Dynamic Array with O(1) removal of any element - algorithm

This question is about a data structure I thought of. It is a dynamic array, like std::vector<> in C++, except the removal algorithm is different.
In a normal dynamic array, when an element is removed, all the remaining elements must be shifted down, which is O(n), unless it's the last element, which will be O(1).
In this one, if any element is removed, it is replaced by the last element. This of course loses ordering of the elements. But now removal of any element is constant time.
A list will have the same removal times, but this structure has random access. The only caveat with that is you don't know what you're accessing, since ordering could be jumbled, so what use is random access anyway. Plus a list won't mess up any pointers/iterators to elements.
So meh, this structure seems rather useless except for the very specific task of strictly walking through elements and perhaps removing them along the way. A list can do the same, but this has better cache performance.
So, does this strange/useless structure have a name, and does it have any uses? Or just a nice little brain storm?

This idea is used in Knuth (Fisher–Yates) shuffle. An element picked at random is replaced with the last one in the array. Since what we want is a random permutation anyway, the reordering doesn't matter.

So, does this strange/useless structure have a name, and does it have any uses?
I've used something similar in simulations of multi-process systems.
In a scheduler for processes implemented as state machines, each process is either waiting for an external event, active or completed. The scheduler has an array of pointers to the processes.
Initially each process is active, and the scheduler has the index of the last waiting and first completed process, initially zero and the length of the array.
V-- waiting
[ A-active, B-active, C-active, D-active ]
completed --^
^- run
To step the process to its next state, the scheduler iterates over the array and runs each process in turn. If a process reports that it is waiting, it's swapped with the process after the last waiting process in the array.
V-- waiting
[ A-waiting, B-active, C-active, D-active ]
completed --^
^- run
If it reports that it has completed, it's swapped with the process before the first completed array.
V-- waiting
[ A-waiting, D-active, C-active, B-completed ]
completed --^
^- run
So as the scheduler runs and processes transition from active to waiting or completed, the array become ordered with all the waiting processes at the start, all the active ones in the middle, and the completed ones at the end.
V-- waiting
[ A-waiting, C-waiting, D-active, B-completed ]
completed --^
^- run
After either a certain number of iterations, or when there are no more active processes, the completed processes are cleaned out of the array and external events are processed:
V-- waiting
[ A-waiting, C-waiting, D-completed, B-completed ]
completed --^
^- run == completed so stop
This is similar in that it's using swapping to remove items from a collection, but it is removing items from both ends rather and leaving the 'collection' in the middle.

I remember using this method plenty of times before. But I don't know a name for it.
Simple example: In a computer game you are iterating all the "bad guys" and calculating their movements etc. One thing that can happen to them is to disappear (their dead body finished fading away and is 99% transparent now). At that point you remove it from the list like you do, and resume iterator without increasing the iteration counter.
Something similar to this is done in a Binary Heap when deleting an item, however there the next step is to maintain the heap rule - O(log n).

I dont know of a name for it but it is better than a list in certain cases.
In particular, this would be vastly superior to a singly or doubly linked list for very small data.
Because you store everything contiguously there's no extra pointer overhead per element.

Hm, does that algorithm really have O(1) removal time?
That would mean that
Finding the element to remove is O(1)
Finding the last element (which will replace the deleted element) is O(1)
Finding the second-to-last element (the new "last" element) is O(1)
...which is not possible in any data structure I can come up with. Although a double-linked list could fullfill these constraints, given that you've already got a pointer to the element to remove.

It's called a Set.

Related

Best statically allocated data structure for writing and extending contiguous blocks of data?

