How is it possible to limit download speed? - algorithm

Lately I've asked this question. But the answer doesn't suit my demands, and I know that file hosting providers do manage to limit the speed. So I'm wondering what's the general algorithm/method to do that (I do mean downloading technique) - in particular limiting single connection/user download speed.
#back2dos I want to give a particular user a particular download speed (corresponding to hardware capabilities of course) or in other words give user ability to download some particular file with lets say 20kb/s. Surely I want to have an ability to change that to some other value.

You could use a token bucket ( http://en.wikipedia.org/wiki/Token_bucket)

Without mention of platform/language, it's difficult to answer, but a "leaky bucket" algorithm would probably be the best fit:
http://en.wikipedia.org/wiki/Leaky_bucket

Well, since this answer is really general, here's a very simple approach for plain TCP:
You put the resource handlers of all download connection into a list, paired up with information about what data is requested, and loop through it. Then you write a chunk of the required data onto the socket, maybe about 1.5K, which is the most commonly used maximum segment size, as far as I know. When you're at the and of the list, you start over. Before starting over, simply wait to get the desired average bandwidth.
Please note, if too many clients have lower bandwidth than you allow, then your TCP buffer is likely explode. some TCP bindings permit finding the size of currently buffered data for one socket. if it exceeds a threshold, you can simply skip the socket.
Also, if too many clients are connected, you will actually not have enough time to write to all the sockets, thus after one loop, you "have to wait for a negative time". Increasing the chunk size might speed up things in such scenarios, but at some point your server will stop getting faster.
A more simple approach is to do this on the client side, but this may generate a lot of overhead. The dead simple idea is to have the client request 1K every 50ms (assuming you want 20KB/s). You can even do that over HTTP, although I strongly suggest bigger chunk size, since HTTP has enourmous overheads.
My guess is, the best is to try to find a webserver capable of doing such things out of the box. I think Apache has a number of modules for al kinds of quota.
greetz
back2dos

Related

What is the relationship between request content size and request duration

At the company I work, all our APIs send and expect requests/responses that follow the JSON:API standard, making the structure of the request/response content very regular.
Because of this regularity and the fact that we can have hundreds or thousands of records in one request, I think it would be fairly doable and worthwhile to start supporting compressed requests (every record would be something like < 50% of the size of its JSON:API counterpart).
To make a well informed judgement about the viability of this actually being worthwhile, I would have to know more about the relationship between request size and duration, but I cannot find any good resources on this. Anybody care to share their expertise/resources?
Bonus 1: If you were to have request performance issues, would you look at compression as a solution first, second, last?
Bonus 2: How does transmission overhead scale with size? (If I cut the size by 50%, by what percentage will the transmission overhead be cut?)
Request and response compression adds to a time and CPU penalty on both sender's side and receiver's side. The savings in time is in the transmission.
The weighing of the tradeoff depends a lot on the customers of the API -- when they make requests, how much do they request, what is requested, where they are located, type of device/os and capabilities etc.,
If the data is static -- for eg: a REST query apihost/resource/idxx returning a static resource, there are web standard approaches like caching of static resources that clients / proxies will be able to assist with.
If the data is dynamic -- there are architectural patterns that could be used.
If the data is huge -- eg: big scientific data sets, video etc., almost always you would find them being served statically with a metadata service that provides the dynamic layer. For eg: MPEG-DASH or HLS is just a collection of files.
I would choose compression as a last option relative to the other architectural options.
There are also implementation optimizations that would precede using compression of request/response. For eg:
Are your services using all available resources at disposal (cores, memory, i/o)
Does the architecture allow scale-up and scale-out and can the problem be handled effectively using that (remember the penalties on client side due to compression)
Can you use queueing, caching or other mechanisms to make things appear faster?
If you have explored all these and the answer is your system is optimal and you are looking at the most granular unit of service where data volume is an issue, by all means go after compression. Keep in mind that you need to budget compute resources for compression on the server side as well (for a fixed workload).
Your question#2 on transmission overhead vs size is a question around bandwidth and latency. Bandwidth determines how much you can push through the pipe. Latency governs the perceived response times. Whether the payload is 10 bytes or 10MB, latency for a client across the world encountering multiple hops will be larger relative to a client encountering only one or two hops and is bound by the round-trip time. So, a solution may be to distribute the servers and place them closer to your clients from across the world rather than compressing data. That is another reason why compression isn't the first thing to look at.
Baseline your performance and benchmark your experiments for a representative user base.
I think what you are weighing here is going to be the speed of your processor / cpu vs the speed of your network connection.
Network connection can be impacted by things like distance, signal strength, DNS provider, etc; whereas, your computer hardware is only limited by how much power you've put in it.
I'd wager that compressing your data before you are sending would result in shorter response times, yes, but it's=probably going to be a very small amount. If you are sending json, usually text isn't all that large to begin with, so you would probably only see a change in performance at the millisecond level.
If that's what you are looking for, I'd go ahead and implement it, set some timing before and after, and check your results.

