Multiple connections in a single SSH SOCKS 5 Proxy - proxy

My fist question here on Stackoverflow: What should I need to do so that the SSH SOCKS 5 Proxy (SSH2) will allow multiple connections?
What I have noticed, is that when I load a page in Firefox (already configured to use the SOCKS 5 proxy), it loads everything one by one. It can be perceived by bare eyes, and I also confirm that through the use of Firebug's NET tab, which logs the connections that have been made.
I have already configure some of the directives in the about:config page, like pipeline, persistent proxy connections, and a few other things. But I still get this kind of sequential load of resources, which is noticeably very slow.
network.http.pipelining;true
network.http.pipelining.maxrequests;8
network.http.pipelining.ssl;true
network.http.proxy.pipelining;true
network.http.max-persistent-connections-per-proxy;100
network.proxy.socks_remote_dns;true
My ISP sucks because during the day, it intentionally breaks connections on a random basis. And so, it is impossible to actually accomplish meaningful works without the need of a lot of browser refresh or hitting F5 key. So, that is why I started to find solutions to this.
The SSH's dynamic port forwarding is the best solution I find to date, because it has some pretty good compression which saves a lot of useless traffic, and is also secure. The only thing remaining is to get it to have multiple connections running in it.
Thanks for all the inputs.

I have had the same thoughts and my conclusion is that it should already have multiple connections going through the socks proxy. This is because if you view the ssh connection with -vvv flag, you'll notice it opening up different ports for the different requests.

I think it may have something to do with SSH-over-TCP itself; plus, perhaps, some extra inefficiencies and/or bugs in the implementations. Are you using only OpenSSH on Mac OS X / *BSD / Linux, or is this PuTTY on Windows?
Your situation is actually pretty much exactly why SCTP was developed (as a TCP replacement), which has a notion of multiple streams from within a single connection.
Hopefully, we'll have SSH over SCTP readily available one day. The best part about SCTP is that it'd still work over IPv4, i.e. it is supposedly mostly a matter of only the endhosts having support for it, so, unlike IPv6, you wouldn't have to wait for your lazy ISP (at leasts, theoretically).

Related

Simulate slow speed for TCP sockets in Windows

I'm building an application that uses TCP sockets to communicate. I want to test how it behaves under slow-speed conditions.
There are similar question on the site, but as I understand it, they deal with HTTP traffic, or are about Linux. My traffic is not HTTP, just ordinary TCP sockets, and the OS is Windows.
I tried using fiddler's setting for Modem Speed but it didn't work, it seems to work only for HTTP connections.
While it is true that you probably want to invest in an extensive set of unit tests, You can simulate various network conditions using VMWare Workstation:
You will have to install a virtual machine for testing, setup bridged networking (for the vm to access your real network) and upload your code to the vm.
After that you can start changing the settings and see how your application performs.
NetLimiter can also be used, but it has fewer options (in your case, packet loss is very interesting to test and is not available in netlimiter).
There is an excellent utility for Windows that can do throttling and much more:
https://jagt.github.io/clumsy/
I think you're taking the wrong approach here.
You can achieve everything that you need with some well designed unit tests. All of the things that a slow network link causes can be simulated in a unit test environment in controlled conditions.
Things that your code MUST handle to deal with "slow" links are just things that you should be dealing with anyway, including:
The correct handling of fragmented messages. All of your network reading code needs to correctly assume that each read will return between 1 byte and the size of your read buffer. You should never assume that you'll get complete 'messages' as TCP knows nothing of your concept of messages.
TCP flow control causing either your synchronous sends to fail with some form of 'try later' error or your async sends to succeed and potentially use an uncontrolled amount of resources (see here for more details). Note that this can happen even on 'fast' links if you are sending faster than the receiver is consuming.
Timeouts - again this isn't limited to "slow" links. All of your timeout handling code should be robust and tested. You may want to make sure that any read timeout is based on any read completing rather than reading a complete message in x time. You may be getting your data at a slow rate but whilst you're still getting data the link is alive.
Connection failure - again not something specific to "slow" links. You need to know how you deal with connections being reset at any time.
In summary nothing you can achieve by running your client and server on a simulated slow network cannot be achieved with a decent set of unit tests and everything that you would want to test on such a link is something that could affect any of your connections on any speed of link.

