Cost of system integration? - estimation

On the software development projects that you have worked on, what has been the approximate cost (expressed as a percentage of total system cost) of system integration? System integration includes integrating with other software, databases, etc.

33.3% because system integration is usually associated with a fair amount of risk that is not as prevalent in other phases of the projects (coding, documentation, etc).

This is a very difficult value to estimate, especially when you are facing integrating with a system that you are not familiar with. The best you can do is track you or your team's past performance on similar projects and use those values to try to estimate how you will perform on new projects.
Generally, system integration will take longer if:
It uses a protocol, database engine, operating system, etc. that you or your team have not yet worked with.
Vendor or community support is lacking or unresponsive.
Official system documentation is not detailed enough or is out of date.
The system does not have large global market share. Such a system will not have a wide user base and a big footprint in online programming Q&A sites such as this one. This may include new, less popular, or highly domain-bound systems.

Between 0 and 99%. I have built systems with no integration at all and systems that were basically just integration of other systems. The nice thing about integration can be that it is easy to estimate. But only when the interface is fully understood. Then it is just a duplication of functionality.
There are some complicating factors, though. They can make it very expensive to impossible:
is the system you have to integrate with well understood (do the programmers who developed it still work there?)
is the system you have to integrate with well-refactored (and has automated unit and acceptance tests)?
single or multiple platform?
are domain experts available?

It depends on the integrated system's importance and other factors.
I've worked in systems with integration in a bunch of web services that were the application's core. If the web services were down, our system was simply useless.
I would list the following variables when trying to evaluate the cost:
How many systems do you integrate and how frequently are they changed?
Do you have documentation to these systems?
Is it a third party component/service that you have no control of?
If you have control over the integrated system, does it use too much "legacy" code, like COBOL; (just an example, at least where I work COBOL programmers are expensive);
Are your employees experienced with the integrated system and with the application itself?
In case of failure of the integrated service, what is the impact on your application?
How much is an employee's hour rate in these scenarios? How many hours they would need to work on these integrated systems? How much money do you have for your project? I can't say it's going to cost X% on your case without knowing these details, specially the last one.

Related

Team Foundation Server branching

I'm a fresh graduate and having trouble which is the best way to create a web project if branching or single web project with many conditions.
FOR EXAMPLE: I have multiple clients with different insight about our system. Some clients want to use certain features while others wont.
SOLUTION 1: Create each branch for each client to separate their project buildup
PROB. ENCOUNTERED: If I have multiple clients who wants the same features it would be very tedious to repeat the programs.
SOLUTION 2: Only have a single project that have many setup conditions to activate feature depending on the clients need
PROB. ENCOUNTERED: This will be slower because each feature that can be unique for each client should have a program condition. It is also much harder to debug in this solution.
Probably the easiest way is to use a plugin style system. If you define it correctly it will make for updating the system easy if there was a bug in one of the features that a client desires. Now you can still ship the program with all the features, but in a config file you could turn features on and off. Now this will require you having a good logging system in place. Both of these systems require a fair amount of research.
Any sort of branching as you suggest is a bad idea. I would recommend that you use Git instead of TFVC in TFS and use Git flow (http://nkdalm.net/Git-Flow) for your branching strategy.
As long as your branches are short lived (hours not days) they can be useful. If you end up with a branch for each customer you will end up with too much technical cruft and ultimately drowning in complexity. This is not a pleasant place to be.
You should invest in, and implement, a good feature toggle system that you can use to enable and disable features for customers. Where you hit an identical algorithm or behaviour that needs to be different per customer you should implement a switch possibly with dependency injection or plugins.
If you use good engineering practices, practice some form of test first, and maintain working code at all times, you should never need more than a single long term branch.

Basic knowledge for a high traffic application

Thanks for all the questions and responses posted on here. This site usually shows up whenever I search for information from google, and in many cases, the answers are usually relevant to the issues I needed solved.
I want to preface my question by stating that I've been programming (.NET, XML, T-SQL, AJAX, etc) for less than 2 years, and I still have a lot to learn; so, pardon my ignorance.
Here's my situation (and question): I'm building a social web application, which I know will have much traffic in a short time; as a result,
What are the basic information that I need to have, in order not to be overwhelmed? It's currently a one-man affair, and here is the hosting specification that I plan to start with: 2GB RAM, 600 HDD, 1000 GB bandwidth, and 2.13GHz Duo Core Processor.
I've read about web-farms, but I've never had an opportunity to use them, so I'm not entirely sure how to phrase this question: how can one split the same application on multiple physical servers? How do you make all the files act as one entity? And since every .net application requires a web.config, how is it split among the various files on these multiple servers?
I've built smaller projects before, but this is the first big project I'm building, and to be frank, I'm a little intimidated. So, I would like to ensure I know what I'm getting into before starting.
Thank you.
Based on your background I assume you are developing in a .Net environment? If so, I highly recommend you take a look at Windows Azure. Developing your app against Azure will allow you to deploy your app in Microsoft's cloud platform. Once deployed you can shrink and grow your resources according to demand without having to deal with the relative hassle of setting up multiple servers in multiple locations and managing it all. This allows you to pay for a "little bit" of server up front and if your app gets popular you can easily pay for "web farm" like power and geographic diversity. It also gives you a decent framework for developing an app that will scale relatively well. That's an 18,000-feet overview. If you can put some more details in your question I'm sure you will get more detailed responses. Best of luck!
Your "social web application" will not have any users if it isn't working and deployed. Don't worry about scaling much until the site actually does something useful and has a few hundred users (or at least a few dozen!). Get it working, find people around you who can help when the going gets tough, and keep at it. Otherwise your concerns about needing to scale will never be warranted.

