How can I build an incremental directed acyclic word graph to store and search strings? - algorithm

I am trying to store a large list of strings in a concise manner so that they can be very quickly analyzed/searched through.
A directed acyclic word graph (DAWG) suits this purpose wonderfully. However, I do not have a list of the strings to include in the first place, so it must be incrementally buildable. Additionally, when I search through it for a string, I need to bring back data associated with the result (not just a boolean saying if it was present).
I have found information on a modification of the DAWG for string data tracking here: http://www.pathcom.com/~vadco/adtdawg.html It looks extremely, extremely complex and I am not sure I am capable of writing it.
I have also found a few research papers describing incremental building algorithms, though I've found that research papers in general are not very helpful.
I don't think I am advanced enough to be able to combine both of these algorithms myself. Is there documentation of an algorithm already that features these, or an alternative algorithm with good memory use & speed?

I wrote the ADTDAWG web page. Adding words after construction is not an option. The structure is nothing more than 4 arrays of unsigned integer types. It was designed to be immutable for total CPU cache inclusion, and minimal multi-thread access complexity.
The structure is an automaton that forms a minimal and perfect hash function. It was built for speed while traversing recursively using an explicit stack.
As published, it supports up to 18 characters. Including all 26 English chars will require further augmentation.
My advice is to use a standard Trie, with an array index stored in each node. Ya, it is going to seem infantile, but each END_OF_WORD node represents only one word. The ADTDAWG is a solution to each END_OF_WORD node in a traditional DAWG representing many, many words.
Minimal and perfect hash tables are not the sort of thing that you can just put together on the fly.
I am looking for something else to work on, or a job, so contact me, and I'll do what I can. For now, all I can say is that it is unrealistic to use heavy optimization on a structure that is subject to being changed frequently.

Java
For graph problems which require persistence, I'd take a look at the Neo4j graph DB project. Neo4j is designed to store large graphs and allow incremental building and modification of the data, which seems to meet the criteria you describe.
They have some good examples to get you going quickly and there's usually example code to get you started with most problems.
They have a DAG example with a link at the bottom to the full source code.
C++
If you're using C++, a common solution to graph building/analysis is to use the Boost graph library. To persist your graph you could maintain a file based version of the graph in GraphML (for example) and read and write to that file as your graph changes.

You may also want to look at a trie structure for this (potentially building a radix-tree). It seems like a decent 'simple' alternative structure.
I'm suggesting this for a few reasons:
I really don't have a full understanding of your result.
Definitely incremental to build.
Leaf nodes can contain any data you wish.
Subjectively, a simple algorithm.

Related

A data structure with certain properties

I want to implement a data structure myself in C++11. What I'm planning to do is having a data structure with the following properties:
search. O(log(n))
insert. O(log(n))
delete. O(log(n))
iterate. O(n)
What I have been thinking about after research was implementing a balanced binary search tree. Are there other structures that would fulfill my needs? I am completely new to this topic and thought a question here would give me a good jumpstart.
First of all, using the existing standard library data types is definitely the way to go for production code. But since you are asking how to implement such data structures yourself, I assume this is mainly an educational exercise for you.
Binary search trees of some form (https://en.wikipedia.org/wiki/Self-balancing_binary_search_tree#Implementations) or B-trees (https://en.wikipedia.org/wiki/B-tree) and hash tables (https://en.wikipedia.org/wiki/Hash_table) are definitely the data structures that are usually used to accomplish efficient insertion and lookup. If you want to go wild you can combine the two by using a tree instead of a linked list to handle hash collisions (although this has a good potential to actually make your implementation slower if you don't make massive mistakes in sizing your hash table or in choosing an adequate hash function).
Since I'm assuming you want to learn something, you might want to have a look at minimal perfect hashing in the context of hash tables (https://en.wikipedia.org/wiki/Perfect_hash_function) although this only has uses in special applications (I had the opportunity to use a perfect minimal hash function exactly once). But it sure is fascinating. As you can see from the link above, the botany of search trees is virtually limitless in scope so you can also go wild on that front.

