Handling unions, subsets and supersets in Scala - algorithm

I need to write a code snippet that would compare multiple arrays and produce the set that match the data in those arrays, produce the data set only in array A, but not in array B,C,D,in array B but not in A,C,D, being able to handle any number of arrays (i.e. dynamically looped). The code should utilize anonymous functions in Scala (i.e. not like a regular array looping like in Java).

Sounds like homework to me. By far the easiest way to do this is to throw the contents of array A into a Set and use the remove operation. This would be O(n) where n = \sum { |A|, |B|, |C|, ... }. The following solution works for arbitrary Iterable, not just Array:
def compareArrays[A](arrs: List[Iterable[A]]) = arrs match {
case a :: tail => {
val set = a.foldLeft(Set[A]()) { _ + _ }
tail.foldLeft(set) { _ -- _ }
}
case Nil => Nil
}

Related

Can I use 'where' inside a for-loop in swift?

Is there also a possibility to use the 'where' keyword in another place then a switch? Can I use it in a for in loop for example?
I have an array with bools, all with a value, can I do something like this:
var boolArray: [Bool] = []
//(...) set values and do stuff
for value where value == true in boolArray {
doSomething()
}
This would be a lot nicer than use an if, so I am wondering if there is a possibility to use where in combination with a for-loop. Ty for your time.
In Swift 2, new where syntax was added:
for value in boolArray where value == true {
...
}
In Pre 2.0 one solution would be to call .filter on the array before you iterate it:
for value in boolArray.filter({ $0 == true }) {
doSomething()
}
A normal for-loop will iterate all elements present in the list. But sometimes we want to iterate only when data satisfy some condition, there we can use where clause with for -loop. It's just a replacement of if condition inside the loop.
For example:
let numbers = [1,2,3,4,5,6,7]
for data in numbers {
if (data % 2 == 0) {
print(data)
}
}
can be rewritten in the simpler way as:
for data in numbers where data % 2 == 0 {
print(data)
}
Yes, you can use "where" clause with for loop.
let arr = [1,2,3,4,5]
for value in arr where value != 0 {
print(value)
}
Considering your example,
var boolArray: [Bool] = []
//(...) set values and do stuff
for value in boolArray where value == true {
doSomething()
}

Sorting a Lua table by key

I have gone through many questions and Google results but couldn't find the solution.
I am trying to sort a table using table.sort function in Lua but I can't figure out how to use it.
I have a table that has keys as random numeric values. I want to sort them in ascending order. I have gone through the Lua wiki page also but table.sort only works with the table values.
t = { [223]="asd", [23]="fgh", [543]="hjk", [7]="qwe" }
I want it like:
t = { [7]="qwe", [23]="fgh", [223]="asd", [543]="hjk" }
You cannot set the order in which the elements are retrieved from the hash (which is what your table is) using pairs. You need to get the keys from that table, sort the keys as its own table, and then use those sorted keys to retrieve the values from your original table:
local t = { [223]="asd", [23]="fgh", [543]="hjk", [7]="qwe" }
local tkeys = {}
-- populate the table that holds the keys
for k in pairs(t) do table.insert(tkeys, k) end
-- sort the keys
table.sort(tkeys)
-- use the keys to retrieve the values in the sorted order
for _, k in ipairs(tkeys) do print(k, t[k]) end
This will print
7 qwe
23 fgh
223 asd
543 hjk
Another option would be to provide your own iterator instead of pairs to iterate the table in the order you need, but the sorting of the keys may be simple enough for your needs.
What was said by #lhf is true, your lua table holds its contents in whatever order the implementation finds feasible. However, if you want to print (or iterate over it) in a sorted manner, it is possible (so you can compare it element by element). To achieve this, you can do it in the following way
for key, value in orderedPairs(mytable) do
print(string.format("%s:%s", key, value))
end
Unfortunately, orderedPairs is not provided as a part of lua, you can copy the implementation from here though.
The Lua sort docs provide a good solution
local function pairsByKeys (t, f)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0 -- iterator variable
local iter = function () -- iterator function
i = i + 1
if a[i] == nil then return nil
else return a[i], t[a[i]]
end
end
return iter
end
Then you traverse the sorted structure
local t = { b=1, a=2, z=55, c=0, qa=53, x=8, d=7 }
for key,value in pairsByKeys(t) do
print(" " .. tostring(key) .. "=" .. tostring(value))
end
There is no notion of order in Lua tables: they are just sets of key-value pairs.
The two tables below have exactly the same contents because they contain exactly the same pairs:
t = { [223] = "asd" ,[23] = "fgh",[543]="hjk",[7]="qwe"}
t = {[7]="qwe",[23] = "fgh",[223] = "asd" ,[543]="hjk"}

