Screen location of NSToolbarItem - cocoa

How can I get the on-screen location of a button in a toolbar? That is getting the rectangle frame of an NSToolbarItem? The [NSToolbarItem view] method seems to always return nil whenever the toolbar item is only a simple action button and thus I couldn't use the normal NSView methods to pinpoint the toolbar button's on-screen position.
Background
I'm trying to use Matt Gemmell's MAAttachedWindow component to point to a specific toolbar button. The component requires an NSPoint object to "point" the user to a location on the screen.
Thanks in advance.

I happened to have the same kind of problem. Although I wouldn't say I solved it, I found a way that at least works for my scenario...
In my ToolbarItem action I fetch the current mouse location - it proved to be sufficient in this case. An example implementation might look like this:
- (IBAction)showOverlay:(id)sender {
NSPoint clickedPoint = [self.window mouseLocationOutsideOfEventStream];
self.overlayController = [[MyOverlayController alloc] initAtPoint:clickedPoint];
}

Related

Cocoa: NSView drawRect painting over IBOutlets

I have an NSView in IB which sits above the app window. I have a subclass of NSView (AddSource) which I assign to the NSView.
On awakeFromNib I instantiate the view:
//add a new Add Source class
addSourceView = [[AddSource alloc] initWithFrame:NSMakeRect(0.0, 959.0, 307.0, 118.0)];
[[winMain contentView] addSubview:addSourceView];
in addSourceView's drawRect method I am adding a white background to the view:
[[NSColor whiteColor] set];
NSRectFill(rect);
[self setNeedsDisplay:YES];//added this to see if it might solve the problem
In winMain's contentView I have a NSButton that when clicked slides the addSourceView onto the window:
NSRect addSourceViewFrame = [addSourceView frame];
addSourceViewFrame.origin.y = 841.0;
[[addSourceView animator] setFrame:addSourceViewFrame];
But it seems as if the app is painting over the IBOutlets I placed on the NSView in IB. If, in IB, I repoistion the NSView so that it is on screen when the app launches everything works fine, the IBOutlets are there as well as the background color.
I'm not sure why this is happening. I've done this before with no problems. I must be doing something different this time.
Thanks for any help.
*note - on the 3rd screen capture, when I say this is what the app looks like when opened, that's when I hard code the Y position of the NSView. When it is functioning correctly it should open as screen capture 1.
Most likely your buttons and custom view are siblings, i.e. they are both subviews of your window's content view. Since siblings are "Stacked" depending on the order in which they are added, when you add the view in code it is being added on top of the buttons. You should be able to fix it by explicitly specifying where the view should be positioned relative to its new siblings like so:
[[winMain contentView] addSubview:addSourceView positioned:NSWindowBelow relativeTo:nil];
which should place it below any existing subviews of your window's content view. Also, remove the setNeedsDisplay: line in drawRect, that leads to unncessary, possibly infinite, redrawing.
EDIT: OK I see what you're doing.
I would suggest creating a standalove view in the NIB by dragging a "Custom View" object into the left hand side (the vertically-aligned archived objects section) and adding your controls there, that should ensure the controls are actualy subviews of the view, then you can just create a reference to the archived view in code, and add/remove it dynamically as needed.
Honestly though, you should probably be using a sheet for these kinds of modal dialogs. Why reinvent the wheel, and make your app uglier in the process?
You added TWO AddSource views to the window. You added one in IB - this view contains your textFields and buttons that are connected to the IBOutlets and it is positioned outside the window.
Then in -awakeFromNib you create another, blank AddSource view (containing nothing) and animate it into the window.
I can't recommend highly enough the Hillegass as the best introduction to IB and the correct way to build Cocoa Apps.
Also, Assertions can be useful to make sure what you think is happening is actually what is happening.
If you are certain you added a button to your view in IB, assert it is so:-
- (void)awakeFromNib {
NSAssert( myButton, #"did i hook up the outlet?");
}
NSAssert is a macro that has zero overhead in a release build.
Calling [self setNeedsDisplay:YES] from -drawRect just causes the same -drawRect to be called again. This will give you big problems.

get UIButton inside an UIScrollView absolute screen location

It may be a dumb question, but I can't find an answer to this ...
I have an UIScrollView and inside a number of UIButtons.
When I press a button, I want to know the screen location of the button. If I use button.frame it gives me the position inside UIScrollView, which is normal.
How can I find x and y relative to screen of the button pressed?
Thanks in advance.
Your objection was right- instead, use
- (CGPoint)convertPoint:(CGPoint)point toView:(UIView *)view
from UIView, like
[button.superview convertPoint:button.frame.origin toView:nil];
Not tested, but I believe that should work. Also see iPhone - Get Position of UIView within entire UIWindow
For swift:
let pointXY:CGPoint = (button.superview?.convert(button.frame.origin, to: nil))!
print("button pointXY: \(pointXY.debugDescription)")

How to determine where the mouse was clicked (X&Y) in the view?

I'm trying to move a sprite to the mouse click location.
How can i get it's coordinates?
Thanks!
Assuming you are in an event responder method (e.g. mouseDown:):
[myView convertPointFromBase:[NSEvent mouseLocation]];
Barry's answer will work, but will return the location of the mouse at the time the function is called. This is ok as long as the event is handled shortly after it is generated, but a better approach would be:
- (void)mouseDown:(NSEvent *)event {
NSPoint location = [self convertPointFromBase:[event locationInWindow]];
//Move sprite to location
}
This will always use the location of the mouse from when the event was generated. Also, Barry's answer assumes the window and screen are using the same coordinates. This is usually true, but sometimes its better just to be safe.