Monitoring office internet connection for drop outs in Ruby

I am looking for a simple way to monitor our office internet connection for drop outs. A secondary pipe dream is to also monitor for other 'dodgy' behaviour - packet loss, jitter etc. But the primary goal is to watch for dropped connections. Pinging Google every second is great to keep an eye on latency but we have had a few temporary blips which have caused hell with a few streaming services but have not affected connection latency. The IT department also sometimes decide to block outgoing ICMP traffic which doesn't help with the humble ping tool's efforts.
If this is not something available already via an open source, freeware or commercial tool, ideally I would like to be able to come up with something in Ruby (or, if forced, .NET) which will open a 'long' TCP connection to an arbitrary web server on port 80 (i.e. I don't want to have to write something keeping a socket open on a hosted server) and have the program detect and alert the guys in the office if the connection drops out in a "bad" way. With my attempts using Ruby Socket (http://www.ruby-doc.org/stdlib-1.9.3/libdoc/socket/rdoc/Socket.html) I've had trouble extracting an accurate error code here; ideally I want to isolate actual network connectivity issues from the usual connection timeouts. On a timeout, I'll want to restart the connection silently, but on a real drop out, I'll flash something big and obvious up on screen to alert the guys in the office.
I've spent most of the day googling for examples of this kind of monitoring and trying to hack something together but it seems that it is not a common request. 99% of results are forum posts ending with me being authoritatively informed that speedtest.net will do everything I need. My own attempts have all proven futile - no matter which way I've tried, whenever I seem to be getting somewhere even the most basic drop out test (unplugging the network cable from my laptop!) fails to be detected.
Is this something trivial, and if so could anyone point me in the right direction please? Or am I in for a world of pain? (This has been my general experience whenever I've tried to do anything with network programming in the past...)
Alternatively is there anything pre-written (free, commericial, open source all fine) which will do just this?
Thanks!
Smokeping might do what you want. Nagios might as well.
http://oss.oetiker.ch/smokeping/
http://www.nagios.org/

How slow are TCP sockets compared to named pipes on Windows for localhost IPC?

