Change Win32 Window Style - winapi

Is there a win32 function to change the style of a window after it has been created? I would like to change the style flags that are specified in CreateWindowEx. Specifically, I would like to convert a standard window to a window with no border and no resize.

I think SetWindowLongPtr should do that. Note that you need to call SetWindowPos afterwards if you changed the border style, as pointed out in the remarks.
Some styles only take effect during window creation and so can not be set by this call. MSDN normally calls out styles that CAN be set afterwards.

HWND windowHandle = FindWindow(NULL, L"Various tests");
SetWindowLongPtr(windowHandle, GWL_STYLE, WS_SYSMENU); //3d argument=style
SetWindowPos(windowHandle, HWND_TOPMOST, 100, 100, Width, Height, SWP_SHOWWINDOW);
did it for me :D

You should try this window style in the createwindowex or SetWindowLongPtr: WS_POPUPWINDOW|WS_TABSTOP |WS_VISIBLE

The way i solved it by using combination of SetWindowPos and ShowWindow methods.
NOTE that calling showWindow is must here otherwise it won't work.
Here is the full source code below. Just call setConsoleWindowStyle() method and set new window style.
#define _WIN32_WINNT 0x0501
#include <stdio.h>
#include <windows.h>
LONG_PTR setConsoleWindowStyle(INT,LONG_PTR);
int main()
{
LONG_PTR new_style = WS_OVERLAPPEDWINDOW | WS_HSCROLL | WS_VSCROLL;
setConsoleWindowStyle(GWL_STYLE,new_style);
return 0;
}
LONG_PTR setConsoleWindowStyle(INT n_index,LONG_PTR new_style)
{
/*The function does not clear the last error information. if last value was zero.*/
SetLastError(NO_ERROR);
HWND hwnd_console = GetConsoleWindow();
LONG_PTR style_ptr = SetWindowLongPtr(hwnd_console,n_index,new_style);
SetWindowPos(hwnd_console,0,0,0,0,0,SWP_NOZORDER|SWP_NOMOVE|SWP_NOSIZE|SWP_NOACTIVATE|SWP_DRAWFRAME);
//show window after updating
ShowWindow(hwnd_console,SW_SHOW);
return style_ptr;
}

SetWindowLong(hWnd, GWL_STYLE, newStyle);
ShowWindow(hWnd, SW_SHOW);