Cocoa: [statusItem setView:myView] makes a white bar menu item no matter what

In my small app for Mac OS X I display some info in system menubar. I use
statusItem = [
[[NSStatusBar systemStatusBar]
statusItemWithLength:NSVariableStatusItemLength]
retain
];
It works very nice and I can change the text with
[statusItem setTitle:[NSString stringWithString:#"Woo-hoo"]];
But it uses the default menu font which is too big for my relatively unimportant info. So I decided to reimplement it with a custom view. I created a view in Interface Builder.
Unfortunately, however, when I set it as a view for my menu item with
[statusItem setView:myView];
it just displays a white bar in the menu instead of my thing. I tried to
[statusItem
drawStatusBarBackgroundInRect:[myView frame]
withHighlight:NO];
with no success.
In trying to figure out whether a problem is with the view itself or with the way I assign it to the menubar, I created a window and did
[myTestWindow setContentView:myView];
This one worked seamlessly. This makes me think my view is OK :-)
So, what else can I try to make the menu item display my own view?
Thanks!
It happened to be some weird side-effects of window-view autosizing setup in Interface Builder (let’s call them size-effects). In the Inspector you can setup how subviews get resized upon superview sizing. And so it was somehow broken in my case, such that when window gets small enough (menuitem-high), my elements just got drawn outside of the window’s frame.
I re-configured the sizing in IB, eliminating all the automatics I don’t need, and now it works perfectly: the view from IB gets displayed inside a menu item.
What is the height of the frame of the view? Maybe your view is taller than the menubar and you are drawing outside of it. The current menubar is 22 pixels, but you should ask the systemStatusBar for it's thickness, just in case it ever changes.
Try drawing a frame around your view to see if you are getting anything.
[[NSColor blueColor] set];
NSBezierPath *path = [NSBezierPath bezierPathWithRect:self.bounds];
[path setLineWidth:4.0f];
[path stroke];
If you get just an 'L' shape (the bottom left corner) of blue then the view is too large. If you get a rectangle but still no text then you may not be drawing the text inside the view, look at the coordinates you are drawing the text at (and review View Geometry). Putting the view in a window may have worked because it is larger.
For an example of using text in a status menu view take a look at Matt Gemmell's NSStatusItemTest project.
EDIT:
Sorry, somehow I missed where you said you created the view in IB. I did a quick test and I can see the white box you mentioned.
The docs for NSStatusItem's setView: states
The custom view is responsible for
drawing itself and providing its own
behaviors, such as processing mouse
clicks and sending action messages.
And status item views go into a special (apple private) window called NSStatusBarWindow that may have different internal behavior than normal windows and certainly seems to not support views from IB.
So yes, I think you need to create a custom NSView subclass and do your own drawing in drawrect:.

How to make a transparent NSView subclass handle mouse events?

The problem
I have a transparent NSView on a transparent NSWindow. The view's drawRect: method draws some content (NSImages, NSBezierPaths and NSStrings) on the view but leaves parts of it transparent.
Clicking on the regions of the view that have been drawn on invokes the usual mouse event handling methods (mouseDown: and mouseUp:).
Clicking on the transparent areas gives focus to whatever window is behind my transparent window.
I would like to make parts of the transparent region clickable so that accidentally clicking between the elements drawn on my view does not cause the window to lose focus.
Solutions already attempted
Overriding the NSView's hitTest: method. Found that hitTest: was only called when clicking on a non-transparent area of the view.
Overriding the NSView's opaqueAncestor method. Found that this was not called when clicking on any part of the view.
Filling portions of the transparent area with [NSColor clearColor] in the drawRect: method, and with an almost-but-not-quite-transparent colour. This had no effect.
Experimented with the NSTrackingArea class. This appears to only add support for mouseEntered:, mouseExited:, mouseMoved:, and cursorUpdate: methods, not mouseUp: and mouseDown:.
I had the same problem. It looks like [window setIgnoresMouseEvents:NO] will do it.
(On Lion, at least. See http://www.cocoabuilder.com/archive/cocoa/306910-lion-breaks-the-ability-to-click-through-transparent-window-areas-when-the-window-is-resizable.html)
As far as I know, click events to transparent portions of windows aren't delivered to your application at all, so none of the normal event-chain overrides (i.e -hitTest:, -sendEvent:, etc) will work. The only way I can think of off the top of my head is to use Quartz Event Taps to capture all mouse clicks and then figure out if they're over a transparent area of your window manually. That, frankly, sounds like a huge PITA for not much gain.
George : you mentioned that you tried filling portions with an almost but not quite transparent color. In my testing, it only seems to work if the alpha value is above 0.05, so you might have some luck with something like this:
[[NSColor colorWithCalibratedRed:0.01 green:0.01 blue:0.01 alpha:0.05] set];
It's an ugly kludge, but it might work well enough to avoid using an event tap.
Did you try overriding
- (NSView *)hitTest:(NSPoint)aPoint
in your NSView sublcass?
You can use an event monitor to catch events outside a window/view.
https://developer.apple.com/library/mac/documentation/cocoa/conceptual/eventoverview/MonitoringEvents/MonitoringEvents.html
You can override the hitTest method in your NSView so that it always returns itself.
According to the NSView documentation, the hitTest method will either return the NSView that the user has clicked on, or nil if the point is not inside the NSView. In this case, I would invoke [super hitTest:], and then return the current view only if the result would otherwise be nil (just in case your custom view contains subviews).
- (NSView *)hitTest:(NSPoint)aPoint
{
NSView * clickedView = [super hitTest:aPoint];
if (clickedView == nil)
{
clickedView = self;
}
return clickedView;
}
You can do:
NSView* windowContent = [window contentView];
[windowContent setWantsLayer:YES]
Making sure that the background is transparent:
[[windowContent layer] setBackgroundColor:[[NSColor clearColor] CGColor]];
Another option would be to add a transparent background image that fills the contentView.

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