Cannot load workspace in VC++6 - visual-c++-6

I have copied a project to a new directory, and now the workspace will not load into the vc++6 ide. There is no error, just no workspace. I have diff'ed the dsw and dsp files, and they are the same.

Well, this is really annoying. The problem turned out to be a CRLF->LF problem in the dsw workspace file. Git had removed CR's and the diff inside of notepad++ showed identical files. Add back the CR's and the workspace now loads into VC6.

Check in the project and solution files with a text editor for any paths that point to files that cannot be found - maybe there is a relative or absolute path that cannot be found?

This problem came up when moving from ide-based development to command-line builds and then back to ide. The dsw and dsp files need to be newer than the source, or else the workspace will refuse to load. Just open the files in a text editor and save them without changes, or use touch.exe, which can be had in UnxUtils from sourceforge.

Related

Visual Studio / Properties / Debug / Working Directory want it permanent but don't want to check in the *.user file

The project setting Debugging / Working Directory in Visual Studio 20015 will be saved by default in the *.user file wich I don't check in in to my repo because it's user specific. Still, I would like to have something other than $(ProjectDir) standing there when I do a clean checkout of my project. Is there an other place to store the Working Directory besides the *.user file?
Edit 1: The original idea is that I have a solution with multiple projects and all the binaries (dlls and exes) created end up in a folder called bin. If I want to debug it, I don't want to always edit the working directory again after a clean checkout.
Edit 2: In a post build step of every project within my solution, I copy the binaries in to the bin folder. If I start one of the executables from within VS, it starts them from the $(ProjectDir) folder, and of course not from the bin folder. This is why it does not find the dlls and why I want to set the working directory. I could change the output directory of my projects but then I get a lot of files ending up in the bin folder I don't want there. I will try it anyway; maybe I missed something. To be continued...
Edit 3: As expected, if I change the output directory to the bin folder, everything works fine except for some extra files that end up there and I don't want that (e.g. *.pbo, which would be okay, *.iobj, *.ipdb, etc.) Maybe that is the price I have to pay, but I don't like it.
So, the question remains: How can I have more control over which file ends up where after a build and still be able to run it from VS without changing the working dir?
The working directory should not have to be the directory that contains your DLLs. In fact, you definitely don't want that to be a requirement for running your application. Not only is it a hugely unexpected failure mode, but it could also be a potential security risk.
Put the required DLLs in the same directory as your application's executable. That's the first place that the loader will look. If necessary, use a post-build event in your library projects to copy them there.
Well since no body can help me I decided that I will change the output directory to the bin folder so VS will start my applications from the correct folder.
And how I can get rid of all the extra files that don't belong there I will find a way later.

Using downloaded sample projects with a missing .xcodeproj

I'm trying to learn Obj-C but when I download sample projects, the .xcodeproj file seems to be missing on all the examples I download. Not quite sure why, but I'm stuck. A few questions (which overlap):
How do I open these projects to run them if the .xcodeproj file is missing?
How do I turn these downloaded examples into projects I can use?
Is there some fundamental reason why it seems to be standard practice NOT to include the .xcodeproj file?
It's not possible to open a project without an .xcodeproj. This directory contains several compulsory infos like :
list of files, resources of the project,
compilation options,
etc.
Where are you getting these samples from? Is it possible that xcodeproj files are hidden on your filesystem? If there really isn't an .xcodeproj file, then it's not too hard to make your own and drag in the source files.
I had the same issue when using git command lines to clone repositories.
However, if you use XCode's integrated source control features to work with existing projects you can open the project and you will find the xcodeproj in your source code directory.
To do this, launch XCode, choose "Connect to repository", specify the location (for example: https://github.com/insurgentgames/Alphabet-Blocks.git), hit 'Clone', then Open Project.

Delete local folder when project is deleted in TFS?