Gauging a web browser's bandwidth

Is it possible to gauge a web browsers upload and/or download speed by monitoring normal http requests? Ideally a web application would be able to tell the speed of a client without any modifications and without client-side scripting like JavaScript/Java/Flash. So even if a client was accessing the service with a library like Curl it would still work. If this is possible, how? If its not possible, why? How accurate can this method be?
(If it helps assume PHP/Apache, but really this is a platform independent question. Also being able to gauge the upload speed is more important to me.)
Overview
You're asking for what is commonly called "passive" available bandwidth (ABW) measurement along a path (versus measuring a single link's ABW). There are a number of different techniques1 that estimate bandwidth using passive observation, or low-bandwidth "Active" ABW probing techniques. However, the most common algorithms used in production services are active ABW techniques; they observe packet streams from two different end-points.
I'm most familiar with yaz, which sends packets from one side and measures variation in delay on the other side. The one-sided passive path ABW measurement techniques are considered more experimental; there aren't solid implementations of the algorithms AFAIK.
Discussion
The problem with the task you've asked for is that all non-intrusive2 ABW measurement techniques rely on timing. Sadly, timing is a very tricky thing when working with http...
You have to deal with the reality of object caching (for instance, akamai) and http proxies (which terminate your TCP session prematurely and often spoof the web-server's IP address to the client).
You have to deal with web-hosts which may get intermittently slammed
Finally, active ABW techniques rely on a structured packet stream (wrt packet sizes and timing), unlike what you see in a standard http transfer.
Summary
In summary, unless you set up dedicated client / server / protocol just for ABW measurement, I think you'll be rather frustrated with the results. You can keep your ABW socket connections on TCP/80, but the tools I have seen won't use http3.
Editorial note: My original answer suggested that ABW with http was possible. On further reflection, I changed my mind.
END-NOTES:
---
See Sally Floyd's archive of end-to-end TCP/IP bandwidth estimation tools
The most common intrusive techniques (such as speedtest.net) use a flash or java applet in the browser to send & receive 3-5 parallel TCP streams to each endpoint for 20-30 seconds. Add the streams' average throughput (not including lost packets requiring retransmission) over time, and you get that path's tx and rx ABW. This is obviously pretty disruptive to VoIP calls, or any downloads in progress. Disruptive meausurements are called bulk transfer capacity (BTC). See RFC 3148: A Framework for Defining Empirical Bulk Transfer Capacity Metrics. BTC measurements often use HTTP, but BTC doesn't seem to be what you're after.
That is good, since it removes the risk of in-line caching by denying http caches an object to cache; although some tools (like yaz) are udp-only.
Due to the way TCP connections adapt to available bandwidth, no this is not possible. Requests are small and typically fit within one or two packets. You need a least a dozen full-size packets to get even a coarse bandwidth estimate, since TCP first has to scale up to available bandwidth ("TCP slow start"), and you need to average out jitter effects. If you want any accuracy, you're probably talking hundreds of packets required. That's why upload rate measurement scripts typically transfer several megabytes of data.
OTOH, you might be able to estimate round-trip delay from the three-way handshake and the timing of acks. But download speed has at least as much impact as upload speed.
There's no support in javascript or any browser component to measure upload performance.
The only way I can think of is if you are uploading to a page/http handler, and the page is receiving the incoming bytes, it can measure how many bytes it is receiving per second. Then store that in some application wide dictionary with a session ID.
Then from the browser you can periodically poll the server to get the value in the dictionary using the session ID and show it to user. This way you can tell how's the upload speed.
You can use AJAXOMeter, a JavaScript library which meassures your up- and download speed. You can see a live demo here.
That is not feasible in general as in-bound and out-bound bandwidth frequently is not symmetric. Different ISPs have significantly different ratios here that can vary on even time of the day basis.