Related

Erasing Window Background

As far as I understand, Windows makes a division of labor with regards to the (re)painting of a given window; the division into background erasure and foreground painting. The WM_ERASEBKGNDmessage is sent to prepare an invalidated portion of a given window for painting, and usually this preparation consists of erasing the background so the actual painting can commence of a clean canvas. It seems to me this message is always sent when Windows invalidates part of a given window (and so is basically always sent in conjunction with a WM_PAINT message being posted). Whenever the application itself invalidates (part of) a given window, the last argument to the InvalidateRect function specifies whether a WM_ERASEBKGNDis to be sent or not. So I wrote a small program to test my assumptions, but its behavior eludes me a little. This is said program:
#ifndef UNICODE
#define UNICODE
#endif
#include <windows.h>
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hwInstance, PWSTR pCmdLine, int nCmdShow)
{
// Register the window class.
const wchar_t CLASS_NAME[] = L"Sample Window Class";
WNDCLASS wc = {0};
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc);
// Create the window.
HWND hwnd = CreateWindowEx(
0, // Optional window styles.
CLASS_NAME, // Window class
L"Learn to Program Windows", // Window text
WS_OVERLAPPEDWINDOW, // Window style
// Size and position
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, // Parent window
NULL, // Menu
hInstance, // Instance handle
NULL // Additional application data
);
if (hwnd == NULL)
{
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
// Run the message loop.
MSG msg = {0};
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
static int eb_count = 0; // counts number of WM_ERASEBKGND messages
switch (uMsg)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT:
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
RECT rect;
wchar_t text[40];
wsprintf(text, L"Number of WM_ERASEBKGND messages: %i\n", eb_count);
GetClientRect(hwnd, &rect);
DrawText(hdc, text, -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
EndPaint(hwnd, &ps);
return 0;
case WM_RBUTTONDOWN: // repaint whenever RBUTTONDOWN
InvalidateRect(hwnd, NULL, FALSE);
UpdateWindow(hwnd);
return 0;
case WM_ERASEBKGND:
eb_count++;
return 0;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
I am handling WM_ERASEBKGND in the window procedure (it is a case in my switch), so it should not be passed to the default window procedure. However, I don't do any actual background erasing (I simply increment a static variable) and I return 0 to indicate that no erasing actually took place. It seems to me that in this program, the background should never get erased. This does, however, happen in two distinct instances.
Whenever I maximize the window, the background of the invalid portion does get erased with the class background brush. But how is this possible? The window procedure certainly does no such thing upon receiving a WM_ERASEBKGND message.
A similar thing happens whenever DrawText repaints its string. I would expect that the incrementing numbers would get painted on top of eachother (leading to an illegible mess, of course). So it seems the 'DrawText' function also somehow erases the background of the rectangle in which it paints its string.
My last question pertains to my assumption that a WM_ERASEBKGND message is sent whenever Windows invalidates part of a window. I noticed that whenever the window is covered by another window and subsequently uncovered, no WM_ERASEBKGND message seems to be sent. Does this mean my assumption is wrong?
Sorry for the long read, but any and all help in answering these questions would be greatly appreciated.
... my assumption that a WM_ERASEBKGND message is sent whenever Windows invalidates part of a window. I noticed that whenever the window is covered by another window and subsequently uncovered, no WM_ERASEBKGND message seems to be sent ...
That's because, as of Vista and later, we have the Desktop Window Manager (DWM) lurking away in the, erm, background. This buffers the contents of all the on-screen windows so that Windows doesn't need to issue WM_ERASEBKGND or WM_PAINT requests when part of one is uncovered - it can just copy the so-called back-buffer back to the screen.
[Parts of] windows do still get invalidated - either by you or the OS - but not as often as they used to be back in the XP days. Try minimising and restoring a window for example - then it has to be redrawn. When you do that, the DWM probably throws away the back-buffer to save memory while the window is minimised.
Apart from that, what the others said in the comments.
As per the answer by #Paul Sanders most recently the Desktop Window Manager is a process that does, actually, cache the contents of windows so it can perform a blend effects when composing the desktop, which means that your Window does not always get repainted in the way it did in earlier editions of Windows.
Prior to that, the move from a co-operatively multitasked to a multithreaded OS (This painting model was in the Windows 3.0 API) introduced some race conditions that, iirc, Windows would try and cover up by doing a pre-emptive background-brush fill in some cases when some process changed the visibility of another processes window. This is what you see when you maximise the window.
Your call to DrawText is working, because DrawText - by default - does its own background erase - you need to call SetBkMode passing in the TRANSPARENT flag to render just the font.

Force QApplication using QQmlApplicationEngine to be on foreground

I am trying to force my application to stay on top of everything even when other processes pop up. Here's a simplified version of my main:
main.cpp
QApplication app{argc, argv};
QQmlApplicationEngine engine;
engine.load(QUrl{"qrc:/file.qml"});
return app.exec();
I need a solution for both Windows and Linux. However the priority is to the former and there doesn't seem to be a Qt solution. Here's what I tried:
#ifdef _WIN32
HWND hCurWnd = ::GetForegroundWindow();
DWORD dwMyID = ::GetCurrentThreadId();
DWORD dwCurID = ::GetWindowThreadProcessId(hCurWnd, NULL);
::AttachThreadInput(dwCurID, dwMyID, TRUE);
::SetWindowPos(hCurWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
::SetWindowPos(hCurWnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
bool ok = ::SetForegroundWindow(hCurWnd);
LOG_INFO() << ok;
::AttachThreadInput(dwCurID, dwMyID, FALSE);
::SetFocus(hCurWnd);
::SetActiveWindow(hCurWnd);
#endif
ok returns true but it doesn't seem to work. External processes still appear on top of the application after its start.
The loaded QML file has its visibility set on FullScreen. Its type is ApplicationWindow.
Nevermind it was dumb simple:
setWindowFlags(Qt::WindowStaysOnTopHint) hides Qt Window
Therefore I wrote this in my file.qml:
ApplicationWindow
{
visibility: "FullScreen"
flags: Qt.WindowStaysOnTopHint
}

