to selectively load a subset of the projects, automatically loading dependencies. The added benefit is that refactoring, search etc. only works in context of loaded projects, making it much faster. You can also save and organize your filters, making it easier to switch between different subsets.

Many projects in solution on slow dev environment

Currently we have a VS2010 solution with 40+ projects and all the team works on pretty slow virtual machines(2 GHz proc + 1.75GB RAM). Working in this conditions is pretty hard, because usually build from visual studio even of 7-8 projects takes near 10 minutes. We are waiting for the new VMs but I don't expect that they will be much faster. Are there any workarounds to make a development process faster?
The only way I see now is to split one solution into several smaller solutions.
If you're only working on a few of the 40+ projects, unload the ones you're not using.
Right click the project in Solution Explorer -> Unload Project
You can read this blog post for more details.

How to reduce the size of Qt build?

I'm trying to build Qt with visual studio (2010), but the build has so far taken up over 16GB of my tiny hard drive. I've already uninstalled practically every program I have.
Is there any way I can compile qt without it hogging so much space, yet still get every feature? And once the build completes, will the unrequired files clear up, or do I have to do that manually? How big will the build be (as said earlier, I've already reached 16+ GB)?
I'm new to this, so please speak in layman's terms. Thanks.
Start with 40-50GB of free space. The build generates a lot of temporary files which you can clean later manually.
If that is too much for your computer, get an external harddisk. 1000GB should be less than $100.
You can reduce it's size by avoiding Qt-WebKit,etc(if you want). Check this link

ReSharper sluggishness

I like ReSharper, but it is a total memory hog. It can quickly swell up and consume a half-gig of RAM without too much effort and bog down the IDE. Does anybody know of any way to configure it to be not as slow?
Turn off the on-the-fly compilation (which, unfortunately, is one of its best features)
The next release 4.5 is going to based around performance and memory footprint.
see Ilya Ryzhenkov's blog
Resharper 4.5 has been released
From my experience it is less of a memory hog, but i still can run out of memory.
I had an issue where it was taking upwards of 10 minutes to load a solution of 100+ projects. Once loaded VS performance would be ok, though it would oddly flutter back and forth between ok and really bad.
The short answer: Eliminating Resharper warnings seems to improve overall VS/R# performance.
The biggest problem ultimately was that we had a number of files of binary data (encrypted stuff) being included as embedded resources, which happened to have .xml extensions. Resharper was trying really really hard to analyze those files. Eventually it'd get through but would generate 100K+ errors in the process. Changing the extension to one Resharper did not automatically analyze (.bin in this case) solved the problem.
We still have about 10 files which when they or a file they depend on is edited performance tanks for a while. These files are the partial parts of a single class definition where each file averages 3000 LOC. Yes, that's right, it's about a 30K line class. It also happens to be rather poor code for other reasons, many of which Resharper flags making the right hand gutter bar practically a solid orange line. Editing often causes Resharper to reanalyze the whole thing. While that analysis runs, performance is noticeably affected.
I've come to the conclusion that the less errors/warnings there are for R# to identify, the better it performs. My anecdotal evidence gathered while cleaning up/refactoring this project seems to support it.
A lot of folks complain of perf problems with Resharper. If you have even a few big ugly code files with lots of Resharper warnings, then a little time spent cleaning that code up might yield better performance overall. It has for us.
Not sure how big your solutions are, but I stopped using 4.5 for the same reasons I stopped using all previous versions, memory usage.
Code analysis and unit test support was the main reason I bought it, turning it off means the rationale for using it is gone.
Workstation has 4GB of memory, and I can easily kill it with ReSharper when running our end-to-end stack in debuggers.
You can look how much memory ReSharper use.
ReSharper -> General -> Show managed memory usege in status bar.
If you are working on large source files, Resharper does get sluggish (I'm working on version 5.0 at the time of writing this).
You can view the memory usage of Resharper by clicking on Resharper options -> General -> Show memory use in status bar.
When I first did this, I noticed Resharper had clocked up hundreds of megabytes of memory usage! However, the next step worked for me in (temporarily) fixing the slugishness:
Right click the memory usage, and select "Collect garbage" - this seemed to fix the slugishness for me straight away.
Regarding memory hogging - I've found that my VS2008 memory footprint grows every time I close one solution and open another. This is true even if I close a solution and re-open that same solution.
The new ReSharper 4.5 works a lot better than the previous 4.x releases. I would recommend you try that one.
In previous versions I had the same problem, when 4.0 came out these problems have seemed to have gone away. Now with 4.1 i do not feel the huge slow down i used to have. My IDE does not freeze up anymore.
have you tried upgrading ?
Try the 4.5 beta. 4.1 was killing my 2GB dev machine, but it's back to running incredibly smoothly with the beta. Others have had the opposite experience, though, so YMMV.
Yes, 4.5 works much better. My understanding is that 4.5 was to address the performance issues.
Me and my colleagues are also having huge performance issues with ReSharper, just now my ReSharper took 1.1GB of memory. Visual Studio slows down specially when writing JavaScript, it's unbearable. You can turn of the on the fly compilation, but it's the best feature it has...
edit: Everybody in this thread seems to have ReShaprper 4.x, my version is 6.0.