Pattern for lookup in Go array

Go has convenient syntax to define array lookup tables:
var myTable = [...]string{
'a': "aaaa",
'b': "bbbb",
'z': "zoro",
}
In some cases (where keys are in known and not too big range) this is more efficient way to make table, than map. However, it is easy to make lookup in map and find if key not in it. But to do lookup by index in this array I have to do:
if index < len(myTable) {
if val := myTable[index]; val != "" {
// here I know index exists in array and val is its value
}
}
Is there simpler / more common pattern or library function to do this?
I don't think there is any special builtin syntax to remove the need for a bounds check here. One option would be to wrap the code in a custom type. For example:
type StringTable []string
func (st StringTable) Get(i int) string {
if i < 0 || i >= len(st) {
return ""
}
return st[i]
}
You can still use the same initialiser syntax with the custom type:
myTable := StringTable{
'a': "aaaa",
'b': "bbbb",
'z': "zoro",
}
fmt.Printf("%#v\n", myTable.Get('a'))
fmt.Printf("%#v\n", myTable.Get(-5))
fmt.Printf("%#v\n", myTable.Get('~')) // greater than 'z'
You can play around with this example here: http://play.golang.org/p/nhti2dVE8B
In some cases (where keys are in known and not too big range) this is more efficient way to make table, than map
Yes. You want to translate your key into an offset in the array. Then you can do the lookup in constant time.
Let's say you know all your keys will be in the set A-Z. So you create an array of 26 entries. When a key comes in, you subtract the ASCII value of "A" to get the index into your table. Boom, constant-time lookups, which will be much faster than a map lookup.
Note that you don't actually store the key anywhere, it's implicit. If you want to print out your table, you'd need to generate all keys (A-Z) yourself.

Having a hard time understanding & implementing some Ruby code

myitem.inject({}) {|a,b| a[b.one] = b.two; a}
Where:
myitem is a class which holds an array or pair objects (pair objects have two fields in them one and two)
I am not sure what the above code is supposed to do?
Starting with an empty map, set its value for the b.one key to b.two.
In other words, for every item in the "myitem" collection, create a map entry. The key will be an item's "one" value. That map entry's value will be the item's "two" value.
The block given to "inject" receives two parameters. The first is the "accumulator". It's initial value in this case is the empty map passed to "inject". The second parameter is the current item in the collection. In this case, each item in the collection.
The block must return whatever will be used as the next accumulator value, in this case, the map. We want to keep using the same map, so when we're done, the "inject" method will return the map with all the key/value pairs.
Without saving the results of the inject it's a bit worthless.
It's a pedantic way of writing
h = {}
myitem.each { |b| h[b.one] = b.two }
or to be closer to your original code
a = {}
mytem.each { |b| a[b.one] = b.two }
(I personnaly hate this pattern (and people who use it) as it needs the ; a at the end, losing all the functional aspect of inject. (Using a side-effect function inside a 'functional pattern', and then realizing that the later function (a[..]) doesn't return the expecting object is just wrong, IMO).
Inject is normal use to 'fold' a list into a result like
[1,2,3].inject(0) { |sum, x| sum+x }
=> 6 # (0+1+2+3)
here sum is the result of the last call to the block, x is each value on the list and 0 is the initial value of sum.
[2,3].inject(10) { |p,x| p*x }
=> 60 # 10*2*3
etc ...
Hash[my_item.map {|object| [object.one, object.two]}]
is another way to do it.

