Paint.net dies opening this image, and MS paint as well.I don't know how to open this file for editing.Actually, I set out to break this image (its a map of my area) and load it to my phone (moto rokr e6),which does not have a GPS at the moment.
TileMage is giving up the splitting as well, throwing out of memory exception !.
I know photoshop could do it, but I don't have the licence for it. Any freeware application to do this.
Can GIMP do it ?
Please advise.
Thanks,
ImageMagick should be able to handle an image this large. convert is what you'd use. Just don't expect it to happen particularly quickly.
You can use imagemagick's stream command instead of convert. It uses only little RAM no matter how large the image is: https://stackoverflow.com/a/8756798/1034454
Related
Am using GhostScript.Net 1.2.0 version. Am converting a pdf file into list of images to print. My Printed image height and width is fine but the printed image quality is poor. Please help me how to improve the image quality while converting a pdf to image using ghostscript.net
You need to either take this up with the Ghostscript.Net maintainer or find some way to tell us what command line/configuration you are using (ALL of it!), you will also need to supply an example file and define what you find objectionable in your current prints. 'image quality is poor' is extremely subjective, not helpful at all, there could be many, many reasons for 'poor quality', starting with your input file.
You also need to state what operating system you are using, and what your printing setup is. If you have tried anything already, then you need to say what you have done or we will waste much time suggesting dead ends.
Note that if you are using the mswinpr2 device, there may be little that can be done as that relies on the printer driver in the Windows system to do the actual printing.
HOw ot compare 3D image files in testcomplete. My application processes some 3D images i want it to be compared with the reference. Image file types are .spt, .vtk, .mdb ,.dcm.
Someone help me.
You can probably use checkpoints for this purpose. For example:
To verify an image displayed on screen, use a region checkpoint.
To verify the actual file that holds the image data, use a file checkpoint.
Well, for DICOM images you could think about converting those into bitmaps and have TestComplete compare the bitmaps. Admitted, there is one additional step that you have to take care of, and this is the choice of a (command line) tool that does the conversion for you. I think IrfanView does the job. Give it a try and post your results.
Windows phone asks for specific image sizes when submitting an application. When I take the image I wanna use and resize it to the dimensiond they want it distorts the image. If I keep it proportional Ill never get the exact sizes they need. What do you guys do to resolve this?
I used Photoshop. Open the image, choose "Image" > "Canvas Size". That will adjust the size of the image without distorting it. I am sure you can also use any of the free image applications like gimp http://www.gimp.org/
We would like to display very large (50mb plus) images in Internet Explorer. We would like to avoid compression as compression algorithms are not what CSI would have us believe that they are and the resulting files are too lossy.
As a result, we have come up with two options: Silverlight Deep Zoom or a Flash based solution (such as Zoomify). The issue is that both of these require conversion to a tiled output and/or conversion to a specific file type (Zoomify supports a single proprietary file type, PFF).
What we are wondering is if a solution exists which will allow us to view the image without a conversion before hand.
PS: I know that you can write an application to tile the images (as needed or after the load process) and output them; however, we would like to do this without chopping up the file.
The tiled approach really is the right way to do it.
Your users don't want to download a 50mb file before they can start viewing the image. You don't want to spend the bandwidth to serve 50 megs to every user who might only view a fraction of your image.
If you serve the whole file, users will eventually be able to load and view it, but it won't run smoothly for most of them.
There is no simple non-tiled way to serve just a portion of an image unless you want to use a server-side library like imagemagik or PIL to extract a specific subset of the image for each user. You probably don't want to do that because it will place a significant load on your server.
Alternatively, you might use something like google's map tool to provide zooming and scaling. Some comments on doing that are available here:
http://webtide.wordpress.com/2008/08/27/custom-google-maps/
Take a look at OpenSeadragon. To make a image can work with OpenSeadragon, you should generate a zoomable image format which mentioned here. Then follow starting guide here
The browser isn't going to smoothly load a 50 meg file; if you don't chop it up, there's no reasonable way to make it not lag.
If you dont want to tile, you could have the server open the file and render a screen sized view of the image for display in the browser at the particular zoom resolution requested. This way you arent sending 50 meg files across the line when someone only wants to get an overview of the image. That is, the browser requests a set of coordinates and an output size in pixels, the server opens the larger image and creates a smaller image that fits the desired view, and sends that back to the web browser.
As far as compression, you say its too lossy, but if thats what you are seeing you are probably using the wrong compression algorithm or setting for the type of image you have. The jpg format has quality settings to control lossiness, and PNG compression is lossless (the pixels you get after decompressing are the exact values you had prior to compression). So consider changing what you are using as compression, and dont just rely on the default settings in an image editor.
I need help in creating a waterfall display of my image data stored in a buffer. The stream of image data needs to be displayed scrolling down the screen as its being acquired from the camera.
I am using visual studio c++ windows forms.
Can someone please help me to figure out how to achieve this display?
Thanks in advance
I think the info you provide is to minimal to suggest anything worthwhile.
For making custom graphical effects, the usual suggested route is to make a DIB bitmap, which gives you access to the raw bytes. Alter the bytes anyway you see fit (adding the stream of raw image bytes from your camera) and then blit it to the windows HDC in a timely fashion.