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Closed 10 years ago.
Yo, so I was curious about your thoughts about your preferences on soft keyboards for mobile devices. Are there any particularly innovative ones that you like?
By the way, my ulterior motive for asking this question was to look up one particular instance that I heard about, oh 10-ish months ago. Basically, you type with your finger constantly on the keyboard. Based on your direction changes and speed, the keyboard is supposed to be a much better predictor of keys. I'd really appreciate it if you
Pardon me for using this as a search for information, but it apparently made a much smaller smash in the gadget news sources, and implementations haven't come out yet.
I feel that it is much easier to type on keyboards that display the letter you are pressing as you press it. Also that the said letter is not put in until you lift your finger off of it. Like seen on the iPod and iPhone, and my current phone the LG Dare.
This is really good if you are working with a small space for the keyboard. If you are developing a keyboard I suggest using this method.
Related
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Closed 9 years ago.
I am an iOS developer. I'm porting an app from iOS to OSX and need some good tutorials to help me get up to speed with OSX coding. This question has been asked a few times, but all the answers reference tutorials which depend heavily on Interface Builder. I do not want to use interface builder (Please don't hijack my question by asking why I don't want to use IB). Ideally I'd like to find some tutorials that assume you already have objective-C/iOS experience.
Thanks!
Interface buildier for developing OSX is close to essential in my opinion. You are going to waste so much time setting everything up yourself in code. Just remember on iOS you have a single window, and at any one time you have a single view controller on screen (generally). On the Mac this isn't true and not only that you need to think about the menus too.
This do it all yourself mindset is great when you're learning and want to understand all the ins and outs but, it sounds like you are on a real project... I mean, you probably have a deadline. Embrace IB.
If you still want to get a kick start of using cocoa without IB then I think this should be a good read.
http://lapcatsoftware.com/blog/2007/05/16/working-without-a-nib-part-1/
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Closed 9 years ago.
I'm an experienced C/C++ programmer, but i never created Windows drivers before. Currently i need to create a very simple keyboard filter driver that will "prohibit" some key combinations (for illustrative purpose - it will prevent "ctrl" and "a" to be pressed at same time by filtering out "a" keydown in keys "ctrl" keydown was detected and to keyup yet).
I want to solve this task by myself and self-educate a bit, but reading all required literature and tutorials will be kind of overkill and will take very long time :(. Is it any good windows drivers development tutorials i can use for my task in order to save time?
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Closed 11 years ago.
Title pretty much explains the question, but nevertheless I'll expand on it.
I want to "brush up" my native skills a tad, and therefore am wondering what are the current state-of-the-art approaches? Plain C or C++? C with some libraries I don't even know of or C++ with MFC/WTL/OWL?
10 years ago, right before .net 1.0 was released, the "tech visionaries" promptly predicted the eventual demise of COM/C++, but today COM/C++ is well alive. look no furhter than this page on MSDN:
http://msdn.microsoft.com/en-US/windows/desktop/
The first item under Top Windows Solutions is Win32/COM development (not MFC, which few people care about).
I believe you'll do well by (re- ?)acquaint yourself with Win32/COM/C++ (well, I mean win64, as everyone can see 64-bit apps are going mainstream these days).
On a side note, may I ask why you want to brush up your native dev skills? i'm asking because i had the same urge last year and spent nearly 8 months on some Win32 API projects (didnt get much done in COM though, but I think with Windows 8 coming up soon, COM will take on a second life).
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Closed 10 years ago.
I have to build a library Windows Phone 7 app to list books by author, editor, period.
I've not clear if it's better to use Panorama or Pivot control: i've seen that both would be good so i don't really understand the best component to use.
Can anyone help me?
A panorama control is great for showing a summary or a few top items you want to display in your app in a visually pleasing manner, but isn't suitable for showing large quantities of data.
A pivot is good for switching between categories such those you mention (author, editor, period). However you will have to ensure that you don't end up trying to show so much information in your pivot pages at once that your performance starts to suffer.
Another control you probably want to look at for this kind of app is the LongListSelector from the Silverlight Toolkit (link here). This control is similar to the one used on the People Hub of the phone.
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Closed 11 years ago.
Do you know any source for nice looking software designs? (non Web).
There is always Apple Design Awards or something like the Mobile User Experience Awards for mobile applications.
There are some good examples on http://emberapp.com. Mostly for Mac though ...
I would take a look at http://quince.infragistics.com/, while not complete applications, it does show you some best practices/design patterns for both Windows and Web applications.
I'd also take a look at some of the Windows Forms component companies, DevExpress, Telerik and Infragistics. You can learn a lot from the look and feel of their components.
In this case... a lot of programmers tend to talk only about the worst examples...cause UI really depends on personel taste.
Have a look at this question for the worst examples:
Stackoverflow Question
From my point of view i prefer clear looks...nothing fancy etc...but it really depends on the software and topic...hope this helps