How to effectively measure developer's work hours? [closed] - measurement

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I have a few software developers working for my projects and I would like to provide them a way to register time they spent on real development.
There is good will to register development hours, no force, but we try to avoid techniques like excel sheets register because this is so uncomfortable.
I can track svn commits, but this is unreliable. Developers also helps supporting different projects during the day, so assuming they work on one project by whole day is not true.
I've seen utilities that popups a message every hour to confirm the project you're working on but this is annoying.
Some kind of active-window-title-anaylzer might help (you can get solution name from there in the case of Visual Studio) but I have no experience with such idea.
If you have any experience with programmers/designers work hours registration, please share with me.
Thanks

Its a good question, and the very best way you can measure hours spent on a development project is not to measure hours spent at all.
You say there is good will to register hours, but I have my doubts. Realistically, from a developers point of view, excessive time management is a distraction for most (perhaps ALL developers on the planet).
I can understand why time is measured so excessively on ODesk. There is a good reason for this, because project time is paid up front by the client to ODesk, and the developer needs to prove to ODesk hours worked. Payment is also guaranteed, and its unlikely oDesk providers and developers ever meet in real life, so there is no trust.
Since its unlikely you're paying your developers upfront, and its more likely you have better trust established, you need to perhaps switch your attention from a management strategy that's cludgy and annoying, to something way more useful.
Yes ladies and gentleman I am talking about Scrum. Throw any notion of keeping hour per hour tabs of your developers out the window (they'll love you for it). And instead introduce Scrum Management into the scenario.
Create some sprints (milestones) for your product development, and in that have a list of iterations (batched deliverable s), try keep your iterations down to a weekly period.
Create a product backlog, and make sure you're aware who exactly is working on what. Find someone on the team to act as a scrum master on your behalf, or to take on this responsibility yourself. Make sure you have daily feedback meetings, keep them short and focused, to identify any risks that might get in the way of deliverable s. Let the developers more or less drive the timing process, and get realistic estimates for tasks.
Read a book or 2 on scrum, and get others and team members involved in the learning curve. Tweak the base scrum methodology to best suit your particular style of management, and I assure you, you will have a very happy team.
Measure your time in man days, and try avoid getting on the back of a developer for hour by hour progress...

There're various time tracking software tools as you have probably already seen from doing google searches. But in all honestly you are asking for the Holy Grail of time tracking. For example do you consider a developer staring at her code and thinking as development time? She might stare at the screen for 1 hour and only type for 10 minutes. In this case it looks like they don't work much when really they worked for 1 hour and 10 minutes. I don't mean to say what you asking for isn't a valid thing to want it just seems to be one of those problems that doesn't have a perfect solution.
Good luck.

I think you're asking the wrong question and are headed for a slippery slope. There's so much that goes into development that has nothing to do with actually coding.
I think a better solution if you're deadset on tracking something is to track the time spent on activities NOT related to development. Of course there's some grey area there too. For example, a meeting to discuss user requirements should probably be counted towards development even though no coding will get done.

you need something like this dashboard to measure time on task. The only way to know the real software developer time is to have then track it. That way when they switch tasks they stop the clock so to speak. I think the hardest thing would be getting the developers to use it as a measure of how long they work on a certain project or even code module, etc. If you can then use those metrics to reduce distractions and other time sucks, you might at least be able to get a decent swag about how much time they spend coding versus email versus talking to other developers, etc.

If you're trying to measure what the developer has as their active window, you have to assume goodwill, because any decent developer can sneak around that if you're trying to turn the screws on them. I spend about a third of my "development time" in Firefox looking at references, for example.
Maybe ask the developers just to keep a log, so you know where their time is going? Whereas that's not ideal, you're never going to do much better than that.

If you are trying to measure the time spent on distractions and disturbances and other task, would it not be in your developers interest to give you this information willingly?
You said somewhere that you are implementing scrum.
If you really have to either take it up at the daily scrum, making it a part of the ritual, or add a very short daily meeting at the end of the day. Let the developers guesstimate how much of the day was spent on distractions and disturbances and other tasks. To me that feels like it will be as close to "correct" as any other way of measuring, considering the difficulties involved.
So, instead of having the developers note down the time, make it the scrummaster's job to sum it up, and make this as painless as possible for the devs. Make sure that the developers gain something tangible from doing it as well, otherwise it is going to end up on the impediment list awfully quickly.
As Dean J implied, you have to trust the developers anyway.

it depends on your IDE - if you are using Eclipse then I recommend using Mylyn plugin. You can measure the time spent on each task. Tasks can be fetched from every famous task repositories i.e. Tuleap. details here
User only need to put the task in Active mode - and deactivate when task is finished to able to stop the timer. I think Mylyn will support such process - if a status of a task changes then this would trigger the active mode (if closed then deactivate the task)
Sometimes development involve using a browser, or a terminal. Eclipse can be used as a browser and as a terminal as well - so developer does not need to leave Eclipse - so almost every activity can be measured related to a task.

