VS2010 always relinks the project - visual-studio-2010

I am migrating a complex mixed C++/.NET solution from VS2008 to VS2010.
The upgraded solution works in VS2010, but the build system is always refereshing one C++/CLI assembly. It doesn't recompile anything, but the linker touches the file. The causes a ripple effect downstream in the build as a whole bunch of dependent then get rebuilt.
Any ideas on how to find out why it thinks it needs to relink the file? I've turned on verbose build logging, but nothing stands out.

Turns out the problem was that the PDB filename was defined under both the compiler settings and the linker settings (with the same name).
This seemed to cause a problem in VS2010 as somehow an 'old' pdb from the intermediate directory (compiler output?) was being copied over the one in the output directory (linker output?). This resulted in the pdb in the output directory being older than some of the obj files and forcing the relink next time around (rinse and repeat).
Clearing the pdb name settings seemed to fix the problem, and the defaults were fine.

I'm just adding this for the record, in case anyone else gets this problem in the future.
We had a similar problem with a large, mixed FORTRAN/C++ project relinking whether or not anything had changed. It seems to have started when the solution was upgraded from VS2008 to 2010, although no-one could quite remember.
Eventually, I took a serious look at it (it was annoying, but not enough to do anything). By process of elimination, I have found the solution:
Remove any quotes in the "Additional Library Directories" of the top-level FORTRAN project (i.e. the one that makes the executable).
Now, I wouldn't believe this myself without evidence, so if you have the urge to reproduce this error yourself:
Open a new VS2010 session.
Create a new FORTRAN project that makes an executable.
Leave it empty, but link it to a non-inbuilt lib file (i.e. one of your own), and add your library's directory to the Additional Library Directories.
Check this compiles and links correctly.
Now try adding double quotes (") around the directory, and click on "Build" several times. If your session is like mine, then it will relink every time. When you remove the quotes, it stops.
This only appears to be a problem on the top-level project, and when those projects are FORTRAN - the quotes have no effect on C++ projects or those that create libs.
The relinking does not occur if VS does not need to search for libs (for example, if all of your libs are inbuilt, like kernel32.lib), but will occur whether or not your lib is in the directory which has quotes or a different one.
If anyone can justify this "feature", please let me know!

Related

Visual Studio 2017 doesn't compile small changes to code when building for release

This happens sometimes when I make small changes to the source code, like removing a line of code or changing some value.
case A
change player.y = 100; to player.y = 250;
compile code with CTRL+F5
player still appear at y: 100
change player.symbol = "O"; to player.symbol = "P";
compile code with CTRL+F5
player now appear at the correct location y: 250
So far I've tried
Clean Solution - this works, but I'd rather not have to rely on this whenever I make a change
Build is checked for the project under Build > Configuration Manager...
CTRL-SHIFT-B still compiles the wrong code.
running VS as administrator - still compiles the wrong code.
I've looked at the executable's creation date. It doesn't update when I compile.
deleting the executable before compiling re-creates the same executable without the changes.
I had the same issue on another visual studio installation on the same computer
The project is located on a local hard drive.
edit:
I found this link. The problem seem to be very similar, although when testing right now it extends to more than just editing float numbers. I'm using Visual Studio Community Version 15.7.1, but had this problem prior to patching as well.
This doesn't seem to occur (so far) while building for debug.
It may seem like a pain, but after making any significant changes it is usually a good idea to clean the solution and rebuild the project. You may think that recompiling a single translation unit will work and in some cases that may be true, but if other object files rely on the translation unit you just updated they need to be recompiled as well otherwise visual studio will use the older object files that have previously been built.
As for CTRL+F5 whether you are in debug or release mode just tells Visual Studio that you want to run without debugging as it has nothing to do with the compilation and building of the project or solution. Are you sure you are not confusing CTRL+F5 with CTRL+F7 as user SoronelHateir has mentioned in the commmets? After you make any changes to source code it is good to first recompile that individual file to make sure there are no compilation errors. Then it is good to rebuild that current project within the solution.
On the other hand if your solution has multiple projects for example: one project is a library that is statically linked and the other project is your main executable project and the changes you made are in your library and depending on how the main project depends on the library project you will probably have to more than likely at the least rebuild the library project and in some cases you may even have to rebuild the main startup project. Most of the times just rebuilding the statically linked library should suffice; it is rare that the main program that is linking the library would have to be rebuilt to see the new changes, but there are some rare cases that both will have to be rebuilt.
I'll say it again; yes it may seem like a pain to have to do a clean solution and complete rebuild, but after a while this is the safest path to travel to ensure that all of the object files are up to date. What you are seeing in your own solution is a side effect of running the program with updated code but the output matches that of the older object files. This is a result of the IDE using the older or stale object files that already exist since you did not rebuild the solution. Cleaning the solution clears out all of the old object files as well as any intermediate files that are used to compile the source code into translation units to make the appropriate object files.
There are settings within the IDE that others have mentioned above such as user: Bo Persson has stated from their answer that you can change the behavior of how Visual Studio will recompile, rebuild a project or solution.
In visual studio, after making changes, I always click(in the menu bar):
Build -- Rebuild Solution
Note that this is different from "CTRL+F5" and "CTRL-SHIFT-B"
And it will always pick up all the changes and recompile your program
I tried everything mentioned in the current solutions and it didn't work for me. However after a lot of frustration I realized I was running my debugger. Try going to the Debug tab then press Stop Debugging. Finally make sure to select Release from this dropdown box(Mine was on Debug).

