Resource on computing time complexity of algorithms [closed] - algorithm

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Closed 10 years ago.
Is there any good resource (book, reference, web site, application...) which explains how to compute time complexity of an algorithm?
Because, it is hard to make the things concrete in my mind. Sometimes it is talking about an iteration has time complexity of lg n; and then according to the another loop it becomes n.lg n; and sometimes they use big omega notation to express it, sometimes big-o and etc...
These things are quite abstract to me. So, I need a resource which has good explanation and a lot of examples to make me see what's goin on.
Hopefully, I explained my problem clearly. I am quite sure that everyone who just started to study algorithms has also the same problem with me. So, maybe those experienced guys can also share their experience with us. Thanks...

I think the best book is Introduction to Algorithms by Cormen, Leiserson, Rivest and Stein.
Here is it on Amazon.

Guys, you're all recommending true complexity theory books -- Arora and Barak contains all sorts of things like PCP, Interactive Proofs, Quantum Computing and topics on Expander graphs -- things that most programmers/software developers have never heard of or will ever use. Papdimitriou is in the same category. Knuth is freaking impossible to read (and I was a CS/Math major) and gives zero intuition on how things work.
If you want a simple way to compute runtimes, and to get the flavour of the analysis, try the first chapter or so of Kleinberg and Tardos "Design and Analysis of Algorithms", that holds your hand through the fundamentals, and then you can work on much harder problems.

I read Christos Papadimitriou's Computational Complexity in university and really enjoyed it. It's not an easy matter, the book is long but it's well written (i.e., understandable and suitable for self-teaching) and it contains lots of useful knowledge, much more than just the "how do I figure out time complexity of algorithm x".

I agree that Introduction to Algorithms is a good book. For more detailed instructions on e.g. how to solve recurrence relations see Knuth's Concrete Mathematics. A good book on Computational Complexity itself is the one by Papadimitriou. But that last book might be a bit too thorough if you only want to calculate the complexity of given algorithms.
A short overview about big-O/-Omega notation:
If you can give an algorithm that solves a problem in time T(c*(n log n)) (c being a constant), than the time complexity of that problem is O(n log n). The big-O gets rid of the c, that is any constant factors not depending on the input size n. Big-O gives an upper bound on the running time, because you have shown (by giving an algorithm) that you can solve the problem in that amount of time.
If you can give a proof that any algorithm solving the problem takes at least time T(c*(n log n)) than the problem is in Omega(n log n). Big-Omega gives a lower bound on the problem. In most cases lower bounds are much harder to proof than upper bounds, because you have to show that any possible algorithm for the problem takes at least T(c*(n log n). Knowing a lower bound does not mean knowing an algorithm that reaches that lower bound.
If you have a lower bound, e.g. Omega(n log n), and an algorithm that solves the problem in that time (an upper bound), than the problem is in Theta(n log n). This means an "optimal" algorithm for this problem is known. Of course this notation hides the constant factor c which can be quite big (that's why I wrote optimal in quotes).
Note that when using these notations you are usually talking about the worst-case running time of an algorithm.

Computational complexity theory article in Wikipedia has a list of references, including a link to the book draft Computational Complexity: A Modern Approach, a textbook by Sanjeev Arora and Boaz Barak, Cambridge University Press.

The classic set of books on the subject is Knuth's Art of Computer Programming series. They're heavy on theory and formal proofs, so brush up on your calculus before you tackle them.

A course in Discrete Mathematics is sometimes given before Introduction to Algorithms.

Related

Extended Euclidean Algorithm runs in time O(log(m)^2)

I'm interested in justification of the following line from the wikipedia article:
"This algorithm [extended euclidean algorithm] runs in time O(log(m)^2), assuming |a| < m, and is generally more efficient than exponentiation."
http://en.wikipedia.org/wiki/Modular_multiplicative_inverse
Why is this so? Can anyone explain this to me? I understand completely the algorithm and all the maths, it is just that i do not see how to determine the complexity of such algorithms. Any more general hints?
Also, additionally: Is log meant to be the natural logarithm (ln) or the one with base 2?
The popular Introduction to algorithms book (http://mitpress.mit.edu/books/introduction-algorithms) has got a whole chapter on proving algorithms complexity (however there's much more to the topic than in this book). You can read it if your generally interested in this matter.
You might also try to follow this paper's references: http://itee.uq.edu.au/~havas/cats03.pdf

'Rare' sorting algorithms? [closed]

