I have custom Makefile and External build target in Xcode.
When I click "Build" it runs "make"
When I click "Clear" it runs "make clean"
How to run "make install" (or any other target) from Xcode?
(btw, this is AVR project and xcode project file was created using avr-project tool shipped with Crosspack-AVR)
$xcodebuild install
from the command line within the project directory, just like make.
you can create a new external target and call make install or xcodebuild install
Related
I am debugging an open source golang web project
https://github.com/studygolang/studygolang
Use the build command in the documentation "make build" and "make start",and then the project running.
The problem is when I modify some code,How to recompile the project。
I try “make reload”,but it not work. how to do ?
Simply run make build again. You can read the Makefile located in the base directory of the project to learn what it does.
I'm evaluating CLion 1.2.1 on an existing project which is already using CMake. The project is made up of a few library modules and a single executable.
I have an install target which I use to collect the executable and a configuration file together in a bin folder for debugging:
...
install(TARGETS ${PROJECT_NAME} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
install(FILES config.xml DESTINATION ${CMAKE_BINARY_DIR}/bin/)
When building on the command line I'd just run:
make install
which as expected builds the binaries and if successful then runs the above install commands.
My problem is that I can't get CLion to run the 'install' target. I expected to be able to create a new Run/Debug configuration but the Target: dropdown only contains those targets added using add_executable() and add_library().
I also tried adding 'install' to the Build options in the Settings dialog. That however runs install for every target now including 'clean' which is not right.
UPDATE: As of 2018.1 EAP, build 181.3741.16, CLion supports running cmake install if your project defines install targets:
(source: cloudfront.net)
Original Answer:
I don't think that CLion implements this feature yet. However, you can work around this limitation by adding a CMake "custom target" (using add_custom_target()) that will execute the make install command:
add_custom_target(install_${PROJECT_NAME}
$(MAKE) install
DEPENDS ${PROJECT_NAME}
COMMENT "Installing ${PROJECT_NAME}")
Now, all you have to do is "build" the install_YOUR_PROJECT_NAME target from the "targets" menu in CLion.
Update:
A more cross-platform technique might be the following:
add_custom_target(install_${PROJECT_NAME}
"${CMAKE_COMMAND}" --build "${CMAKE_BINARY_DIR}" --target install
DEPENDS ${PROJECT_NAME}
COMMENT "Installing ${PROJECT_NAME}")
#maddouri 's comment already addresses your question. Alternatively, Under Settings -> Build, Execution, Deployment -> CMake, you can also set Build Option for Debug or Release build type to something like -j 2 install. With this setting, whenever CLion builds the code, it will install your targets, too!
I have an XCode project with two executable targets, which I use for my own work (that is, I don't sell or publish the applications, but they are still important to me), which depends on one external project. Until now, it has been unproblematic to build the Application(s) and install into the /Applications folder. What I did, was go into the command line and type:
sudo xcodebuild -scheme Trainer install
This would install the target Trainer into the Applications folder, and the application could be run from there. If I tried to specify the target using -target Trainer instead, it would not work, as it would not find dependencies in the external project. Anyway, since last time it worked, two things have happened:
I have upgraded to OS X 10.11
I have upgraded XCode to Version 7.1.1 (7B1005)
Whatever the reason, xcodebuild does no longer install the built product into the /Applications folder. The last lines from the build log, when building with xcodebuild now are:
Touch /var/root/Library/Developer/Xcode/DerivedData/SoundSample-bvsqlgnuhfmtjkgkhevztdzbjbie/Build/Intermediates/ArchiveIntermediates/Trainer/BuildProductsPath/Release/Trainer.app.dSYM
cd /Users/pbholmen/Projects/SoundSample
/usr/bin/touch -c /var/root/Library/Developer/Xcode/DerivedData/SoundSample-bvsqlgnuhfmtjkgkhevztdzbjbie/Build/Intermediates/ArchiveIntermediates/Trainer/BuildProductsPath/Release/Trainer.app.dSYM
RegisterWithLaunchServices /var/root/Library/Developer/Xcode/DerivedData/SoundSample-bvsqlgnuhfmtjkgkhevztdzbjbie/Build/Intermediates/ArchiveIntermediates/Trainer/InstallationBuildProductsLocation/Applications/Trainer.app
cd /Users/pbholmen/Projects/SoundSample
builtin-lsRegisterURL /var/root/Library/Developer/Xcode/DerivedData/SoundSample-bvsqlgnuhfmtjkgkhevztdzbjbie/Build/Intermediates/ArchiveIntermediates/Trainer/InstallationBuildProductsLocation/Applications/Trainer.app
** INSTALL SUCCEEDED **
I have tried to simply copy the Trainer.app that it builds into the /Applications folder, but if I double-click on it, it just won't run. Of course, the Application works when built and run from within XCode, both with the "Debug" and "Release" configuration.