I am developing a TCP Proxy to be put in front of a TCP service that should handle between 500 and 1000 active connections from the wild Internet.
The proxy is running on the same machine as the service, and is mostly-transparent. The service is for the most part unaware of the proxy, the only exception being the notification of the real remote IP address of the clients.
This means that, for every inbound open TCP socket, there are two more sockets on the server: the secondth of the pair in the Proxy, and the one on the real service behind the proxy.
The send and recv window sizes on the two Proxy sockets are set to 1024 bytes.
What are the performance implications on this? How slow is this configuration? Should I put some effort on changing the service to use Named Pipes (or other IPC mechanism), or a localhost TCP socket is for the most part an efficient IPC?
The merge of the two apps is not an option. Right now we are stuck with the two process configuration.
EDIT: The reason for having two separate process on the same hardware is 100% economics. We have one server only, and we are not planning on getting more (no money).
The TCP service is a legacy software in Visual Basic 6 which grew beyond our expectations. The proxy is C++. We don't have the time, money nor manpower to rewrite and migrate the VB6 code to a modern programming environment.
The proxy is our attempt to mitigate a specific performance issue on the service, a DDoS attack we are getting from time to time.
The proxy is open source, and here is the project source code.
It will be the same (or at least not measurably different). Winsock is smart enough to know if it's talking to a socket on the same host and, in that case, it will short-circuit pretty much everything below IP and copy data directly buffer-to-buffer. In terms of named pipes vs. sockets, if you need to potentially be able to communicate to different machines ever in the future, choose sockets. If you know for a fact that you'll never need to do that, pick whichever one your developers are most familiar or most comfortable with.
For anyone that comes to read this later, I want to add some findings that answer the original question.
For a utility we are developing we have a networking class that can use named pipes, or TCP with the same calls.
Here is a typical loop back file transfer on our test system:
TCP/IP Transfer time: 2.5 Seconds
Named Pipes Transfer time: 3.1 Seconds
Now, if you go outside the machine and connect to a remote computer on your network the performance for named pipes is much worse:
TCP/IP Transfer time: 12 Seconds
Named Pipes Transfer time: 2.5 Minutes (Yes Minutes!)
I realize that this is just one system (Windows 7) But I think it is a good indicator of how slow named pipes can be...and it seems like TCP is the way to go.
I know this topic is very old, but it was still relevant for me, and maybe others will look at this in the future as well.
I implemented IPC between Excel (VBA) and another process on the same machine, both via a TCP connection as well as via Named Pipes.
In a quick performance test, I submitted a message than consisted of 26 bytes from client (Excel) to server (not Excel), and waited for the reply message from the other process (which consisted of 12 bytes in the example).
I executed this a ton of times in a loop and measured the average execution time.
With TCP on localhost (Windows 7, no fastpath), one "conversation" (request+reply) took around 300-350 microseconds. Especially sending data was quite slow (sending the 26 bytes took around 200microseconds via TCP).
With Named Pipes, one conversation took around 60 microseconds on average - so a LOT faster.
I'm not entirely sure why the difference was so large. The corporate environment I tested this in has a strict firewall, package inspections and what not, so I THINK this may have been caused as even the localhost-based TCP connection went through security measures significantly slowing it down, while named pipe ones likely did not.
TL:DR: In my case, Named Pipes were around 5-6 times faster than TCP for small packages (have not tested with bigger ones yet)
http://msdn.microsoft.com/en-us/library/aa178138(v=sql.80).aspx
Let me sum it up for you. If you are worried about performance then use TCP/IP. But if you have a really fast network and your not worried about performance then Named Pipes would be "neat" in that it might save you some code.
Not to mention, if you stick to TCP then you will have something that can be scaled, and even load balanced when the time comes.
Cheers,
In the scenario you describe, the local TCP connections are very unlikely to be a bottleneck. It will introduce some overhead, of course, but this should be negligible unless your CPU is already running hot.
At a guess, if your server's CPU usage is normally below 50% or so (with the proxy in place) it isn't worth worrying about minimizing the overhead associated with the local TCP connections.
If CPU usage is regularly above 80% you should probably be doing some profiling. I'd start by comparing the CPU load (or, better still, the performance, if you can measure it meaningfully) when the proxy is in place to when it isn't. Unless the proxy is doing some complicated processing, the overhead associated with the extra TCP connections is probably a significant fraction of the total overhead introduced by the proxy, so that should give you at least an order-of-magnitude estimate of how much you'd gain by using a more efficient form of IPC.
What is the reason to have a proxy on the SAME machine, just curious?
Anyway:
There are several methods for IPC, TCP/IP, named Pipes are comparable in speed and complexity. If you really want something that scales well and has almost no overhead: use shared memory. Best used in combination with a lock free algorithm for advancing the pointers (or use one buffer for each reader (the proxy/the service) and writer(the service/the proxy)).

Simulating Slow Internet Connection [closed]