Aldon and .Net Development

I'm looking for feedback from .Net developers who have experience with Aldon as a lifecycle management platform. We're seriously considering using Aldon for lifecycle management including source control, automated builds, etc. I know there are a lot of other options out there, but ours is primary an AS/400 shop (with AS/400 programmers outnumbering .Net developers 6 to 1), and Aldon is used already by our iSeries team. The benefit we're looking for is having one lifecycle management suite.
Basically, I'm looking for opinions from people who have used Aldon and another set of tools (perhaps TFS, or a combination of SVN, Cruise Control, etc). If you've worked with both, do you have a recommendation on whether this is a good idea, or a bad idea? It's obviously a big choice, so any feedback would be helpful.
Edit - Added
No answers or comments... AND my first Tumbleweed badge. I'm not sure if this is just a bad question, if nobody actually USES Aldon to manage their .NET work, or if there's just nobody using Aldon that used other products and can offer a comparison.
So, I'm offering a bounty to sweeten the deal, and broadening the scope of the question... If there are any people out there USING Aldon at all, can you provide any information on issues you have had, is it a good suite of tools, frustrations, or gotchas, things you love, etc?
Added -even more
Our primary goal is to have one product to manage both our .NET and our AS/400 (primarily RPG) development. If you have a suggestion for a different suite of tools, or have tried it and decided it isn't worth it, I'll take that answer as well.
I'm working in a shop similar to yours--in our case, there is a substantial legacy code base of iSeries COBOL code, and a growing number of .NET systems--and the .NET developers have successfully lobbied to use Subversion for source control. In my admittedly brief time evaluating the product, it seemed like Aldon was not very flexible at all in areas like branching and tagging, and has a very cumbersome and arcane interface. Since product lifecycles are (mis)managed separately in our shop anyway, limiting the .NET use of Aldon to source control only, it was a simple decision. In the .NET world, Aldon lags far behind the standard open source tools in features and usability, and has no hope of competing with TFS. In our case, managing .NET code outside of Aldon has definitely increased developer productivity and decreased frustration.
One example...coming from a Subversion shop, I was trying to find out how to create an experimental branch in Aldon. If it is possible at all, the documentation did a great job of obscuring the feature, and our Aldon admin had never come across the concept. Everything in our shop is locked down tight, with admin rights needed to create projects, versions, etc. This might be worthwhile from a lifecycle management standpoint, but from the perspective of a developer trying to get work done, it is a killer. I don't think lifecycle management and source control belong in the same software, and Aldon has done nothing to dissuade me from that opinion.
I think you will find nobody here uses it. .NET people fall into two categories - those that are "cheap" (i.e. trying to save costs) and then basically you look or something like open source. And those who pay a lot, and most of those go with Team System - because it is ingtegrated into Visual Studio from the bottom up. AS/400 is a pretty rare intermix for .NET developers, so, at the end - you possibly are just out of luck.
I Personally am not sure I would even bother with it. THere is a lot more to soemthing like Team System than tracking source etc. - lots of good testing features, build in continuous integration etc., and all that without running through hoods in order to - well - get then an inferior product.
We encountered the same problem at my workplace a few years back when we started up our first .NET project in the midst of a bunch of RPG developers. At the time, we chose to use a separate source control system (Subversion) for anything written in .NET (or for anything else that somebody wanted to use it for). We moved all of our projects (.NET and AS/400) into Gemini for time and defect tracking purposes. Basically, we chose a single product to manage our .NET and AS/400 projects at a high level but different tools for version control, automated builds, automated testing, etc.
Years later I can happily say that this has worked out quite well for us. I really can't think of any issues this has caused - but can attest to the fact that it has avoided some potential headaches and butting of heads. I do think that you will have an easier time finding (good) .NET developers by choosing a widely used version control system. I can't speak for anyone else, but for me the use of a version control system I have never even heard of would be a bit of a red flag in an interview situation.