Try DotProject or XPlanner

An active window analyzer won't give you reliable results, because your developers will swap between programs (Outlook, File Explorer, version control, internet browser, etc.). Your proposed analyzer won't log that time, although it will very likely be part of the development time that the developer puts into the project (software development is not just coding in VS all the time).

Trying to measure a developer's work hours is the wrong notion. A proper question to ask is what is a programmer's effectiveness. That can't be measured by coding time, time spent sitting in front of a computer, or the like.
As Joel Spolsky put it well in a blog on software craftsmanship, software development "...is not a manufacturing process."
A related but somewhat different discussion appears in this SO article on an invasive programmer productivity measurement tool.

I definitely would not recommend you to use any time measuring software where the developer is forced. It is a massive distraction to developers' concentration.
Instead, the following simple techniques can be used:
Spreadsheet: For smaller projects or team of developers
There's probably nothing easier than to create and share a spreadsheet online, add project tasks to it, assign tasks to a developer, let the developers estimate hours for theirs tasks, let them update their task status(es) (very rough value between 0% and 100%) as they want, let them specify time (hours) it really took to complete the task.
So in the spreadsheet you may have columns:
task name, assigned to, estimated hours, real hours, done (%)
Google Drive spreadsheet may be the answer.
This is a very simple and fast method which distracts developer(s) minimally.
Scrum: For medium to large projects or team of developers
Tasks and the Scrum information are recorded and kept on a board in the office and/or a special Scrum application can be used. A good web Scrum application is Pivotal Tracker which I would recommend for any size of project or team.
More about Scrum:
http://en.wikipedia.org/wiki/Scrum_(development)
In both cases, the product owners (clients or those who deal with clients), project managers and all developers can better and faster:
communicate
estimate
see progress of the team and all individuals involved

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How important are development Time Entries? [closed]

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for my final year project (BSc Software Engineering) I am looking at time entries for software applications, and whether they accurately reflect the development of the project, and whether they can be improved or automated.
For this I will be prototyping a plug-in for Visual Studio using VSPackages that will automatically track which files are being worked on, assigning the files to tasks and projects. The plug-in will also track periods of inactivity within Visual Studio.
This will then be backed up via a simple Web Application for non-technical staff to pull reports from, so that projects can be tracked very accurately.
I currently work in a small company (10 people) and cannot get the large set of data I need to gain a good conclusion from. For this reason I ask if it would be possible to discuss the topic below and if you have a few spare minutes to fill in my questionnaire and email me the result to the address contained within the document:
http://www.mediafire.com/?dmrqmwknmty
Cheers,
MiG
In answer to your question, development time entries are important. But you can't measure them through a single IDE, nor indeed through any software. The development process is a complex one involving discussions, planning around a whiteboard, diagrams sketched on a piece of paper, research on the Internet, etc etc.
Read Jeff Atwood's excellent post on laziness and the other posts he refers to there. A good, successful developer spends time away from the IDE making sure they don't spend 90% of their working day reinventing the wheel, or 50% of their day heading down the wrong track because they haven't thought the design through.
I find the basic idea interesting, even though automated time tracking has flaws, just as measuring the number and frequency of commits to a project (as done on ohloh.net for example) can be a very misleading indicator about its activity.
However, the reality is that time worked is the basis for billing, and needs to be measured somehow. There are already solutions for this, though.
Take a look at
Grindstone or
AllNetic Working Time Tracker
(there are many more out there but these two I know well).
They work independently from what tool(s)/IDEs I am using, they can detect my absence/presence on the computer and prompt me about how I want to file the time, and they can do all the necessary reporting. It is also easy to add and manage filed entries.
What would your Visual Studio Plugin achieve that these solutions don't offer already?
Time spent developing in an IDE provides only a (sometimes very) partial metric of how much time a developer works.
I have been using FogBugz version 7 lately at work, and it has a feature that allows developers to estimate how long it will take them to finish a case. The developer can then use the software to say, "I am working on this case". Then the clock will count down until it reaches zero, based on the developer's working schedule (including days off), the hours that they say they are in the office, and the percentage of their time that they estimate they are working on cases.
But as a developer, I know that I can easily get sidetracked by more important cases. I also know that I spend a good deal of time working on the cases using tools other than the IDE - such as testing in MbUnit, looking for error message explanations online, or giving status to people who ask me why I have not finished working on a bug yet. And I've also been in places where I spent half the typical day - or more - in meetings or in a lab doing my work on a remote machine somewhere else. When I'm at my desk, I could be using my computer to map out ideas for the work I'm doing, or just pen and paper.
So there are a lot of variables to consider when you ask the question, "Is the guy who sits over there really doing his work?" You would really need to look at more running applications than just Visual Studio 2008 (devenv.exe). You would probably need to look at activity for processes associated with a developer's test framework, text documents, remote desktop connections to other machines, and even Firefox. (Firefox would be a huge judgment call as to whether somebody is actually working!)
As part of your research for the project, I would also suggest researching some of the other time collection systems that are in use throughout your company's industry and comparing their features.
A bit off track, but you could potentially use this sort of data to illuminate areas of complexity (LOC), areas that are prone to change (frequent updates 'n' days apart), etc. but even this would be skewed by different programmers approaches to development.
We track all our time by project daily. It takes me less than five minutes a day to fill out what I was working on. This is not something that can be automated or even should be automated as it will never be anywhere close to accurate. Files aren't always associated with just one project and it would cost me more time to tell an application which files belong to which project that the five minutes it takes to fill our my timesheet. No one spends the entire day typing - there are meetings and phone calls and thinking (you know where you figure out what you want to type!), none of that will be captured in your automated system. What you are porposing will not be more accurate, it will be less accurate than requiring people fill in time sheets daily.
While time entries are important, figuring out how to organize it is where trouble comes into the picture. How well would non-technical staff understand the various phases of development in order to understand the data? I'll agree with the other responses that the IDE tracking is a terrible idea, especially if part of what is being done involves changing a database through a web browser which is what I have in my current big CMS project where we may have to change templates or create content to test out if the functionality works.
This also heavily ignores the gaming the system idea that can happen. What if I leave my IDE open in debug because I'm wanting to scan memory or do something else that requires the window be open to actually look at something but I could also have left my desk unless you are somehow tracking where I'm looking and sitting.

