I'm a designer so not to knowledgable at coding :(
I'm trying to install a behavior from the gallery on Expression. I've tried this way
http://social.expression.microsoft.com/Forums/en-US/blend/thread/b32dd55e-c592-4378-8153-744ccf0526ac/
but it doesn't seem to work.
Basicly I downloaded http://gallery.expression.microsoft.com/en-us/MIXBehaviorPack
ran the project in Blend, dragged the dll files into C:\Program Files\Microsoft Expression\Blend 3\Libraries\Silverlight\v3.0 and
C:\Program Files\Microsoft Expression\Blend 3\Libraries\WPF\v3.5
I then opened up Blend again, rebuilt project and the behaviors didn't appear, I even tried adding them as a reference by right clicking my project in the projects panel.
Is there an easier way to install these behaviors. What am I missing out?
Thanks
Judi
That set of behaviors was built for the beta version of Silverlight 3. Go get the new pack (though the physics behaviors aren't there yet):
http://expressionblend.codeplex.com/
There is an installer that does all the hard word of installing them.
Related
I am trying to open a C# solution that has been generated from a Unity v2020.3.19f project with Visual Studio 2022. Opening it with Visual Studio 2019 works just fine, but there are reasons I'd like to be able to open it with v2022 (such as GitHub Copilot). I did not have issues with this on my previous install of Windows 10.
Upon opening the solution in VS2022, I get the following pop-up prompt for every project in the solution:
Choosing the first option updates the target project to .NET Framework 4.8 and loads the project, but the whole file appears with red lines. When hovering over an underlined bool Property, the error shows as: `CS0518: Predefined type 'System.Boolean' is not defined or imported.
Choosing the second option opens this URL in my browser, prompting me to install .NET Framework 4.7.1 targeting pack (which was already installed via the Visual Studio Installer). When I try to install the .NET Framework 4.7.1 runtime, the installer responds with .NET Framework 4.7.1 or a later update is already installed on this computer. When I try to install the .NET Framework 4.7.1 Developer Pack, the installer allows me to choose from "Repair", "Uninstall", or "Cancel". Repairing has no effect.
I installed both versions of Visual Studio (2019 & 2022) the usual way through the Visual Studio Installer, along with the "Game Development with Unity" workload, which tells me it's installed all dependencies just fine:
Here's what I've tried so far:
Uninstall & reinstall all versions of Visual Studio through the Visual Studio Installer
Uninstall & reinstall Unity, with the Visual Studio module installed through Unity Hub (which just opens the Visual Studio Installer for me to choose which version I want to install)
Regenerate project files through the Unity Editor
Uninstall any references to .NET Framework through the Control Panel
Try reinstalling .NET Framework targeting pack 4.7.1 either from the Visual Studio Installer or manually through the Microsoft SDK website from the prompt
Nothing works for me. Any help on how to make VS2022 stop complaining is greatly appreciated.
Update 1: I found a couple of threads where people suggested simply pressing the Regenerate project files button in "Edit -> Preferences -> External Tools`. This has not helped me.
Update 2: I've tried everything I can possibly imagine, in different orders and different combinations. I even reinstalled Windows 10 to no avail. It's like Visual Studio just doesn't want to accept that the .NET Framework 4.7.1 targeting pack is installed. Please help :(
check this
https://learn.microsoft.com/en-us/answers/questions/733018/visual-studio-2022-cannot-locate-installed-net-fra.html
If you modified the value of ProgramFilesDir(x86), just to modify it back to C:\ProgramFiles(x86) can solve the problem
That is a very interesting problem, my main solution for you to first try is to make sure you are even targeting the correct .net framework in UNITY before you even build the solution. You are using the .NET 4.x, you need to go into your configuration settings and player settings in unity and ensure its not on a different version, for me, unity still defaults to .net standard 2.0. Follow the steps located here. To do so.
Another solution is to see if that first option actually gives you errors that prevent you from using unity, because I know that Visual Studio Code has problems occasionally where it tells me im wrong, my program is wrong, every life choice I have made was poor and I am poor, yet in unity, there are no errors showing in the console and I can hit play no problem. In that case I just had to rebuild a few times and fiddle with vs code until omnisharp stopped yelling at me.
Apperently I have been in a similar situation as when you were getting the error "Predefined type 'System.Object' is not defined or imported" because looking into it, I already have clicked on some of the links, try this one if that error persists. If you cannot prevent the errors to begin with, I would recommend you trying to fix the upgraded version from option one as that is more than likely going to get you the closest to a solution.
I am using Microsoft Visual Studio Installer projects extension to create an installer for my app.
Works OK, but the problem is that the product name contains "ลก" character in it and the font used in the msi installer obviously doesn't support that character:
Anything I can do about that?
Some background info:
I initially developed the app in VS 2015 which had a free Install Shield Limited edition. Or maybe it was even VS2013, don't really remember... However, now I need to make some changes in the app. There was no problem with such a name in Install Shield back then. So I tried to open the project in VS 2022, but obviously Install shield's no longer an option. This is where VS Installer project comes in, but there's the problem with the diacritics...
This looks like an encoding issue. Try searching in the VS project properties for an option to set the encoding to Unicode. I don't use the VS projects that much, so I don't know if you have the option to change it not, but it might be there.
Also, if you are looking for a better free MSI packaging tool, try the Advanced Installer extension for Visual Studio. There is one for each version of VS.
Disclaimer. I work on the team building Advanced Installer.
