How may a Window be "pinned" to the desktop surface? - winapi

This question is more academic than practical and doesn't involve any one specific language. For the sake of discussion, we'll use Win32 API.
What is the most appropriate way to create a window with the following behavior goals:
Z-Order is lower than every other window except the desktop surface.
Cannot be made to appear on a higher z-order than other windows through mouse or keyboard clicks.
Assumption may be made that the window is borderless.

There are two basic approaches here :-
make your window the 'child' of the desktop.
make your window simply refuse to accept focus or activation :-
The wonder of the windows window manager is that there isn't one. Rather, there is an appearance of a window manager as a result of the emergent behavior of all the windows in the system - namely how they react to messages - which in 99% of cases is handeld by DefWindowProc.
Which means that you can subvert a lot of normal window manager type behaviour by handling messages before DefWindowProc. If you create a window, and position it using the relevent flags at the bottom of the z-order with SetWindowPos, and then handle messages like WM_WINDOWPOSCHANGING, you can ensure that your window never receives activation or focus and always - even when other apps call SetWindowPos - always has the z-bottom flag set.
both approaches are problematic as its very difficult to find out what the desktop window is. GetDesktopWindow returns a handle to a window that is only ever visible if explorer crashes. The rest of the time, the visible desktop is a window created by explorer - ultimately a syslistview control. Spy++ + Findwindow will get you a handle to the window you want to be above.

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Win32: how does the OS decide to re-assign focus on window close?

When a focused window is closed, Windows will typically set focus to a different window when possible. I'm trying to figure out what exactly causes this to happen, and in what scenarios does this not occur.
I'm noticing that when some windows are closed, they do not cause the OS to set focus to a new window (eg. Discord, Slack). Discord and Slack are both hidden instead of destroyed on close, but then there are also other windows that when hidden will still cause the OS to set focus to a different window. One such example is with a fresh WPF app and changing the window's Visibility to Collapsed - this causes the window to be hidden, not destroyed, and yet the OS reassigns focus to another window.
What causes some windows when hidden to reassign focus (eg. WPF collapse)? As opposed to applications like Discord/Slack, which are hidden, yet do not reassign OS focus.
It's a multi-step dance of message exchanges, and I no longer have all the details cached in my head. So, generally speaking ...
There's a distinction between activating a window and setting the focus to a window. Windows can get activated in various ways, including a mouse click (either in the client or non-client areas, a keyboard operation, a window being created by a process that currently has "the foreground love", etc.)
A window that's activated can (in effect) accept the focus, reject the focus, or direct the focus to another window (such as a child window like an edit control or button).
A window that doesn't make the effort to direct the focus explicitly when its activated will (likely) end up with the focus by default. That's mostly an artifact of how DefWindowProc handles the relevant messages. But if it's using the dialog manager, then the dialog manager will (if I recall correctly) set the focus to one of the child windows that has the WS_TABSTOP window style.
Imagine a simple text editor application that has a top-level window and one child window that fill the top-level window's client area and hosts the actual editor functionality. In normal behavior, the child window would have the focus whenever the application is in the foreground. But if the top-level window is activated (for something other than a mouse click in the child window's client area), and the top-level window fails to redirect the focus to its child, then it may appear as though nothing has the focus because the window that does have the focus doesn't respond to most kinds of keyboard input.
Key messages involved include: WM_ACTIVATEAPP, WM_NCACTIVATE, WM_ACTIVATE, WM_MOUSEACTIVATE, WM_SETFOCUS, and WM_KILLFOCUS.
Edited to emphasize
what causes the OS to re-assign focus from a window?
In most cases, the OS does not assign focus. It activates and deactivates windows, and the affected applications respond to those events by setting the focus. Applications have a lot of flexibility in how to respond. So if there's an anomaly in where the focus is, it may be more of a question about the behavior of individual applications than about Windows.
It's also possible for a window to have focus but for it to seem as if no window has focus. One case is where the top-level window has focus but doesn't react to the keyboard itself because focus is normally supposed to be assigned to one if its child windows. It's also possible for a hidden window (at least a hidden child window) to have focus if it's not disabled.
Win32's DefWindowProc and dialog-specific APIs, MFC, WPF, and other frameworks generally provide "standard" behavior for handling focus and activation in common cases. But there's a lot of nuance, and there are inherently some differences. For example, WPF applications (if I recall correctly) use windowless child controls, so the traditional behaviors have to be implemented by the framework.