Skunk Works Projects [closed]

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Skunk Works Project: A project carried out by one part of a company without the knowledge of the remainder of the company.
Looking for stories about any skunk works projects you've worked on or initiated:
Was it successful?
Were you found out?
Were you punished or rewarded?
How did you fund it?
How did you staff it?
How long did it take to finish, compared to above-ground projects?
What was the cost, compared to above-ground projects?
Was it formally adopted?
Excellent question. Very important question.
Geoffrey Moore (Inside the Tornado, Crossing the Chasm, etc.) has written that, as he lectured around the world, he had one question he would ask every client (including those like GE, Motorola, etc.)
The question was:
"Can you give me even one example of a truly ground-breaking, paradigm shifting innovation that has ever come out of your company's research or product development process?"
At least at the point where I read the quote, not one example had been identified. And in most cases, such products or services had been conceived, designed, and largely developed by small groups of people who at best were ignored, but were often actively opposed by R&D.
Not sure if this qualifies as a "skunk works" project, but here's a great story from This American Life. It's Act Two of this March 2005 episode.
Amy O'Leary tells the story of a
software writer at Apple Computer
whose job contract ends, but he
refuses to go away. He continues to
show up at work every day, sneaking in
the front door, hiding out in empty
offices, and putting in long hours on
a project the company cancelled. There
were no meetings, no office politics,
no managers interfering with his work.
Soon, he had written a perfect piece
of software. His final problem is
figuring out how to secretly install
it in Apple's new computers without
anyone noticing. (12 minutes)
Great listening for anyone, but especially programmers in this case.
I have actually done a number of these "Secret" project type situations. Were they are not fully supported when started, and kept very secret. I'll discuss on of these along the lines of your questions.
Was it successful?
Yes, the system developed was put into place 3 years ago, and has been functioning ever since.
Were you found out?
Yes, it was discovered, and it was part of the overall plan.
Were you punished or rewarded?
With a working prototype we were rewarded, given the extra resources needed, and eventually the system was put into place for the entire company to use.
How did you fund it?
It was a development activity that was simply completed in down-time and personal time by various people.
How did you staff it?
See the above.
How long did it take to finish, compared to above-ground projects?
We did the entire thing in about 4 months, with dedicated resources a single person could have done it in about 2 months, or a team in about 3-4 weeks.
What was the cost compared to above-ground projects?
No cost, using down-time that was already "wasted" to be put to effective use. All existing infrastructure for the final incarnation was already there.
Was it formally adopted?
Yes, it is a solid part of the business plan now, and has been for over 3 years.
We are currently in this situation, although, admittedly, the project will not have high visibility aspects - even though everyone will be eventually using it.
As part of a preparation to rebuild most of our enterprise applications, we have started developing an application framework that will be the basis for all of the replacement applications. We already have "bench projects" and "proof of concept" time that everyone is aware that we use to evaluate concepts. How it is different this time, though, is that we are actively developing a full project.
Was it successful? - We have not rolled out the full framework yet, but since it is modular, have been rolling out pieces in the legacy applications. Most of these are focused on stability and reporting/logging concerns. So far, they have exceeded expectations, allowing us to react to issues more rapidly, as well as eliminating some previously recurring ones.
Were you found out? - Well, this project has become one of the worst kept secrets I have ever seen. While there are quite a few people who have heard the name of the project thrown around a bit, I don't think anyone outside of a few of my developers and the testing team really know what it is about.
Were you punished or rewarded? - We haven't considered either side of this, yet. Unless the framework would cause negative effects, I doubt we would be punished for it. However, even if it is a success, the reward will be that no one notices anything other than improved applications.
How did you fund it? - Like mentioned before, bench time between other projects and inclusion in "proof of concept" work. I have also been putting some of my own personal time into it on my commute, since it will lay the groundwork for how all of my developers interact with the applications in the future.
How did you staff it? - I started with a series of small proof of concepts within the legacy codebase as part of "maintaining" the applications. Going in and fixing a defect often involved analytical steps on what could be done to prevent things from happening or improve the experience in the future. These were eventually extracted and refactored in their own assemblies, which became the beginning of the framework. We are now placing "covert" projects into our iterations that help flesh out these ideas through my developers, and we are now extracting and refactoring their efforts based upon the success of the implementation.
How long did it take to finish, compared to above-ground projects? - Yet to be determined. Since this is not an official project, so far it has really cost nothing. Bench time and "proof of concept" work is standard inclusion. The fact that we are essentially creating something from this time instead of throwing it away is gravy.
What was the cost, compared to above-ground projects? - Once again, yet to be determined. I imagine that the up-front cost will be relatively small compared to larger projects. Considering that this is a framework to contain commonly used extensions and improve the ability and quality of the developer to work efficiently, it will probably pay for itself before it is finished due to time-saving, improved practices, and reduction in defects.
Was it formally adopted? - The developers have embraced the concept. My immediate management is chomping at the bit. My management peers are excited, if not a little confused on what it will do. The measurement will be the success of the applications that are built off of the framework - which is some ways away still.
I built a tool to validate schema changes to the target DB at work. prior to my tool we did it all by hand with fugly scripts that DBA's at client sites had to run. my tool started tracking the structure of the database to know if certain things would work out. I got frustrated with having to hand check all this stuff or suffer from the errors inevtiable in doing things by hand so I built my validator and here is its story...
Was it successful?
Yes
Were you found out?
yes. Part of the aspect of a skunk works project is that it has to surface eventually.
Were you punished or rewarded?
Punished initially - why not work on mainstream activities. But rewarded once the benefit was made evident and product errors were reduced. Then it was heralded- everyone loves a winner.
How did you fund it?
