Any way to allocate physical memory above 4GB on Vista x64? - windows

I have a Vista x64 machine with 6GB of RAM, and I'm attempting to test that a device driver functions properly when doing DMA to physical addresses above 4GB.
I've found the AllocationPreference registry key, which is supposed to "force allocations to allocate from higher addresses before lower addresses", but the page isn't clear whether this affects physical addresses or only virtual addresses. Based on the behavior of my code, I suspect it is only affecting virtual addresses.
I've also come across the nolowmem boot option, which is supposed to load "the operating system, device drivers, and all applications into addresses above the 4 GB boundary," but it seems to only be for 32-bit versions of Windows. I tried enabling on Vista x64, but the machine wouldn't boot up. I just set up this machine a couple of days ago, so it didn't have any service packs; I'm currently installing those to see if this is due to a Windows bug.
Is there any way to force Windows to allocate virtual addresses above 4GB backed by physical addresses above 4GB?

Try MmAllocateContiguousMemorySpecifyCache.

Related

How to split RAM for each Windows OS and my application?

I want to split RAM in my PC into two parts; half for my Windows OS and the other half for an image buffer for my application. For example, my desktop has 32GB memory, and I want to assign 16GB for Windows and assign another 16GB for my application access only. Windows doesn't touch the other 16GB but my application should use that 16GB image buffer. I know how to do this in Linux, but I need to do this in Windows OS. I think I have to configure the BIOS and need to implement a page remap Windows driver of image buffer for my application access.
Is there any good way to do this?
You can do this with the Address Windowing Extensions API. Although this was originally designed for 32-bit applications, it is still available to 64-bit applications, and memory allocated this way is not available to the virtual memory management system.
However, you should note that in most cases allowing the virtual memory manager to do its job will result in better overall performance than explicitly locking down memory will.

How can a 4GB process run on only 2 GB RAM?

Given a 32-bit/64-bit processor can a 4GB process run on 2GB RAM. Will it use virtual memory or it wont run at all?
This is HIGHLY platform dependent. On many 32bit OS's, no single process can ever use more than 2GB of memory, regardless of the physical memory installed or virtual memory allocated.
For example, my work computers use 32bit Linux with PAE (Physical Address Extensions) to allow it to have 16GB of RAM installed. The 2GB per process limit still applies however. Having the extra RAM simply allows me to have more individual processes running. 32bit Windows is the same way.
64bit OS's are more of a mixed bag. 64bit Linux will allow individual processes to map memory well in excess of 32GB (but again, varies from Kernel to Kernel). You will be limited only by the amount of Swap (Linux virtual memory) you have. 64bit Windows is a complete crap shoot. Certain versions will only allow 2GB per process, but most will allow >32GB limited only by the amount of Page File the user has allocated.
Microsoft provides a useful table breaking down the various memory limits on various OS versions/editions. Unfortunately there is no such table that I can find with cursory searching for Linux since it is so fragmented.
Short answer: Depends on the system.
Most 32-bit systems have a limitation of 2GB per process. If your system allows >2GB per process, then we can move on to the next part of your question.
Most modern systems use Virtual Memory. Yet, there are some constrained (and various old) systems that would just run out of space and make you cry. I believe uClinux supports both MMU and MMU-less architectures. Most 32-bit processors have a MMU (a few don't, see ARM Cortex-M0) and a handful of 16-bit or 8-bit have it as well (see Atmel ATtiny13A-MMU and Atari MMU).
Any process that needs more memory than is physically available will require a form of Memory Swap (e.g., a partition or file).
Virtual Memory is divided in pages. At some point, a page reside either in RAM or in Swap. Any attempt to access a memory page that's not loaded in RAM will trigger an interruption called Page Fault, which is handled by the kernel.
A 64-bit process needing 4GB on a 64-bit OS can generally run in 2GB of physical RAM, by using virtual memory, assuming disk swap space is available, but performance will be severely impacted if all of that memory is frequently accessed.
A 32-bit process can't address exactly 4GB of memory in practice (some address space overhead is required by the operating system), so it won't run. Depending on the OS, it can probably run a process that needs > 2GB and < 3-4GB.

Behavior of 32 bit applications in 64 bit Windows (memory)

I am developing a 32 bit application in .NET that for various reasons cannot be compiled as a 64 bit application.
I need to run many of these concurrently and they use a lot of memory. I want to load up a Windows 7 box with tonnes of memory and consequently would like to use the 64 bit version of Windows 7 so that we can put many gigabytes of RAM on those boxes.
My question is this: The maximum memory used by each instance of my app is ~500mb. In Windows 7 64bit, these 32-bit applications will run (I assume) using the WOW64 emulation layer in Windows. As I begin to run more and more of these instances concurrently, will they all be stuck running in the bottom 2gb of ram, or will Windows allocate memory for them using all of the higher-address range of memory possible within 64-bit Windows? Is the addressable-memory limitation of 32 bit software only a per-instance limitation in this case, or will all the instances be limited to the bottom 2gb of ram?
You are confusing memory (physical address space) with virtual address space. You can put more than 4GB of memory into a 32-bit system; you don't need to move to 64-bit to gain physical address space. Each process gets its own virtual address space, so each one will get its own 2GB of user-mode address space to play with. (Or 3GB if /3GB or 4GB if running on WOW64 with /LARGEADDRESSAWARE.)

How much memory can a 32 bit process access on a 64 bit operating system?