Here's what I want to do:
I have an arbitrary number of values of a different kind: string, int, float, bool, etc. that I need to store somehow. Multiple elements are often written and read as a whole, forming "contiguous blocks" that can also be extended and shortened at the users wish and even elements in the middle might be taken out. Also, the whole thing should be statically allocated.
I was thinking about using some kind of statically allocated forward lists. The way I imagine this to work is defining an array of a struct containing one std::variant field and a field "previous head" which always points to the location of the previous head of the list. A new element is always placed at the globally known "head" which it stores inside "previous head" field. This way I can keep track of holes inside my list because once an element is taken out, its location is written to global head and will be filled up by subsequent inserts.
This approach however has downsides: When a "contiguous block" is extended, there might be the case that further elements of other blocks have already queued up in the list past its last element. So I either need to move all subsequent entries or copy over the last element in the previous list and insert a link object that allows me to jump to the new location when traversing the contiguous block.
The priority to optimize this datastructure is following (by number of use cases):
Initially write contigous blocks
read the whole data structure
add new elements to contigous blocks
remove elements of contigous blocks
At the moment my data structure will have time complexity of O(1) für writes, O(n) for continous reads (with the caveat that in the worst case there is a jump to the next location inside the array every other element), O(1) for adding new elements and O(1) for removing elements. However, space complexity is S(2n) in the worst case (when I have to do a jump every second time the slot to store data is lost to the "link").
What I'm wondering now is: Is the described way the best viable way to accomplish what I'm trying or is there a better data structure? Is there an official name for this data structure?

brainf_ck not operation in a list

I'm having a problem with the not operation (and nearly all operations) in a list. What I mean with a list is 0 i1 i2 i3 ... in-1 in 0 with a unknown n
In my program I'm at an unknown index in that list and I need to check if it is 0
For the not algorithm you need a temporary value but you can only get to that value with a [<] or a [>] but then you will lose the value in the list.
reminder: the a = 0 algorithm goes like this:
t0[-]+
a[t0-]
t0[
<code>
]
The only thing I could come up with is leaving a 1 between each index but that seems extremely un-elegant.
so my questions is : is there a better way to do this?
Actually the 1 between each element thing is really one of the more efficient ways to do it. Then you simply walk back and forth until you meet a zero and you know at which end of the sequence you are, and also how many there are. And they're really easy to clear up after each operation as well.
There are ways to use only one cell per element, but it would require moving all elements to the left of the one you want one position to the left, and then moving them all back, for each operation. In some cases this might be faster if you only store small values in each element and you have a lot of elements.
Depends what you want to achieve. Personally I think the first option of leaving a trail of 1s and clearing them afterwards is the better option, even though it requires twice the space, as it is usually significantly faster in the general case.

Assembly sorting

I am working on a Task Schedule Simulator which needs to be programmed in Assembly language.
I've been struggling about Task sorting:
I am allocating new memory for each Task (user can insert the task and by using the sbrk instruction i allocate 20 byte that contain a word for Task's numeric ID, another word for it's priority expressed as an int, another word for the number of cycles to finish the task) and I'm storing the address of each new Task in the stack.
My problem is: i need to sort this tasks and the sorting can either be based on priority or number of cycles. When I pop these Tasks i can easily access the right field (since the structure is very rigid, i just need to type the right offset in the lw instruction and voilat), but then comparing and sorting gets complicated.
I am working on the pseudocode for this part of the program and can't find any way to untie the knot.
Let me first try and paraphrase what you have indicate as the problem.
You have a stack, that has "records" of the structure
{ word : id, word : priority, word : cycle_count, dword : address}
Since the end objective is to "pop" these in desired order, we have to execute an in-place sort. There are many choices of algorithms, but to keep matters simple (also taking a cue from an underlying assumption that the count of tasks is not that many), I am explaining using bubble-sort. There exist a vast cornucopia of literature comparing each probable sort algorithm to their finest details, and if relevant, you may consider wikipedia as the perfect starting point.
Step 1 : Make the data pointer = stack pointer+count_of_records*20 - effectively, for next few steps, the data pointer points to the top of the "table of records" which happens to be located at the stack. An advanced consideration but not required in MIPS, is to assert DS=SS.
Step 2 : Next, identify which record pair needs to be swapped, and use the appropriate index within a record to identify the field that defines the swapping order.
Step 3: Allocate a 20 byte space as temporary, and use that space to temporarily hold the swapped record. An advanced consideration here is whether the environment can do an interrupt while the swap is going on. MIPS does not seem to have an atomic lock so this memory move needs to be carefully done.
Once the requisite number of passes are completed, the table will appear sorted, and will remain in place. The temporary buffer to store a record may be released.
The vital statistics for Bubble-Sort is that its O(n^2), responds well to almost sorted situations (not very likely in your example), and will handle the fact well that in midst of sorting, some records may find the processor free to start running, and therefore, will have to be removed from the queue by a POP and the sort needs to be restarted. This restart, however, will find the table almost sorted, and therefore, on a continuous basis, the table will display fairly strong pre-sorted behavior. Most importantly, has the perhaps most efficient code footprint among all in-situ algorithms.
Trust this helps
You might want to introduce a level of indirection, and sort pointers to your structs based on comparing the pointed-to data.
If your sort keys are all integers of the same size at different offsets within the structs, your sort function could take an offset as a parameter. e.g. lw from base + off to get the integer that you're going to compare.
Insertion sort is probably easiest to code, and much better that BubbleSort in the not-almost-sorted case. If you care about having a result ready to pop ASAP, before the whole array is sorted, then use Selection Sort.
It wasn't clear if your code is itself going to be multi-threaded, or if you can just write a normal sort function. #qasar66's answer seems to be suggesting a BubbleSort with atomic swaps, so other threads can safely look at the partially-sorted array while its being sorted.
If you only ever need to pop the min element, one of the best data structures is a Heap. It takes more code to implement, so if ease of implementation is your top goal, use a simple sort. Heapifying an un-sorted array is cheaper than doing a full sort: the full O(n log n) cost of extracting all elements in order is amortized over the extracts. So it's great if you want to be able to change the sort key, since you don't have to do all the work of fully sorting.