For the love of coding it up and making my life easier - so no direct funds needed. Unless was part of managements plan to have a secret project i cannot see how this would be otherwise.
How did you staff it?
I coded alone as a lone developer on a grassy knoll with my laptop.
How long did it take to finish, compared to above-ground projects?
Not comparable. my skunksworks effort was maybe a year of tinkering. If we had set out to do it directly i cant imagine it would have taken less than 2 months directly but I do not know since thats not how it morphed. Downtime to think and plan may have made it faster in the end compared direct planning upfront.
What was the cost, compared to above-ground projects?
Undetermined - As I mentioned, given that I had down time to think and plan it was able to evovle in the direction I wanted without schedule/result pressures. In a shorter or more resource involved project we probably would have made some mistakes in rushin to get to some M1, M2 etc. Besides if it didnt work out, its would have been as if it had never happened as I could have folded up the tents and gone quietly into the night.
Was it formally adopted?
My project is a key part of the product build at my work so I would say its entrenched.
Hmm... I did one of these today actually.
We've got no real backup system in place. At present I get the highly enjoyable task of backing up 100GB of SVN repositories using svn hotcopy and .tar.gz files, while trying to juggle them across two or three NFS shares with limited disk space to get to the server with the backup disk. That's in the best case - i.e. when I can be bothered to babysit the process for 2 hours.
Since that's bound to end in catastrophe sooner or later I did a git svn clone on the largest one straight onto the backup server, then cloned that to my own machine and kicked out the svn working copy I was using. I've gained about 1GB of free space on my machine, given the most important backups some redundancy, and reduced a 15 minute svn st to a 30 second git status. And will I get complained at for it? Probably...
Generally the answers here have been success stories, so I thought I'd share my recent experience sitting just outside such a project that did not go so well.
How did you fund it?
How did you staff it?
The project started when my manager identified a potential employee, lets call him Fred, who had a pet project in our field. We don't pay well, and they they agreed that Fred would be hired and would work almost full time on the project, which they would eventually introduce to the business.
So Fred's started work on the project, known only to Fred's team but not to management or other parts of the business. Fred is a developer, and the work was more-or-less pure development, plus contributions to an underlying open-source project.
Was it successful?
Not really. Fred was working on it alone, and I think would have spent 12-18 months on it. Progress reports to the team consisted of describing whatever bug he was fixing that week. Occasional attempts were made to interest one or two higher-ups in the organization, but they never really went anywhere. Fred was supposed to put together a plan to finish and roll out the project so it could be introduced to the organization, but there always seemed to be some reason it was never done.
Were you found out?
Word slowly filtered out as Fred an the manager tried to interest more people in what they were doing.
Eventually we got restructured, and our new director wanted to know what everyone was working on, and the project was revealed to him. However, it was apparently not explained very well, since the new director wound up asking me (and others in our team I am sure) what exactly Fred's project was?
Were you punished or rewarded?
Eventually the new director froze all funding for the project and Fred was reassigned to work on other projects. That's the current status as far as I know.
How long did it take to finish, compared to above-ground projects?
Was it formally adopted?
It was not finished and it was not adopted.
What was the cost, compared to above-ground projects?
The ostensible cost was Fred's time.
However, there were other costs.
First, Fred and his project became a it of a joke in our team, and later in the teams we work with. What was he doing? Why was he doing it? Why was there no progress? Fred's reputation suffered. "Fred's project" became an in-joke for a project that was going nowhere.
Second, the eventual revelation of such a long-running but hidden project reflected poorly on our manager, and by extension on our whole team.
Third, resentment grew. Why was this guy working on his pet project when there was so much real work to be done? We are a small but busy team and we could have used a developer on any number of other projects.
In the end, I think this project has had consequences for our team's standing and dynamic. I occasionally talk it over with team members, when we're away from the office. Initially (and at the time) we were very critical of Fred, who can be an irritating guy, and who does not take criticism well, and who promised something he couldn't deliver. More recently, we've been critical of our boss. This was not a good way to run a project, and it was obvious from very early on that Fred did not have the skillset to do this work on his own and he would not seek or take advice. It was unfair to Fred that he was put in that position and left in it for so long. Lately I have wondered if I should have raised my concerns more forcefully. Though we did push Fred and our manager on what the project was and where it was going, we did not take it any further than our team. Having said that, I cannot imagine a good outcome even if we had.
Finally, I'd like to say that Fred is a smart guy and the project was not a bad one. It could have been successful (some parts have since come out in competing projects -- inferior competitors that actually delivered).
If this project had been done above board, and Fred had been working with a decent project manager and had a good communicator on the team, it could well have found a champion and delivered something great. Either that or it could have been killed a lot sooner.
I did one of these. It's actually how I ended up programming.
I was responsible for maintaining a legacy, er... "database". I won't go into gory details but it was the usual evil application. The company pretty much ran on it, it would sometimes go down for days. At the time the IS director (a friend) was actively looking for replacements, talking to large consulting organizations, etc.etc. but management was committted/emotionally invested in the existing system. I volunteered (to the IS director) to try to rewrite is (well, more like he asked if anyone was interested in trying to deal with this mess and I volunteered because I was bored). We had no real programmers on staff, and I'd only written a few small ad-hoc things. I had no idea how little I knew.
Finished the thing in about 8 months or maybe a year (this was a while ago, don't remember exactly).
Was it successful?
yes, worked as advertised.
Were you found out?
It initially started as a sort of super-secret, cloak and dagger thing. Kind of silly in retrospect, but it made it more fun. About halfway through it just started to become more obvious that that was what I was doing, and as it turned out the idea was supported. Writing this thing eventually became my job.
Were you punished or rewarded?
Rewarded
How did you fund it? / How did you staff it?
The success of it was pretty much due to the support of my boss, who made sure I had the time and resources I needed to do it.
Was it formally adopted?
Yes, we eventually ran the company on it.