Win32 C++ - Do something when window is restored, which message?

So, I have a dialog based application using pure WinAPI. There is a main dialog, and then multiple other dialogs that are toolwindows. These toolwindows are meant to free-float around, the user can drag them, hide them, and show them, but they have no taskbar entry. This is what I intended, but the problem is, when I switch from the main window to a different application, then click on the taskbar entry for the main window, the main window will show up, but the toolwindows will not. They stay hidden behind the main window and sometimes windows of other applications, and you cannot use them until you move all of the top-most windows and hunt down the toolwindow.
So, what I'm trying to do to work around this is, when the user restores the window from being minimized, I want to enumerate through all of the tool windows and bring them to the front, maybe by calling SetActiveWindow().
But what message gets sent when the window is restored? I was thinking WM_SHOW, or WM_RESTORE, but they don't exist.
Another question, and if you answer this the first question is irrelevant because I will no longer need to use that workaround: Is there a better method of bringing all tool-windows to the front?
Give the tool windows the WS_POPUP style (and not WS_OVERLAPPED), and make the main window their parent (strictly it is their owner window). That way the tool windows will remain on top of the main window. This may (or may not) be what you want.
The naive answer to the question is to listen to WM_SIZE and respond to a wParam value of SIZE_RESTORED.
The other obvious possibility is to make all the tool windows be owned by the main window. So long as you are happy for the tool windows always to be on top of the main window, this will solve your problem. The owned windows will be hidden when the owner is minimized, and re-shown when the owner is restored.
Learn more about ownership in the MSDN topic on Window Features.

Does Windows 7 treat full-screen applications differently?

I have a hidden process that waits for non-standard hardware button messages and runs an application (with CreateProcess). No problem with the user disturbing, it's an action that the user approved himself. Everything is fine when it's usual layout with taskbar shown and multiply captioned and non captioned- windows. But the situation is different in XP and 7, when the current application is full-screen. Full-screen application in this case is window without borders having exactly the same dimension as the screen. Windows hides taskbar for such application even if it's always on.
In Xp, it's ok, the taskbar is being shown in this case and appication (for example calculator) also, the full-screen app is still visible in areas other than the launched app's and taskbar'. But in Windows 7 nothing visual happens, the full-screen app is still on and if I switch to taskbar, the executed application is there. I tried to solve it with SetForegroundWindow, BringWindowToTop, even AllowSetForegroundWindow(GetCurrentProcessId()) call for a window handle found with CreateProcess-WaitForIntputIdle-EnumThreadWindows, no change. So did something change since XP related to full-screen windows that officially documented?
Thanks,
Max
I would imagine that, if you have your own hardware device, that there is some API for generating "real" user input. Clearly the legacy keyboard and mouse, and now USB HID drivers (many of which are usermode I think?) have access to an API to do so.
Synergy+ for example can generate fake keyboard and mouse events on connected PCs, and the consequence of the faked input is windows switching activation normally.
So, my initial idea is for your usermode "Device" application to synthesize actual keyboard messages - SendInput seems a likely candidate for "the API that can "fake" real user input events.
Then, use an API like RegisterHotKey in your "UI" app to respond to the hotkey combination your device app generates.
Now, (assuming that SendInput IS generating user input events at the correct level), you should (from within the WM_HOTKEY handler in your UI app) have permission (because everything was "user initiated") to change the foreground window (to yourself).
Vista introduced the desktop composition feature. In short, all windows are drawing to a memory bitmaps and the Desktop Window Manager is then composing these bitmaps and drawing on a full-screen Direct3D surface. Full-screen windows do not participate in the desktop composition and get to draw directly on the screen (mostly because the majority of full-screen apps are games that need real-time screen updates).
In particular, this means that when a full screen app is up and running, it is covering the DWM composed image and the user needs to switch to a DWM-managed window for the DWM to start drawing on top of the full-screen app.
I don't have a good solution for your problem, unfortunately. One way to solve it would be to add the WS_CAPTION style to your app and then handle WM_NCPAINT/WM_NCCALCSIZE/WM_NCHITTEST yourself. This would allow you to lie to the DWM that you are a regular windowed application, but change visually your NC area to look like you have no title. However, this does require certain amount of additional code and might be a bit more effort you want to invest.
Another way you can try to solve your problem is to explicitly minimize your full-screen application window when launching the new process. However, you will then have to solve the problem of when to maximize it back again.
Btw, you might find the comments on this post from Raymond Chen interesting.
Windows supports multiple desktops and my guess would be that the full screen up is using a different desktop than the default one (where your application will be shown). A desktop object in Windows is "a logical display surface and contains user interface objects such as windows, menus, and hooks". For example, screen savers normally are started on a separate desktop.
You can find out which desktop an application is running on using Process Explorer:
Set Process Explorer to replace Task Manager and to run always on top.
When your full screen up is shown, launch Process Explorer by pressing Ctrl + Shift + Esc
Within Process Explorer, select the full screen process and press Ctrl + H to display the handles of this process
See the value of the Desktop item in the list. Usually this would be set to Default
If you know what desktop this app is running on you can start your process on the same desktop by first calling OpenDesktop to get a handle to this desktop and then pass it into the STARTUPINFO of your CreateProcess call.

