Can I use mvc without getters and setters? - model-view-controller

If I don't want to expose the state of my object, but I still need to display it (in HTML, XML or JSON let's say), how would I go about doing that in an MVC environment.
Does it make sense to have an export method which exports a dumbed down immutable object (a "data class" if you will).
What about adding in a render method which talks to an interface?
Are there any other approaches to this problem?

The render method comes the closest to not exposing state. Another method (well-known to Smarty users) is to feed the view non-object data structures to work with.
It's worth asking, though, what is the problem that these abstractions and/or the interface hiding they serve are solving? If you're going to be doing all this work, IMO you should make sure there's some work it's saving you.

The point of encapsulation is hiding implementation. There is "state" that other objects do need to know about -- sometimes the whole purpose of an object is telling such state.
For instance, it would be pretty useless to have a Defined Finite Automata object which doesn't have a getter for whether it's on a final state or not. But it's certainly useful to encapsulate how that information is stored internally.
Now, the goal of getters and setters is to provide an interface to properties of a state of an object, which might not have anything to do with how it is actually implemented. Granted, most of the time these properties are fields in the object, and the getters and setters just shallow shells. On the other hand, you have the freedom to change the internal implementation, because the getters and setters will ensure interface compatibility.
If, however, these properties are too related to the actual implementation and not so much with what the object is about, then you should consider removing such getters and setters.
Having said all that, if you need to display something to the user, then this is a property other objects need to know about. An object shouldn't be concerned with how to display itself, for many reasons. One of them is that it can't know how it should be rendered without knowing how it is used by the application, which would make IT know too much about the other objects.

Related

What is the advantage of Model-View-Controller (MVC) over Model-View?