So I'm new to Unity and I'm watching a few tutorials to learn the basics. Something that got my attention is that in the videos they have an autocomplete and while I've got it too, it gives too few options. For instance it doesn't show the Debug or any of its properties. It runs fine but it's really annoying.
I don't know if it's related but it also lacks some coloration. Like in the videos Debug is colored orange but mine is not colored differently from the rest.
Not sure about your VS version and Unity version, but please update them if possible. For example, you have VS2017 15.8 and Unity 2018.1, then please update them to VS2017 15.9.17 and Unity2018.3.8 or higher.
And it seems to be one similar issue like this report in DC. You can find details from Sebastien Lebreton for trouble-shooting the issue there.
Make sure:
Visual Studio is set as your external script editor in Unity (Edit/Preferences/External Tools)
Visual Studio plugin is installed in Unity (Help/About must display a message like Microsoft Visual Studio Tools for Unity is enabled at the bottom).
Then check that the extension is properly installed in Visual Studio (Help/About).
You can try:
backup your project
quit both VS and Unity
remove all generated sln/csproj
remove the hidden .vs folder in VS Solution folder
remove the Library folder
re-open the project with Unity
In Unity, use Assets/Open C# Project to open that in Visual Studio
In addition to Lance Li-MSFT's answer I happened to observe this: When you create a new script (for example with "Add Component" -> "New Script") and then try to open it directly, this can happen. So after you created your script, give unity a few seconds to compile and then open it. For scripts that are opened to early, I did not manage to fix them. They just won't show IntelliSens hints, otherwise they work perfectly normal.
Just spent some time solving this
(VS 2022 community, Unity 2020.3.30f).
It happens that by defaut in Unity
Edit \ Preferences \ External tools
"External script editor" is set to "Open file by extension".
And script does open in VS 2022, and script compiles in Unity after editing, but it does not create .vs folder with all project related stuff.
So intellisence just did not kick in to Unity.
But after I set "External script editor" to Visual Studio, it started to work
(hints and coloration).
I have Visual studio 2013 Ultimate, and want to use typescript. I installed the plug-in:
http://www.microsoft.com/en-us/download/details.aspx?id=34790
It didn't show any errors during or after the install. When I started VS2013 again and went to File > New > Project, there was a TypeScript thing in the templates. But it said "Install the latest TypeScript for Visual Studio", and trying to create such a 'project' results in a "project creation failed" message.
I also tried making a new file, but there was nothing related to typescript. Making a new file and changing the extension to .ts didn't work either (the icon of the file shows that it's an unknown filetype).
How do I get typescript to work in VS2013?
EDIT: I noticed that there's no typescript listed in de list of installed extensions. Could it be that the plug-in didn't detect my VS2013?
Answering my own question based on the comments on the question and own experiences. For when other people find this question.
It helps to restart your computer after installing the typescript plug-in.
And the Web Essensials 2013 plug-in doesn't mix well with typescript, so disable that to avoid Visual Studio crashing. (credit to Ken Smith; see comments on question).
Visual Studio 11 was released a few weeks back and now that ReSharper is available for it, I'm ready to start using it!
Some of the projects I'm working on are XNA projects. These don't appear to load in VS11 Beta, even after reinstalling XNA Game Studio 4 Refresh after installing VS11 Beta.
Has anyone got VS11 Beta working with XNA projects?
I have just gotten it to work, it required some hackery.
This will work after installing XNA Game Studio 4.0.
Find the Game Studio 4.0 directory in:
C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\Extensions\Microsoft
Copy the directory to:
%AppData%\Local\Microsoft\VisualStudio\11.0\Extensions
You can go there in Explorer by entering %AppDatain the address bar, hitting enter, and then navigating or filling out the rest of the address bar (for some reason just pasting the full relative url doesn't work)
Where %AppData% stands for your personal AppData directory. It is a hidden directory in your personal directory which is usually situated in C:\Users\YourUserName.
You are not done, open the directory you just created and open the extension.vsixmanifest file with a texteditor and change this block:
<SupportedProducts>
<VisualStudio Version="10.0">
<Edition>VSTS</Edition>
<Edition>VSTD</Edition>
<Edition>Pro</Edition>
<Edition>VCSExpress</Edition>
<Edition>VPDExpress</Edition>
</VisualStudio>
</SupportedProducts>
To this:
<SupportedProducts>
<VisualStudio Version="11.0">
<Edition>Ultimate</Edition>
<Edition>Premium</Edition>
<Edition>Pro</Edition>
</VisualStudio>
</SupportedProducts>
And save it. Now go up one directory level to the Extensions directory and remove any cache files that are present (don't worry they are automatically regenerated) and restart Visual Studio. You should now be able to open your XNA projects!
edit:
There is now a more popular up to date question here: How to install XNA game studio on Visual Studio 2012?
For me it did not work, the extension only showed up when I installed another extension (I updated nuget), removing caches did not seem to help at all.
Note that I haven't tried the beta yet. But I can give you some information that may be relevant.
Historically XNA Game Studio has always been tied to a particular version of Visual Studio. For example XNA 3 only works with VS 2008 and XNA 4 only works with VS 2010.
While you can reference the XNA assemblies in a project in another version of Visual Studio, you cannot use XNA Game Studio features - most notably the Content Pipeline. This means you must create your XNB files some other way, or not use ContentManager. Also the profile setting (HiDef vs Reach) must be set manually, and cross-platform project updating is not available.
I'm not really sure if projects will even load successfully or not; and if they do, whether they will build. If you open up an XNA project file in a text editor, you will notice some MSBuild instructions that the newer Visual Studio may not understand. If you clean out these manually, the project should load.