Why is Visual Studio 2005 so slow?

It is slow to load anything other than a small project. It is slow to quit; it can sometimes take minutes. It can be slow to open new files. The record macro feature used to be useful. It is now so slow to start up it's almost always quicker to do it manually!
More info would be helpful. How big are your solutions? What platform are you on. What 3rd party plugins are you running? What else is running on your pc?
3.2GHz P4 Hyperthreaded, 2GB RAM. Running Outlook, Perforce, IE7, directory browsers. Usually have 1-3 instances of VS running. It's much slower than VC6, say. It seems to take a long time to load projects and close down. I'm interested in if people know reasons why this happens, because of the way VS is written. Is it using .net internally and GC slows it down?
One of the biggest culprits for Visual Studio 2005 slowness is Intellisense. This has been brought up on the MSDN forums again and again and again. What I frequently experience is that Intellisense is working nearly non-stop to "re-index" symbols (or whatever you call it). But developers at Microsoft have not been deaf to the complaints and some outgoing folks there have come up with some workarounds that have helped me and might help you:
Check out this link to get a better understanding of Intellisense:
Intellisense Info
Then check out this link for some macros that I've had a lot of success with:
Intellisense Macros
With those macros, you can turn off intellisense (without renaming any DLLs), restart it, delete the ncb file (which you can do manually, but this is a convenience) and it can give you the status of Intellisense.
it might be that you have a plugin that is misbehaving. Try the safemode switch to see if this improves performance
One of the biggest culprits for Visual Studio 2005 slowness is Intellisense. This has been brought up on the MSDN forums again and again and again. What I frequently experience is that Intellisense is working nearly non-stop to "re-index" symbols [...]
I agree. I use Visual Assist. It is much better. There is no real way to turn "Intellisense" off either. The only way I have found is to rename the DLL so when you restart VS it is not found. This works and makes VS faster.
I tend to agree that VS is a heavyweight. Back in the day I coded in DOS using Boxer text editor and makefiles. Boxer didn't have the heavy intellisense and refactoring features, but it did better in the text editing department, had good syntax highlighting and startup/closing were instantaneous, even on a 486. ...those were the days.
I would say it would be really nice to customize VS to remove all the overhead you're never going to use anyway, but I don't see that happening.
here's ya problem:
3.2GHz P4 Hyperthreaded, 2GB RAM
Hypertheaded means "doesn't actually have two CPU's, but it fakes it". If you have a process with just one thread running, then you get bad performance. It was a good short-term measure, but compared to having two REAL CPU's, it's a slow hack.
I don't think that's the problem at all. The machine is plenty high spec enough to be professional C++ development machine for large projects. I can run Eclipse (which is Java, which is memory hungry and slower than native code) and this is still way faster than VS 2005.
I doubled the amount of RAM from 1GB to 2GB. This helps a lot with linking large applications. We also use Incredibuild to accelerate compilation. But it's the VS app that is slow.
And if you think I'm a grumpy anti-MS zealot, ask yourself why people aren't buying Vista! :)
I'm am seeing mixed results with faster machines. Sure, faster machine, hides the poor performance quality of vs2005 but not all.
Simply taking your obligatory "hello world" C/C++ program, just compile it, (CL /c helloword.cpp),
#include <stdio.h>
#include <windows.h>
int main(char argc, char *argv[])
{
printf("Hello World\n");
return 0;
}
I see 1 seconds compiler under Vc6 and a 6 seconds compile under VS2005.
Using DEPENDS to profile the two, I see 3 areas where the 5 seconds delays and time different are taking place:
~2.5 secs with ADVAPI32.DLL, CryptGetHashParam()
~1.5 secs with OLE2.DLL, StringFromGUID2()
~1.0 secs with C2.DLL, _AbortCompilerPass()
Again, this is just a compile, not a link. The VC8+ compiler executables/dlls are referencing sub-systems like crypto API, the Registry for some transparent reason and it is adding a tremendous amount of overhead to straight and pure compiles.