Is it possible to create a sub window which will not deactivate the parent?

Normally when creating a sub window (WS_POPUP), the child window will become activate and the parent will become deactivated. However, with menus, both remain active. At least I am assuming the menu is active, it at least has focus.
Example: Click on the file menu in notepad, the menu appears, yet the notepad window still looks active.
Is it possible to mirror this behavior with either a window style or responding to a particular message?
Thanks
Another example: Combo boxes seem to show a subwindow, yet do not deactivate the window. And you can click on that subwindow, while still maintaining an activate main window. Any ideas on how to grab the class /style of that window?
The list dropdown in a combobox is a bit of a hack, it is both a popup and a child window, I can't recommend that approach (Undocumented style combination, and IIRC, it is a bit buggy to do this with a "normal" floating window/toolbar)
This leaves you with two options:
WS_EX_NOACTIVATE (Main window will stay active, floating window is not active)
Handle activate messages (Both windows will look active)
I am surprised that creating a new popup window activates it. Normally you'd need to call SetActiveWindow. However check out WM_ACTIVATE and WM_NCACTIVATE on how to stop the window becoming deactivated.
A fact that a lot of people miss is that windows does not have a separate window manager component :- most of the window management duties are performed by each window - usually in DefWindowProc.
Most window positioning and activation / de-activation is done - ultimately - via a call to SetWindowPos - which always sends a WM_WINDOWPOSCHANGING message allowing the window to have a final say on what happens.
DefWindowProc also activate its own window in response to mouse clicks and so on.
The result of all this is, it is quite possible to create windows that never accept activation - it does require an extensive understanding of what messages and situations might have led to an activation.
Ultimately I can say that it is VERY handy to have a debugging setup configured for remote debugging - so that you can interact with your debugger without effecting the activation state of the system - and hence drop a breakpoint into the window in questions WM_ACTIVATE handler and simply debug any situation leading to an unwanted activation.
If You want to handle keyboard focus as well, it might be trickier - normally focus is given to an activated window - but again its usually the DefWindowProc responsible for assigning both. I just see it dangerous as having one window, still obviously activated, and another with focus. This will confuse any assistive software greatly.
I'd be tempted to perform a message loop level message hook - Similar to IsDialogMessage - to filter keystrokes intended for the popup window.
If you create your popup window with WS_EX_NOACTIVATE it will not be activated by user input (You could still activate it programatically) and therefore your main application window will still remain active.