Back when it did work, this would be the last lines of the build log (in Terminal):
Touch build/Release/Trainer.app.dSYM
cd /Users/pbholmen/Projects/SoundSample
/usr/bin/touch -c /Users/pbholmen/Projects/SoundSample/build/Release/SoundSample.app.dSYM
RegisterWithLaunchServices /Applications/Trainer.app
cd /Users/pbholmen/Projects/SoundSample
builtin-lsRegisterURL /Applications/Trainer.app
** INSTALL SUCCEEDED **
If I try to go into the build log from within XCode, find where it puts the builds, and maneuver into that location in Finder and start the application from outside of XCode, that doesn't work either.
Here you can see my Deployment build settings for the target:
Build settings
Under "Deployment location" I have tried both "YES" and "NO", and under "OS X Deployment target" I have tried both "OS X 10.10" and "OS X 10.11". And all four combinations of the two.
After hours of twiddling, I finally figured out the answer. First off, the command
sudo xcodebuild -scheme Trainer install
is wrong. It was a workaround, because I couldn't get XCode to manage my external dependencies from the command line, even though they were managed correctly within XCode. The correct invocation, for a target other than the project's main target is
sudo xcodebuild -target Trainer install
Previously, the first invocation would work, the product would be installed even though the scheme doesn't really include an "Install" action. This is clearly no longer so with XCode 7.1. The reason I couldn't use -target instead of -scheme previously, was because my target was dependent on a framework in another project, which was added to my main project (the external project was added, not just the framework). All dependencies were set up correctly in my main project, and from the command line it worked only when specifying the scheme, not when specifying the target. When running xcodebuild with -target specified, xcodebuild would not find the modules in the external project (a Swift framework).
I have now figured out the reason for this. The project which contained the external framework was not set up correctly. It was set up to install the framework into a bogus location (/tmp/ProjectName.dst/Library/Frameworks, which is the default). In addition, my main project needed to add /Library/Frameworks into the framework search paths. It seems that when the project is built inside XCode, or for archiving etc... libraries and executables are built into a "private" folder structure separate from the system itself. When running xcodebuild install, however, it tries to install the external frameworks into the proper system folders, and link it there. Therefore, setups that work inside XCode may not work when running 'xcodebuild'.
EDIT: It works now, but StackOverflow won't let me mark it as correct before two days.
There is a "run script only when installing" option in Xcode Run script Build Phase, I am not able to find documentation on this. What does it do?
With Run script only when installing checked, the script only runs when do Product Archive.
In the Xcode Build System Guide (Xcode 3.2.x), it says:
Run script only when installing. Runs the script only during install builds, that is, when using the install option of xcodebuild or when the build settings Deployment Location (DEPLOYMENT_LOCATION) and Deployment Postprocessing (DEPLOYMENT_POSTPROCESSING) are on.
I have a build script calling xcodebuild. that works, but I want to also run the project from bash as well. Effectively I want to negate the need to click "Build and Run" button from the GUI. I'm looking at xcrun but it's not too obvious to me what to do
It sounds like you want to run the product of the build, not the project itself. If you want to do that, you just need to use the bash invocation for the product. If you're building a command-line program, then there will be an executable with the product's name in the project's built products directory after a succesful build. The project's built products directory depends on your preferences for Xcode and the project, but can be determined from the $BUILT_PRODUCTS_DIR environment variable within an Xcode build phase.
I do this for one of my projects in a shell script. It let's me remotely build over SSH.
xcodebuild clean
xcodebuild
cp -rp ~/Projects/VSM/Mac/iCar/build/Release/iCar.app ~/Desktop/
open ~/Desktop/iCar.app
I chose to copy the app to the Desktop on purpose but you wouldn't have to.
try open xcode