Algorithm for concurrent queue (single consumer, multiple producers) based on shared dictionary data structure

I am looking for a queue algorithm that fulfills the following properties:
Processes communicate using only a shared dictionary (key-value-store)
Does not use any atomic operations other than load and store (no CAS, for example)
Supports multiple producers
Supports a single consumer
Producers can die at any time and queue must remain operational
The consumer can also die at any time and be restarted later, but there will never be more than one consumer-process running at a time
This is meant as a general question about a suitable algorithm, since I'd like to use it in a couple of different scenarios. But to help visualize the requirements, here is an example use-case:
I have a website with two pages: producer.html and consumer.html
producer.html can be opened in multiple tabs simultaneously
Each producer.html adds events to the queue
One copy of consumer.html is open and consumes these events (to aggregate and stream them to a webserver, for example)
If the multiple producer-tabs are opened by the user rather than the page, these tabs do not have references to each other available, so the usual communication methods (postMessage or calling directly into the other tab's JS code) are out. One of the ways they can still communicate with each other is via LocalStorage as suggested here: Javascript; communication between tabs/windows with same origin. But LocalStorage is not "thread-safe" as detailed here.
Note: There may be other ways to implement cross-tab communication in the browser (Flash, ...), but these are NOT the aim of this question as they won't translate to my other use-cases. This is really just an example use-case for the general queue algorithm that I am trying to find.
A couple more parameters:
The number of producers will never be very large (10s or 100s maybe), so the scaling of the number of reads and writes needed with respect to the number of producers is not really a concern.
I don't know before hand how many producers I might have and there is no immediately obvious way to assign a number or index to them. (Many mutex algorithms (Lamport's Bakery, Eisenberg&McGuire, Szymański's, ...) maintain an array of state for each process, which wouldn't necessarily be a natural approach here, although I do not want to exclude these approaches ex ante, if they can be implemented using the shared dictionary in some way...)
The algorithm should be 100% reliable. So, I'd like to avoid things like the delay in Lamport's first Fast Mutex algorithm (page 2 in the PDF) since I don't have any kind of real-time guarantees.
It would be very helpful if the queue was FIFO, but it's not strictly required.
The algorithm should not be encumbered by any patents, etc.
Update:
The Two-Lock Concurrent Queue Algorithm by Michael and Scott looks like it could work, but I would need two things to implement it:
A locking mechanism using the shared dictionary that can survive the crash of a lock-holder
A reliable way to allocate a new node (if I move the allocation into the locked section, I could just generate new random keys until I find one that's not in use yet, but there might be a better way?)
Update 2:
It seems, I wasn't being specific enough about the dictionary:
It's really nothing more than a trivial key-value-store. It provides the functions get(key) to read the value of a key, put(key, value) to change the value of a key, and delete(key) to remove a key. In some of my use-cases, I can also iterate over keys, but if possible, I'd like to avoid it for generality. Keys are arbitrary and the producers and consumers can create or calculate them as needed. The dictionary does not provide any facilities for automatically generating unique keys.
Examples are HTML LocalStorage, Google AppEngine's Datastore, a Java Map, a Python dictionary, or even a file-system with only a single directory (where the keys would be the file-names and the values the content of the files).
After quite a bit of further reading and sleeping on things for a night, I came up with one way that should be able to accomplish what I need, but it might not be the most elegant:
The paper Wait-Free Algorithms for Fast, Long-Lived Renaming by Moir and Anderson generalizes Lamport's Fast Mutex Algorithm #2 (page 6 here) into the following building block (Figure 2):
When n processes enter this section of code, at most one of them will stop, at most n-1 will move right and at most n-1 will move down.
In Lamport's algorithm, stopping means the process acquired the lock, whereas moving right or left will simply send the process back to the beginning of this section of code. To release the lock, a process simply sets Y back to false. (Not quite correct, actually... See "Update" below...)
The big problem with this is that if any of the processes ever die while holding the lock (i.e. before releasing it), the block will simply stay locked forever.
Another problem is that every process needs to be assigned a unique process ID p.
The locked-forever problem can be fixed by borrowing an idea from Moir and Anderson, namely to send processes that end up moving right or down into a different building block rather than back to this one, leading to a structure like this (Figure 3 in the paper):
