Compilers for shell scripts - bash

Do you know if there's any tool for compiling bash scripts?
It doesn't matter if that tool is just a translator (for example, something that converts a bash script to a C program), as long as the translated result can be compiled.
I'm looking for something like shc (it's just an example -- I know that shc doesn't work as a compiler). Are there any other similar tools?

A Google search brings up CCsh, but it will set you back $50 per machine for a license.
The documentation says that CCsh compiles Bourne Shell (not bash ...) scripts to C code and that it understands how to replicate the functionality of 50 odd standard commands avoiding the need to fork them.
But CCsh is not open source, so if it doesn't do what you need (or expect) you won't be able to look at the source code to figure out why.

I don't think you're going to find anything, because you can't really "compile" a shell script. You could write a simple script that converts all lines to calls to system(3), then "compile" that as a C program, but this wouldn't have a major performance boost over anything you're currently using, and might not handle variables correctly. Don't do this.
The problem with "compiling" a shell script is that shell scripts just call external programs.

In theory you could actually get a good performance boost.
Think of all the
if [ x"$MYVAR" == x"TheResult" ]; then echo "TheResult Happened" fi
(note invocation of test, then echo, as well as the interpreting needed to be done.)
which could be replaced by
if ( !strcmp(myvar, "TheResult") ) printf("TheResult Happened");
In C: no process launching, no having to do path searching. Lots of goodness.

Related

Shell Script unit testing: How to mockup a complex utility program

I'm into unit testing of some legacy shell scripts.
In the real world scripts are often used to call utility programs
like find, tar, cpio, grep, sed, rsync, date and so on with some rather complex command lines containing a lot of options. Sometimes regular expressions or wildcard patterns are constructed and used.
An example: A shell script which is usually invoked by cron in regular intervals has the task to mirror some huge directory trees from one computer to another using the utility rsync.
Several types of files and directories should be excluded from the
mirroring process:
#!/usr/bin/env bash
...
function mirror() {
...
COMMAND="rsync -aH$VERBOSE$DRY $PROGRESS $DELETE $OTHER_OPTIONS \
$EXCLUDE_OPTIONS $SOURCE_HOST:$DIRECTORY $TARGET"
...
if eval $COMMAND
then ...
else ...
fi
...
}
...
As Michael Feathers wrote in his famous book Working Effectively with Legacy Code, a good unit test runs very fast and does not touch the network, the file-system or opens any database.
Following Michael Feathers advice the technique to use here is: dependency injection. The object to replace here is utility program rsync.
My first idea: In my shell script testing framework (I use bats) I manipulate $PATH in a way that a mockup rsync is found instead of
the real rsync utility. This mockup object could check the supplied command line parameters and options. Similar with other utilities used in this part of the script under test.
My past experience with real problems in this area of scripting were often bugs caused by special characters in file or directory names, problems with quoting or encodings, missing ssh keys, wrong permissions and so on. These kind of bugs would have escaped this technique of unit testing. (I know: for some of these problems unit testing is simply not the cure).
Another disadvantage is that writing a mockup for a complex utility like rsync or find is error prone and a tedious engineering task of its own.
I believe the situation described above is general enough that other people might have encountered similar problems. Who has got some clever ideas and would care to share them here with me?
You can mockup any command using a function, like this:
function rsync() {
# mock things here if necessary
}
Then export the function and run the unittest:
export -f rsync
unittest
Cargill's quandary:
" Any design problem can be solved by adding an additional level of indirection, except for too many levels of indirection."
Why mock system commands ? After all if you are programming Bash, the system is your target goal and you should evaluate your script using the system.
Unit test, as the name suggests, will give you a confidence in a unitary part of the system you are designing. So you will have to define what is your unit in the case of a bash script. A function ? A script file ? A command ?
Given you want to define the unit as a function I would then suggest writing a list of well known errors as you listed above:
Special characters in file or directory names
Problems with quoting or encodings
Missing ssh keys
Wrong permissions and so on.
And write a test case for it. And try to not deviate from the system commands, since they are integral part of the system you are delivering.

Is Bash an interpreted language?