How do you manage web developers remotely? [closed]

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I'm the leader of a small web development team, and I have a feeling that we will have a couple telecommuters joining the team pretty soon (either new employees, or existing employees that will begin telecommuting). Any idea how to effectively manage and collaborate with developers working remotely?
Most of the work we do is client-driven. We're doing agile development (or our version of it, anyway), but since it's mostly client work, we can't really assign a feature to a developer and set them lose for a week or two like we might be able to with a desktop app or something like that. The biggest problem we have when people occasionally work from home is collaborating - it's tough to work together without the benefit of a whiteboard and hand-waving.
It seems like software development is perfect for telecommuting, but I haven't been able to find many good resources about the practical aspects of working remotely within a development team. Has anyone else had any experience with this?
I freelance a lot and in doing so work remotely a lot of the time. These are the things that make my life as easy as possible (so might be things you want to "suggest"). I think they're mostly common-sense, but you never know...
[Everyone] Communicate well. When you're having a conversation face-to-face, you can be verbose and explain things in a round-a-bout way. When you're limited to email, IM and phone, all parties need to explain themselves fully but succinctly. I find that summarising long emails into request/action points goes a long way towards getting things done well.
[Everyone] Have a online project tracking space. Most tend to use a ticket system or some description, where action points can be assigned to members. It wouldn't hurt to use this same space for tracking emails and sharing whiteboard ideas. Most online project apps allow for that by default.
[Management] Don't pester devs. If you need something urgently, set the status of the ticket, give them a call and chase them up later on in the day. Half-hourly emails asking "is it done yet?" does more harm than good!
[Management] Make sure messages get passed along. If a dev says "somebody needs to do something", it's your job to make sure the message is passed along to the right person. There are few things more annoying than passing a message to a project manager for them to accidentally sit on it. I don't want to have to chase up things like that because it's, frankly, not what I'm being paid for.
[Management] Make sure people have something to do. If you send them home with nothing on their task list that they can immediately action, they're not going to put in the effort. It's a damned sight harder to keep yourself productive at home than it is in the office when you've little or nothing that you can do. You might have to juggle tasks if there's a blocker.
I work at home full time. Here are things that help in my small (6 people) team.
Set up rules for using IM. For example, allow remote workers to block off time not to be interrupted by email or IM. Require workers to keep status up-to-date somewhere (IM, Yammer, etc) which helps keep them accountable to stay on task. Stay in touch without being a distraction.
Meet in person occasionally if possible. Nothing can replace a face-to-face meeting. Skype is ok for group meetings, but not if whiteboards are involved.
Use SharedView or another screen sharing program for collaborating. Screenshots/screen captures are helpful as well to make sure both parties are on the same page.
"Any idea how to effectively manage and collaborate with developers working remotely?"
What does "effectively" mean? I can be negative and assume it means "with me, the project leader in control of everything". I can be positive and assume you want people to be as effective as possible.
Sometimes, "effective" is management-speak for "under my control". Or it means "not screwing around."
The question, then is "effectively doing what?" Effectively "working" is rather vague. Hence my leap to the dark side of project management. [Which, I admit, is probably wrong. But without specific team productivity problems, the question has no answer.]
"it's tough to work together without the benefit of a whiteboard and hand-waving" This is only sometimes true, there are lots of replacements. The "hand-waving" over the internet happens more slowly and more thoroughly.
The group-think around the whiteboard is fun -- it's a kind of party. However, for some of us, it's not very productive. I need hours to digest and consider and work out alternatives; I'm actually not effective in the group whiteboard environment.
I find it more effective to use the alternative "slow-motion" whiteboard technologies. I like to see a draft pitch for an idea. Comment on it. Refine it. A lot like a Wiki or Stackoverflow. I really like the internet RFC model -- here's my idea; comment on it. When there are no more improvements, that's as good as it's going to get.
I work in Mississippi and my home office is in Michigan. I spend several hours a day pair programming with my team with ease. The tools I use are:
SharedView
Remote Deskop Assistance