Could anyone give an example of why it would be advantageous to use MVC instead of a simpler Model and a View only.
Note: whether it's called MVC or MVP (Model-View-Presenter), I'm talking about the one where the View receives input, then the Controller will respond to the input event by interpreting the input into some action to be done by the Model. When the model changes, the View will update itself by responding to events from the model.
What is disadvantageous of simply letting the Model respond to events in the View and vice versa?
In MVC, if I changed the model in a way that affects the controller then I'll have to do changes in the controller. In Model-View, if I change the Model, I'll have to update the view.
So, it seems like we are introducing complexity by adding the "controller" part?
In MVC, the Model is blind to its environment, the view can be too - passing off (blindly) its events to the controller, which knows more about the view and model. So when all is said and done, the controller is the 'non-reusable' disposable part of the system, since it is the most context aware component.
if I changed the model in a way that affects the controller...
The the model should expose simple CRUD methods in such a way that those using the methods do not have to know anything about the passed update object, nor what really happens inside the model.
This means that the view, IMO, has to do a bit of work by creating the passed record, since Controllers are supposed to be stateless and the view is more persistent. Controllers get triggered and 'kick-in' do their work with a passed object and do not have a state.
The passed data is created by some sort of generic convention.
Let me go even further. Suppose you have a view, a tablegrid, and a control whose enabled property is dependent on item is selected in the grid -- you COULD create a view that handles both those controls and this logic internally, and that would probably be the way to go in such a simplified example.
But the more atomic your views are, the more reusable they become, so you create a view for every, yes every, control. Now you are looking at a situation where views have to know about each other in order to register themselves for the right notification...
This is where the controller steps in, since we want to stick all these dependencies onto him, the long term disposable one. So the controller manages this type of view-to-view notification scheme.
Now your views are ignorant as they can be and independent, thus reusable.
You can code a view without having to know about the system, or the 'business logic' as they like to call it. You can code a model without having to know too much about your goals (though it does help to tweak the model to enable it to return the datasets you have in mind).... but controllers, they are last and you have to have the previous two firmed up before you can wire things together.
Here is another thing to think about -- just as the Model is supposed to abstract-away and provide a generic interface to the underlying implementation of the data it is managing (the client does not know if the data comes from a DB, a file, a program setting, etc) -- the view should also abstract away the control it is using.
So, ultimately this means a view should not (caveat below) have functions/properties that look like this:
public property BackgroundColor{get;set}
Nor
public function ScrollBy(x,y){}
But instead:
public SetProp(string name, object val){}
And
public DoCmd(string name, object val){}
This is a bit contrived, and remember I said ultimately... and you ask why is this a good idea?
With reusability in mind, consider that you may one day want to port things from WinForms to, say, Flex, or simple want to use a new-fangled control library that may not expose the same abilities.
I say 'port' here, but that is really not the goal, we are not concerned with porting THIS particular app, but having the underlying MVC elements generic enough to be carried across to a new flavor -- internally, leaving a consistent and ability-independent external interface intact.
If you didn't do this, then when your new flavor comes along, all your hard references to view properties in the (potentially reusable/refactorable/extendable) controllers have to be mucked with.
This is not to mean that such generic setters and cmds have to be the interface for all your views abilities, but rather they should handle 'edge case' properties as well as the normal props/cmds you can expose in the traditional hard-link way. Think of it as an 'extended properties' handler.
That way, (contrived again), suppose you are building on a framework where your buttons no longer have buttonIcon property. Thats cool because you had the foresight to create a button view interface where buttonIcon is an extended property, and inside the view your conditional code does a no-op now when it receives the set/get.
In summary, I am trying to say that the coding goals of MVC should be to give the Model and View generic interfaces to their underlying components, so when you are coding a Controller you don't have to think to hard about who you are controlling. And while the Controllers are being (seemingly unfairly) set up to be the sacrificial lamb in the long run of re-usability -- this does not mean ALL your controllers are destined for death.
They are hopefully small, since a lot of their 'thinking' has been shoved off into semi-intelligent Models and Views and other controllers (ex: Controller to Sort a Grid or Manipulate a TreeView) -- so being small they can be easily looked at and qualified for reuse in your next project -- or cloned and tweaked to become suitable.
It actually reduces complexity by separating the workflow logic from the domain logic. It also makes it easier to write unit tests and makes your application easier to maintain and extend.
Imagine if you wanted to add a new data type. With the approach above, you would probably duplicate a lot of the workflow logic in the new class as it would be likely to be tightly coupled to the domain logic.
The discipline involved in separating the workflow logic into the controller makes it more likely that you will have fewer dependencies between workflow and domain logic. Adding a new data type would then be more simple, you create the new domain object and see how much of the controller you can reuse, e.g. by inherited from a controller super class.
It would also make it easier to change frameworks in future - the model would probably not change too much and so would be more portable.
Having said that, you might want to look into MVVM depending on what you are using as your presentation layer: Benefits of MVVM over MVC
Advantages of MVC/P (I am talking about Supervising Controller here) over MV include:
You can handle complex data binding code in the controller, if required.
You can test that complex presentation logic without a UI testing framework.
You can also have a graphic designer make your views, and not see your code, and not mess up your code when they fix your views.

Philosophy Object/Properties Parameter Query

I'm looking at some code I've written and thinking "should I be passing that object into the method or just some of its properties?".
Let me explain:
This object has about 15 properties - user inputs. I then have about 10 methods that use upto 5 of these inputs. Now, the interface looks a lot cleaner, if each method has 1 parameter - the "user inputs object". But each method does not need all of these properties. I could just pass the properties that each method needs.
The fact I'm asking this question indicates I accept I may be doing things wrong.
Discuss......:)
EDIT: To add calrity:
From a web page a user enters details about their house and garden. Number of doors, number of rooms and other properties of this nature (15 in total).
These details are stored on a "HouseDetails" object as simple integer properties.
An instance of "HouseDetails" is passed into "HouseRequirementsCalculator". This class has 10 private methods like "calculate area of carpet", "caclulateExtensionPotential" etc.
For an example of my query, let's use "CalculateAreaOfCarpet" method.
should I pass the "HouseDetails" object
or should I pass "HouseDetails.MainRoomArea, HouseDetails.KitchenArea, HouseDetails.BathroomArea" etc
Based on my answer above and related to your edit:
a) You should pass the "HouseDetails"
object
Other thoughts:
Thinking more about your question and especially the added detail i'm left wondering why you would not just include those calculation methods as part of your HouseDetails object. After all, they are calculations that are specific to that object only. Why create an interface and another class to manage the calculations separately?
Older text:
Each method should and will know what part of the passed-in object it needs to reference to get its job done. You don't/shouldn't need to enforce this knowledge by creating fine-grained overloads in your interface. The passed-in object is your model and your contract.
Also, imagine how much code will be affected if you add and remove a property from this object. Keep it simple.
Passing individual properties - and different in each case - seems pretty messy. I'd rather pass whole objects.
Mind that you gave not enough insight into your situation. Perhaps try to describe the actual usage of this things? What is this object with 15 properties?, are those "10 methods that use upto 5 of these input" on the same object, or some other one?
After the question been edited
I should definitely go with passing the whole object and do the necessary calculations in the Calculator class.
On the other hand you may find Domain Driven Design an attractive alternative (http://en.wikipedia.org/wiki/Domain-driven_design). With regard to that principles you could add methods from calculator to the HouseDetails class. Domain Driven Design is quite nice style of writing apps, just depends how clean this way is for you.