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Closed 11 years ago.
Our algorithm professor gave us a assignment that requires us to choose a rare sorting algorithm (e.g. Introsort, Gnomesort, etc.) and do some research about it.
Wikipedia sure has a plenty of information about this, but it is still not enough for me to do the research in depth.
So I would like to find a book that include discussions of those rare sorting algorithms, since most of the textbooks (like CLRS, the one I am using) only discuss about some basic sorting algorithms (e.g. Bubble Sort, Merge Sort, Insertion Sort.).
Is there a book or website that contains a good amount of those information?
Thanks!
Well, a very interesting "rare" sorting algorithm in Smoothsort by Edsger Dijkstra. On paper it is almost a perfect sort:
O(n) best
O(n log n) average
O(n log n) worst
O(1) memory
n comparisons, 0 swaps when input is sorted
It is so rare due to it's complex nature (which makes it hard to optimize).
You can read the paper written by Dijkstra himself here: http://www.cs.utexas.edu/users/EWD/ewd07xx/EWD796a.PDF
And here is the wikipedia link and a very extensive article about smoothsort (by Keith Schwarz).
One of a sorting which may be you say Rare Sorting, is timsorting, It works great in arrays which are have sorted parts, best case is O(n), and worst and average case is O(n log n).
Another fast way of sorting is bitonic sorting, which is base of nearly all parallel sorting algorithms. you can find thousands of papers about in the web, also some books like Parallel algorithm of Quinn you can find extended discussion on it, and related variations of this algorithm.
Also Art of computer programming volume 3 has good discussion on sorting strategies.
Bitonic sort is O(N log^2(N)) (slightly asymptotically slower than the likes of quicksort), but it is parallellizable, with a highly regular structure. This lets you use SIMD vector instruction sets like SSE -- providing a constant-factor boost which makes it an interesting option for "bottom-level" sorts (instead of the more commonly used insertion sort).

Algorithms: explanation about complexity and optimization

I'm trying to find a source or two on the web that explain these in simple terms. Also, can this notion be used in a practical fashion to improve an algorithm? If so, how? Below is a brief explanation I got from a contact.
I dont know where you can find simple
explanation. But i try to explain you.
Algorithm complexity is a term, that
explain dependence between input
information and resourses that need to
process it. For example, if you need
to find max in array, you should
enumerate all elements and compare it
with your variable(e.g. max). Suppose
that there are N elements in array.
So, complexity of this algorithm is
O(N), because we enumerate all
elements for one time. If we enumerate
all elements for 2 times, complexity
will be O(N*N). Binary search has
complexity O(log2(N)), because its
decrease area of search by a half
during every step. Also, you can
figure out a space complexity of your
algorithm - dependence between space,
required by program, and amount of
input data.
It's not easy to say all things about complexity, but I think wiki has a good explanation on it and for startup is good, see:
Big O notation for introducing
this aspect (Also you can look at
teta and omega notations too).
Analysis of algorithm, to know
about complexity more.
And Computational Complexity,
which is a big theory in computer
science.
and about optimization you can look at web and wiki to find it, but with five line your friends give a good sample for introduction, but these are not one night effort for understanding their usage, calculation, and thousand of theory.
In all you can be familiar with them as needed, reading wiki, more advance reading books like Gary and Johnson or read Computation Complexity, a modern approach, but do not expect you know everything about them after that. Also you can see this lecture notes: http://www.cs.rutgers.edu/~allender/lecture.notes/.
As your friend hinted, this isn't a simple topic. But it is worth investing some time to learn. Check out this book, commonly used as a textbook in CS courses on algorithms.
The course reader used in Stanford's introductory programming classes has a great chapter on algorithmic analysis by legendary CS educator Eric Roberts. The whole text is online at this link, and Chapter 8 might be worth looking at.
You can watch Structure and Interpretation of computer programs. It's a nice MIT course.
Also, can this notion be used in a practical fashion to improve an algorithm? If so, how?
It's not so much used for improving an algorithm but evaluating the performance of algorithms and deciding on which algorithm you choose to use. For any given problem, you really want to avoid algorithms that has O(N!) or O(N^x) since they slow down dramatically when the size of N (your input) increases. What you want is O(N) or O(log(N)) or even better O(1).
O(1) is constant time which means the algorithm takes the same amount of time to execute for a million inputs as it does for one. O(N) is of course linear which means the time it takes to execute the algorithm increases in proportion to its input.
There are even some problems where any algorithm developed to solve them end up being O(N!). Basically no fast algorithm can be developed to solve the problem completely (this class of problems is known as NP-complete). Once you realize you're dealing with such a problem you can relax your requirements a bit and solve the problem imperfectly by "cheating". These cheats don't necessarily find the optimal solution but instead settle for good enough. My favorite cheats are genetic/evolutionary algorithms and rainbow tables.
Another example of how understanding algorithmic complexity changes how you think about programming is micro-optimizations. Or rather, not doing it. You often see newbies asking questions like is ++x faster than x++. Seasoned programmers mostly don't care and will usually reply the first rule of optimization is: don't.
The more useful answer should be that changing x++ to ++x does not in any way alter your algorithm complexity. The complexity of your algorithm has a much greater impact on the speed of your code than any form of micro-optimization. For example, it is much more productive for you to look at your code and reduce the number of deeply nested for loops than it is to worry about how your compiler turns your code to assembly.
Yet another example is how in games programming speeding up code counter-intuitively involve adding even more code instead of reducing code. The added code are in the form of filters (basically if..else statements) that decides which bit of data need further processing and which can be discarded. Form a micro-optimizer point of view adding code means more instructions for the CPU to execute. But in reality those filters reduce the problem space by discarding data and therefore run faster overall.
By all means, understand data structures, algorithms, and big-O.
Design code carefully and well, keeping it as simple as possible.
But that's not enough.
The key to optimizing is knowing how to find problems, after the code is written.
Here's an example.