Mac style menus on Windows, system wide

I'm a Mac user and a Windows user (and once upon a time I used to be an Amiga user). I much prefer the menu-bar-at-the-top-of-the-screen approach that Mac (and Amiga) take (/took), and I'd like to write something for Windows that can provide this functionality (and work with existing applications).
I know this is a little ambitious, especially as it's just an itch-to-scratch type of a project and, thanks to a growing family, I have virtually zero free time. I looked in to this a few years a go and concluded that it was very difficult, but that was before StackOverflow ;)
I presume that I would need to do something like this to achieve the desired outcome:
Create application that will be the custom menu bar that sits on top of all other windows. The custom menus would have to provide all functionality to replace the standard Win32 in-window menus. That's OK, it's just an application that behaves like a menu bar.
It would continuously enumerate windows to find windows that are being created/destroyed. It would enumerate the child windows collection to find the menu bar.
It would build a menu that represents the menu options in the window.
It would hide the menu bar in the window and move all direct child windows up by a corresponding pixel amount. It would shorten the window height too.
It would capture all messages that an application sends to its menu, to adjust the custom menu accordingly.
It would constantly poll for the currently active window, so it can switch menus when necessary.
When a menu hit occurs, it would post a message to the window using the hwnd of the real menu child control.
That's it! Easy, eh? No, probably not.
I would really appreciate any advice from Win32 gurus about where to start, ideas, pitfalls, thoughts on if it's even possible. I'm not a Win32 C++ programmer by day, but I've done a bit in my time and I don't mind digging my way through the MSDN platform SDK docs...
(I also have another idea, to create a taskbar for each screen in a multi-monitor setup and show the active windows for the desktop -- but I think I can do that in managed code and save myself a lot of work).
The real difference between the Mac menu accross the top, and the Windows approach, is not just in the menu :- Its how the menu is used to crack open MDI apps.
In windows, MDI applications - like dev studio and office - have all their document windows hosted inside an application frame window. On the Mac, there are no per-application frame windows, all document windows share the desktop with all other document windows from other applications.
Lacking the ability to do a deep rework of traditional MDI apps to get their document windows out and onto the desktop, an attempt, however noble, to get a desktop menu, seems doomed to be a novelty with no real use or utility.
I am, all things considered, rather depressed by the current state of window managers on both Mac and Windows (and Linux): Things like tabbed paged in browsers are really acts of desperation by application developers who have not been given such things as part of the standard window manager - which is where I believe tabs really belong. Why should notepad++ have a set of tabs, and chrome, and firefox, and internet explorer (yes, I have been known to run all 4), along with dev studios docking view, various paint programs.
Its just a mess of different interpretations of what a modern multi document interface should look like.
The menu bar on a typical window is part of the non-client area of the window. It's drawn when the WndProc gets a WM_NCPAINT message and passes it on to DefWindowProc, which is part of User32.dll - the core window manager code.
Other things that are drawn in the same message? The caption, the window borders, the min/max/close boxes. These are all drawn while processing a single message. So in order to hide the menu for an application, you will have to take over handling of this message, which means changing the behavior of user32.dll. Hiding the menu is going to mean that you become responsible for drawing all of the non-client area.
And the appearance of all of these elements - The caption, the borders, etc. changes with every major version of Windows. So you have to chase that as well.
That's just one of about a dozen insurmountable problems with this idea. Even Microsoft probably couldn't pull this off and they have access to the source code of user32.dll!
It would be a far less difficult job to echo the menu for each application at the top of the screen, and even that is a nearly impossible job. When the menu pops there is lots of interaction with the application during which the menu can be (and often is) changed. It is very common for applications to change the state of menu items just before they are drawn. So you will have to replicate not only the appearance of the menus, but their entire message flow interaction with the application.
What you are trying to do is about a dozen impossible jobs all at once, If you try it, you will probably learn a lot, but you will never get it to work.

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