How can I get better at/learn more about Ruby? [closed] - ruby

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Closed 9 years ago.
I have recently started learning Ruby, as my first programming language. I feel comfortable with the syntax, and I've done numerous tutorials that just teach the same basics. I have written a few small programs (including my own method for sorting an array that I thought was pretty smart until someone told me to Google 'Bubble Sort'), but I feel I need to attempt something bigger and harder to understand more about Ruby. Any ideas as to how I can do this?

Ruby Resources
http://www.rubyist.net/~slagell/ruby/
http://web.njit.edu/all_topics/Prog_Lang_Docs/html/ruby/syntax.html
http://www.ruby-doc.org/core-1.8.7/index.html
http://en.wikipedia.org/wiki/Ruby_(programming_language)
http://pleac.sourceforge.net/pleac_ruby.html
http://www.zenspider.com/Languages/Ruby/QuickRef.html
http://www.ruby-doc.org/docs/ProgrammingRuby/
The "advanced" Ruby book is The Ruby Way by Hal Fulton. It wouldn't hurt to read some real Ruby code - most gem's will do for this.
Finally, you need a project. You could take a program you have already written and redo it in Ruby, or you could think of something new to write.

Rubylearning Blog is hosting a fortnightly contest. The first contest went live - http://rubylearning.com/blog/2009/09/24/rpcfn-shift-subtitle-1/
That should be a start :)

A few years back I worked through Dave Thomas' Code Kata as part of a similar exercise. Fairly simple, self-contained pieces that let me explore the language at my own speed.
The kata idea seems to be moderately popular with developers, particularly at the Agile end - Googling "code kata" with and without "ruby" ought to throw up some more ideas.

fellow newbie. :) I too have just recently started learning ruby.
Right now, I'm reading The Ruby Way. Although I'm not required to code at work, I try to find practical applications of ruby -- no matter how mundane. For instance, I prepared scripts when I needed to test something that required several files with 0 file size and when i needed to generate an xml file based on another xml file; and since there was a tennis meet at work, i tried to create a script for random pairing or grouping. (Little baby steps, i know)

My colleague has written a post listing out the resources that a Ruby newbie would find useful. It was primarily intended for members of our local Ruby User Group, but it should be useful to you too.
More importantly, a lot has changed in the last couple of years and this post is pretty up-to-date (as of September 2012).
Here's the link: http://www.jasimabasheer.com/posts/meta_introduction_to_ruby.html

Related

Good newbie instructions for creating minimal complete bug examples? [closed]

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Closed 9 years ago.
So, those of us who've been answering questions and dealing with bug reports for a while are all deeply familiar with the concept of a "complete, minimal example". You start with a gnarly huge pile of code that's got a weird error, and you want to ask someone about it. But you don't want to send them the whole mess, so you start cutting the pile of code down into smaller pieces, until you get this little crystalized 20-line gem that still has the same bug you started with.
(And then, at least half the time, you realize what the bug is because it's staring you in the face like a luna moth, and you don't have to ask after all. But that's a side effect.)
Doing that sort of code-reduction isn't a skill that everyone has -- it takes a bit of practice, beyond the fact that a lot of newbies haven't yet learned that they ought to do it in the first place. There are several excellent sets of instructions for newbies on how to ask good questions (e.g., ESR's classic "How To Ask Questions The Smart Way"). Are there good instructions out there that explain what exactly a minimal complete example is, and how and why to create them?
It's all in the name. A complete minimal example is an example that is complete and minimal. Complete means that it contains all pertinent information, and minimal means it contains no information that is not pertinent. The ability to identify what is an is not relevant is something that only comes with practice - trying to provide instructions for this seems a little like trying to provide instructions on riding a bicycle. You can give the technical explanation and describe the mechanics (and the TeX FAQ you linked to does that very well) but in the end the only way to really learn is by doing.
I'll start this off with the ones I'm familiar with; these both come out of the TeX community, and so are a little oblique for programming. I'm hoping other people have better answers.
The TeX FAQ has an entry on How to make a “minimum example”.
That page points to a somewhat longer article on "What is a minimal working example?". Again, this is for TeX documents; the ideas are the same, but the tools and details a little different.
Edit (2013/01): Another one that I noticed in a StackOverflow comment: The "Short, Self Contained, Correct (Compilable), Example" page. Not perfect, and it suggests 20kb (!) as an upper limit, but a good addition to the list.
Edit (2013/02): Jon Skeet has a blog post about writing good questions, which includes a section on sample code that seems useful.