A upgradable approach to design a web application system

Many poeple have online startups in their head that may potentially attracts millions, but most of the time you will only have minimal budget (time and resource) to start with so you want to have it delivered within a year's time. Short after launch, you are bound to perform one or a series of upgrades that may include: code refactor to newer foundation, adding hierarchy(ies) in software architecture or restructure database(s). This cycle of upgrade/refactor continues as:
New features avaiable in latest version of the language(s)/framework(s) you use.
Availability of new components/frameworks/plugins that may potentially improve the product.
Requirement has changes it's direction, existing product wasn't designed to cope with new needs.
With above as prerequisite, I want to take this discussion serious and identify the essence of an upgradable solution for a web application. In the discussion you may talk about any stages of development (initial, early upgrade, incremental upgardes) and cover one of more of the following:
Choice of language(s) for a web application.
Decision for using a framework or not? (Consider the overhead)
Choice of DBMS and its design
Choice of hardware(s) and setups?
Strategy to constant changes in requirements (, which can be a natural of web application)
Strategy/decision toward total redesign
Our company's web solution is on its fourth major generation, having evolved considerably over the past 8 years. The most recent generation introduced a broad variety of constructs to help with exactly this task as it was becoming unwieldy to update the previous generation based on new customer demands. Thus, I spent quite a bit of time in 2009 thinking about exactly this problem.
The single most valuable thing you can do is to employ an Agile approach to building software. In particular, you should maintain an environment in which a new build can be (and is) created daily. While daily builds are only one aspect of Agile, this is the practice that is most important in addressing your question. While this isn't the same thing as upgradeability, per se, it nonetheless introduces a discipline into the process that helps reduce the chance that your code base will become unwieldy (or that you'll become an Architect Astronaut).
As far as frameworks and languages go, there are two primary requirements: that the framework be long-lived and stable and that the environment support a Separation of Concerns. ASP.NET has worked well for me in this regard: it has evolved in a rational manner and without discontinuities that invalidate older code. I use a separate Business Logic Layer to manage SoC but ASP.NET does now support MVC development as well. In contrast, I came to dislike PHP after a few months working with it because it just seemed to encourage messy practices that would endanger future upgrades.
With respect to DBMS selection, any modern RDMS (SQL Server, MySQL, Oracle) would serve you well. Here is the key though: you will need to maintain DDL scripts for managing upgrades. It is just a fact of life. So, how do you make this a tractable process? The single most valuable tool from any third-party developer is my copy of SQL Compare from Red Gate. This process used to be a complete nightmare and a significant drag on my ability to evolve my code until I found this tool. So, the generic recommendation is to use a database for which a tool exists to compare database structures. SQL Server is just very fortunate in this regard.
Hardware is almost a don't care. You can always move to new hardware as long as your development process includes with a reasonable release build process.
Strategy for constant changes in requirements. Again, see Agile. I'd encourage you not to even think of them as "requirements" any more - in the traditional sense of a large document filled with specifications. Agile changes that in important ways. I don't keep a requirements document either except when working on contract for an external, paying customer so that I can be assured of appropriate billing and prevent feature creep. At this point, our internal process is so rapid and fluid that the reports from our feature request/bug management software (FogBugz if you want to know) serves as our documentation when documenting a new release for marketing.
The strategy/decision for total redesign is: don't. If you put a reasonable degree of thought into the process you'll be using, choose mainstream tools, and enforce a Separation of Concerns then nothing short of a complete abandonment of HTTP and RDBMSs should cause a total redesign.
If you are Agile enough that anything can change, you are unlikely to ever be in a position where everything must change.
To get the ball rolling, I'd have thought a language/framework that supports the concept of dependency injection (or Inversion of Control as is seems to be called these days) would be high on the list.
You will find out that RDBMS technology is not easily scalable. All vendors will tell you otherwise yet when you try multiple servers and load-balancing the inherent limitations will show up. Everything else can be beefed up with "bigger iron" and may be more efficient code but Databases cannot be split and distributed easily.
Web applications will hopefully drive the innovation in database technologies and help us break out of the archaic Relational Model mind-set. It is long overdue.
I recommend paying a lot of attention to this weak link right from the start.