using hook on OPENFILEW dialog disables resize control

Using this code the resulting dialog box is drawn without ability to be able to be resized by mouse:
#include <windows.h>
static UINT_PTR CALLBACK OFNHookProc (HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam) {
return 0;
}
int main() {
OPENFILENAMEW ofn;
ZeroMemory(&ofn, sizeof(ofn));
ofn.lStructSize = sizeof(OPENFILENAMEW);
ofn.nMaxFile = MAX_PATH;
ofn.Flags = OFN_EXPLORER | OFN_FILEMUSTEXIST | OFN_ENABLEHOOK;
ofn.lpfnHook = OFNHookProc;
GetOpenFileNameW(&ofn);
return 0;
}
Removing OFN_ENABLEHOOK shows correct dialog window with resize indicator at bottom right corner. How to make dialog that is user-resizeable and with hook procedure ?
(of course that hook is mock here, only to illustrate the error, no matter what I put inside, of course if it is correct on other matters, result is the same)
You need to include the OFN_ENABLESIZING flag when using OFN_ENABLEHOOK. This is documented behavior:
OPENFILENAME structure
OFN_ENABLESIZING
0x00800000
Enables the Explorer-style dialog box to be resized using either the mouse or the keyboard. By default, the Explorer-style Open and Save As dialog boxes allow the dialog box to be resized regardless of whether this flag is set. This flag is necessary only if you provide a hook procedure or custom template. The old-style dialog box does not permit resizing.

C++ - Window Message loop is freezing

I have this class here that I made based on another one I had. It is supposed to handle the whole creating windows and stuff, but it seems to be getting into a hang now. The older version used to work fine, I don't know WHAT I may have forgotten to add to this one that might be causing it to hang like this.
This is the message loop:
int Window::HandleMessages()
{
while(GetMessage(&this->windat.msgs, NULL, 0, 0))
{
TranslateMessage(&this->windat.msgs);
DispatchMessage(&this->windat.msgs);
}
return this->windat.msgs.wParam;
}
Pretty basic stuff, I don't know why, but it will simply hang... When I run the program, it'll just show me an empty prompt window, and by testing, I got it to show a message box if I used it before the while loop, but inside it doesn't work. I've been trying to compare both this class and the older one and haven't figured out what might be wrong with this. Could anyone tell me what could possibly trigger this behaviour?
Thanks
OK, now this left me pretty confused. By messing around with GetLastError, it seems that it is returning error 2 (file not found) ANYWHERE I put it, even if right at the start of the Main, before I instantiate my Window class. If I call GetLastError anytime after CreateWindowEx, it'll return an error like 1047 or something, about class not found or something. HWND becomes NULL too
Here is the code for the main.cpp:
#include "SimpWin/SimpWin.h"
#include <stdio.h>
// Make the class name into a global variable
char szClassName[] = "WindowsApp";
void ErrorExit(LPTSTR lpszFunction)
{
// Retrieve the system error message for the last-error code
LPVOID lpMsgBuf;
LPVOID lpDisplayBuf;
DWORD dw = GetLastError();
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
dw,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &lpMsgBuf,
0, NULL );
// Display the error message and exit the process
lpDisplayBuf = (LPVOID)LocalAlloc(LMEM_ZEROINIT,
(lstrlen((LPCTSTR)lpMsgBuf) + lstrlen((LPCTSTR)lpszFunction) + 40) * sizeof(TCHAR));
sprintf((char*)lpDisplayBuf,
TEXT("%s failed with error %d: %s"),
lpszFunction, dw, lpMsgBuf);
MessageBox(NULL, (LPCTSTR)lpDisplayBuf, TEXT("Error"), MB_OK);
LocalFree(lpMsgBuf);
LocalFree(lpDisplayBuf);
ExitProcess(dw);
}
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{
ErrorExit(TEXT("CreateWindowEx"));
Window* win = Window::CreateWindowClass(hThisInstance, szClassName, WindowProcedure);
if(!win->Register())
{
return 0;
}
win->Show(nFunsterStil);
int res = win->HandleMessages();
delete win;
return res;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
return DefWindowProc (hwnd, message, wParam, lParam);
}
This here, is the code for the Window::Register function:
int Window::Register()
{
if(this->windat.wincl.hIcon == NULL)
{
this->windat.wincl.hIcon = LoadIcon(NULL, IDI_APPLICATION);
}
if(this->windat.wincl.hIconSm == NULL)
{
this->windat.wincl.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
}
if(!RegisterClassEx(&this->windat.wincl))
{
return 0;
}
this->windat.hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
(char*) this->windat.sName, /* Classname */
(char*) this->windat.sTitle, /* Title Text */
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
this->windat.cDimension.width, /* The programs width */
this->windat.cDimension.height, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
this->windat.hInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
return 1;
}
I'm lost here, I don't know why the eff this is going on... :/
Use PeekMessage instead of GetMessage.
Check the return value to GetMessage() - your while loop won't exit if there are errors. It should look like this:
while (GetMessage(&this->windat.msgs, NULL, 0, 0) > 0)
{
...
}
Well, I finally got it working! :D
It actually had to do with a completely unrelated class I had here. It is a String class (which descended from Array) which I made, and the copy function had a bug, it would copy the character array I passed to it, but would not update the length field of the class...
That copy function would be called whenever I had to set the class to a value through operator=. The length is required for the operator char* to convert the class to c-format string. I'd use that cast when passing the ClassName and Title values to CreateWindowEx, and it would return me an array of 0 chars, and that's where hell happened.
Now I fixed that lib up, and it's working fine now. Thanks :D
Even though it's pretty old... from MSDN on GetMessage:
Unlike GetMessage, the PeekMessage function does not wait for a message to be posted before returning.
That is, GetMessage waits for next message to become available. You treat this wait in progress as a freeze, supposedly because you did not actually have the intention to wait for messages.
Note that you can attach debugger at the time of supposed freeze, pause the execution and inspect the call stacks of the threads. Once you find your thread and its call stack and its GetMessage in progress on the stack - you isolate the problem well enough to know where to read on documented behavior.

