Let's go to the code directly:
#!/usr/bin/ruby
require 'tk'
class Epg
def initialize
#var = "bad"
#cvs = nil
#items_demo = TkRoot.new() {title "EPG"}
TkFrame.new(#items_demo) {|cf|
#var = "good"
#cvs = TkCanvas.new(cf) {|c|}
puts "#cvs 1 is #{#cvs}"
puts "#var 1 is #{#var}"
}.pack('side'=>'top', 'fill'=>'both', 'expand'=>'yes')
puts "#cvs 2 is #{#cvs}"
puts "#var 2 is #{#var}"
end #initialize
def test
#var = "bad"
puts " #var 3 :#{#var}"
(1..3).each {|x| #var="good"}
puts " #var 4 :#{#var}"
end
end
e= Epg.new
e.test
Here is the output:
#cvs 1 is #<Tk::Canvas:0xb7cecb08>
#var 1 is good
#cvs 2 is
#var 2 is bad ##var has NOT been changed by the code in the block
#var 3 :bad
#var 4 :good ##var has been changed by the code in the block
Why we see different behavior here?
You can think of blocks as closing over both the set of local variables and the current self.
In Ruby, you will always have access to local variables, no matter what. The self encapsulates instance methods on the current object as well as instance variables.
Consider the following code:
class Table
def initialize(legs)
#legs = legs
end
def with_legs
yield #legs
end
end
And then:
def some_calling_method
name = "Yehuda"
Table.new(4) {|legs| puts "#{name} gnaws off one of the #{legs} legs" }
end
By Ruby's block semantics, you can be assured that name will be available inside the block, even without looking at the method you're calling.
However, consider the following:
class Person
def initialize(name)
#name = name
end
def gnaw
Table.new(4).with_legs do |legs|
puts "#{#name} gnaws off one of the #{legs} legs"
end
end
end
Person.new("Yehuda").gnaw
In this case, we are accessing the #name instance variable from inside the block. It works great in this case, but is not guaranteed. What if we implemented table a bit differently:
class Table
def initialize(legs)
#legs = legs
end
def with_legs(&block)
self.instance_eval(&block)
end
end
Effectively, what we're saying is "evaluate the block in the context of a different self." In this case, we are evaluating the block in the context of the table. Why would you do that?
class Leg
attr_accessor :number
def initialize(number)
#number = number
end
end
class Table
def initialize(legs)
#legs = legs
end
def with_leg(&block)
Leg.new(rand(#legs).instance_eval(&block)
end
end
Now, you could do:
class Person
def initialize(name)
#name = name
end
def gnaw
Table.new(4).with_leg do
puts "I'm gnawing off one of leg #{number}"
end
end
end
If you wanted access to the person object inside of the block, you'd have to do:
class Person
def initialize(name)
#name = name
end
def gnaw
my_name = name
Table.new(4).with_leg do
puts "#{my_name} is gnawing off one of leg #{number}"
end
end
end
As you can see, the use of instance_eval can make it simpler and less bulky to access methods of a far-off object inside a block, but comes at the cost of making the self unaccessible. The technique is usually used in DSLs, where a number of methods are injected into the block, but the self doesn't matter that much.
This is what's happening with Tk; they're using instance_eval to inject their own self into the block, which is wiping your self clean.
The explanation is that TkFrame.new uses instance_eval and thus the assignment #var = "good" changes the instance variable of TkFrame. Try this out:
class A
def initialize(&b)
instance_eval(&b)
end
end
class B
def initialize
#x = 10
#a = A.new do
#x = 20
end
end
end
p B.new
This is what you'll see:
#<B:0x10141314 #x=10, #a=#<A:0x10141300 #x=20>>
Related
could you please explain me why the class variable cannot be accessed by attribute_accessors?
As i am trying here to have the list of all methods of all subclasses in one array it works a little different. It created array #method_names in every subclass with specific methods for every class ... so i do need to do a loop through subclasses.
What kind of variable/attribute is #method_names?
Thanks!
module First
class First_class
class << self
def info
puts "First_class method info."
puts #subclasses
puts #method_names
end
def inherited(subclass)
puts "#{subclass} located ..."
subclasses << subclass
end
def subclasses
#subclasses ||= []
end
def method_added(method_name)
puts "Method located #{method_name} ..."
method_names << method_name
end
def method_names
#method_names ||= []
end
end
def initialize
puts "Instance of First_class is created."
end
def first_method
end
end
class Second_class < First_class
def self.info
puts "Second_class method info."
puts #subclasses
puts #method_names
end
def second_method
end
def initialize
puts "Instance of Second_class is created."
end
end
class Third_class < First_class
def third_method
end
def initialize
puts "Instance of Third_class is created."
end
end
end
First::First_class.subclasses.each {
|subclass| puts subclass
subclass.method_names.each {
|methodn| puts methodn
}
}
#################UPDATE#########
Ok, maybe I put the question incorrectly.