What's most important when you need to establish a software development infrastructure in your company? [closed]

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Closed 9 years ago.
Let's say you work for a huge company which suddenly decides to do custom in-house software development. Additionally, they want to be able to offer successful developments to their customers as well (if any).
Now you are in charge of it.
What would you see as most important to build a successful software development infrastructure?
flexible to future growth
flexible on used technologies (projects with c, java, .net, web, mobile, ...)
What kind of tools (source control, forge, ...), hardware (virtual, seperate dev & production, ..), processes (guidelines, code reviews, ...), etc.
UPDATE: Please don't answer that you need the right people and the right tools. This is exactly what i am looking for.. What are the right tools and what people of what type would you hire first to join your team? Think of it as you will be the lead of that development.
Set yourself up to pass the Joel Test with at least a score of 10.
I think having the right people is going to be the most important. Nothing else will matter if your programmers stink.
Someone in charge who knows what they're doing.
Obviously, there are lots of factors, but here are the ones I'd say are crucial:
Hire smart people (and pay them what they're worth)
Select good tools appropriate for the kind of development (don't go for cheap tools)
Establish version control system and policies
Establish testing mechanisms and policies
Don't be afraid to outsource the stuff you don't know how to do
Get the best people for the job. If they aren't willing to pay for the best available, or give you a hard time over your personnel budget, you're off to a bad start.
Get the right tools for the job... software, hardware, support contracts from your vendors, etc.
Establish procedure early on for your development life cycle, and make sure that you have the people in place to make use of it. This is everything from how you evaluate Opportunity Assessments to Development, Testing, and post-production support. Make sure you have the people and the tools for each part of the life cycle.
Dont try to be flexible in technologies. First start by focusing on one technology (Java, .NET, whatever...) and then move to other if you need to. You will be able to solve problems using any technologies, but it is very hard to find people good in many technologies.
At the infrastructure level, Source Control is a must. Continuous integration is a plus. Take time to put in place a standard project layout that you will be able to evolve. It make it easier for developers to switch projects. Take time to put in place a good build process (Ant, Maven, in the Java world). Integrate your build process with your IDE so that developers dont have to wait 5 minutes to deploy their project every time they want to test a code change.
I agree with Guillaume: If you want to build a department from scratch, you need to focus. You need to build your team, have everybody grow into their new responsibilities, get to know each other etc. Trying to go into too many directions at once is the direction towards failure.
So, identify the technology you want to develop in. Since the primary goal in your example is in-house development, the in-house requirements will determine your decision. Build your team with that primary goal in mind.
For in-house development, you need at least two people who already know the company and its processes. (Two because one will definitely be ill or on holidays when the first major crisis hits you). On the other hand you need some outsiders, who are not entrenched by the "we have always done it like this" mindset, who can think out of the box. Those should also be at least two people, for the reason stated above. Your job as the team leader is to balance those two groups and integrate them into a team.
For future growth, always think in terms of organic growth.
Do not increase the team size by 200 %, hire one new guy here and another guy (or gal) there. Slowly build your team.
When you take on a new project, always think of expanding your teams expertise. Try something new with every project. That can be a new source repository, an automated daily build process, a new system to write specifications or documentation, or even a different technology (for example Java when you usually develop in .Net, Delphi or C++). Just make certain you never try to make a big leap in an important project. (I once worked for a company who decided to switch from VB 6.0 to .Net for the biggest project they had ever attempted before. They survived. Barely.)
That way your department will slowly but constantly expand its capabilities. Then when the opportunity presents itself to do development for an external customer, you will already have accumulated most of the knowledge you need in order to pull it off.
Oh yes, and smacl is right, too: You need solid QA/QM if you want your department to survive long term.
Start laying out (and follwing) your QA rules from day one. Keep them as short and flexible as possible. Add what you discover to be missing, and throw out what proves to be unnecessary or impractical.
Not sure this is what you wanted to know, but I felt the need to say it ;-)
Develop a strong QA strategy, including acceptance criteria and change control. Preferably keeping it lightweight to suit internal clients. In addition understand how to carry out requirements analysis, expectation management, and resource management.
Put another way, don't just wing it to create crappy solutions that waste more time than they save and are impossible to maintain. Take time to think about what you want and need, how you can achieve it, and what it is going to cost.
I will offer an answer more focused specifically on coding and the developers / architects role in addition to the previous answers on teams, version control, qa etc. which are of course all important.
Many of your decision is very dependant on your specific business and software structure (a single product code base, SOA, many projects etc.) But in general you should always spend significant time up front developing Core Software Infrastrcuture that will pay huge dividends during the SDLC.
Software infrastruture
Coding Naming Conventions Exception
Handling strategies Logging
Strategies Settings and Configuration
Base classes and Helper Classes
General Architecture and Layers
(Presentation, Facade, Domain
Entities, Data Stores etc.)
Design Tools such as UML 2.0
Requirements
Management / End user interaction
There are tons more, but these are certainly some basics to think about. All of the successful projects I have been involved with incorporated decent software infrastructure. I will also note that many of the project that fail have a common theme... lack of a common infrastructure in place. In most cases these failed projects are lead by a non-technical person that think they can simply throw a bunch of ideas at a few programmers and expect them to deliver in a few weeks.
Bottom line, you need to invest some up front planning and prototyping to ensure success in the long term!
Good luck.
Raiford
www.blacksaber.com
The first persons you should hire should be experienced senior level professionals. Then build up from them / with their input. Add the junior people later.

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