Algorithm for slicing a dynamic graph

I am currently working on a project based on graph and I am searching for an algorithm for slicing an dynamic graph. I have already done some research but most algorithms that I have found works only for a static graph. In my environment, the graph is dynamic, it means that users add/delete elements, create/delete dependences at runtime.
(In reality I am working with UML models but UML models can be also represented by typed graphs, wich are composed of typed Vertices and edges)
I also search for the terms graph fragmentation but I did not find anything. And I would like to know if exist such algorithm for slicing a dynamic graph?
[UPDATE]
Sorry for not being clear and I am updating my question.Let me first expose the context.
In MDE (Model Driven Engineering), large-scale industrial systems involve nowadays hundreds of developpers working on hundreds of models representing pars of the whole system specification. In a such context, the approach commonly adopted is to use a central repository. The solution I provide for my project (I am currently working on a research lab), is a solution which is peer-to-peer oriented, that means that every developper has his own replication of the system specification.
My main problem is how to replicate this data, the models.
For instance, imagine Alice and Bob working on this UML diagram and Alice has the whole diagram in his repository. Bob wants to have the elements {FeedOrEntry, Entry}, how can I slice this diagram UML?
I search for the terms of "model Slicing".I have found one paper which gives an approach for slicing UML Class Diagrams but the problem with this algorithm is it only works for a static graph. In our context, developpers add/update/remove elements constantly and the shared elements should be consistent with the other replicas.
Since UML Models can also be seen as a graph, I also search for the terms for "graph slicing" or "graph fragment" but I have found nothing useful.
And I would like to know if exist such algorithm for slicing a dynamic graph
If you make slicing atomic, I see no problem with using algorithm shown in paper you linked.
However, for your consistency constraints, I believe that your p2p approach is incompatible. Alternative is merge operation, but I have no idea how would that operation work. It probably, at least partially, would have to be done manually.
Sounds like maybe you need a NoSQL graph database such as Neo4J or FlockDB. They can store billions of vertexes and edges.
What about to normalize the graph to an adjacent tree model? Then you can use a DFS or BFS to slice the graph?

How can we classify tree data structurse?

There are various types of trees I know. For example, binary trees can be classified as binary search trees, two trees, etc.
Can anyone give me a complete classification of all the trees in computer science?
Please provide me with reliable references or web links.
It's virtually impossible to answer this question since there are essentially arbitrarily many different ways of using trees. The issue is that a tree is a structure - it's a way of showing how various pieces of data are linked to one another - and what you're asking for is every possible way of interpreting the meaning of that structure. This would be similar, for example, to asking for all uses of calculus in engineering; calculus is a tool with which you can solve an enormous class of problems, but there's no concise way to explain all possible uses of the integral because in each application it is used a different way.
In the case of trees, I've found that there are thousands of research papers describing different tree structures and ways of using trees to solve problems. They arise in string processing, genomics, computational geometry, theory of computation, artificial intelligence, optimization, operating systems, networking, compilers, and a whole host of other areas. In each of these domains they're used to encode specific structures that are domain-specific and difficult to understand without specialized knowledge of the field. No one reference can cover all these ares in any reasonable depth.
In short, you seem to already know the structure of a tree, and this general notion is transferrable to any of the above domains. But to try to learn every possible way of using this structure or all its applications would be a Herculean undertaking that no one, not even the legendary Don Knuth, could ever hope to achieve in a lifetime.
Wikipedia has a nice compilation of the various trees at the bottom of the page
Dictionary of Algorithms and Data Structures has more information
What specifics are you looking for?

Data structure and algorithms for a directed cyclic graph (F#)

I'm trying to analyse an application where the assembly references should be a directed-acyclic-graph, but aren't. There is also a related problem of sub-assemblies referencing different versions of one sub-sub-assembly (think Escher...)
What I want to do is analyse each assembly-subassembly pair and build up a picture of where things are wrong.
I need some guidance on what would be a good data structure for this. I'm not too sure that I can build up an immutable one, but I don't mind having it mutable internally then transformed to immutable at the end.
The other part of the question is what kind of algorithms I should use for filling the data structure, and also afterwards for 'analysing' the problems.
You can just use NDepend, it analyzes your assemblies and detects dependency cycles.
If you really want to do this yourself, I'd use QuickGraph to model the dependency graphs, it also includes graph algorithms, like topological sort.
I don't mind having it mutable internally then transformed to immutable at the end.
You may well find it easier to use immutable data structures throughout. In particular, you can easily represent a graph as a Map from source nodes to sets of destination nodes. For a topological sort, you want efficient access to the source nodes of a destination node so you may want to augment your graph with another Map going in the opposite direction.
I just implemented this in F# and the topological sort is just 12 lines of code... :-)
What you want to do is called "Topological sorting". Wikipedia has a good overview:
http://en.wikipedia.org/wiki/Topological_sort

What are good examples of problems that graphs can solve better than the alternative? [closed]