Java design: too many getters

After writing a few lesser programs when learning Java the way I've designed the programs is with Model-View-Control. With using MVC I have a plethora of getter methods in the model for the view to use.
It feels that while I gain on using MVC, for every new value added I have to add two new methods in the model which quickly get all cluttered with getter & setters.
So I was thinking, maybe I should use the notifyObserver method that takes an argument. But wouldn't feel very smart to send every value by itself either so I figured, maybe if I send a kind of container with all the values, preferably only those that actually changed.
What this would accomplish would be that instead of having a whole lot of getter methods I could just have one method in the model which put all relevant values in the container.
Then in the view I would have a method called from the update which extracted the values from the container and assigning them to the correct fields.
I have two questions concerning this.
First: is this actually a viable way to do this. Would you recommend me doing something along these lines?
Secondly: if I do use this plan and I don't want to keep sending fields that didn't actually change. How would I handle that without having to have if statements to check if the value is not null for every single value?
I've more familiar with the MVP paradigm, but hopefully they're similar enough to comment. While getters (and setters) in and of themselves are not necessarily evil, they are sometimes a sign that your subsystems are too strongly coupled. One really great way to decouple this is to use an event bus: see Best practices for architecting GWT apps. This allows the view to just shoot off events for the controller to listen for whenever something important happens, and the view can listen for events whenever something changes in the model that corresponds to updating the view. Ideally you wouldn't even need to ever pass the model to the view, if you can break up any changes into incremental pieces and just tell the view to change this part and then this other part.
If you feel you have too many getters (and setters) in your model class, maybe you have too many fields altogether. Is it possible that there are several distinct classes hiding within your model? If you extract these into separate classes, it may make your model more manageable.
OTOH the associated container you are thinking about could also be viable - but then why duplicate all data? You could instead use the associated container directly in the model to store all properties you can think of. And you can also pass this around for observers to get updates (preferably wrapped into an unmodifiable container, of course) - although in this setup you wouldn't need to.
In general, Java is a verbose language which expects you to put all those getters and setters (and a lot more) in place. However, any decent IDE can generate those for you with a few keypresses. Note also that you need to write them only once, and you will read and call them many many more times. Verbose also means easily readable.
If you have too many getter it's ok. But you shouldn't need the setter. The view is supposed to only read/query the model.
The MVC pattern should promote something that is asymmetric: the control update the model by calling methods in the model that embed the logic and update the sate accordingly; this respects encapsulation. The view reads/queries the model via the getters. This goes a bit against information hiding, but that's how MVC works.
I wouldn't personally pass all information in the events. It sounds complicated to me: either you end up with something that is not statically typed (e.g. you pass hashmaps), or with a plethora of typed events. I would stick with something simple, and have (possibly many) getter in the model.

Is it normal to have a long list of arguments in the constructor of a Presenter class?