Except that in this case, I won't be using this grid to assign process IDs as M&A did (although I could probably solve the problem of the unique values for p with this). Instead, every box in the grid will correspond to a very simple queue. If a process stops on a box, it acquired the tail-lock for the corresponding queue (e.g. as per the algorithm by Michael and Scott) and proceeds to enqueue a new element to that queue. Upon completion, it sets the Y value of the box back to false to allow other processes to use this queue. This way, if there is high contention or if processes die before releasing locks, new queues will be created dynamically as needed.
The consumer-process doesn't need to worry about locking the heads of the queues when dequeuing elements, since it's the only process to ever do so. So, it simply traverses the tree of boxes to find all queues and trivially helps itself to their contained elements. One thing to note is that while each individual queue will be FIFO, there is no synchronization between the queues, so the combined queue will not necessarily be FIFO.
If we now change the boolean Y to a time-stamp (or null/0 to indicate false), the consumer can also expire locks after some safe timeout to re-activate dead queues.
A note about implementation using the dictionary:
The shared variables X and Y can be entries in the dictionaries with key-names X_123 and Y_123, where 123 is the number of the box.
p can simply be any unique random string and will be stored as the value of key X_123.
The boolean or time-stamp is also simply stored as the value of key Y_123. The producer-processes interpret a missing entry for Y_123 as false or null/0.
The box-numbers 123 need to be calculated from the move-pattern. One way to do this would be to start with 1 in the top-left corner. If the process stops in that box, we're done. If not, the current number (starting with 1) is shifted left by 1 (i.e. multiplied by 2) and, if the process moved down, also incremented by 1. Smaller (and fewer) numbers can be calculated with a different numbering scheme (I still need to work it out), but this one should work.
The queues then consist of one entry with key H_123 that holds the index of the current head of the queue in its value and one entry with key T_123 that holds the index of the tail. Both default to 0 if they don't exist.
To enqueue an item into queue 123, the tail index is read from T_123 (let's say it yields 48) and an entry with key Q_123_48 is put into the dictionary with its value containing the enqueued item. After, T_123 is incremented by 1.
After the item is enqueued, the Y_123 entry is set back to false or null/0 (not deleted!)
To dequeue an item, the head index is read from H_123 (let's say it yields 39) and compared to the tail index T_123. If it is smaller, an item is available at Q_123_39, which is then read and deleted from the dictionary. After, H_123 is incremented by 1.
To traverse the box-tree, the consumer starts with the box in the top left corner. For each box (e.g. 123), if a key Y_123 exists in the dictionary (even if it contains values null/0 or false), the consumer dequeues items from the corresponding queue, and then recursively moves right and down to the adjacent boxes. If no key Y_123 exists, this box hasn't been used by any processes yet and doesn't need to be considered (and neither do the boxes below or to its right).
I haven't actually implemented this yet, but I'll do that next. I just wanted to post this already to see if it could inspire other approaches or if anyone can see anything wrong with this idea.
Update:
I just noticed one complication: It is possible that if two processes are trying to acquire the lock for a queue simultaneously, both will fail and move on to the next block. This will leave that queue locked forever as no-one will be left to set Y back to false or null/0.
This is the reason why the "Long-Lived Renaming" algorithm by M&A as well as Lamport's algorithm #2 use an array of Y-values in which every process has its own entry that it resets also if it moves on to another block. Y is then only considered false if all entries are false.
Since I don't know before-hand how many processes I will have, I could implement this only if the dictionary had some way of enumerating keys (the keys would then be Y_123_456 where 456 is the value of p for each process).
But, with rare contention and the above described timeout-mechanism for reactivating dead queues, the issue might lead to only a little bit of memory inefficiency, rather than a major problem.
Update 2:
A better way to label the boxes would be this pattern:
If we call the total number of moves n (counting the move into the top left box also, i.e. n ≥ 1) and the number of moves to the right r, then the box-number can be calculated using
box = (n × (n - 1))/2 + r
Just use a RDBMS. It's pretty simple in MS SQL, for PostgresSQL you'd have to use the RETURNING keyword and for MySQL you'd probably have to use triggers.
CREATE TABLE Q ([Key] BIGINT IDENTITY(1,1) PRIMARY KEY, [Message] NVARCHAR(4000))
INSERT INTO Q OUTPUT inserted.* VALUE(#message)
DELETE TOP(1) Q WITH (READPAST) OUTPUT deleted.*
If you were really hoping for an algorithmic solution, just use a ring buffer.
const int MAX_Q_SIZE = 20000000;
static string[] Q = new string[MAX_Q_SIZE];
static long ProducerID = 0;
static long ConsumerID = 0;
public static long Produce(string message) {
long key = Interlocked.Increment(ref ProducerID);
int idx = (int)(key % MAX_Q_SIZE);
Q[idx] = message;
return key;
}
public static string Consume() {
long key = Interlocked.Increment(ref ConsumerID);
int idx = (int)(key % MAX_Q_SIZE);
string message = Q[idx];
return message;
}