Algorithms/problems to solve while learning a new language [closed]

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Closed 10 years ago.
At some point in our lives we're put in the situation to learn a new language (either by job requirements or just passion). Personally, I'm trying to learn Objective-C coming from a background of several years coding php. My problem is that I'm bored with your average starting programs (most of them coming from maths; eg: Fibonacci).
What are your first algorithms and programs you write when learning a new language?
I'm thinking we could make a list of interesting problems to be solved and that would make the learning curve at least more entertaining.
Later edit:
My question is about fun things (and also useful), but not like Code Kata or other very boring math stuff (I've done many of those already)
Later edit [ 2 ]:
I found this today and the problems there seem fun to do.
Try to develop something proper, a project of some kind; solving algorithmic problems really only teaches you to apply the algorithm, not really a lot about the language your using.
Deciding on a useful project then deciding on a language and then 'doing it' will cover many of the bases you need to learn a new language.
I like this series of articles by Larry O'Brien.
http://www.knowing.net/index.php/2006/06/16/15-exercises-to-know-a-programming-language-part-1/
http://www.knowing.net/index.php/2006/06/16/15-exercises-to-know-a-programming-language-part-2-data-structures/
http://www.knowing.net/index.php/2006/06/16/15-exercises-to-know-a-programming-language-part-3-libraries-frameworks-and-mashups/
Have a look at these:
How do you find interesting problems to solve?
https://stackoverflow.com/questions/6327/what-are-your-programming-exercises
Just as an idea: Look at the problems of the The Computer Language Benchmarks Game.
When you've done a snippet, you can compare your solutution to the provided one.
Whenever I pick up a new language, I try using it to solve the problems at SPOJ. They basically support every mainstream language out there (as well as a few esolangs like Intercal and Whitespace). The problems are mostly from various ACM and similar format contests around the world and so can be quite hard, and perhaps be too CS/math for everyone's tastes. The tutorial problems are quite doable in any language.
I would also recommend adding that language's tag to your SO interested tags list. Many SO questions involve small snippets of code, and trying to answer them and looking at the other answers can be very enlightening.
But as soon as I've got the basics right, the strategy I choose is to try my hand at a very small project. Usually this a simple game, GUI app or a tiny webapp. This is valuable since there are some things you cannot learn by only doing small isolated blobs of code.
Try to solve these challenges using your new language. What's it all about:
In software we do our practicing on
the job, and that’s why we make
mistakes on the job. We need to find
ways of splitting the practice from
the profession. We need practice
sessions...
I sometimes use the exercises from the first few chapters of Structure and Interpretation of Computer Programs.
You can also try to understand or improve existing open source projects as suggested in this so question. Even though the answers are cocoa biased it should be a good starting point.
This way you can dive in to the level of your choice (understand, debug, improve) and in direction of your interest (UI, specific library, etc, etc...).
EDIT: When I said starting point, I meant that you can browse repositories for objective-c code, for example sourceforge

What is not "Least Surprise" in Ruby [closed]

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Closed 13 years ago.
Matz said :
I designed Ruby to minimize my surprise. I wanted to minimize my frustration during programming, so I want to minimize my effort in programming.
But sometime we get (bad) surprise in ruby practice.
As beginner in ruby, I found some example :
Exception Thread do not produce any immediate traces by default, we must do Thread.abort_on_exception = true or don't forget to join all thread.
socket search dns name for any accept, do BasicSocket.do_not_reverse_lookup = true for do not be surprise by long delay
split(regexp) don't split empty field in the end of string, do split(regexp,-1) for splitting all string
string.trim is unknown, use sting.strip in place (for old tcl dev...)
Have you other case for improve my ruby practice ?
thank you.
The design of Ruby the language is different from the design of Ruby libraries (which mostly seem to be what you use as examples). Matz designed the language around the principle of least surprise, but not every library (even modules in the Ruby standard library) were designed that way. (Keep in mind that Matz didn't write every Ruby library, or even the entire Ruby standard library, himself.)
A gentle note, I think you are over-extending the idea of least surprise. To me you are extending Matz's idea of least surprise from his idea of least surprise to include your idea of least surprise. Remember that what surprises you may not surprise another and may in fact surprise them if it worked the way that you think it should. All that said, it's good to voice your opinions about how you think it should work because we can all learn from it but to say that "we get (bad) surprise" is extending your idea of surprise onto others.
As for me, all of these examples have the feel that you want these to work better for your preference (or app) than the general case.

