Saving/Associating slider values with a pop-up menu - user-interface

Following on from a question I posted yesterday about GUIs, I have another problem I've been working with. This question related to calculating the bending moment on a beam under different loading conditions.
On the GUI I have developed so far, I have a number of sliders (which now work properly) and a pop-up menu which defines the load case. I would like to be able to select the load case from the pop-up menu and position the loads as appropriate, in order to define each load case in turn. The output that I need is an array defining the load case number (the rows) and a number of loading parameters (the itensity and position of the loads, which are controlled by the sliders).
The problem I am having is that I can produce this array (of the size I need) and define the loading for one load case (by selecting the pop-up menu) using the sliders, but when I change the popup menu again, the array only keeps the loading for the load case selected by the pop-up menu.
Can anyone suggest an approach I can take with (specifically to store the variables from each load case) or an example that illustrates a similar solution to the problem?
The probem may be a bit vague, so please let me know if anything needs clearing up.
Many Thanks,
James

You could use Application Data to store the current loading case and have a application data structure to store the values of each slider for the different loading cases.
In short, you could use the setappdata and getappdata to save and load the data you need. Mathworks has more information here.

Related

Asynchronously loading drop down menu - Flutter

I am trying to build a form with a phone input that includes country codes. Essentially, I am trying to make something a lot like this:
I already found and cleaned a list of flags, countries, and their codes, and built the method that creates a DropdownMenuItem for an arbitrary index. I then construct a list of them and pass it to the DropdownButton widget. It's all very simple, so I don't think the code is necessary. However, because I have so many countries, and therefore menu items, the menu lags significantly when opening. So, I was wondering if drop down menus are capable of loading large numbers of widgets in a smarter fashion than it seems they do.
Can a drop down menu could load the first 10 or so widgets around the selected index and display them, as that is all that will be in view initially, and then load the rest of the widgets asynchronously? I suspect that this will require a custom drop down menu, but I am not very well versed in the implementation of Flutter's drop down menu, so I am unsure of how to proceed with this.
Any help is appreciated.
I don't think that "loading" is the actual problem here, more likely it's the rendering/building of the widgets. You can improve the situation by using something like a ListView.builder that builds items on demand.
It seems like the default dropdown system is not based on a ListView.
You can create your own version of the dropdown (like a complete customized copy of the classes), which will require quite quite a lot of work and research.
Or alternatively, use something like a SimpleDialog with an embedded ListView to display the list. Like this one for Android.

Dynamically load SubVI frontpanels

I want to display multiple SubVIs (each one has a set frontpanel with controls and indicators) in my main VI. The problem is: usually only 2 or 3 are active at the same time, the rest are deactivated.
Let's say I got an array of VI references for the active SubVIs. Is it possible to display the SubVIs in a table, where each SubVI gets its own row?
I'm basically looking for a container similar to a Tab Control, but instead of tabs I want to display the VIs row-wise.
Thanks in advance.
The best choice for you is sub panels. http://digital.ni.com/public.nsf/allkb/D587067E18E0E70186256D44007B91FE
Example:
https://decibel.ni.com/content/docs/DOC-18164
Also there is nice way with xcontrols, but it is complicated and takes more time to implement. Anyway below is link about xcontrols:
http://www.ni.com/tutorial/3198/en/
I was unable to place a Sub Panel (which shows a VI's front panel) in an array control, but I was able to place it and its VI reference in a cluster, and then place that in an array:
After that, you could set the VI Ref's visibility to hidden, and tweak the array's chrome. Going further, I don't know if LabVIEW provides a way to give that subpanel a VI reference when it's in a container, so your mileage may vary.

How to speed up dynamically adding user controls in wp7

I have a page in my WP7 app that I build dynamically. I create and add 60 user controls to a grid and it takes around 5 seconds. I need to find a way of speeding this up.
The process is as follows:
Create user control
Add new grid row definition
Set the value of the control row property
Add the control to the grid.Children collection.
It is step 4 that is taking the time. I'm guessing that each time I do this the visual tree is getting re-built.
Is there any way of telling the grid to only re-build the visual tree after I have finished updating the children collection?
Or is there another better way of doing this?
UPDATE: The List Picker control from the WP7 Toolkit was causing the problem. When I changed to one I wrote myself the time taken to display the page on a phone reduced from 25 seconds to 1 second.
The/your aim is to try and reduce the number of times you update the visualtree.
A few suggestions:
Try including (some of) the items in the page by default but just change their visibility depending on what you need.
Build the whole grid in code and add it to the page in one go (rather than a line at a time)
Depending on your content, you could try using a ListBox and alternating the template used for each row to get different content displayed.
The technique which will be best for you will depend on what you're actually adding to the UI. You'll need to test to see what is best for you.
If the UI virtualization (i.e. ListBox) helped, the problem must be in your controls. Templating, bindings, converters, using Xaml instead of C# code, unnecessary Xaml constructs (such as element names), overcomplicated visual tree (e.g. unneeded grids) etc. - those are the things that can degrade the performance.
If you suspect incremental visual tree rebuilds (I don't think so), then simply debug MeasureOverride/ArrangeOverride methods.
I guess this article might give you more tips. I described there how we optimized a similarly complex control - MonthCalendar with 126 sub-controls. Control load time decreased approx. 5x!