Accelerated downloads with HTTP byte range headers

Has anybody got any experience of using HTTP byte ranges across multiple parallel requests to speed up downloads?
I have an app that needs to download fairly large images from a web service (1MB +) and then send out the modified files (resized and cropped) to the browser. There are many of these images so it is likely that caching will be ineffective - i.e. the cache may well be empty. In this case we are hit by some fairly large latency times whilst waiting for the image to download, 500 m/s +, which is over 60% our app's total response time.
I am wondering if I could speed up the download of these images by using a group of parallel HTTP Range requests, e.g. each thread downloads 100kb of data and the responses are concatenated back into a full file.
Does anybody out there have any experience of this sort of thing? Would the overhead of the extra downloads negate a speed increase or might this actually technique work? The app is written in ruby but experiences / examples from any language would help.
A few specifics about the setup:
There are no bandwidth or connection restrictions on the service (it's owned by my company)
It is difficult to pre-generate all the cropped and resized images, there are millions with lots of potential permutations
It is difficult to host the app on the same hardware as the image disk boxes (political!)
Thanks
I found your post by Googling to see if someone had already written a parallel analogue of wget that does this. It's definitely possible and would be helpful for very large files over a relatively high-latency link: I've gotten >10x improvements in speed with multiple parallel TCP connections.
That said, since your organization runs both the app and the web service, I'm guessing your link is high-bandwidth and low-latency, so I suspect this approach will not help you.
Since you're transferring large numbers of small files (by modern standards), I suspect you are actually getting burned by the connection setup more than by the transfer speeds. You can test this by loading a similar page full of tiny images. In your situation you may want to go serial rather than parallel: see if your HTTP client library has an option to use persistent HTTP connections, so that the three-way handshake is done only once per page or less instead of once per image.
If you end up getting really fanatical about TCP latency, it's also possible to cheat, as certain major web services like to.
(My own problem involves the other end of the TCP performance spectrum, where a long round-trip time is really starting to drag on my bandwidth for multi-TB file transfers, so if you do turn up a parallel HTTP library, I'd love to hear about it. The only tool I found, called "puf", parallelizes by files rather than byteranges. If the above doesn't help you and you really need a parallel transfer tool, likewise get in touch: I may have given up and written it by then.)
I've written the backend and services for the sort of place you're pulling images from. Every site is different so details based on what I did might not apply to what you're trying to do.
Here's my thoughts:
If you have a service agreement with the company you're pulling images from (which you should because you have a fairly high bandwidth need), then preprocess their image catalog and store the thumbnails locally, either as database blobs or as files on disk with a database containing the paths to the files.
Doesn't that service already have the images available as thumbnails? They're not going to send a full-sized image to someone's browser either... unless they're crazy or sadistic and their users are crazy and masochistic. We preprocessed our images into three or four different thumbnail sizes so it would have been trivial to supply what you're trying to do.
If your request is something they expect then they should have an API or at least some resources (programmers) who can help you access the images in the fastest way possible. They should actually have a dedicated host for that purpose.
As a photographer I also need to mention that there could be copyright and/or terms-of-service issues with what you're doing, so make sure you're above board by consulting a lawyer AND the site you're accessing. Don't assume everything is ok, KNOW it is. Copyright laws don't fit the general public's conception of what copyrights are, so involving a lawyer up front can be really educational, plus give you a good feeling you're on solid ground. If you've already talked with one then you know what I'm saying.
I would guess that using any p2p network would be useless as there is more permutations then often used files.
Downloading parallel few parts of file can give improvement only in slow networks (slower then 4-10Mbps).
To get any improvement of using parallel download you need to ensure there will be enough server power. From you current problem (waiting over 500ms for connection) I assume you already have problem with servers:
you should add/improve load-balancing,
you should think of changing server software for something with more performance
And again if 500ms is 60% of total response time then you servers are overloaded, if you think they are not you should search for bottle neck in connections/server performance.