Warning acronym overload approaching!!! I'm doing TDD and DDD with an MVP passive view pattern and DI. I'm finding myself adding dependency after dependency to the constructor of my presenter class as I write each new test. Most are domain objects. I'm using factories for dependency injection though I will likely be moving to an IoC container eventually.
When using constructor injection (as apposed to property injection) its easy to see where your dependencies are. A large number of dependencies is usually an indicator that a class has too much responsibility but in the case of a presenter, I fail to see how to avoid this.
I've thought of wrapping all the domain objects into a single "Domain" class which would act as a middle man but I have this gut feeling that I'd only be moving the problem instead of fixing it.
Am I missing something or is this unavoidable?
Often a large number of arguments to a method (constructor, function, etc) is a code smell. It can be hard to understand what all the arguments are. This is especially the case if you have large numbers of arguments of the same type. It is very easy for them to get confused which can introduce subtle bugs.
The refactoring is called "Introduce Parameter Object". Whether that's really a domain object or not, it is basically a data transfer object that minimizes the number of parameters passed to a method and gives them a bit more context.
I only use DI on the Constructor if I need something to be there from the start. Otherwise I use properties and have lazy loading for the other items. For TDD/DI as long as you can inject the item when you need it you don't need to add it to your constructor.
I recommend always following the Law of Demeter and not following the DI myth of everything needs to be in the constructor. Misko Hevery (Agile Coach at Google) describes it well on his blog http://misko.hevery.com/2008/10/21/dependency-injection-myth-reference-passing/
Having a Layer Supertype might not be a bad idea, but I think your code smell might be indicating something else. Geofflane mentioned the refactor pattern, Introduce Parameter Object. While it's a good pattern for this sort of problem, I'm not entirely sure it's the way to go for this situation.
Question: Why are you passing in Domain Model objects to the constructor?
There is such a thing as having too much abstraction. If there's one solid layer of code you should be able to trust, it's your Domain Model. You don't need to reference 3 IEntity objects when you're dealing with Customer, Vendor, and Product classes if those are part of your basic Domain Model and you don't necessarily need polymorphism.
My advice: Pass in application and domain services. Trust your Domain Model.
EDIT:
Re-reading the problem when it's not horribly late at night, I realize your "Domain class" is already the Introduce Parameter Object refactoring and not, in fact, a Layer Supertype, as I thought at 3AM.
I also realize that perhaps you need to reference the Model objects in the application code, outside the Presenter. Perhaps you're doing some initial setup of your Model objects before passing them in to the Presenter. If this is the case, your "Domain class" idea might be best. If there is some initial setup, when moving to an IoC, you'll want to look at something like Factory Support in Castle Windsor. (Other IoC containers have similar concepts.)