From what I've read so far, bash seems to fit the defintion of an interpreted language:
it is not compiled into a lower format
every statement ends up calling a subroutine / set of subroutines already translated into machine code (i.e. echo foo calls a precompiled executable)
the interpreter itself, bash, has already been compiled
However, I could not find a reference to bash on Wikipedia's page for interpreted languages, or by extensive searches on Google. I've also found a page on Programmers Stack Exchange that seems to imply that bash is not an interpreted language- if it's not, then what is it?
Bash is definitely interpreted; I don't think there's any reasonable question about that.
There might possibly be some controversy over whether it's a language. It's designed primarily for interactive use, executing commands provided by the operating system. For a lot of that particular kind of usage, if you're just typing commands like
echo hello
or
cp foo.txt bar.txt
it's easy to think that it's "just" for executing simple commands. In that sense, it's quite different from interpreted languages like Perl and Python which, though they can be used interactively, are mainly used for writing scripts (interpreted programs).
One consequence of this emphasis is that its design is optimized for interactive use. Strings don't require quotation marks, most commands are executed immediately after they're entered, most things you do with it will invoke external programs rather than built-in features, and so forth.
But as we know, it's also possible to write scripts using bash, and bash has a lot of features, particularly flow control constructs, that are primarily for use in scripts (though they can also be used on the command line).
Another distinction between bash and many scripting languages is that a bash script is read, parsed, and executed in order. A syntax error in the middle of a bash script won't be detected until execution reaches it. A Perl or Python script, by contrast, is parsed completely before execution begins. (Things like eval can change that, but the general idea is valid.) This is a significant difference, but it doesn't mark a sharp dividing line. If anything it makes Perl and Python more similar to compiled languages.
Bottom line: Yes, bash is an interpreted language. Or, perhaps more precisely, bash is an interpreter for an interpreted language. (The name "bash" usually refers to the shell/interpreter rather than to the language that it interprets.) It has some significant differences from other interpreted languages that were designed from the start for scripting, but those differences aren't enough to remove it from the category of "interpreted languages".
Bash is an interpreter according to the GNU Bash Reference Manual:
Bash is the shell, or command language interpreter, for the GNU operating system.

Why does Scala use a reversed shebang (!#) instead of just setting interpreter to scala

The scala documentation shows that the way to create a scala script is like this:
#!/bin/sh
exec scala "$0" "$#"
!#
/* Script here */
I know that this executes scala with the name of the script file and the arguments passed to it, and that the scala command apparently knows to read a file that starts like this and ignore everything up to the reversed shebang !#
My question is: is there any reason why I should use this (rather verbose) format for a scala script, rather than just:
#!/bin/env scala
/* Script here */
This, as far a I can tell from a quick test, does exactly the same thing, but is less verbose.
How old is the documentation? Usually, this sort of thing (often referred to as 'the exec hack') was recommended before /bin/env was common, and this was the best way to get the functionality. Note that /usr/bin/env is more common than /bin/env, and ought to be used instead.
Note that it's /usr/bin/env, not /bin/env.
There are no benefits to using an intermediate shell instead of /usr/bin/env, except running in some rare antique Unix variants where env isn't in /usr/bin. Well, technically SCO still exists, but does Scala even run there?
However the advantage of the shell variant is that it gives an opportunity to tune what is executed, for example to add elements to PATH or CLASSPATH, or to add options such as -savecompiled to the interpreter (as shown in the manual). This may be why the documentation suggests the shell form.
I am not on the Scala development team and I don't know what the historical motivation for the Scala documentation was.
Scala did not always support /usr/bin/env. No particular reason for it, just, I imagine, the person who wrote the shell scripting support was not familiar with that syntax, back in the mid 00's. The documentation followed what was supported, and I added /usr/bin/env support at some point (iirc), but never bothered changing the documentation, it would seem.

Haskell library for parsing Bash scripts?

Does anybody know of a Haskell library which can parse arbitrary Bash scripts?
A cursory search of Hackage indicates that there's a package called bash for writing scripts, but I don't see anything for parsing them.
Basically I've just had a large collection of Bash scripts dumped on me, and I'd like to do some code analysis on it. But the first stage is obviously to be able to parse this stuff.
I don't know Bash very well personally. I suppose I could sit down and wage through the volumous man-page to get the complete BNF grammar for it. (I imagine it's very complex, given the shell's long and backwards-compatible history.) I was just wondering whether somebody else has already done this work for me...
Perhaps extend language-sh.
Language.Sh is a collection of modules for parsing and manipulating
expressions in shell grammar. This is part of a larger project, shsh.
Please note that the API is somewhat unstable until we reach version
1.0.

Is there any shell script and/or Makefile static code analyser?

Or how can I ensure reliability of my Makefiles/scripts?
Update: by shell scripts I mean sh dialect (bash, zsh, whatever), by Makefiles I mean GNU make. I know, they are different beasts, but they have many in common.
P. S. Yeah, I know, static code analysis can't verify all possible cases, and that I need to write my Makefiles and shell script in a way, that would be reliable. I just need tool, that will tell me, when I use bad practices, when I forgot about them or didn't notice in big script. Not fix errors for me, but just take second look.
For sh scripts, ShellCheck will do some static analysis checks, like detecting when variable modifications are hidden by subshells, when you accidentally use [ $foo=bar ] or when you neglect to quote variables that could contain spaces. It also comments on some stylistic issues like useless use of cat or using sed when you could use parameter expansion.

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