Live Meeting
Oovoo
Skype
Depending on who and how many will depend on the tool I use.
"Use the right tool for the job and invest in a damn good headset." - Me.
I've generally used some time of community based software such as a wiki, blog, or forum to handle the documentation areas. We also have a Cisco phone system and use some capabilities of the system. I'd also recommend live meeting or webex to do frequent team meetings. Skype and IM clients such as Live Messenger are also good tools. For the short status updates, twitter does the trick.
Check out the Agile Scrum methodology with VSTS. Scrum forces us to have daily 15 minutes meeting and small mile stones , It makes sure the effective togetherness and tight communication. Make sure you use Task,Bug assignment etc through VSTS
I agree with John Sheehan's response. I am a consultant and manage other consultants - both on a project basis (as PM) and on a client basis across projects. I have worked with developers on a purely remote basis as well as telecommuting (meaning the majority of time we are co-located). Working remotely is a matter of trust and communication. Co-locating is best, but if you work remotely, simply create a culture of frequent communication. IM and phone are great for this, email less so. If you have a less than communicative co-worker, it is up to you as the manager to reach out. Ask for status. Force code-checkin on a frequent basis for review.
[EDIT] - Yes, don't pester and set expectations! Be clear and concise.
First of all use scrum (daily scrum calls, scrum board w/ burndown chart (wikis do a great job there), iteration in sprints etc). Next to that use tools that make it more easy to collaborate remotely like skype and VNC (maybe campfire?) and a wiki. I worked for 2 years on a project w/ people in 3 countries on 2 continents and various time zones and it worked quite well. The key is having tools and methodologies that make it more difficult for people to "hide", so that everything you and your team does is visible.
I find clear communication and staying on task are challenging with virtual teams. I try to use regular scheduled update meetings (over the phone or video conference) with a written agenda to help with these challenges.
At the front on the agenda list the major milestones and the near term milestones. The first item is always "check progress" each team member simply updates us on when they expect to finish the particular tasks involved. We try not to get involved in long stories here. It's simply "what are you going to do and when".
Once the progress check is done deal with any other issues raised in during the last week and any issues the team has that can be sorted out whilst you are in the meeting. Anything let over (such as new issues raised) needs to have the question asked "who is needs to sort this out and when".
Once you set a common format for the meeting you can do this weekly in 30-45 minutes with teams of 5-8 people. Keep it short and sweet so it isn't viewed as an imposition. Keep it focused on actions and schedule so it can be valuable.
I'm currently the PM of a smaller project that has two developers (myself and another developer that works out of the office). We are currently having daily SCRUM meetings, which last for about 15 minutes. We discuss what got done the previous day, what problems were encountered and what I can do to help with these problems, and what will be done tomorrow.
They're pretty quick and seemed to be very helpful.
Using a Time Tracking Software for your remote employees can greatly help you in managing the team.
While hiring a remote employee, you would be concerned about,
The amount of time spent in getting a task done.
The quality of the work done.
Collaboration based on the progress of the project.
The real time progress on a task.
Collaborating to solve bugs and logical errors.
I was in your situation a while ago and then I tried StaffTimerApp and it helped me in the following ways.
A Time Tracking Software gives crystal clear statistics about the time spent on getting a task done. StaffTimerApp captures screenshots and converts them into billable and non-billable hours. Hence, you would know if any time was wasted while getting the work done. You would also know the exact amount of time spent in getting the work done. If you pay your contractor by the hour, this application can help you tremendously.
If you use a time tracking software that captures screenshots, you can look at them to analyse the quality of work that is being delivered. I used this feature and was able to save some tasks from derailing.
A Time Tracking Software lets the employer know how far along the employee is with the task, hence the information extracted by Time Tracking will make collaboration easier. StaffTimerApp proved to be very helpful as I was able to collaborate with the other employees based on this information.
The screen sharing feature equipped me with the power of viewing my employee's laptop screen in real time. This way I would get to know about the progress on a task.
So you need a good Time Tracking Software with great productivity analytics and employee monitoring capabilities to feel comfortable with hiring a remote developer.