Help In Learning Algorithm Basics [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 10 years ago.
I am learning algorithms and need you guys to help me. I am a beginner so forgive me if my question is not clear. Whiles am learning i am seeing something like NlogN, N^2 etc.. and something like that.
I don't really understand it clearly when it comes to checking the efficiency/performance of different algorithms using these notations. I understand Logarithms very well but the way they are been used in relation to checking algorithms performance makes me mad.
I am asking if someone can point me to a tutorial where such notations are been explained so that i can get the basics very well. I really want to understand them and am willing to learn.
Thanks for your help.
Kap.
What you've described is called big O notation. Here is a guide explaining it.
An important thing to notice is that the notation ignores insignificant terms. If your algorithm takes 6X^2 + 3X + 12 seconds to execute, where X is the number of data points being processed, just call it O(X^2) because when X gets big, the 6 won't really make a difference, nor will the 3 nor the 12.
Buy Introduction to Algorithms. You can get a second hand version at an affordable price.
And/or view these great online video lectures from MIT built around aforementioned book.
By viewing those lectures, you'll understand how some algorithms have logarithmic time complexity, whereas some have exponential, etc.
Those are just functions, receiving the number of items in input, and returning how many operations it takes to complete the algorithm (usually they return the limiting factor of the algorithm, and not a specific function.. more on that - here).
http://www.amazon.com/Structures-Algorithm-Analysis-Allen-Weiss/dp/0805390529 is one of the best books which will explain Algorithms in excellent way.
--Cheers
You're talking about Big-O notation. This notation is a way of describing the worst possible running time of an algorithm as a function of its input size.
O(n^2) means that if the input has a size of n (such as a list with n elements in it), the algorithm will require n^2 passes through to execute in the worst-case scenarion (Big-O is worst case; there are other notations for best-case and average case). This could happen if you have a a for loop nested inside another, and both run from 1 to n.
O(nlogn) is similar. It usually happens when you are traversing a tree structure (such as a binary tree).
Note that you will probably never see something like O(3n) because for very large values of n, the constant 3 doesn't matter much, so it would be simplified to O(n).
Many of the others have already posted good links to read at.

Is there a master list of the Big-O notation for everything?

Is there a master list of the Big-O notation for everything? Data structures, algorithms, operations performed on each, average-case, worst-case, etc.
Dictionary of Algorithms and Data Structures is a fairly comprehensive list, and includes complexity (Big-O) in the algorithms' descriptions. If you need more information, it'll be in one of the linked references, and there's always Wikipedia as a fallback.
The Cormen book is more about teaching you how to prove what Big-O would be for a given algorithm, rather than rote memorization of algorithm to its Big-O performance. The former is far more valuable than the latter, and requires an investment on your part.
Try "Introduction to Algorithms" by Cormen, Leisersen, and Rivest. If its not in there its probably not worth knowing.
In c++ the STL standards is defined by the Big-O characteristics of the algorithms as well as the space requirements. That way you could switch between competing implementations of STL and still know that your program had the same-ish runtime characteristics.
Particularily good STL implementations could even special case lists of particular types to be better than the standard-requirements.
It made it easy to pick the correct iterator or list type for a particular problem, because you could easily weigh between space consumption and speed.
Ofcourse Big-O is only a guide line as all constants are removed. If an algorithm runs in k*O(n), it would be classified as O(n), but if k is sufficiently high it could be worse than O(n^2) for some values of n and m.
Introduction to Algorithms, Second Edition, aka CLRS (Cormen, Leiserson, Rivest, Stein), is the closest thing I can think of.
If that fails, then try The Art of Computer Programming, by Knuth. If it's not in those, you probably need to do some real research.
To anyone, who is coming to this question from Google.
http://bigocheatsheet.com/

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