How can I simplify my toolbar interface as the list of commands grows? [closed]

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I'm writing an internal-tools webapp; one of the central pages in this tool has a whole bunch of related commands the user can execute by clicking one of a number of buttons on the page, like this:
toolbar http://img709.imageshack.us/img709/1928/commands.png
Ideally, all of the buttons would fit on one line. Ordinarily I'd do this by changing each widget from a button with a (sometimes long) text label to a simple, compact icon - e.g.
button labelled "Save" http://img337.imageshack.us/img337/773/saver.png
could be replaced by a familiar disk icon:
Unfortunately, I don't think I can do this for every button on this particular page. Some of the command buttons just don't have good visual analogs - "VDS List". Or, if I needed to add another button in the future for some other kind of list, I'd need two icons that both communicate "list-ness" and which list. So, I'm still considering this option, but I don't love it.
So it's come time for me to add yet another button to this section (don't you love internal tools?). There's not enough room on that single line to fit the new button. Aside from the icon solution I already mentioned, what would be a good* way to simplify/declutter/reduce or otherwise improve this UI?
*As per Jakob Nielsen's article, I'd like to think that a dropdown menu is not the solution.
Edit: I'm not looking for input about the icon idea. I'm looking for other solutions. Sorry my example disk icon was a small one; it was just an example. I'm showing a bigger one now to hopefully be more clear.
I would add a More Link Like Google does.
See the Top Bar of Google with WeB Images Map More >>
To this more >> drop down you can add logic to add button less frequently used by user or something like that.
If you read Jef (and Aza) Raskin, you'll probably realize that icons are also not a good solution – both were pretty vocal in their dislike for them (with very few notable exceptions). For a start they're even harder to hit than tiny buttons, then their symbols can be confusing, culture-dependent and misleading. We're already good at reading text, parsing and interpreting icons is often slower.
In any case, that button bar looks like it accommodates pretty much anyone and their dog who might be using that product. You might have had some specific scenarios in mind when creating it that should be easy to do and are important. Most likely not all buttons are needed at once for such a task to complete.
Another thing is that maybe not all buttons are even useful at any single state of the application. Can you maybe branch into different sets of buttons, depending on the state. That's only possible however, if each state has clearly defined what actions can be taken. If all buttons are equally pressable regardless of state this won't do anything.
Grouping commands according to related functionality might also be an option. This doesn't have to be done with menu-like idioms, you can also put them into containers with different background color or even color the buttons themselves (just keep in mind color blindness, though). Depending on how related those individual functions are this can be a good way of speeding up interaction. It might requier some training for users to know what the colors refer to but for an in-house tool that's only used by people you know (instead of by arbitrary random ones [which is a problem Microsoft faces quite prominently]) this should pose not much of a problem.
What if you use icons and text?
For the commonly understood commands - use just an icon (like the save)
For the uncommon commands use an Icon + the text.
If you put a border around the button as a whole it should tie the icons / text together nicely and show it's still a button. You could also do some hover effects.
Since you can't do a dropdown menu (or similar techniques like clicking a button to generate a secondary menu). The best I can think of is what Prescott did or showing an area of buttons that are grouped in such a way to make it easy for the user to know which section their button should be in.
I would start by changing some of the longer labels. At a minimum, "Application Loading" could be abbreviated "App Loading." What's another (shorter) way to say "Quick File Transfer"?
You could also group the buttons into tabs (i.e. make it a ribbon). That might work particularly well if different classes of users tend to use different, non-overlapping sets of buttons.
Numerous options:
Group and labeling. Any time you have more than eight commands, you should divide the menu items into semantic groups of about four to help the user scan for the command they want. Labeling the groups also helps the scan and can make the menu more compact. For example, Instead of VDS Ping and VDS List, Have a group labeled “VDS” with “Ping” and “List” menu items. You’ve one less word to fit in (two if you put the label above it’s associated menu items when using a horizontal orientation).
Pulldown menus. Nielsen is correct about avoiding the use of a dropdown menu for making commands. However, he’s clearly in favor of pulldown menus which look and behave like a menubar in a thick client app (Nielsen calls them “command” and “navigation” menus). I think you’ll find that there are several Javascript pulldown menus out there now, unlike back in 2000 when Nielsen wrote his post. You can fit 100s of commands in a menubar.
Sidebar menu. Arraying the menu items vertically and you should be able to fit 20 or more commands and you won’t have to shorten any command names to something user might not understand. If that’s not enough, consider a “menu bank” than combines the benefits of sidebar menu with the capacity of a pulldown menu.
Ribbon. If your commands fit into discrete tasks, where the user tends to stick to one task for a while, you can arrange the buttons on a tab control, with one sheet per task.
Command Overloading. Represent your data objects as selectable entities in your window and change your commands into more general operations, like Drill-down, Create, Copy, Move, Delete, and Link, that can be applied to various different classes of objects, thereby reducing your total number of commands. The user can select one or more data objects then select the desired command to act on them.
Work Area Attributes. Some of your commands may not be commands by settings or attributes. Remove them from the menu and represent them as data objects in the work area of the page (or another page, if they are rarely used) using controls like radio buttons, dropdown lists, and check boxes. This has the added benefit clearly showing the user the current setting as well as providing a means to change it.
Variants. For an internal app, you probably have formal roles and responsibilities that vary by work position. Include the user’s position in your model, and dynamically hide commands (and other controls and pages) that aren't relevant to that position.
What about a combobox and a Confirm button?
Or a simple dropdown menu?
Add a "Tools" or "Actions" menu bar, and stick rightmost 4 commands (or more) into the menu.
Would it be possible to implement a "most used" or "preferred" set of buttons (preferably for the user, but globally if necessary) and button to take you to the rest of the items if you need one of those?
You could group them (like the two 'vds' buttons) behind a single button that, when clicked pops a context menu with the individual icons.
It truly seems like what you're developing is a administration console which happens to present its UI through a web page, rather than something which I'd quantify as a web app. As such, especially given your statement that this is an internal use application, Jakob Nielson's advice regarding <select> tags being poor design need not apply.
For this particular set of assumptions, I think the better option is to imitate a system menu setup using one of the many CSS-based menuing designs possible.
Icons are terrible from a user experience stand point. A picture of a Floppy Disk doesn't un-equivocally mean SAVE. It means something to do with a Floppy Disk. A Floppy really, its 2010, SAVE on a web app means save to the server, how does a Floppy Disk even compute?
Here is an application that has had the same extremely usable interface for 10 years! And hardly any images for buttons, and it is one of the most productive applications in its category.
You know what ICONS stand for I ncomprehesible C ryptic O bfucsated N onsense S ymbol!
Also how do you internationalize an icon?