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I know this is kind of an odd question. Since I usually develop applications based on the "assumption" that all users have a slow internet connection. But, does anybody think that there is a way to programmatically simulate a slow internet connection, so I can "see" how an application performs under various "connection speeds"?
I'm not worried about which language is used. And I'm not looking for code samples or anything, just interested in the logic behind it.
Starting with Chrome 38 you can do this without any plugins. Just click inspect element (or F12 hotkey), then click on "toggle device mod" and you will see something like this:
Among many other features it allows you to simulate specific internet connection (3G, GPRS)
P.S. for people who try to limit the upload speed. Sadly at the current time it is not possible.
P.S.2 now you do not need to toggle anything. Throttling panel is available right from the network panel.
Note that while clicking on the No throttling you can create your custom throttling options.
If you're running windows, fiddler is a great tool. It has a setting to simulate modem speed, and for someone who wants more control has a plugin to add latency to each request.
I prefer using a tool like this to putting latency code in my application as it is a much more realistic simulation, as well as not making me design or code the actual bits. The best code is code I don't have to write.
ADDED: This article at Pavel Donchev's blog on Software Technologies shows how to create custom simulated speeds: Limiting your Internet connection speed with Fiddler.
Google recommends:
Network Link Conditioner on OSX
Clumsy on Windows
Dummynet on Linux
On Linux machines u can use wondershaper
apt-get install wondershaper
$ sudo wondershaper {interface} {down} {up}
the {down} and {up} are bandwidth in kpbs
So for example if you want to limit the bandwidth of interface eth1 to 256kbps uplink and 128kbps downlink,
$ sudo wondershaper eth1 256 128
To clear the limit,
$ sudo wondershaper clear eth1
I was using http://www.netlimiter.com/ and it works very well. Not only limit speed for single processes but also shows actual transfer rates.
There are TCP proxies out there, like iprelay and Sloppy, that do bandwidth shaping to simulate slow connections. You can also do bandwidth shaping and simulate packet loss using IP filtering tools like ipfw and iptables.
You can try Dummynet, it can simulates queue and bandwidth limitations, delays, packet losses, and multipath effects
Use a web debugging proxy with throttling features, like Charles or Fiddler.
You'll find them useful web development in general. The major difference is that Charles is shareware, whereas Fiddler is free.
Also, for simulating a slow connection on some *nixes, you can try using ipfw. More information is provided by Ben Newman's answer on this Quora question
You can use NetEm (Network Emulation) as a proxy server to emulate many network characteristics (speed, delay, packet loss, etc.). It controls the networking using iproute2 package and it's enabled in the kernel of most Linux distributions.
It is controlled by the tc command-line application (from the iproute2 package), but there are also some web interface GUIs for NetEm, for example PHPnetemGUI2.
The advantage is that, as I wrote, it can emulate not only different network speeds but also, for example, the packet loss, duplication and/or corruption, random or defined delay, etc., so apart from the slow connections, you can also emulate various poorly performing networks and transmission errors.
For your application it's absolutely transparent, you can configure the operating system to use the NetEm as a proxy server, so all connections from that machine will be routed through it. Or you can configure only a specific application to use that proxy.
I have been using it to test the performance of an Android app on various emulated poor-performance networks.
Use a tool like TCPMon. It can fake a slow connection.
Basically, you request it the exact same thing and it just forwards the exact same request to the real server, and then delays the response with only the set amount of bytes.
For Linux, the following list of papers might be useful:
A Comparative Study of Network Link Emulators (2009)
KauNet: A Versatile and Flexible Emulation System (2009)
Dummynet Revisited (2010)
Measuring Accuracy and Performance of Network Emulators (2015)
Personally, whilst Dummynet is good, I find NetEm to be the most versatile for my use-cases; I'm usually interested in the effect of delays, rather than bandwidth (i.e. WiFi connection issues), and it's super-easy to emulate random packet loss/corruption, etc. It's also very accessible, and free (unlike the hardware-based Linktropy).
On a side-note, for Windows, Clumsy is awesome. I would also like to add that (regarding websites) browser throttling is not an accurate method for emulating real-life network issues (I think "TKK" commented on a few of the reasons why above).
Hope this helps someone!
One common case of shaping a single TCP connection can actually be assembled from dual pairs of socat and cpipe in UNIX fashion like this:
socat TCP-LISTEN:5555,reuseaddr,reuseport,fork SYSTEM:'cpipe -ngr -b 1 -s 10 | socat - "TCP:localhost:5000" | cpipe -ngr -b 1 -s 300'
This simulates a connection with bandwidth of approximately 300kB/s from your service at :5000 and to at approximately 10kB/s and listens on :5555 for incoming connections. Caveat: Note that this per-connection, so each individual TCP connection gets this amount.
Explanation:
The outer (left) socat listens with the given options on :5555 as a forking server. The first cpipe command in the SYSTEM:... option then throttles data that went into socket :5555 (and comes out of the first, outer socat) to at most 10kByte/s. That data is then forwarding using another socat which connects to localhost:5000 (where the service you want to slow down should be listening). Data from localhost:5000 is then put into the right cpipe command, which (with the given values) throttles it to about 300kB/s.
The option -ngr to cpipe is important. It causes cpipe to read non-greedily from its input file-descriptor. Otherwise, you might get stuck with data in the buffers not being forwarded and waiting for a reply.
Using the more common buffer tool instead of cpipe is likely possible as well.
(Credits: This is based on the "double-tee" recipe by Christophe Loor from the socat documentation)
Mac OSX since 10.10 has an app called Murus Firewall, which acts as a GUI to pf, the replacement for ipfw.
It works very well for system-wide or domain-specific throttling. I was just able to use it to slide my download speed between 300Kbps and 30Mbps to test how a streaming video player adjusts.
Updating this (9 years after it was asked) as the answer I was looking for wasn't mentioned:
Firefox also has presets for throttling connection speeds. Find them in the Network Monitor tab of the developer tools. Default is 'No throttling'.
Slowest is GPRS (Download speed: 50 Kbps, Upload speed: 20 Kbps, Minimum latency (ms): 500), ranging through 'good' and 'regular' 2G, 3G and 4G to DSL and WiFi (Download speed: 30Mbps, Upload speed: 15Mbps, Minimum latency (ms): 2).
More in the Dev Tools docs.
There is also another tool called WIPFW - http://wipfw.sourceforge.net/
It's a bit old school, but you can use it to simulate a slower connection. It's Windows based, and the tool allows the administrator to monitor how much traffic the router is getting from a certain machine, or how much WWW traffic it is forwarding, for example.
There is a simple and practical way to do it, without any application or code. Just connect to the internet using a mobile hotspot. Keep moving the hotspot (phone) away from the connected device to simulate slower networks. 😉