Visual Studio breakpoints break in the wrong source file (or multiple files simultaneously) if multiple files have the same name

In a team project I'm working on, setting a breakpoint in a file (say IdeasController.cs) will lead to erratic debugger behaviour if there's another file with the same name in the solution. I've reproduced the problem on several developers' workstations.
Example
I set a breakpoint in IdeasController.cs in our Web API:
Another file called IdeasController.cs exists in our separate MVC 4 web project. In the screenshot below, the debugger shows the Api->IdeasController source code, but the line highlight matches the code structure of Web->IdeasController. The breakpoint is duplicated, with one of them in the middle of a comment block.
The Breakpoint window shows the breakpoint in both files simultaneously:
On some workstations the debugger steps through the correct lines (regardless of the line highlight); on others it cheerfully steps through irrelevant lines (including comments and whitespace). I'm guessing this depends on which source file it chooses to display.
What I've tried
I've trawled the Internet. This kind of problem seems to occur when there's a mismatch between the debug file (*.pdb), the source file, and the compiled code. There are a lot of possible causes: duplicate file names (which can confuse the debugger[5]), outdated project build files, invalid solution cache, or incorrect build configuration.
These are the solutions I've found and tried:
Checked my build configuration.
Made sure the project isn't built in release mode.
Made sure we don't have code optimization enabled.
Made sure the project's debug module was loaded correctly. (Started debugging the project and checked Debug > Windows > Modules. Both assemblies are listed, not optimized, and have a symbol status of "Symbols loaded".)
Reset the debugging metadata & Visual Studio cache.
Closed Visual Studio and deleted the solution cache file (*.suo).[1]
Deleted each project's build output (the bin and obj folders). (For future reference: open the solution folder in Windows Explorer and type this in the search box: "type:folder AND (name:=bin OR name:=obj)".
Deleted the assembly cache folder (C:\Documents and Settings\<user>\Local Settings\Application Data\dl3).[2][3]
None of these had any effect. I can rename one of the files (without renaming the class) to temporarily work around the problem, but that's far from ideal.
Where I am now
Page 14 of my latest Google search. Suggestions would be much appreciated. :)
If no better alternatives exist, you could put the breakpoint in code:
System.Diagnostics.Debugger.Break();
Just don't forget to remove it afterwards...
I'm so glad I found this post, thought I was the only one and was going insane! I'm having the same problem in VS2012 with VB.Net and have tried everything the OP mentioned.
Unique naming of the files seems to be the only 100% fix that I've found. Disabling all breakpoints until the application has loaded and then re-enabling the breakpoints you need works most of the time. Breakpoints in Lambda functions can still give you issues.
I just had the exact same problem. What solved it for me was deleting the .suo files belonging to the solution that contained the affected project/source file.
I also deleted my local symbolcache but I don't think that had anything to do with it.
(My solution contains multiple projects, one file (DataAdapter.cs) in one project was affected by this (VisualStudio put my breakpoints in the pdb belonging to System.Data.DataAdapter). I opened the .csproj file directly and was able to correctly set the breakpoint.)
I had the same problem today. I was able to trace it back to the fact that I had forgotten to set the platform target to x86 while debugging. Unfortunately the others (x64 / Any CPU) can be problematic while debugging. At least VS 2008 doesn't like them. I guess this is yet another reason to stay away.
Some speculation... I think the debugger (while running a 64 bit app) somehow "steals" breakpoints away from a file in certain cases. For me it was because another assembly was loaded first which had the same file name. I was able to avoid the issue, even in 64 bit mode, if I first manually loaded the assembly with my breakpoints: Assembly.Load("MyAssemblyWithBreakpoints");
Hope this (my first stackoverflow contribution) helps.
Although renaming one of the files will work, I found that the simplest solution is to temporarily disable automatic loading of symbols for the "other" assembly.
Start the debugger and continue until you hit the erroneous breakpoint.
Find where the debugger actually set the breakpoint using the Call Stack window:
Right-click on the row with the yellow arrow and enable Show Module Names. (The row should also have the red breakpoint symbol on it.)
The assembly name is now visible on that row.
Find that assembly in the Modules window (Debug > Windows > Modules).
Right-click on the assembly and disable Always Load Automatically.
Stop the debugger.