Win32 CreateWindow() call hangs in child thread?

I'm working on a portability layer for OpenGL (abstracts the glX and wgl stuff for Linux and Windows)... Anyhow, it has a method for creating a Window... If you don't pass in a parent, you get a real window with a frame... If you pass in a parent, you get a borderless, frameless window...
This works fine, as long as I do it all on 1 thread... As soon as another thread tries to create a child window, the app deadlocks in the win32 call "CreateWindow()". Any ideas?
This is not a real answer, but since so many people seem to believe that Win32 forbids creating children in other threads than the parent, I feel obliged to post a demonstration to the contrary.
The code below demonstrates creation of a child window on a parent belonging to a different process. It accepts a window handle value as a command-line parameter and creates a child window on that parent.
// t.cpp
#include <windows.h>
#include <stdio.h>
#define CLASS_NAME L"fykshfksdafhafgsakr452"
static LRESULT CALLBACK WindowProc( HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch ( msg )
{
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
BeginPaint(hwnd, &ps);
EndPaint(hwnd, &ps);
break;
}
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
int main( int argc, char* argv[] )
{
HWND parent = (argc >= 2) ? (HWND)strtoul(argv[1], 0, 0) : (HWND)0;
printf("parent: 0x%x\n", parent);
WNDCLASS wc = {};
wc.lpfnWndProc = WindowProc;
wc.hInstance = (HINSTANCE)GetModuleHandle(NULL);
wc.lpszClassName = CLASS_NAME;
wc.hbrBackground = (HBRUSH)(COLOR_ACTIVECAPTION + 1);
if ( !RegisterClass(&wc) )
{
printf("%d: error %d\n", __LINE__, GetLastError());
return 0;
}
const DWORD style = WS_CHILD | WS_VISIBLE;
HWND hwnd = CreateWindow(CLASS_NAME, L"Test", style, 50, 50, 100, 100,
parent, 0, wc.hInstance, 0);
if ( !hwnd )
{
printf("%d: error %d\n", __LINE__, GetLastError());
return 0;
}
MSG msg;
while ( GetMessage(&msg, 0, 0, 0) )
DispatchMessage(&msg);
return 0;
}
Compile this with the following command (using MSVC command line environment):
cl /EHsc /DUNICODE /D_UNICODE t.cpp user32.lib
Then use Spy++ or some other tool to obtain handle value of any window -- e.g. of Notepad or the browser you're viewing this site in. Let's assume it's 0x00001234. Then run the compiled sample with t.exe 0x1234. Use Ctrl-C to terminate t.exe (or just close the console window).
When a child window is created, it can interact with the parent window via SendMessage. But, note that SendMessage across thread boundary blocks threads unlike PostMessage. If the parent window's thread is waiting for the child thread, and the child thread is trying to create a window whose parent is in that thread, then it's a deadlock.
In general, I don't think it's a good idea to make child-parent relationship across the threads. It can very easily make deadlock.
There are a lot of replies here saying that you MUST NOT attempt to have child and parent windows on different threads, and rather emphatically stating that it will not work.
If that was so, Windows would put some safeguards in and simply fail out when you attempted to call CreateWindow.
Now, there definitely are thread coupling issues that can cause major issues, but, that said with those constraints, this is a supported scenario.
This is an interesting question: A lot of old school win32 guys have told me you CANNOT do this. In researching this, I found this forum: SendMessage(). My current theory is that CreateWindowEx() must send a message (via SendMessage(), so it blocks) to the parent window to ask for permission to exist (or at least to notify of its existence)... Anyhow, as long as that parent thread is free to process these messages, it all works...
A window is tied to the thread that creates it (more specifically, to that thread's message queue). A parent window cannot reside in a different thread than its child windows.

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