Pantomime and Mail Frameworks? - Cocoa - cocoa

Does the Pantomime Framework work for 10.5 or 10.6? Because when I look at the build error I get when compiling it says, it couldn't find the 10.4 sdk. If not, then does anyone know any other framework that works really well with 10.5 or 10.6, with an example?

If you are trying to build on 10.6, be aware that 10.4 SDK is available with the Snow Leopard version of Xcode but it is not installed by default. You can install it from the Xcode installer on the Snow Leopard DVD or the Xcode download.

I'm late to the party, but this is how I got Pantomime to build in XCode 4.3.3 on Lion.
Go to Pantomime's Build Settings and search for sdk. You'll see three properties.
set the Base SDK to whatever platform you're building for ( I set it to 10.7 )
Delete the values for the keys SDKROOT_i386 and SDKROOT_PPC.
Pantomime should build now.

Related

How to choose Xcode version, SDK and toolchain to develop for Mac OS X?

Recently I installed mac OS Mojave. Now I starts my way with Xcode. So I have an application for which I use Qt5.5.1, this version was build with deployment 10.7 and sdk 10.10. Also I have another Objective-C application which was build with deployment 10.7 and sdk 10.11. I need to build both apps for minimum Mac OS X 10.7 version with any later versions supported. It is situation. Now questions:
There is a any difference which Xcode use to build?
Which version Xcode is optimal as IDE? AppStore has very negative rating for latest.
There is a any difference which toolchain use? Or I always should use one provided with Xcode?
Should I use the same SDK as SDK used in base library? Or it is free to use latest?
It is ok to use foreign SDK not provided with installed Xcode version?
Now I can build the both applications with latest Xcode and SDK 10.11. Seems no any problem. But I want to be sure that will no any problems to run and use on 10.7. And want to know correct way to decide which Xcode/SDK and when should to use?
P.S. Applications for PC only, no need any iOS support.
You should use the most recent version of Xcode that will run on your Mac and the SDK that ships with that version. Currently the most recent version of Xcode is 10.1, which ships with the macOS 10.14 SDK. By using the 10.14 SDK your app can take advantage of the features introduced in macOS 10.14, such as dark mode. If you build your app with the 10.11 SDK, your app won't be able to take advantage of anything Apple added in 10.12, 10.13, and 10.14. For one thing your app won't look good in dark mode on 10.14.
To support 10.7 in your app, you must set the deployment target for your project to 10.7. The deployment target is the earliest OS version your app supports. You also have to make sure your app doesn't use any technologies or call any functions that were added after 10.7. That means no storyboards, no Swift, and no base internationalization for localizing your app to other spoken languages. Making sure your app uses only things that are available in macOS 10.7 is not easy. That is why many apps support only the most recent version of macOS and 1-2 previous versions.

Moving Carbon project to later Xcode

I'm trying to dig up and work on an old carbon application. Using Xcode 4.3.3, I find that Carbon.r is missing in the project. Even when I target Mac OS 10.6 rather than 10.7, as suggested by Xcode 4.3 can't find Carbon libs on 10.7
I suspect support is there, I just can't see how to "engage" it. or is 4.3.3 too late a version?
What is the latest version of Xcode that has support for Carbon? I'll boot back to an old MacOS if necessary to make this work.
Ken
There are degrees of support for Carbon. I'm using Xcode 4.6.3 under Lion for a partly-Carbon app, but I had to make a couple of adjustments:
I can't edit Carbon nibs with the version of Interface Builder built into Xcode, and the old separate version won't run under Lion. I have Snow Leopard Server running under VMWare Fusion to edit my nibs.
I'm using the OS 10.6 SDK, which does not come with this version of Xcode. So, I opened up the Xcode app package, and in the Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs subfolder, I added a symbolic link to the 10.6 SDK living in a copy of Xcode 3.2.6.

Can you build 10.7 applications with xcode 3?

Can you build Mac SDK 10.7 applications without having Mac SDK 10.7? Such as with an old Xcode?
Or do you need a new one? And what's the earliest 10.7 SDK was included in Xcode?
You can build applications that run on 10.7, but in order to use 10.7 specific API calls you need to build with Xcode on 10.7 or later.
The earliest Xcode that included the 10.7 SDK was Xcode 4.2 for Lion. Note that the Snow Leopard version of Xcode 4.2 does not include the 10.7 SDK.
You can Drag and Drop older SDKs into newer versions of Xcode and usually get them to work, you can't go the other way.
No you can't. In order to build apps for 10.7 you need the 10.7 library, which is only available in Xcode 4

Install Mac OS X SDK 10.5 on Snow Leopard

Is there an easy way to install / download the Mac OS X 10.5 SDK on Snow Leopard?
I have Xcode 4.0 installed via the Mac App Store. I can also download it from the developer site if necessary but I don't know if it includes the 10.5 SDK.
I need the 10.5 SDK for building Android. It is a hard requirement stated in the docs. I tried symlinking to the 10.6 SDK but that didn't work.
(Perhaps it would be OK to get the SDK from an older Mac that is actually running 10.5 and has an older version of Xcode installed? Would that work?)
The 10.5 sdk is not available for XCode 4.0. You will need to keep XCode 3.2.6 if you need it.
There is a solution to install the Mac OS X SDK 10.5 on Snow Leopard shown here:
How to add base SDK for 10.5 in xCode 4
Basically, you can run the MacOSX10.5.pkg from an Xcode 3 installer and install the SDK into an Xcode 4 install.

Xcode4 with Mac OS X 10.4 SDK

In the latest iteration of Xcode, Xcode 4.0, the 10.4 SDK is no longer included. However, I still need to support 10.4 and PowerPC builds.
I have installed latest Xcode 3.2.6 which still includes 10.4 support. Then I installed Xcode4. Has anyone found a simple way to "cheat" and get Xcode4 to use 3.2.6's SDKs?
Yes, I did :) See here.
XCode 4.0 supports deploying to Mac OS X 10.4 right out of the box, so you shouldn't have to do anything special.
For example, I created a project then selected the project and right there, there is a field called "Deployment Target" where you can select 10.4, 10.5 or 10.6. QED

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