Start debugging again.
By doing this, you're preventing the Visual Studio debugger from mapping the breakpoint to the wrong assembly. It will then load the symbols from the other [presumably] correct assembly first, therefore mapping the breakpoint to the correct assembly.
Why does this happen?
This seems to occur when two different symbol files (PDB files) — for two different assemblies — both reference a source file with the same name. Although the source files are completely different, the Visual Studio debuggger seems to get confused.
For example, imagine there are two different files both with the name IdeasController.cs. The first one compiles into assembly Api.dll, and the second one compiles into assembly Web.dll.
When the debugger loads symbols, it will either load Api.pdb or Web.pdb first. Let's say it loads Api.pdb first. Then even if you set a breakpoint in Web\IdeasController.cs, it will find a match for IdeasController.cs in Api.pdb. It then maps code from Web\IdeasController.cs to Api.dll. This won't map correctly, of course, and so you see all sorts of odd issues while debugging.
I just had this issue on Visual Studio 2017 (Version 15.9.7), were break points were skipped and the debugger just "jumped" over return statements etc.
After a while I noticed, that I've recently added a .runsettings file to the project - and it turned out, that in my case configuring the CodeCoverage data collector is causing this problem.
As soon as I removed this section:
<DataCollector friendlyName="Code Coverage" uri="datacollector://Microsoft/CodeCoverage/2.0" assemblyQualifiedName="Microsoft.VisualStudio.Coverage.DynamicCoverageDataCollector, Microsoft.VisualStudio.TraceCollector, Version=11.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> ... </DataCollector>
from the .runsettings file, it worked like a charm again.
I just backed up and deleted the file and then added back to the project, that solved the problem. I just whish i did it before going through the beforementioned list :)
You may also try to Clean and Rebuild (not Build) all projects.
I was hitting this issue in Visual Studio 2015.
I had a sub-folder with a DLL I wanted to save as Version1. It seems even after removing the reference to that DLL, and then adding a reference to another project studio pulled in the existing reference and went to the wrong source file. I removed that DLL in the sub-folder then Studio got the correct source.
I found a helpful link on [MSDN that shows how to clear prior associated source files in studio at this link][1].
Summary:
In the Solution Explorer, right click on the solution name (ex: Solution ‘TestApplication’) and select Properties This will bring up the Solution Property Pages dialog
Under Common Properties, select Debug Source Files
In the Search these paths for source code files (Visual Studio .NET 2003) / Directories containing source code (Visual Studio 2005) box, add, remove and/or reorder the directories as desired
Click the OK button
I was having the same issue. In my case both the projects had same port numbers. I was able to resolve it by changing the port number of the project whose file's breakpoints were not hitting.
My guess is that IIS Express was caching the pdb file from the second project since both files had the same name, and the projects had the same port number.
What worked for me (VS2017) was disabling this option in Tools --> Options... --> Debugging --> General: "Require sources files to exactly match the original version", which is enabled by default but I had it turned on.
That was not enough though, I also had to manually remove obj and bin folders for all projects in solution.
Delete all the .pdb files of the project where the break point is hitting wrongly. This will solve the issue.
It happened to me (in VS 2008) to have two child breakpoint with the same memory address and the same associated file.
Those breakpoints were spawned at a certain time during the running of the process.
I noticed that I had duplicated .dll files in my project folders, and resolved removing the duplicated .dll, while keeping only one .dll per name in the debugging folder structure. (As example in my case I had /bin/Example.dll and /bin/Plug-in/Example.dll both present under my debug folder structure).
I had a very similar problem. In my case the problem was a different target .net framework in one of the projects causing VS2017 to wrongly load a source file (with the same name) of another project, not the one being activated with
ObjectHandle handle = Activator.CreateInstance
Changing the project's target framework to be the same in all projects fixed it.
I had a similar issue with the breakpoint being set in another file with the same filename in a different project.
It was caused by the fact that the debugging was started for that other project, while it was not started for the project where I tried to set the breakpoint. The breakpoint creation worked correctly after doing the Debug > Start New Instance for the intended project.