How do I check the destination that a socket is connected to?

If,for example,The socket in my compiled application is designed to connect to 123.456.789.0.
How do I check if its connected to 123.456.789.0? Is there a way to do this?
The idea is this:I want to prevent other people editing my program and changing the address to,for example, 127.0.0.1 and make it connect through a proxy.
Is there any function/way/trick to check the address after the socket is connected?
Use the getpeername function to retrieve the address of the remote host.
If someone edits your program like you mention, they'll probably alter such a check as well though.
nos's comment about the insecurity of this approach is correct, but incomplete. You wouldn't even need to change the program's code to circumvent your proposed mechanism.
The easiest way around it would be to add an IP alias to one of the machine's network interfaces. Then a program can bind to that interface on the port your program connects to, and the OS's network stack will happily send connections to the attacker's local program, not your remote one.
So, now you say you want to know how to list the computer's interfaces so you can detect this sort of subversion. Your opponent counterattacks, launching your program as a sub-process of theirs after installing a Winsock hook that routes Winsock calls back through the parent process.
We then expect to find you asking how to read the executable code section of a particular DLL loaded into your process space, so you can check that the code is what you expect. Now your opponent drops the Winsock shim, switching to an NDIS layer filter, rewriting packets from your program right before they hit the NIC.
Next we find you looking for someone to tell how to list the drivers installed on a Windows system, so you can check that one of these filters isn't present. Your opponent thinks for about 6 seconds and decides to start screwing with packet routing, selecting one of at least three different attacks I can think of off the top of my head. (No, wait, four.)
I'm not a security expert. Yet, I've spent five minutes on this and already have your security beat seven different ways.
Are you doomed? Maybe, maybe not.
Instead of you coming up with fixes to the risks you can see, better to post a new question saying what it is you're trying to protect, and have the experts comment on risks and possible fixes. (Don't add it here. Your question is already answered, correctly, by nos. This is a different question.)
Security is hard. Expertise counts for far more in that discipline than in most other areas of computer science.

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