What's the best way to learn more advanced Ruby OOP constructs? [closed]

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Closed 10 years ago.
So I've become a reasonably proficient Rails developer, and I'm finding that my bottleneck is now my lack of understanding of more complex Ruby constructs. I'm trying to build some plugins, and looking at some complex ones out there, their OOP wizardry is Greek to me. (I never had much formal OOP training so that's part of the problem.)
I want to better understand:
Sending methods from one place to another (include, extend, etc...)
Metaprogramming & overriding methods (super)
Class inheritance, modules, etc
Serious Ruby tomes seem like too much. Is there a pragmatic way to learn this stuff that will extend my powers without overwhelming me in the inner workings of the language?
The best way is to use it and learn by looking at code from others.
I don't think that there's a better place to start than the official documentation page.
Sorry if I've disappointed you, but there's no easy way to learn all those constructs.
You can also take a loot at some books, for example, the Pickaxe:
http://whytheluckystiff.net/ruby/pickaxe/
Take a special look at the OOP and metaprogramming sections.
I've found the ruby quiz to be a terrific resource to sharpen your knowledge of ruby. You can buy the book version or just use the entries at the site. Different problems will lend themselves to using different parts of the language.
I found these screencasts by Dave Thomas to be great for that, besides, it has pragmatic in the title so you can't miss :D
This Peepcode plugin patterns pdf actually answered all my questions; what I was trying to do was write a plug-in so it was exactly the information I needed.
the best way to start is understanding how class hirarchies really work internally so you know what gets call when. in otherwords you need to understand metaclasses.
here are the two resources that helped me the most to understand the concept: why´s explenation and another one
you could also try these ruby plus screencasts. there are alot about other topics you seem to be intrested in
You can also try and learn the basics of another langauge (Java or C# for instance).
I think learning a new language can be a very efficient and fun way to familiarize yourself with different approaches to solving problem (in your case object-oriented programming concepts).
Once you know how to code, learning the basics of a new language is both relatively easy and extremely entertaining, so you tend to make progress extremely fast at the beginning
And when you're trying to grasp concepts that are new to you, it might be easier to understand them in a framework that's also new. That way you can focus on the concepts you're trying to learn, and not on the way you could solve this problem differently in your language, etc...

Is there a tutorial that teaches common Ruby programming idioms used by experienced programmers, but may not be obvious to newcomers? [closed]

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Closed 10 years ago.
I'm looking for a Ruby's equivalent of Code Like a Pythonista: Idiomatic Python
Desirable features:
easy to read
single document which covers all topics: tips, tricks, guidelines, caveats, and pitfalls
size less than a book
idioms should work out of the box for the standard distribution (% sudo apt-get install ruby irb rdoc)
Please, put one tutorial per answer if possible, with an example code from the tutorial and its meaning.
UPDATE:
These are the most closest to the above description resources I've encountered:
Ruby Idioms
Ruby User's Guide
Ruby Idioms (originally from RubyGarden) is my usual reference for idioms. It's clearly organized and fairly complete. As the author says, these are from RubyGarden, which used to be really cool (thanks Wayback Machine). But now seems to be offline.
Here's a slideshow: Idiomatic Ruby.
Excerpt:
'until' works like 'while not'
x = x * 2 until x > 100
I would suggest the perennial classic: Why's Poignant guide
It's both an introduction to Ruby and an investigation into the Ruby Way.
Check out The Ruby Way and The Rails Way, they aren't tutorials but I think they will cover what you're looking for.
While not directly a tutorial, here is a blog that you'll find on topic
http://its.arubything.com/
How about Mr. Neigborly's Humble Little Ruby Book
Excerpt:
IO.foreach("textfile.txt") {|line| puts line }
An executable guide to understanding Ruby's closures, closures-in-ruby.rb.
I found this blog recently. Haven't really got into it yet and the couple of posts I have read were a bit beginner focussed.
YMMV
http://blog.rubybestpractices.com/

Resources