Visual Studio does not honor include directories

I have been in this situation quite a few times where visual studio does not honor the Additional Include Directories when it comes to lib and header source files. For example, I just downloaded MyGUI source code and made sure the include directories were correct. I even put them to absolute paths, Visual Studio still complained that it could not find specific header files.
Does anybody experience the same thing with projects, and if so, is there a solution to this problem?Blockquote
EDIT: My apologies for not being able to explain fully. I know that the library and source files have different include directories. The project that I received had correct directory paths for the Additional Include Directories and Additional Library Directories but Visual Studio still failed to recognize them properly. I can right click and open the header file within Visual Studio but when compiling it still complains it cannot find the required header files. I regularly make projects relying on a framework I myself programmed, so I am quite familiar with how to set up dependencies. This is however the second time this seems to be happening. I don't recall which 3rd party project I was trying to compile last time, but Visual Studio simply refused to believe that the Additional Include Directories paths is where it should look for the header files. I am not sure how to give the complete details of this particular library (MyGUI) but I can point you to the website where you can download it to try and see if it is able to find the header files that are included in the project (if it doesn't compile, that is fine, and it is probably because of additional dependencies, but it should at least be able to find files in the common folder, especially when I put absolute paths in Additional Include Directories)
This happened to me once. It turned out the inconsistency of the Debug vs Release builds. When I modified one build, the other build was being compiled. Please set both builds with same include folders and see if it works. Good luck.
I've just spent some hours battling with failing #include paths in the compiler, inconsistencies between the compiler and intellisense.
What I finally discovered was that in the properties of the *.cpp file -- not the project, but the individual *.cpp file -- the "Additional Include Directories" property was blank. I had to explicitly set it to "inherit from from parent or project defaults" -- there's a checkbox near the lower-left corner of the dialog for editing the directory path.
I had copied this file from another project and used "Add > Existing Item..." to add it to the current project. My hypothesis was that maybe the "Existing Item" procedure skipped a property initialization step that "New Item" would normally perform. But I just tested that hypothesis by Adding another Existing and a New. Both of these files had their property set to inherit from the project, so I don't have an explanation for why my problem file was not initially set to inherit.
Anyway ... after much frustration, found and fixed that one.
I have found (stumbled) on the solution (I think). It has something to do with the character limit imposed by the OS. Although the limit should be 260, for me it falls in the below 150, see this discussion and links to it. I downloaded and unzipped the file to C:\Users\MyUserName\My Documents\Downloads\Downloads From Chrome\MyGui3.0...[and so on]. I learned quite some time ago not to try to compile projects under such long paths, but this time it completely slipped my mind as VS did not give me a warning at all and pointed me in the wrong direction. Anyway, cutting and pasting the project to D:\ fixed the issue. I am not going to checkmark the answer however until someone confirms this.
I have the same problem : Can't find .lib file even though I've added the additional include directory.
From an answer of Additional include directory in Visual studio 2015 doesn't work, I tried:
delete the .suo file and restart VS
Then it works for me.