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After reading Stevey Yegge's Get That Job At Google article, I found this little quote interesting:
Whenever someone gives you a problem, think graphs. They are the most fundamental and flexible way of representing any kind of a relationship, so it's about a 50–50 shot that any interesting design problem has a graph involved in it. Make absolutely sure you can't think of a way to solve it using graphs before moving on to other solution types. This tip is important!
What are some examples of problems that are best represented and/or solved by graph data structures/algorithms?
One example I can think of: navigation units (ala Garmin, TomTom), that supply road directions from your current location to another, utilize graphs and advanced pathing algorithms.
What are some others?
Computer Networks: Graphs model intuitively model computer networks and the Internet. Often nodes will represent end-systems or routers, while edges represent connections between these systems.
Data Structures: Any data structure that makes use of pointers to link data together is making use of a graph of some kind. This includes tree structures and linked lists which are used all the time.
Pathing and Maps: Trying to find shortest or longest paths from some location to a destination makes use of graphs. This can include pathing like you see in an application like Google maps, or calculating paths for AI characters to take in a video game, and many other similar problems.
Constraint Satisfaction: A common problem in AI is to find some goal that satisfies a list of constraints. For example, for a University to set it's course schedules, it needs to make sure that certain courses don't conflict, that a professor isn't teaching two courses at the same time, that the lectures occur during certain timeslots, and so on. Constraint satisfaction problems like this are often modeled and solved using graphs.
Molecules: Graphs can be used to model atoms and molecules for studying their interaction and structure among other things.
I am very very interested in graph theory and ive used it solved so many different kinds of problem. You can solve a lot of Path related problem, matching problem, structure problems using graph.
Path problems have a lot of applications.
This was in a career cup's interview question.
Say you want to find the longest sum of a sub array. For example, [1, 2, 3, -1] has the longest sum of 6. Model it as a Directed Acyclic Graph (DAG), add a dummy source, dummy destination. Connect each node with an edge which has a weight corresponding to the number. Now use the Longest Path algorithm in the DAG to solve this problem.
Similarly, Arbitrage problems in financial world or even geometry problems of finding the longest overlapping structure is a similar path problem.
Some obvious ones would be the network problems (where your network could have computers people, organisation charts, etc).
You can glean a lot of structural information like
which point breaks the graph into two pieces
what is the best way to connect them
what is the best way to reach one place to another
is there a way to reach one place from another, etc.
I've solved a lot of project management related problems using graphs. A sequence of events can be pictured as a directed graph (if you don't have cycles then thats even better). So, now you can
sort the events according to their priority
you can find the event that is the most crucial (that is would free a lot of other projects)
you can find the duration needed to solve the total project (path problem), etc.
A lot of matching problems can be solved by graph. For example, if you need to match processors to the work load or match workers to their jobs. In my final exam, I had to match people to tables in restaurants. It follows the same principle (bipartite matching -> network flow algorithms). Its simple yet powerful.
A special graph, a tree, has numerous applications in the computer science world. For example, in the syntax of a programming language, or in a database indexing structure.
Most recently, I also used graphs in compiler optimization problems. I am using Morgan's Book, which is teaching me fascinating techniques.
The list really goes on and on and on. Graphs are a beautiful math abstraction for relation. You really can do wonders, if you can model it correctly. And since the graph theory has found so many applications, there are many active researches in the field. And because of numerous researches, we are seeing even more applications which is fuelling back researches.
If you want to get started on graph theory, get a good beginner discrete math book (Rosen comes to my mind), and you can buy books from authors like Fould or Even. CLRS also has good graph algorithms.
Your source code is tree structured, and a tree is a type of graph. Whenever you hear people talking about an AST (Abstract Syntax Tree), they're talking about a kind of graph.
Pointers form graph structures. Anything that walks pointers is doing some kind of graph manipulation.
The web is a huge directed graph. Google's key insight, that led them to dominate in search, is that the graph structure of the web is of comparable or greater importance than the textual content of the pages.
State machines are graphs. State machines are used in network protocols, regular expressions, games, and all kinds of other fields.
It's rather hard to think of anything you do that does not involve some sort of graph structure.
An example most people are familiar: build systems. Make is the typical example, but almost any good build system relies on a Directed Acyclic Graph. The basic idea is that the direction models the dependency between a source and a target, and you should "walk" the graph in a certain order to build things correctly -> this is an example of topological sort.
Another example is source control system: again based on a DAG. It is used for merging, for example, to find common parent.
Well, many program optimization algorithms that compilers use are based on graphs (e.g., figure out call graph, flow control, lots of static analysis).