Responsibility without Authority is Meaningless - a technical-based solution?

My dad always says "Responsibility without Authority is meaningless".
However, I find that as developers, we get stuck in situations all the time where we are:
Responsible for ensuring the software is "bug free", but don't have the authority to implement a bug tracking system
Responsible for hitting project deadlines, but can't influence requirements, quality, or team resources (the three parts of project management)
etc.
Of course there are tons of things you could say to get around this - find a new job, fight with boss, etc....
But what about a technical solution to this problem? That is, what kind of coding things can you do on your own without having to convince a team to correct some of these issues - or what kind of tools can you use to demonstrate why untracked bugs are hurting you, that deadlines are being missed because of quality problems, and how can you use these tools to gain more "authority" without having to be the boss?
***An example - the boss comes to you and says "Why are there so many bugs!!?!?" - most of us would say "We don't have a good system to track them!", but this is usually seen as an excuse in my experience. So what if you could point to some report (managers love reports) and say "See, this is why"?
All you can do is your best, don't feel as if the key to successful software is only in your hands, your part of a team and don't have to be responsible for all.
Obviously you are in a environment that affects negatively your software, but can't change all his behavior so I recommend you start with yours, start working as a team of one with your own bugs, deadlines, requirements, quality and resources don't bother for the rest of the mess, but try to be the best at your work.
Working as a self-directed team of one showing your boss your plans, and reports of your progress, asking for more resources when you need it and showing him how your plans get affected when he give them to you or not.
You can find more advise about this in the PSP and TSP articles of wikipedia
After showing your boss a good work and meeting your own deadlines, surely he will trust you more and let some of your ideas flow to the entire team.
You don't need a bug-tracking system, you need automated tests: unit tests or otherwise. You can set-up automated tests with a Makefile. You can always find paths that are blocked by management, but that doesn't mean there aren't things you can do within the constraints of your job. Of course, the answer could be "find another job". If you can't find another job now, learn some skills so that you can.
The simple answer is -- you can start using the tools yourself.
Improve your own work. If people want you to fix code, tell them to file a bug. Show them how. Make sure they can do it without installing anything. They want a status update? Tell them to check the bug. They ask abou a code change you made? show them how to make a source control history query. or just show them on your box. Start showing them this stuff works.
And when you need the same results from them, demand that they do the legwork. When you can't find the changes in your source control, ask them to start diffing their revisions manually from the backup tapes. Don't do their work, or the work of source control and bug tracking, for them.
And most importantly, when applying this peer pressure, be nice about it. Flies and honey and all.
If they don't get it, you can continue to be the only professional developer in your company or group. Or at least it will help pad your resume: 'experience setting up and instructing others in CVS and FogBugs to improve product quality' and the like.
As for specific tools for showing that untracked bugs are hurting the team's ability to produce quality code, you've got a catch-22 here since you need something to track bugs before you can show their effect. You can't measure what you can't track. So what to do?
As an analogous example, we recently had a guy join our team who felt the way we did code reviews via email was preposterous. So, he found an open source tool, installed it on his box, got a few of our open-minded team members to try it out for a while, then demoed it to our team-lead. Within a few weeks he had the opportunity to demo it to all our teams. The new guy was influencing the whole company. I've heard lots of stories of this guerrilla-style tool adoption.
The trick is identifying who has the authority to make the decision, finding out what they value, and gathering enough evidence that what you want to implement will give them what they value.
For a broader look at how to lead from the middle, or bottom, of an organization, check out John Maxwell's The 360 Degree Leader.
If you want a report about quality and it's impact on productivity - here's the best:
http://itprojectguide.blogspot.com/2008/11/caper-jones-2008-software-quality.html
Caper Jones has a few books out and is still showing up at conferences. Outside of a good IDE a developer/IT group needs source code control (VSS, SubVersion, etc ) and issue tracking
If an accountant is asked to produce a set of account without using double entry and don’t balance, no one would expect the accountant to do so.
However double entry has been in standard usage by accountants since about the 13th century.
It will take a long time before we as a profession have standard practise that are so ingrained that on-one will work without them.
So, sorry I expect we will have to face this type of problem for many year to come.
Sorry for not answering your question directly, but...
I feel strongly that the failure you refer to is one of communication, and it's incumbent on us as professionals to develop our communication skills to the point where we are respected enough and trusted enough to leverage the authority we need to improve our working environments and processes the way you suggest.
In short, I don't think there is a technical solution that can solve all the problems created through poor communication in the workplace.
If anything, technology has caused the attrition of direct face-to-face communication.
Sorry, I'm off on a tangent again - feel free to downmod.
Coding only you can only keep your own source files tidy, well commented, keep the bug count low with tests. But you are going to need external tools for tracking progress and bugs (bugzilla, yoxel, trac, gantt diagram tools, Mylyn for Eclipse, a blog, whatever). In these cases the people and the discipline and the good habits and the leadership are the overwhelming force, no software tools and no offert from the individual can win alone.