I had this issue too. Just like sam said - this string value containing path to your framework includes has to be the same for the Debug and Release configurations. So the best way is to choose "Configuration:All Configurations" and "Platform:All Platforms" from the two context checklists on the top of the project properties window before typing it in, or copying from windows explorer adress bar.
Can you elaborate on this? If I recall, there are at least two places in Visual Studio where you can configure this:
Per-installation: Tools/Options/Projects and Solutions/VC++ Directories)
Per-project: Project/Properties/Configuration Properties/"C/C++"/General/Additional Include Directories
If you're adding the include directories per-project (#1), which I think you are, and then trying to include from another project, this will obviously not work. Try adding them at the per-installation level and see if it works.
Also, this may sound stupid/simplistic, but make sure the path is right (i.e. copy-paste into Explorer's path bar and see if the header files are in that folder).
If by lib files you mean library (.lib) files, the directory location is not specified through C/C++/General/Additional Include Directories but rather through Linker/General/Additional Library Directories.
It's logical if you think about it. C/C++ options are all compilation options, settings involved with compiling .cpp and .h files. Linker options are all linking options, settings involved with linking up .obj and .lib files.
I had the same symptoms in my c++ project. Navigating from header to header went fine, but after toggling to the source file of a header (let's say foo.cpp), then the navigation to an #include <bar.cpp> in that source file failed. I got the following error:
File 'bar.cpp' not found in the current source file's directory or in build system paths.
After research I noticed that the system build path given in the error where not extended with the include paths of the project. In other words: IntelliSense didn't know that the source file (foo.cpp) was part of the project, and therefore it didn't use the include paths of the project to search for the #include <bar.cpp>.
The fix for me was creating a file intelliSense.cpp (file name doesn't matter) that is part of the project, but excluded from the build. This file contains an include for each source file. ex:
#include <foo.cpp>
#include <bar.cpp>
...
This way IntelliSense knows that these source files are part of the project, and will therefore use the include paths of the project to resolve the #includes in those source files.
For me the issue was that .vcxproj Project file was read-only and after I added my directory to "Additional directories", the project file did not actually change. I was surprised that VS did not complain about this file being read-only.
So after I made that file write-able I could compile my project.
Here is another 'I had the same...' in vs2015.
For me it turned out that the active setting is also depending on the 'solution configuration' and 'solution platform'. That makes 4 settings which all should be identical.
That solved the problem in my case.
I realize this question is over 10 years old at this point, but I also just ran into this issue and none of the answers fit my scenario. After some playing with my IDE (VS 2019) for a few minutes I realized that the cpp file I was using had it's platform set to Win32, but the libs I was trying to use were built for x64.
As others have stated, make sure your project's configuration is set to
-"All Configurations" when you add the necessary paths to your project as that can also be an issue. I imagine my issue will not be as common, but I figured it was worth sharing. I hope this helps someone else in the future.
One more possible reason not mentioned earlier: make sure you are configuring properties of the correct project in a multi-project solution.
My problem was that I had a solution of two projects each using the same file with includes. Turns out that I correctly configured 'Additional Include Directories' only for one of two projects and totally forgot about another one. Of course error message was stating that only the second project and not the first one had problems.