Faster access to nodes in linked list

Access to nodes in linked lists can get pretty slow if the list gets large. I did think of a way to speed up the access: there is an array (also a LL) with short cuts to every 100th node. This way if I want to get the 205th element, the program will have to go through this "path": short cut to [100] -> short cut to [200] -> [201] -> ... -> [205]. This is much faster that going through the whole LL to the 205th element- 5 "steps", instead of 204. Yes, it gets slower if I want the n-hundred-and-99-th element, but the program will skip a large part of the LL to get there- faster in the long run.
But those short cuts require readjusting after adding and removing more elements. Removing isn't a real problem- remove an element and set certain short cuts to point to the next nodes- those cuts that point at the formal n-hundredth nodes. Adding more data is a problem- when adding a new element, certain nodes must be set to point to the previous nodes. In order to get to these elements, the program must go ALL the way trough the list, starting from the last short cut that still points at an n-hundredth element. Unless the nodes also point to the previous elements, the whole process can get as slow as if I am removing an element from a vector.
Is there a way to speed up the access, keeping the processes for adding and removing elements fairly fast? This is just a question of curiosity, not if it is a good idea to use it in a real program.
You're using the wrong data structure. Linked lists are best used for sequentially-accessed lists, not for randomly-accessed collections. For that, you're better off with a hash table of some sort.

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