While a faster machine may hide some of hide slow down, one could only wonder if Microsoft can optimize the compiler by offering options that disables unnecessary overhead references. I understand the better compiler comes with some overhead, but what I see is a 300-500% compile time degradation - thats awful.
Hector Santos, CTO
Santronics Software
This is a purely subjective thing I am afraid.
May it is because of your low end system configuration.
May be VS trying to get updates from the net?
May be you are running too many application in the background.
May be you are trying to open a huge solution.
Recently I've had both Visual Studio 2008 and Visual Studio 2005 on my machine, and I agree that VS2005 is really heavy. They improved upon it in VS2008, although I'm not sure if you'll consider the performance improvements enough.
Could you maybe time some operations and post them so we get an idea what you mean by "slow"? On my machine, I wouldn't call VS 2005 slow, but if you compare it to notepad or my web browser it seems slow. Here's some things that might help people figure out what's going on:
Turn off any features that could affect load time. This includes uninstalling all add-ons and making sure that VS isn't configured to automatically open a project.
Reboot your machine.
Time how long it starts VS 2005 to start, from the time you click the icon until the program starts.
Create a program that you're willing to post here that seems to compile slowly (this might not be possible depending on what it takes to make a slow compile); post the program and how long it takes your computer to build it.
Do you know anyone else with the same kind of machine that has VS 2005 installed? Does it seem slower or faster than yours?
I believe Lord Kelvin said the best thing that can be said about situations like this:
When you can measure what you are speaking about, and express it in numbers, you know something about it; but when you cannot measure it, when you cannot express it in numbers, your knowledge of it is of a meager and unsatisfactory kind; it may be the beginning of knowledge, but you have scarcely, in your thoughts, advanced it to the stage of science.
Until you give us some measurements to look at, we can't tell you if your machine is genuinely slow or if you are expecting more out of your machine than it can give. Your HT CPU might be the problem; I have roughly equivalent machines at work and at home, but my dual-core work machine runs circles around my single-core home machine when it comes to running VS.
VS 2005 is slower than VS 6 because it is less well optimized for speed. The developers of VS 6 had slower machines than the developers of VS 2005. They made it fast "enough" back then. On a modern machine VS is now "pleasantly fast", where VS 2005 is only just fast enough.
What annoys me is that they decided to scrap VS 6 and start again for VS 2005, when VS 6 was an awesome piece of software that just needed updating.
I noticed above you mentioned you are using perforcet too. Do projects load faster when not in perforce, I am willing to bet that some of the delay you are seeing is related to perforce during load. The latest version of perforce seems a lot slower too.
Change your Solution Platform on "Any CPU" option which is given on the top of Visual Studio then your program build speed will be definitely increased.
here's ya problem:
3.2GHz P4 Hyperthreaded, 2GB RAM
Hypertheaded means "doesn't actually have two CPU's, but it fakes it". If you have a process with just one thread running, then you get bad performance. It was a good short-term measure, but compared to having two REAL CPU's, it's a slow hack.
2GB of RAM would be an issue too, based on what you said you run. If you have a basic 5400RPM disk, then it's going to make it all worse.
I'd recommend, based on what you posted:
A good core2 machine, maybe a quad if you have the budget.
3GB of ram if you are running a 32bit OS, 4+GB if you are running x64. 4GB means you waste 1GB under 32bit.
Get 7200RPM disks, or better. If you can, RAID0 them (stripe) or RAID0+1 (stripe+mirror) if you can get 4 drives (stripe == split content over the two disks, so you can read from both at the same time. stripe+mirror == the safe version of striping, so your code is on TWO disks at all times)
I have a 2.0ghz Core2 (so roughly 3-4x the performance of your P4, if you count 2 CPU's(cores) to be 2x) with 2GB, and the most I can run well is 2 instances of VS.NET 2008. This is normal - nothing wrong with VS.NET, it's just a huge app.
More RAM. More CPU. More Screen. More. More. More :)

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