Why is Visual Studio 2008 always rebuilding my whole project?

I have a Visual Studio project with about 60 C++ source files. I can do a build, and it completes without errors. But if I immediately hit F7 again, it always re-compiles about 50 of the source files. It doesn't re-compile all of the files, which is strange.
I have 'Enable minimal rebuild' (/Gm) set. Any ideas why it might be doing this?
None of the files have a Modified Date in the future.
Are any of your file dates in the future? This can occur if you changed time zones or changed the system clock time. Dates in the future will confuse the IDE and force a rebuild every time F7 or F5 is hit.
I've solved the same problem.
In my case compiler displayed warning, that /Zi option is required if /Gm is specified.
/Gm enables "minimum rebuild", which requires debug information in .pdb file. So, if you don't want to use .pdb, also disable minumum rebuild - it solved a problem in my case.
Most probably is a matter of dependencies.
Consider the following possibilities:
If you have custom build tools defined for some of the files in your solution, make sure that the output property contains the right file name(s). If the output of the build tool doesn't correspond to the one(s) specified in the output file names, the builder will rebuild that file.
If you have custom build events, check whether the output from those build events don't affect the dependencies of the files to be built.
I had problems when trying, at post-build, to copy or move some of the output files to a build folder. The post build operations that affect the timestamp of the ouput files of the build process will determine rebuild each time.
In my case of such effect (C++ via VS2005) it was on Release configuration only, and the Studio tells in the build output, that compiler option /Gm is ignored if /Zi - option is not set. After setting /Zi via
Configuration Properties -> C/C++ -> General -> Debug Information Format : Program Database (/Zi) ,
it was ok. But isn`t there something wrong, when the Release Configuration needs something about Debugging? Not yet clear to me!
Project Properties -> "C/C++" -> "Output Files" -> "Program Database File Name" option should not be empty. Set this option by selecting from drop-down box . The option will be set like this: $(IntDir)\vc90.pdb. And line ProgramDataBaseFileName="" will be removed from vcproj file.
Then only changed *.cpp files will be recompiled when you build the project or solution.
It seems that this problem can be caused by many things, but what fixed it for me was:
Closing Visual Studio
Manually deleting all bin and obj folders (Clean doesn't seem to do the trick)
Opening the solution and running Clean (I'm not sure if this is necessary, but I did it just in case...)
Building like normal
Note: This was for a C# program in Visual Studio 2010.
After a couple days of googling, I ended up with a solution to my problem.
I encountered this problem when I moved my projects to a new PC. I had checked several times the creation date of the files. These dates were up-to-date, however the modification dates were in the bast (kinda bizarre) even when I changed the files.
A simple update of the files resolved the problem.
I'm having the same problem, and it seems to be because I've turned browse information off. Properties->C/C++->Browse Info->Enable Browse Info->None. The only fix I've found is turning it back on. This is for an xbox 360 project, fwiw, my other projects don't have the problem.
A reason is if the 'date last modified' for one of the source file is set for some date in the future: it rebuilds, and then the source file is still later than the executable.
This problem with the dates can happen if the source file is located in a directory a remote machine (a network share), and/or may even happen if your machine's time isn't synchronised with the date of the machine which is running the server of your source version control system.
Check your project includes any .h header file that doesn't exist on disk. Always happens to me when I delete a header file I'm not actually including anywhere, but forget to delete it from my solution navigator in VS. Note: missing headers produce no errors during the build (when not #included anywhere).
Check your project's Program Database Filename setting. For some reason, if this is set to the name of a directory (such as "$(IntDir)\"), it can sometimes cause VS to rebuild your project every time, even if you're not generating PDB files (i.e. Debug Information Format is set to "Disabled").
This is a bug in VS2008; I have not yet reproduced it yet in VS2010, but my tests haven't been thorough, so I'm not confident saying that the behavior isn't present in VS2010.
What caused similar symptoms at me was:
I have several projects in a solution. There were .cpp files which were referenced (and therefore compiled) by >1 projects. Unfortunately Visual Studio creates .obj files with a very simple naming - it just replaces ".cpp" by ".obj". Creating wrapper .cpp-s with different named solved the problem.
I had something similar. Even though I did have pre and post build events, they weren't causing the issue. It turned out that I had a number of projects down the reference chain that had content files that were marked as "copy always" instead of "copy if newer" meaning that these projects were always considered "out of date". By changing all of these to "copy if newer", changes to my unit test project no longer forced a recompile of all of the other projects.
Disabling "minimal rebuild" (Configuration Properties > C/C++ > Code Generation) fixed it for me. The compiler even left a clue:
1>cl : Command line warning D9007 : '/Gm' requires '/Zi or /ZI'; option ignored
Although I must point out, the compiler did not ignore the option as it said.
In my case I changed system data time to previous date so it is rebuilding every time because of different time stamp of the files once changed to the current time its not rebuilding every time.
We have that here regularly:
delete all intermediate and output files by hand. The clean option in vstudio is sometimes not enough. From a fresh start do the complete build. If after a complete build vstudio still wants to recompile certain files it might be related to next bullet.
if in your vcxproj a header file is referenced which is not on disk, the project is also recompiled. You might check this by some hidden feature described on MSDN blogs or just touch (i.e. click on it to open) all header files in the project exploder and see if one does not exist on disk
Had the same problem. Solved by:
-delete output folder (obj,exe,all files)
-run cygwin
-cd project folder
-run "touch *", which reset file modify date/time
-build and enjoy problem fixed
There is similar issue with project rebuild.
Visual Studio does not recompile but re-links a project every time on F7 hit.
Fix is simple. Try to open in Editor all files included into project (from Solution Explorer double click on each file) and remove from solution those files which do not exist.