Basically what is the difference for ##method_names(class variable) and #method_names (instance variable) if i do not create the instance of object? After inserting more inputs into #method_names it still inserts into the same object_id. So what is benefit of ##method_names?
updated to answer updated question.
Classes in ruby can have class variables. However if you modify the class level variable, ALL instances will be modified. This is not recommended but will illustrate the point. But also see this answer
class Foo
##bar = 'bar'
attr_accessor :bar
def initialize
#bar = 'bar'
end
def class_bar
##bar
end
def change_class_bar string
raise ArgumentError unless string.is_a?(String)
##bar = string
end
end
a = Foo.new
b = Foo.new
# change the class variable ##bar
b.change_class_bar 'wtf?'
# see both instances are changed because objects are passed by referrence
print 'a.class_bar is: '
puts a.class_bar
print 'b.class_bar is: '
puts b.class_bar
# change one instance only
a.bar = 'only a has changed'
print 'a.bar is: '
puts a.bar
print 'b.bar is still: '
puts b.bar
run this and you should get output:
a.class_bar is: wtf?
b.class_bar is: wtf?
a.bar is: only a has changed
b.bar is still: bar
original answer left here
#method_names is an instance variable of an instance of the class from which it was instantiated. However it cannot be accessed for read/write unless those attributes are defined with getter or setter methods defined.
ff = First::First_class.new
Instance of First_class is created.
=> #<First::First_class:0x00007fde5a6867b8>
ff.method_names
NoMethodError: undefined method `method_names' for #<First::First_class:0x00007fde5a6867b8>
Did you mean? methods
Now if you call ff.methods you will see all methods defined through standard Ruby inheritance.
As a side note, class names in Ruby conventionally use PascalCase see PascalCase. Mixed_case is discouraged.
Okay, this is a little hard to explain but I will try (For starters I am only just learning to code so it may be something super simple I'm missing..)
I created a few classes, I put a name in those classes, I put them in an array, I then chose one at random and try to puts the name, and it outputs blank.
Am I doing this all completely wrong? I've been learning ruby for about 3 months now so I'm sure there is a lot I don't know.
class A
attr :name
def set_name
#name = "Aaa"
end
def get_name
return #name
end
end
class B
attr :name
def set_name
#name = "Bbb"
end
def get_name
return #name
end
end
class C
attr :name
def set_name
#name = "Ccc"
end
def get_name
return #name
end
end
name_a = A.new
name_b = B.new
name_c = C.new
which_name = Array.new
which_name[0] = name_a
which_name[1] = name_b
which_name[2] = name_c
roll = rand(max 3)
puts which_name[roll].get_name
I then chose one at random and try to puts the name, and it outputs
blank.
You never called the #set_name method in your code. You can add this:
name_a.set_name
name_b.set_name
name_c.set_name
Also, you probably want to look into #attr_accessor.
I am writing the Ruby program found below
class Animal
attr_reader :name, :age
def name=(value)
if value == ""
raise "Name can't be blank!"
end
#name = value
end
def age=(value)
if value < 0
raise "An age of #{value} isn't valid!"
end
#age = value
end
def talk
puts "#{#name} says Bark!"
end
def move(destination)
puts "#{#name} runs to the #{destination}."
end
def report_age
puts "#{#name} is #{#age} years old."
end
end
class Dog < Animal
end
class Bird < Animal
end
class Cat < Animal
end
whiskers = Cat.new("Whiskers")
fido = Dog.new("Fido")
polly = Bird.new("Polly")
polly.age = 2
polly.report_age
fido.move("yard")
whiskers.talk
But when I run it, it gives this error:
C:/Users/akathaku/mars2/LearningRuby/Animal.rb:32:in `initialize': wrong number of arguments (1 for 0) (ArgumentError)
from C:/Users/akathaku/mars2/LearningRuby/Animal.rb:32:in `new'
from C:/Users/akathaku/mars2/LearningRuby/Animal.rb:32:in `<main>'
My investigations shows that I should create objects like this
whiskers = Cat.new("Whiskers")
Then there should be an initialize method in my code which will initialize the instance variable with the value "Whiskers".
But if I do so then what is the purpose of attribute accessors that I am using? Or is it like that we can use only one and if I have to use attribute accessors then I should avoid initializing the instance variables during object creation.
initialize is the constructor of your class and it runs when objects are created.