What are ways to reduce the number of columns in a table/grid?

I have a datagrid with many columns. This makes it pretty wide. Now we want to add more information to the table. Aside from removing or shortening existing columns what are some ways we might be able to add additional information without adding new columnes.
The data we want to add would be one of several values. For example:
Projected
Actual
Other
For other cases when the value was an off/on or true/false we would change the color of the row. In this case that doesn't seem to be a good option.
Another thing we considered is using an icon to indicate the information.
Any other ways this could be done?
A solution i've seen implemented with grid components is to have a column chooser - some sort of popup dialog that lists the columns and you can select which ones you would like to see in the grid. You should be able to invoke this popup by triggering it from the grid, e.g. it might appear as an option when the user right clicks and causes the context menu to appear.
Can you group related information into tabs?
an overflow area? ie a number of fields underneath the table that populate based on the selected row.
or just only show the minimum needed info and the have full details in a popup when doble clicked or something..
1) Popup on row hover
2) Drop open inline in the grid with extra info on row click
One technique I've used in the past was to create a "container" type of class that has its own labels and textboxes, and you can arrange them however you want, then insert this class into a single grid column. You still have to do some tricks on binding multiple controls that are not native "grid column" controls, but should help you along. Then, you can actually have each row a single container control in a single grid column...
You can't add completely new data to a grid without reserving a column to display it. The best solution I've seen is to provide only the essential information in the grid displaying all records, and then create a drilldown view that shows all of the data for one row. The drilldown can either be a new view in the same form, a popup for an additional window, or perhaps a mouseover popup.
I've worked on systems that use all sorts of shortcuts to display every last bit of information on a single page, and I found that it just made everything more confusing and harder to use. "Oh, that little icon there means that <insert something totally unrelated to the icon picture>."

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