Do you have "Slack" time? [closed]

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The CodePlex team has a Slack time policy, and it's worked out very well for them.
Jim Newkirk and myself used it to work on the xUnit.net project.
Jonathan Wanagel used it to work on SvnBridge.
Scott Densmore and myself used it to work on an ObjectBuilder 2.0 prototype.
For others, it was a great time to explore things that were technically not on the schedule, but could eventually end up being of great use to the rest of the team. I'm so convinced of the value of this that if I'm ever running a team again, I'm going to make it part of the team culture.
Have you had a formalized Slack policy on your team? How did it work out?
Edited: I just realized I didn't define Slack. For those who haven't read the book, Slack is what Google's "20% time" is: you're given some slice of your day/week/month/year on which to work on things that are not necessarily directly related to your day-to-day job, but might have an indirect benefit (obviously if you work on stuff that's totally not useful for your job or your company, your manager probably won't think very well of the way you spent the time :-p).
I just want to mention Google's policy on the subject.
20% of the day should be used for private projects and research.
I think it is time for managers to face the fact that most good developers are a bit lazy. If they weren't, we wouldn't have concepts like code reuse.
If this laziness can be focused into a creative force, and the developers can read up on technical issues and experiment with architecture and language features, I am certain that the end result will be better code and a more satisfied developer.
So, if you are a manager: Let your developers slack of now and then. Encourage them to hold small seminars with the team to discuss new ways of doing stuff.
If you are a developer: Read, learn and love your craft. You have one of the best jobs in the world, as long as you are willing to put some time into learning the best ways to do your job.
I am currently a full time freelancer working for a single client. If I want to get a full 40 hours of pay, then every minute I spend coding needs to be accounted for on the approved project plan. Or at least it has to go towards some sort of realistic maintenance task. I guess you could say this is one of the disadvantages of contracting... there's really no room for slack or being idle. You just have to keep going and going on the task at hand. It can be quite draining, but then again I kinda like how it keeps me accountable. And of course the pay is a bit better than usual.
That said, I would love to have slack time available for working on pet projects, but no client would ever agree to pay for that.
Anyway, I just thought I'd point out how this exemplifies some of the big differences between freelancing and full time employment.
I've also never worked anywhere where there was a formal policy but I have always found was to squeeze in a little R&D/tool-building time on the side. Often times I will get productivity gains out of that which will allow me even more 'slack' time.
We have slack time and we try to schedule them between releases. Once a release is out, we ask our developers to spend 60% of the day fixing bugs and then the other 40% for slack time. We have policies on what you can use the slack time for though. Then when a release creeps up again, we ask all the developers to spend all day on implementing features or fixing bugs for that release.
The policy lets the developer use the slack time for training, creating something new that the company could use, or just creating tools within the company to make things easier for ourselves. It has worked well for us. We think it is an awesome benefit.
I've never worked anywhere that had a formalized policy, but practically every manager I've ever had has allowed me to spend some time on things that weren't directly related to the current project or fighting a fire.
I think the key is to talk about the things you'd like to try. Most managers want their teams to do something cool, something extraordinary, so if you can convince them that you might deliver something, you might get the chance. Or they might let you do it just to keep you happy.
Now that I'm a contractor rather than an employee, I don't get paid to do fun stuff, but I generally only work 30-35 hours per week, so I still have time to learn and to play.
We don't have a formal policy in my team - mostly because there is just so much work to do that justifying it would be hard. Which is pretty ironic.
I've started doing some formal things in the guise of "Development Meetings" in order to at least inject the essence of this into the team. An example of this is a development project that is intended to both teach new technologies and produce a cool app at the end of it.
It's early days, we'll see how it goes.

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