Attribute accessors are used to read or modify attributes of existing objects.
Parameterizing the constructor(s) gives you the advantage of having a short and neat way to give values to your object's properties.
whiskers = Cat.new("Whiskers")
looks better and it's easier to write than
whiskers = Cat.new
whiskers.name = "Whiskers"
The code for initialize in this case should look like
class Animal
...
def initialize(a_name)
name = a_name
end
...
end
All attr_reader :foo does is define the method def foo; #foo; end. Likewise, attr_writer :foo does so for def foo=(val); #foo = val; end. They do not do assume anything about how you want to structure your initialize method, and you would have to add something like
def initialize(foo)
#foo = foo
end
Though, if you want to reduce boilerplate code for attributes, you can use something like Struct or Virtus.
You should define a method right below your class name, something like
def initialize name, age
#name = name
#age = age
end
Sandi Metz says in SOLID OOPS concepts from GORUCO that presence of if..else blocks in Ruby can be considered to be a deviation from Open-Close Principle. What all methods can be used to avoid not-urgent if..else conditions? I tried the following code:
class Fun
def park(s=String.new)
puts s
end
def park(i=Fixnum.new)
i=i+2
end
end
and found out that function overloading does not work in Ruby. What are other methods through which the code can be made to obey OCP?
I could have simply gone for:
class Fun
def park(i)
i=i+2 if i.class==1.class
puts i if i.class=="asd".class
end
end
but this is in violation to OCP.
With your current example, and wanting to avoid type detection, I would use Ruby's capability to re-open classes to add functionality you need to Integer and String:
class Integer
def park
puts self + 2
end
end
class String
def park
puts self
end
end
This would work more cleanly when altering your own classes. But maybe it doesn't fit your conceptual model (it depends what Fun represents, and why it can take those two different classes in a single method).
An equivalent but keeping your Fun class might be:
class Fun
def park_fixnum i
puts i + 2
end
def park_string s
puts s
end
def park param
send("park_#{param.class.to_s.downcase}", param)
end
end
As an opinion, I am not sure you will gain much writing Ruby in this way. The principles you are learning may be good ones (I don't know), but applying them forcefully "against the grain" of the language may create less readable code, regardless of whether it meets a well-intentioned design.
So what I would probably do in practice is this:
class Fun
def park param
case param
when Integer
puts param + 2
when String
puts param
end
end
end
This does not meet your principles, but is idiomatic Ruby and slightly easier to read and maintain than an if block (where the conditions could be far more complex so take longer for a human to parse).
You could just create handled classes for Fun like so
class Fun
def park(obj)
#parker ||= Object.const_get("#{obj.class}Park").new(obj)
#parker.park
rescue NameError => e
raise ArgumentError, "expected String or Fixnum but recieved #{obj.class.name}"
end
end
class Park
def initialize(p)
#park = p
end
def park
#park
end
end
class FixnumPark < Park
def park
#park += 2
end
end
class StringPark < Park
end
Then things like this will work
f = Fun.new
f.park("string")
#=> "string"
f.instance_variable_get("#parker")
#=> #<StringPark:0x1e04b48 #park="string">
f = Fun.new
f.park(2)
#=> 4
f.instance_variable_get("#parker")
#=> #<FixnumPark:0x1e04b48 #park=4>
f.park(22)
#=> 6 because the instance is already loaded and 4 + 2 = 6
Fun.new.park(12.3)
#=> ArgumentError: expected String or Fixnum but received Float
You could do something like this:
class Parent
attr_reader :s
def initialize(s='')
#s = s
end
def park
puts s
end
end
class Child1 < Parent
attr_reader :x
def initialize(s, x)
super(s)
#x = x
end
def park
puts x
end
end
class Child2 < Parent
attr_reader :y
def initialize(s, y)
super(s)
#y = y
end
def park
puts y
end
end
objects = [
Parent.new('hello'),
Child1.new('goodbye', 1),
Child2.new('adios', 2),
]
objects.each do |obj|
obj.park
end
--output:--
hello
1
2
Or, maybe I overlooked one of your twists:
class Parent
attr_reader :x
def initialize(s='')
#x = s
end
def park
puts x
end
end
class Child1 < Parent
def initialize(x)
super
end
def park
x + 2
end
end
class Child2 < Parent
def initialize(x)
super
end
def park
x * 2
end
end
objects = [
Parent.new('hello'),
Child1.new(2),
Child2.new(100),
]
results = objects.map do |obj|
obj.park
end
p results
--output:--
hello
[nil, 4, 200]
And another example using blocks, which are like anonymous functions. You can pass in the desired behavior to park() as a function:
class Function
attr_reader :block
def initialize(&park)
#block = park
end
def park
raise "Not implemented"
end
end
class StringFunction < Function
def initialize(&park)
super
end
def park
block.call
end
end
class AdditionFunction < Function
def initialize(&park)
super
end
def park
block.call 1
end
end
class DogFunction < Function
class Dog
def bark
puts 'woof, woof'
end
end
def initialize(&park)
super
end
def park
block.call Dog.new
end
end
objects = [
StringFunction.new {puts 'hello'},
AdditionFunction.new {|i| i+2},
DogFunction.new {|dog| dog.bark},
]
results = objects.map do |obj|
obj.park
end
p results
--output:--
hello
woof, woof
[nil, 3, nil]
Look at the is_a? method
def park(i)
i.is_a?(Fixnum) ? (i + 2) : i
end
But even better not to check a type, but use duck typing:
def park(i)
i.respond_to?(:+) ? (i + 2) : i
end
UPD: After reading comments. Yes, both examples above don't solve the OCP problem. That is how I would do it:
class Fun
# The method doesn't know how to pluck data. But it knows a guy
# who knows the trick
def pluck(i)
return __pluck_string__(i) if i.is_a? String
__pluck_fixnum__(i) if i.is_a? Fixnum
end
private
# Every method is responsible for plucking data in some special way
# Only one cause of possible changes for each of them
def __pluck_string__(i)
puts i
end
def __pluck_fixnum__(i)
i + 2
end
end
I understand or equal to operation in ruby but can you explain what
you have done with:
Object.const_get("#{obj.class}Park").new(obj)
In ruby, something that starts with a capital letter is a constant. Here is a simpler example of how const_get() works:
class Dog
def bark
puts 'woof'
end
end
dog_class = Object.const_get("Dog")
dog_class.new.bark
--output:--
woof
Of course, you can also pass arguments to dog_class.new:
class Dog
attr_reader :name
def initialize(name)
#name = name
end
def bark
puts "#{name} says woof!"
end
end
dog_class = Object.const_get("Dog")
dog_class.new('Ralph').bark
--output:--
Ralph says woof!
And the following line is just a variation of the above:
Object.const_get("#{obj.class}Park").new(obj)
If obj = 'hello', the first portion:
Object.const_get("#{obj.class}Park")
is equivalent to:
Object.const_get("#{String}Park")
And when the String class object is interpolated into a string, it is simply converted to the string "String", giving you:
Object.const_get("StringPark")
And that line retrieves the StringPark class, giving you:
Object.const_get("StringPark")
|
V
StringPark
Then, adding the second portion of the original line gives you:
StringPark.new(obj)
And because obj = 'hello', that is equivalent to:
StringPark.new('hello')
Capice?
I'm studying Ruby and my brain just froze.
In the following code, how would I write the class writer method for 'self.total_people'? I'm trying to 'count' the number of instances of the class 'Person'.
class Person
attr_accessor :name, :age
##nationalities = ['French', 'American', 'Colombian', 'Japanese', 'Russian', 'Peruvian']
##current_people = []
##total_people = 0
def self.nationalities #reader
##nationalities
end
def self.nationalities=(array=[]) #writer
##nationalities = array
end
def self.current_people #reader
##current_people
end
def self.total_people #reader
##total_people
end
def self.total_people #writer
#-----?????
end
def self.create_with_attributes(name, age)
person = self.new(name)
person.age = age
person.name = name
return person
end
def initialize(name="Bob", age=0)
#name = name
#age = age
puts "A new person has been instantiated."
##total_people =+ 1
##current_people << self
end
You can define one by appending the equals sign to the end of the method name:
def self.total_people=(v)
##total_people = v
end
You're putting all instances in ##current_people you could define total_people more accurately:
def self.total_people
##current_people.length
end
And get rid of all the ##total_people related code.
I think this solves your problem:
class Person
class << self
attr_accessor :foobar
end
self.foobar = 'hello'
end
p Person.foobar # hello
Person.foobar = 1
p Person.foobar # 1
Be aware of the gotchas with Ruby's class variables with inheritance - Child classes cannot override the parent's value of the class var. A class instance variable may really be what you want here, and this solution goes in that direction.
One approach that didn't work was the following:
module PersonClassAttributes
attr_writer :nationalities
end
class Person
extend PersonClassAttributes
end
I suspect it's because attr_writer doesn't work with modules for some reason.
I'd like to know if there's some metaprogramming way to approach this. However, have you considered creating an object that contains a list of people?