Many optimization problems are based on graph. Since many problems are reducable to graph colouring and similar problems, then many other problems are also graph based.
I'm not sure I agree that graphs are the best way to represent every relation and I certainly try to avoid these "got a nail, let's find a hammer" approaches. Graphs often have poor memory representations and many algorithms are actually more efficient (in practice) when implemented with matrices, bitsets, and other things.
OCR. Picture a page of text scanned at an angle, with some noise in the image, where you must find the space between lines of text. One way is to make a graph of pixels, and find the shortest path from one side of the page to the other, where the difference in brightness is the distance between pixels.
This example is from the Algorithm Design Manual, which has lots of other real world examples of graph problems.
One popular example is garbage collection.
The collector starts with a set of references, then traverses all the objects they reference, then all the objects referenced there and so on. Everything it finds is added into a graph of reachable objects. All other objects are unreachable and collected.
To find out if two molecules can fit together. When developing drugs one is often interested in seeing if the drug molecules can fit into larger molecules in the body. The problem with determining whether this is possible is that molecules are not static. Different parts of the molecule can rotate around their chemical bindings so that a molecule can change into quite a lot of different shapes.
Each shape can be said to represent a point in a space consisting of shapes. Solving this problem involves finding a path through this space. You can do that by creating a roadmap through space, which is essentially a graph consisting of legal shapes and saying which shape a shape can turn into. By using a A* graph search algorithm through this roadmap you can find a solution.
Okay that was a lot of babble that perhaps wasn't very understandable or clear. But my point was that graphs pop up in all kinds of problems.
Graphs are not data structures. They are mathematical representation of relations. Yes, you can think and theoretize about problems using graphs, and there is a large body of theory about it. But when you need to implement an algorithm, you are choosing data structures to best represent the problem, not graphs. There are many data structures that represent general graphs, and even more for special kinds of graphs.
In your question, you mix these two things. The same theoretical solution may be in terms of graph, but practical solutions may use different data structures to represent the graph.
The following are based on graph theory:
Binary trees and other trees such as Red-black trees, splay trees, etc.
Linked lists
Anything that's modelled as a state machine (GUIs, network stacks, CPUs, etc)
Decision trees (used in AI and other applications)
Complex class inheritance
IMHO most of the domain models we use in normal applications are in some respect graphs. Already if you look at the UML diagrams you would notice that with a directed, labeled graph you could easily translate them directly into a persistence model. There are some examples of that over at Neo4j
Cheers
/peter
Social connections between people make an interesting graph example. I've tried to model these connections at the database level using a traditional RDMS but found it way too hard. I ended up choosing a graph database and it was a great choice because it makes it easy to follow connections (edges) between people (nodes).
Graphs are great for managing dependencies.
I recently started to use the Castle Windsor Container, after inspecting the Kernel I found a GraphNodes property. Castle Windsor uses a graph to represent the dependencies between objects so that injection will work correctly. Check out this article.
I have also used simple graph theory to develop a plugin framework, each graph node represent a plugin, once the dependencies have been defined I can traverse the graph to create a plugin load order.
I am planning on changing the algorithm to implement Dijkstra's algorithm so that each plugin is weighted with a specific version, thus a simple change will only load the latest version of the plugin.
I with I had discovered this sooner. I like that quote "Whenever someone gives you a problem, think graphs." I definitely think that's true.
Profiling and/or Benchmarking algorithms and implementations in code.
Anything that can be modelled as a foreign key in a relational database is essentially an edge and nodes in a graph.
Maybe that will help you think of examples, since most things are readily modelled in a RDBMS.
You could take a look at some of the examples in the Neo4j wiki,
http://wiki.neo4j.org/content/Domain_Modeling_Gallery
and the projects that Neo4j is used in (the known ones)
http://wiki.neo4j.org/content/Neo4j_In_The_Wild .
Otherwise, Recommender Algorithms are a good use for Graphs, see for instance PageRank, and other stuff at
https://github.com/tinkerpop/gremlin/wiki/pagerank
Analysing transaction serialisability in database theory.
You can utilise graphs anywhere you can define the problem domain objects into nodes and the solution as the flow of control and/or data amongst the nodes.
Considering the fact that trees are indeed connected-acyclic graphs, there are even more areas you can use the graph theory.
Basically nearlly all common data structures like trees, lists, queues, etc, can be thought as type of graph, some with different type of constraint.
To my experiences, I have used graph intensively in network flow problems, which is used in lots of areas like telecommunication network routing and optimisation, workload assignment, matching, supply chain optimisation and public transport planning.
Another interesting area is social network modelling as previous answer mentioned.
There are far more, like integrated circuit optimisation, etc.

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