On Windows, under normal circumstances a 32 bit process can only access 2GB of RAM (or 3GB with a special switch in the boot.ini file). When running a 32 bit process on a 64 bit operating system, how much memory is available? Are there any special switches or settings that can change this?
2 GB by default. If the application is large address space aware (linked with /LARGEADDRESSAWARE), it gets 4 GB (not 3 GB, see http://msdn.microsoft.com/en-us/library/aa366778.aspx)
They're still limited to 2 GB since many application depends on the top bit of pointers to be zero.
4 GB minus what is in use by the system if you link with /LARGEADDRESSAWARE.
Of course, you should be even more careful with pointer arithmetic if you set that flag.
Nobody seems to touch upon the fact that if you have many different 32-bit applications, the wow64 subsystem can map them anywhere in memory above 4G, so on a 64-bit windows with sufficient memory, you can run many more 32-bit applications than on a native 32-bit system.
A 32-bit process is still limited to the same constraints in a 64-bit OS. The issue is that memory pointers are only 32-bits wide, so the program can't assign/resolve any memory address larger than 32 bits.
An single 32-bit process under a 64-bit OS is limited to 2Gb. But if it is compiled to an EXE file with IMAGE_FILE_LARGE_ADDRESS_AWARE bit set, it then has a limit of 4 GB, not 2Gb - see https://msdn.microsoft.com/en-us/library/aa366778(VS.85).aspx
The things you hear about special boot flags, 3 GB, /3GB switches, or /userva are all about 32-bit operating systems and do not apply on 64-bit Windows.
See https://msdn.microsoft.com/en-us/library/aa366778(v=vs.85).aspx for more details.
As about the 32-bit operating systems, contrary to the belief, there is no physical limit of 4GB for 32-bit operating systems. For example, 32-bit Server Operating Systems like Microsoft Windows Server 2008 32-bit can access up to 64 GB (Windows Server 2008 Enterprise and Datacenter editions) – by means of Physical Address Extension (PAE), which was first introduced by Intel in the Pentium Pro, and later by AMD in the Athlon processor - it defines a page table hierarchy of three levels, with table entries of 64 bits each instead of 32, allowing these CPUs to directly access a physical address space larger than 4 gigabytes – so theoretically, a 32-bit OS can access 2^64 bytes theoretically, or 17,179,869,184 gigabytes, but the segment is limited by 4GB. However, due to marketing reasons, Microsoft have limited maximum accessible memory on non-server operating systems to just 4GB, or, even, 3GB effectively. Thus, a single process can access more than 4GB on a 32-bit OS - and Microsoft SQL server is an example.
32-bit processes under 64-bit Windows do not have any disadvantage comparing to 64-bit processes in using shared kernel's virtual address space (also called system space). All processes, be it 64-bit or 32-bit, under 64-bit Windows share the same 64-bit system space.
Given the fact that the system space is shared across all processes, on 32-bit Windows, processes that create large amount of handles (like threads, semaphores, files, etc.) consume system space by kernel objects and can run out of memory even if you have lot of memory available in total. In contrast, on 64-bit Windows, the kernel space is 64-bit and is not limited by 4 GB. All system calls made by 32-bit applications are converted to native 64-bit calls in the user mode.
You've got the same basic restriction when running a 32bit process under Win64. Your app runs in a 32 but subsystem which does its best to look like Win32, and this will include the memory restrictions for your process (lower 2GB for you, upper 2GB for the OS)
The limit is not 2g or 3gb its 4gb for 32bit.
The reason people think its 3gb is that the OS shows 3gb free when they really have 4gb of system ram.
Its total RAM of 4gb. So if you have a 1 gb video card that counts as part of the total ram viewed by the 32bit OS.
4Gig not 3 not 2 got it?

Can a 32bit process access more memory on a 64bit windows OS?

From what I understand, a 32-bit process can only access 2 GB of memory on 32-bit Windows without the /3GB switch, and that some of that memory is taken up by the OS for its own diabolical reasons. This seems to mesh with my experience as we have an app that crashes when it reaches around 1.2 - 1.5 GB of RAM without memory exceptions, even though there is still plenty of memory available.
Would moving this 32-bit application to 64-bit Windows allowing it accesses more than 1.5 GB it can now? Would the application itself have to be upgraded to 64-bit?
Newer versions of Visual Studio have a new flag which make 32-bit apps "big address space aware". Basically what it does is say that if it's loaded on a 64-bit version of windows, then it will get 4GB (the limit of 32-bit pointers). This is certainly better than the 2 or 3 GB you get on 32-bit versions of windows. See http://msdn.microsoft.com/en-us/library/aa366778.aspx:
Most notably it says:
Limits on memory and address space
vary by platform, operating system,
and by whether the
IMAGE_FILE_LARGE_ADDRESS_AWARE value
of the LOADED_IMAGE structure and
4-gigabyte tuning (4GT) are in use.
IMAGE_FILE_LARGE_ADDRESS_AWARE is set
or cleared by using the
/LARGEADDRESSAWARE linker option.
Also see: http://msdn.microsoft.com/en-us/library/wz223b1z.aspx
Yes, under the right circumstances, a 32-bit process on Windows can access a full 4GB of memory, rather than the 2Gb it's normally limited to.
For this to work, you need the following:
The app must be running on a 64-bit OS
The app must be compiled with the /LARGEADDRESSAWARE flag.
The app should be tested to make sure it actually works properly in this case. ;) (specifically, code that relies on all pointers pointing to addresses below the 2GB boundary will obviously not work here)
Your app will be limited by the pointer size, in your example 32 bits.
If your app was to access more memory then you would need some sort of segmented memory architecture like we had in the 16 bit days where apps used 16bit pointers and offsets to access the full 32bit memory space.
WOW64 allows using 32-bit Windows application on 64-bit Windows, translating 32-bit pointers to real 64-bit pointers. And actually 32-bit addressing should allow accessing 4GB of memory.

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