We just started using TFS and it works great. I have one question though, if we delete a folder it's not deleted on my local workspace. We are currently reorganizing a project and I wish to not have heaps of unused folders on my local drive.
Where can I configure this?
Thanks in advance.
In you have the Visual Studio Power Tools (http://visualstudiogallery.msdn.microsoft.com/c255a1e4-04ba-4f68-8f4e-cd473d6b971f) you can use the command line tools tfpt to clean up all your workspaces.
In a shell window
change directory to your workspace root
type \tfpt.exe treeclean /recurse .
This will remove any file or folder not in source control.
Another solution, which also checks how well your project is put together, is to cut the whole folder and move it elsewhere, then perform a get across the project. This will allow you to check if the project will build or if there are some "magic" DLLs missing. Anything that is missing can be retrieved from the copy of the structure and added into source control.

Changing the default Source File Directory in Visual Studio

This is not a work-stopper in any way, but I thought I should ask anyway because it is a little annoying. Let's say I create a new project and start putting source files in a directory other than the default that shows up the first time. Afterwords, whenever I open the project, I have to navigate to the source directory once during that session. Like I said, not a big deal (but if solvable, then it's icing on the cake). Quite a few times I absentmindedly put the source file in the default directory and end up committing that file to the SVN and if I am lucky, going through all the files, removing them, then adding them again.
So my question is, is there any way to specify the default source directory on a per project basis?
I have run into the same nuisance. I like to put the public interface header files for a library in a separate directory, but end up with file directory typos because I forget to navigate to the correct directory when saving a new file. Unfortunately, Visual Studio does not offer a setting to change the default directory for new C++ source files.
I had the same problem when I started using build systems (CMake, Premake) which requires me to keep my project files separate from my source files, which hampered my workflow.
Although changing the default source directory seems impossible, if you aren't afraid to spend money, the workaround I found was to use the Visual Assist extension.
You can bind a shortcut of your choise to the Create File command which creates
a new file relative to the directory or your open file.
I'd also recommend to base one's workflow around the wonderful
Create from Usage command (which I think greatly boosts
productivity) which almost eliminates the need to manually create files.
The extension is great, albeit a bit costly. I would love to see Microsoft incorporate these features directly in the IDE eventually as they are found vanilla in a lot of other IDEs e.g. Eclipse, Intellij.
There might be some free extensions available that does the same thing, but I haven't found any.
Changing the Default Project Folder may help. This page demonstrates how to change the default for Visual Studio 2005, and it should be the same for later versions.

Build problems with Visual C++ project after checking in and checking out from CVS

I am building a cross platform product and one of the requirements is across windows(win32,AMD64 and IA61). The product as is relatively simple CLI but we have a separate build team who checks out the code from CVS and build in separate build environments. I am able to build succesfully(using Visual C++ 2005) in one platform(AMD machine). But once I check in the code, check out the build fails.
The cause of the build failure is because the include library paths are wrongly specified in the property sheets. Specifically the output file folder under the Linker in property pages are specified wrongly. So these libraries get built in a different folder from where the other projects are expecting them.
However along with the source I check in the .sln files (and later .vcproj files) also everytime. Morover if I open the .sln file in the folder where the build is not succeeding, there is no difference between the one where I could succesfully build(pre check in). In fact using windiff I could not see any difference between the two build folders (except some .ncb and cvs log files).
So any idea what is going on? Where does VC++ 2005 take the include directories take the output folder path from if not from .sln? Is CVS somehow interfering with the process? Anything else I could try out.
Thanks in advance.
Just to update the problem was resolved. The root cause is the .vcproj files were not getting checked in CVS!! This is where the individual project settings were stored(I was under the impression that this is done in .sln files).
I think the problem can be that after you have changed the settings in one build configuration (for example x86-Release) but forgotten to change them for another configuration (for example ia64-Debug), and when configuration changes, you have this problem.
Another thing that I would check on your place is project dependencies. If those are set in the right way VS will look for project output exactly where it is outputted, even when you change the output folder.
Do you have any binary files checked in as ASCII?
The round trip to and from CVS can corrupt binary files that are incorrectly marked as ASCII because CVS performs character processing on ASCII files (e.g. to give you the correct end of line codes for your OS). Corruption can occur even in an all Windows environment.
See the Binary section in the CVS FAQ for more information.

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