When should we use a scatter/gather(vectored) IO?

Windows file system supports scatter/gather IO.(Of course, other platform does)
But I don't know when do I use the IO mechanism.
Could you explain me a proper case?
And what benefit can we get from using the I/O mechanism?(Just a little IO request?)
You use Scatter/Gather IO when you are doing lots of random (i.e. non-sequential) reads / writes, and you want to save on context switches / syscalls - Scatter/Gather is a form of batching in this sense. However, unless you've got a very fast disk (or more likely, a large array of disks), the syscall cost is negligible.
If you were writing a Database server, you might care about this, but anything less than a big-iron machine handling thousands or millions of requests a second won't see any benefit.
Paul -- one extra note: one additional advantage is that you hand multiple requests to the disk driver at the same time. The driver then can sort the requests and issue them in the optimal order. While syscall time is small, seek time (many milliseconds) can be punitive (that's less than 1000 I/O's/sec).
Chris's comment about demonstrating the efficiency is pragmatic. Mother nature never lies. Well, almost never.
I would imagine that you would use scatter gatehr IO when you (a) suspected your application had a performance bottleneck, and (b) you built a performance analysis framework that could show significant improvment using it.
Unless you can show a provable improvement, the additional code complexity is just a risk, and theres no magic recipe that says that, when some condition is met, and application will automatically benefit in a significant way from some programming cleverness.
Or - to put it another way - dont base major architectural decisions based on the statements of 'some guy on an internet forum'. Create a test, and find out.
in posix, readv and writev read from or write to discontinuous memory but to read and write discontinuous file ranges from discontinuous memory in one go you want readx and writex which were one of the proposed posix additions
doing a readx is faster then doing a lot of reads as it's only one system call and it lets the disk scheduler have the most io's to reorder i remember some one saying that for the ext2/3/.. fsck program that they wanted this as it knows what ranges it wants

MPI Large Data all to all transfer

My application of MPI has some process that generate some large data. Say we have N+1 process (one for master control, others are workers), each of worker processes generate large data, which is now simply write to normal file, named file1, file2, ..., fileN. The size of each file may be quite different. Now I need to send all fileM to rank M process to do the next job, So it's just like all to all data transfer.
My problem is how should I use MPI API to send these files efficiently? I used to use windows share folder to transfer these before, but I think it's not a good idea.
I have think about MPI_file and MPI_All_to_all, but these functions seems not to be so suitable for my case. Simple MPI_Send and MPI_Recv seems hard to be used because every process need to transfer large data, and I don't want to use distributed file system for now.
It's not possible to answer your question precisely without a lot more data, data that only you have right now. So here are some generalities, you'll have to think about them and see if and how to apply them in your situation.
If your processes are generating large data sets they are unlikely to be doing so instantaneously. Instead of thinking about waiting until the whole data set is created, you might want to think about transferring it chunk by chunk.
I don't think that MPI_Send and _Recv (or the variations on them) are hard to use for large amounts of data. But you need to give some thought to finding the right amount to transfer in each communication between processes. With MPI it is not a simple case of there being a message startup time plus a message transfer rate which apply to all messages sent. Some IBM implementations, for example, on some of their hardware had different latencies and bandwidths for small and large messages. However, you have to figure out for yourself what the tradeoffs between bandwidth and latency are for your platform. The only general advice I would give here is to parameterise the message sizes and experiment until you maximise the ratio of computation to communication.
As an aside, one of the tests you should already have done is measured message transfer rates for a wide range of sizes and communications patterns on your platform. That's kind of a basic shake-down test when you start work on a new system. If you don't have anything more suitable, the STREAMS benchmark will help you get started.
I think that a all-to-all transfers of large amounts of data is an unusual scenario in the kinds of programs for which MPI is typically used. You may want to give some serious thought to redesigning your application to avoid such transfers. Of course, only you know if that is feasible or worthwhile. From what little information your provide it seems as if you might be implementing some kind of pipeline; in such cases the usual pattern of communication is from process 0 to process 1, process 1 to process 2, 2 to 3, etc.
Finally, if you happen to be working on a computer with shared memory (such as a multicore PC) you might think about using a shared memory approach, such as OpenMP, to avoid passing large amounts of data around.

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