How to construct two objects, with each other as a parameter/member

I have two classes that each need an instance of each other to function. Ordinarily if an object needs another object to run, I like to pass it in the constructor. But I can't do that in this case, because one object has to be instantiated before the other, and so therefore the second object does not exist to be passed to the first object's constructor.
I can resolve this by passing the first object to the second object's constructor, then calling a setter on the first object to pass the second object to it, but that seems a little clunky, and I'm wondering if there's a better way:
backend = new Backend();
panel = new Panel(backend);
backend.setPanel();
I've never put any study into MVC; I suppose I'm dealing with a model here (the Backend), and a view or a controller (the Panel). Any insights here I can gain from MVC?
It's time to take a look at MVC. :-) When you have a model-view-controller situation, the consensus is that the model shouldn't be aware of the view-controller (MVC often plays out as M-VC), but the view is invariably aware of the model.
If the model needs to tell the view something, it does so by notifying its listeners, of which it may have multiples. Your view should be one of them.
In a circular construction scenario I'd use a factory class/factory method. I would normally make the construction logic private to the factory (using friend construct, package level protection or similar), to en sure that no-one could construct instances without using the factory.
The use of setter/constructor is really a part of the contract between the two classes and the factory, so I'd just use whichever's convenient.
As has been pointed out, you really should try to find a non-circular solution.
First of all, contrary to what others has said here, there's no inherent problem with circular references. For example, an Order object would be expected to have a reference to the Customer object of the person who placed the Order. Similarly, it would be natural for the Customer object to have a list of Orders he has placed.
In a refernce-based language (like Java or C#) there's no problem, at all. In a value-based language (like C++), you have to take care in designing them.
That said, you design of:
backend = new Backend();
panel = new Panel(backend);
backend.setPanel(panel);
It pretty much the only way to do it.
It's better to avoid circular references. I would personally try to rethink my objects.
panel = new Panel(backend);
You do this in this routine something like
Public Sub Panel(ByVal BackEnd as BackEnd)
Me.MyBackEnd = BackEnd
BackEnd.MyPanel = Me
End Sub
You don't need BackEnd.SetPanel
It is better to use Proxies. A proxy links one object to another through raising a Event. The parent hands the child a proxy. When the child needs the parent it calls a GetRef method on the proxy. The proxy then raises a event which the parent uses to return itself to the proxy which then hands it to the child.
The use of the Event/Delegate mechanism avoids any circular reference problems.
So you have (assuming that the backend is the 'parent' here)
Public Sub Panel(ByVal BackEnd as BackEnd)
Me.MyBackEnd = BackEnd.Proxy
BackEnd.MyPanel = Me
End Sub
Public Property MyBackEnd() as BackEnd
Set (ByVal Value as BackEnd)
priBackEndProxy = BackEnd.Proxy
End Set
Get
Return priBackEndProxy.GetRef
End Get
End Property
Here is a fuller discussion on the problem of circular references. Although it is focused on fixing it in Visual Basic 6.0.
Dynamic Memory Allocation
Also another solution is aggregating Panel and BackEnd into another object. This is common if both elements are UI Controls and need to behave in a coordinated manner.
Finally as far as MVC goes I recommend using a a Model View Presenter approach instead.
Basically you have your Form Implement a IPanelForm interface. It registers itself with a class called Panel which does all the UI logic. BackEnd should have events that Panel can hook into for when the model changes. Panel handles the event and updates the form through the IPanelForm interface.
User clicks a button
The form passes to Panel that the user clicked a button
Panel handles the button and retrieves the data from the backend
Panel formats the data.
Panel uses IPanelForm Interface to show the data on the Form.
I've been delaying implementing the lessons learned here, giving me plenty of time to think about the exact right way to do it. As other people said, having a clear separation where the backend objects have listeners for when their properties change is definitely the way to go. Not only will it resolve the specific issue I was asking about in this question, it is going to make a lot of other bad design smells in this code look better. There are actually a lot of different Backend classes (going by the generic class names I used in my example), each with their own corresponding Panel class. And there's even a couple of places where some things can be moved around to separate other pairs of classes into Backend/Panel pairs following the same pattern and reducing a lot of passing junk around as parameters.
The rest of this answer is going to get language specific, as I am using Java.
I've not worried a whole lot about "JavaBeans," but I have found that following basic JavaBean conventions has been very helpful for me in the past: basically, using standard getters and setters for properties. Turns out there's a JavaBean convention I was unaware of which is really going to help here: bound properties. Bound properties are properties available through standard getters and setters which fire PropertyChangeEvents when they change. [I don't know for sure, but the JavaBeans standard may specify that all properties are supposed to be "bound properties." Not relevant to me, at this point. Be aware also that "standard" getters and setters can be very non-standard through the use of BeanInfo classes to define a JavaBean's exact interface, but I never use that, either.] (The main other JavaBean convention that I choose to follow or not as appropriate in each situation is a no-argument constructor; I'm already following it in this project because each of these Backend objects has to be serializable.)
I've found this blog entry, which was very helpful in cluing me into the bound properties/PropertyChangeEvents issue and helping me construct a plan for how I'm going to rework this code.
Right now all of my backend objects inherit from a common class called Model, which provides a couple of things every backend in this system needs including serialization support. I'm going to create an additional class JavaBean as a superclass of Model which will provide the PropertyChangeEvent support that I need, inherited by every Model. I'll update the setters in each Model to fire a PropertyChangeEvent when called. I may also have JavaBean inherited by a couple of classes which aren't technically Models in the same sense as these but which could also benefit from having other classes registered as listeners for them. The JavaBean class may not fully implement the JavaBean spec; as I've said, there are several details I don't care about. But it's good enough for this project. It sounds like I could get all this by inheriting from java.awt.Component, but these aren't components in any sense that I can justify, so I don't want to do that. (I also don't know what overhead it might entail.)
Once every Model is a JavaBean, complete with PropertyChangeEvent support, I'll do a lot of code cleanup: Models that are currently keeping references to Panels will be updated and the Panels will register themselves as listeners. So much cleaner! The Model won't have to know (and shouldn't have known in the first place) what methods the Panel should call on itself when the property updates.

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