Associatively sorting a table by value in Lua

I have a key => value table I'd like to sort in Lua. The keys are all integers, but aren't consecutive (and have meaning). Lua's only sort function appears to be table.sort, which treats tables as simple arrays, discarding the original keys and their association with particular items. Instead, I'd essentially like to be able to use PHP's asort() function.
What I have:
items = {
[1004] = "foo",
[1234] = "bar",
[3188] = "baz",
[7007] = "quux",
}
What I want after the sort operation:
items = {
[1234] = "bar",
[3188] = "baz",
[1004] = "foo",
[7007] = "quux",
}
Any ideas?
Edit: Based on answers, I'm going to assume that it's simply an odd quirk of the particular embedded Lua interpreter I'm working with, but in all of my tests, pairs() always returns table items in the order in which they were added to the table. (i.e. the two above declarations would iterate differently).
Unfortunately, because that isn't normal behavior, it looks like I can't get what I need; Lua doesn't have the necessary tools built-in (of course) and the embedded environment is too limited for me to work around it.
Still, thanks for your help, all!
You seem to misunderstand something. What you have here is a associative array. Associative arrays have no explicit order on them, e.g. it's only the internal representation (usually sorted) that orders them.
In short -- in Lua, both of the arrays you posted are the same.
What you would want instead, is such a representation:
items = {
{1004, "foo"},
{1234, "bar"},
{3188, "baz"},
{7007, "quux"},
}
While you can't get them by index now (they are indexed 1, 2, 3, 4, but you can create another index array), you can sort them using table.sort.
A sorting function would be then:
function compare(a,b)
return a[1] < b[1]
end
table.sort(items, compare)
As Komel said, you're dealing with associative arrays, which have no guaranteed ordering.
If you want key ordering based on its associated value while also preserving associative array functionality, you can do something like this:
function getKeysSortedByValue(tbl, sortFunction)
local keys = {}
for key in pairs(tbl) do
table.insert(keys, key)
end
table.sort(keys, function(a, b)
return sortFunction(tbl[a], tbl[b])
end)
return keys
end
items = {
[1004] = "foo",
[1234] = "bar",
[3188] = "baz",
[7007] = "quux",
}
local sortedKeys = getKeysSortedByValue(items, function(a, b) return a < b end)
sortedKeys is {1234,3188,1004,7007}, and you can access your data like so:
for _, key in ipairs(sortedKeys) do
print(key, items[key])
end
result:
1234 bar
3188 baz
1004 foo
7007 quux
hmm, missed the part about not being able to control the iteration. there
But in lua there is usually always a way.
http://lua-users.org/wiki/OrderedAssociativeTable
Thats a start. Now you would need to replace the pairs() that the library uses. That could be a simples as pairs=my_pairs. You could then use the solution in the link above
PHP arrays are different from Lua tables.
A PHP array may have an ordered list of key-value pairs.
A Lua table always contains an unordered set of key-value pairs.
A Lua table acts as an array when a programmer chooses to use integers 1, 2, 3, ... as keys. The language syntax and standard library functions, like table.sort offer special support for tables with consecutive-integer keys.
So, if you want to emulate a PHP array, you'll have to represent it using list of key-value pairs, which is really a table of tables, but it's more helpful to think of it as a list of key-value pairs. Pass a custom "less-than" function to table.sort and you'll be all set.
N.B. Lua allows you to mix consecutive-integer keys with any other kinds of keys in the same table—and the representation is efficient. I use this feature sometimes, usually to tag an array with a few pieces of metadata.
Coming to this a few months later, with the same query. The recommended answer seemed to pinpoint the gap between what was required and how this looks in LUA, but it didn't get me what I was after exactly :- which was a Hash sorted by Key.
The first three functions on this page DID however : http://lua-users.org/wiki/SortedIteration
I did a brief bit of Lua coding a couple of years ago but I'm no longer fluent in it.
When faced with a similar problem, I copied my array to another array with keys and values reversed, then used sort on the new array.
I wasn't aware of a possibility to sort the array using the method Kornel Kisielewicz recommends.
The proposed compare function works but only if the values in the first column are unique.
Here is a bit enhanced compare function to ensure, if the values of a actual column equals, it takes values from next column to evaluate...
With {1234, "baam"} < {1234, "bar"} to be true the items the array containing "baam" will be inserted before the array containing the "bar".
local items = {
{1004, "foo"},
{1234, "bar"},
{1234, "baam"},
{3188, "baz"},
{7007, "quux"},
}
local function compare(a, b)
for inx = 1, #a do
-- print("A " .. inx .. " " .. a[inx])
-- print("B " .. inx .. " " .. b[inx])
if a[inx] == b[inx] and a[inx + 1] < b[inx + 1] then
return true
elseif a[inx] ~= b[inx] and a[inx] < b[inx] == true then
return true
else
return false
end
end
return false
end
table.sort(items,compare)

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