Finding errors / warnings in Visual Studio

I have experienced an annoying issue with Visual Studio 2005... sometimes when I rebuild, and even if I do a Rebuild Solution, it will come back with no errors or warnings, but then when I later edit another code file, even without changing it, and rebuild, it will find an error or warning in that other file. Clearly, the earlier Rebuild Solution did not recompile that file! How can I force VS to completely recompile every file?
I've seen this happen before when you have multiple projects in your solution and the references get mixed up.
Say you have four projects in your solution, Common, Business, Data, and UI. Assume that Common is referenced by the other three projects.
What we want is for Common to be a "project reference" from the other three projects - they'll then pick up their copy from the build output directory of Common.
But, sometimes, one of the projects will get it's reference mixed up. Say, in this case, that UI starts referencing the copy of Common in the build output directory of Data. Now, any change that compiles "UI" without also compiling "Data" will result in two, possibly incompatible, versions of "Common" being a dependency of UI.
Another scenario is where the reference is to a binary, such as from a "lib" directory. Then, one of the projects ends up referring to a build output location instead of lib.
I don't know what causes this - but I see it all the time, unfortunately.
The fix is to go through the references of each project and find the one (or more) that point to the wrong place.
It might help to clean the solution prior to rebuilding -- right click on the solution in the Solution Explorer and choose "clean solution" -- this deletes temporary files and is supposed to clear out the bin and obj folders, so everything is rebuilt.
I'm with Guy Starbuck here, but would add that Rebuild Solution is supposed to do a Clean Solution followed by Build Solution, which should, then, have solved your issue to begin with. But VS 2005 can be terrible in this regard. Sometimes it just starts working after several rebuilds. If upgrading to 2008 isn't an option, consider manually clearing the bin folder.
Is this related to the Configuration Manager? There you can select which projects in your solution build. Not sure if this helps.
Depending on the types of warnings it is not possible if I recall correctly.
For example, warning messages for XHTML compliance are ONLY displayed when the file is open. You might check the tolerance settings inside VS to see if you can change it.
This sounds strange - Rebuild should build everything regardless of changes and Build should only build things that have changed.
The behaviour you've described should only happen if you have modified something that is referenced by the unchanged file so that it is now incorrect.

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